Ifni and Raetog, you have just arrived together in the merchant ship. You may decide if you wish to know each other onboard, Swift Breeze. (Not Exalt through)
And it's evening time, you are leaving your ship, queuing at the Realm checkpoint. Check the craapy map I have done. : p
Alright, an official welcome to the 5 heroes...I hope we can all create a hell of a story...Before we begin, I like to address a few things:
1. Ideally, it would be one post per player per round. Each round = all players + GM. Though, there will be time, for whatever reasons, where specific players had more to talk about, which does not involve other players. You may request to start another thread to continue the conversation. It may be something secret going on that has impact on the game or it may be just a session of happy, fun RP.
2. XP awards:
a) 8XP per chapter.
b) 2 XP if player
(1) Move a step toward his/her motivation or
(2) Make plausible contribution that align with the chapter title. e.g. chapter 1: The Gathering. If you help to lead the story towards the end result of some kind of 'The Gathering', you earn extra 4XP (This is experimental for me, probably the first time I use this)
Keep the chapter title in mind.
(3) Act in accordance to the character you have in mind.
(4) Pictures/ music etc that you used to help us understand you more. (I do not expect you to do this every post. Perhaps, one good post suffice to qualify this 2 XP)
(Maximum extra 8XP in a chapter)
3. Stunt. There will only be one dice stunt and two dice stunt awarded, which gives you back 2 and 4 motes(or 1WP), respectively. No 3 dice stunt.
4. There is no training time required for most Solar charms. But the usage of a newly acquired charm requires a 2 dice stunt to activate. There is no mote returned for the first time use.
5. I need a vote from each player to see if Player vs player conflicts are allowed.
I personally believe PvP makes the story more fun to read and play. If excessive exploitations ever occur, I shall be the final judge to decide whether the conflict should end. I request all of us to act maturely if PvP occurs. The PC is not the player. Any negative/unpleasant remarks/verbal assaults against the PC should not be taken offensively as if made against the players. You may work things out cordially in OOC but No quarrels, please.
6. If I ever exploit your background to further the better story twist. I shall return you twice the XP you have invested. Please do not rage quit if this ever occur.
7. If there are any complaints that would hurt anyone, do not lodge them in OOC, PM me please. I shall attempt to resolve it to the best of my ability. : )
If there is no more question...Let's have some fun!
Last edited by Solinvitus : 11-18-2012 at 08:20 AM.
Generally, we post once and wait until all players posted or though you could if it makes sense to post in response to a question directed at you from another player.
And yes, of course our Solar likes his melee charms. >.>
In regards to PvP, I'm in favor of it, as the GM suggested, as long as it's handled responsibly. Characters don't always get along, and it's simply inorganic to NOT allow them to throw down with each other if stresses pull too hard. Plus, considering the source material, it's almost (not completely, but probably) just plain necessary.
As LONG as we're all good sports about it, that is.
This PvP issue needs mutual agreement amongst the players. It is important. A game I am playing in another forum is currently, and twice previously, raging in arguments between players and GM. Not with me though - I hate arguments like that. I personally thought it was a good drama put up by players in the IC. Then it turn out a a fight in OOC.
Design Beyond the Limit is from scroll of errata. For the Solar, all manses and artifacts are built as though one dot lower. A 4 dot manse can cap a 3 dot demesne at full power. A two dot artifact requires 1 exotic material component and as many successes as a 1 dot.
It can turn level 1 artifacts into more or less mundane craft projects and cap 5 dot demesne with super manses.
Who is like the Sun? Who can rival his splendor? Who can mar his glory? Who is worthy to raise their hand against him? The Solar likewise attains to the heights of an untouchable glory, his radiance so mighty that for a brief instant he ceases to be, the world unable to bear the continued presence of his glory.
This charm grants a perfect dodge which is used in response to an attack. It suffers from one of the four flaws of invulnerability.
Radiant Overture Ignition
Spoiler
Cost: -; Mins: Performance 5, Essence 3; Type: Permanent
Keywords: None
Duration: One scene
Prerequisite Charms: Demon-Wracking Glory
The Sun shines upon all the world: Mighty and Mortal, Just and Wicked, Friend and Enemy. They who bask in the majesty of the Lawgivers are rewarded according to the judgement of the Shining Ones. This charm upgrades the effect of Demon-Wracking Glory with one of the following effects. The player may select one effect when they purchase this charm and additional effects for 1xp each.
Way of all Suns Eruption: The Solar may target anyone within the range of the attacks granted by that charm, doing lethal damage to non Creatures of Darkness, and exempting anyone they chose each action.
Worlds Filling Majesty: With a surcharge of one mote per action the attack may cross the barrier of state and affect anyone who can perceive the performance be they material or immaterial. If the user cannot perceive beings in the opposite state they must decide each time they spend motes to declare all creatures in the opposed state as targets of the attack, beneficiary of one of the other granted options, or not affected at all.
Eleison Promenance Display: For a cost of four motes per action the Solar may reinforce his fellows instead of simply immolating his foes. The Lawgiver's Majesty may turn aside blades and arrows intended for his companions. The user takes a reflexive Defend Other action, protecting all allies in the range of his Demon-Wracking Glory, with his performance. This grants each ally a Defend Other benefit, with a PDV of (Charisma or Manipulation+Performance+Specialty+Essence)/2. Attackers may abort an attack that exceeds the bestowed DV to strike the performer only if the performer is also in range of the attack being used - otherwise, the attacker must apply her remaining successes against the DV of their intended target.
The user also benefits from access to this Performance-Based physical Parry DV, which does not suffer action penalties from the use of Demon-Wracking Glory, against any attacks directed at her during the action, and it may parry both Lethal or Ranged attacks without the use of a stunt. This cost may be paid independently of or in addition to another use of Demon-Wracking Glory.
In Mass Combat it raises the DV of the unit by (Solar's Essence) for one action, and provide a bonus success on any rout checks for 4m, 1 wp.
NEW: For example. Say you have Alice and Bob in range, and use the effect.
You attack a foe, throw down 4m extra. You gain a PDV of (Value), and you Defend ohther the others with a PDV of (Value). (Value) ignores any DV penalties you'd have from actions using Demon-Wracking Glory. Once the allies start coming under attack (Say, two on Alice, one on you, one on Bob) that DV will start accruing onslaught penalties.
Edit: SPS for this game has altered prereqs, IES + DT(V) + TRS
Design Beyond Limit and Sunlit Anvil Forging Practice look awesome, and are going on my wishlist. (Although minor correction, my version of the Scroll of Errata says Design Beyond Limit provides no benefit when making 1-dot artifacts.)
SPS having altered prereqs makes sense - I was about to say, putting a combat perfect defense two Charms deep in a non-combat tree seemed a little over the top (I mean, the Melee perfect is three Charms deep, the Resistance perfect is four Charms deep... making an Integrity perfect defense that's just as good as all the perfects for the physical-combat abilities already seems extremely strong without also making it easier to get).
What is DT(V), by the way?
Anyway, to the IC thread!
Regarding PvP, I'm generally okay with it. My usual philosophy has been that if I'm going to do something that conflicts badly with another PC's Motivation*, or that threatens the other PC's person/mental integrity/equipment/backgrounds, I will explicitly ask in the OOC thread if the other player is okay with it, and if they're not, I'll find another way to resolve the situation. I guess I prefer this approach, of "yes, but get OOC permission before you do anything potentially irreversible" - it saves on OOC drama and retconning. But certainly IC drama can be interesting and lead to great character development, just so long as it doesn't devolve into inter-player drama.
*By this I don't mean just e.g. trying to persuade another PC that it's possible to negotiate with the Fair Folk, when their Motivation is to drive them all back to the Wyld - I mean doing something that impairs their ability to pursue their Motivation in a major way, like blowing up a large part of the city they were trying to rule.
__________________ PCs:
Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Regarding PvP, I'm generally okay with it. My usual philosophy has been that if I'm going to do something that conflicts badly with another PC's Motivation*, or that threatens the other PC's person/mental integrity/equipment/backgrounds, I will explicitly ask in the OOC thread if the other player is okay with it, and if they're not, I'll find another way to resolve the situation. I guess I prefer this approach, of "yes, but get OOC permission before you do anything potentially irreversible" - it saves on OOC drama and retconning. But certainly IC drama can be interesting and lead to great character development, just so long as it doesn't devolve into inter-player drama.
*By this I don't mean just e.g. trying to persuade another PC that it's possible to negotiate with the Fair Folk, when their Motivation is to drive them all back to the Wyld - I mean doing something that impairs their ability to pursue their Motivation in a major way, like blowing up a large part of the city they were trying to rule.
Epic Zeal of (Virtue), sorry. I was mixing up charms. I was also thinking of Dodge since that is the only perfect I have ever taken.
I am fine with PVP, though with the stipulation that there are times it adds to good drama and times a player is trying to work out RL stress. The first is good and the second is bad.
Edit: About the xp awards, the total is 16xp per chapter yes? 8 baseline and 8 that can be earned by extras? Also, do they stack? So can you move toward your motivation multiple times? (Mostly I just want to be clear so we can work together for some of them.)
__________________
Many, many thanks to azuyomi244 for the avatar.
Last edited by Exthalion : 11-18-2012 at 07:27 PM.
Exthalion, after reading your custom charms, I'm a little worried about balance issues - they are awesome flavor-wise, and nicely written, but Eleison Promenance Display in particular seems to be much more powerful than existing comparable Charms. I sent a PM to Solinvitus, and he asked me to raise my concerns on the OOC thread, so here goes.
Spoilered for people who don't want to read rules discussion. I'm not trying to be a jerk about this, I don't at all mind other players having nice things, I just have a suspicion EPD may distort combat rather severely. Would appreciate thoughts from the rest of the group: if everyone else is fine with it, I don't mind waiting to see if it actually causes problems in combat, but hopefully what I've written below will make it clear why I think there might be an issue. I've put in comments on all the custom charms, to try to make it clear which bits I think are balanced and which are not, but it's EPD that's my biggest worry.
Spoiler
Sacrosanct Perihelion Splendor - there's a reason that physical perfect defenses are usually in physical combat abilities, if you could get the same powers from social/utility Abilities then there would be much less reason to ever invest in combat abilities (and thus castes which favor primarily combat abilities would be relatively weaker). Integrity is useful outside physical combat in a way that Dodge is not; thus, Dodge should be better at defenses in physical combat (because that's all it does). But this isn't a really big deal, it's not the Charm itself that could be unbalanced, just its opportunity cost - and the additional prerequisites you added help a lot with that.
The one I'm more worried about is Radiant Overture Ignition and in particular Eleison Promenance Display (Way Of All Suns Eruption to a lesser degree).
Can you let me know if I'm reading this wrong? At the moment, Eleison Promenance Display looks like a copy of Altruistic Aegis of Imposition (Scroll of Errata) with the following differences:
-EPD is an Essence 3 Charm, AAoI is Essence 4.
-EPD is a 1 XP expansion to an existing Charm, AAoI is a stand-alone charm.
-EPD is in an Ability with tons of other uses, AAoI is in an Ability whose pretty much sole purpose is in-combat defense.
-EPD gives you a whole new DV based on aforementioned non-combat Ability which has the additional benefit of not suffering multi-action penalties from Demon-Wracking Glory.
-EPD has range of Essence*100 yards, AAoI has range of Essence*3 yards.
-The attacker can always choose to redirect to the defender with AAoI, with EPD the performer has to be in range of their attack (and, as mentioned in the previous point, the performer can be standing 300 yards away while they do this).
(These last two are the big ones.)
-EPD can only be activated while Demon-Wracking Glory is active, AAoI can be fired any time.
The last point is a disadvantage, it's true, but I can't see how it balances the other advantages - especially the combination of huge range + inability to redirect to the performer. If I understand correctly, for 4m/action the performer could stand 300 yards away from the combat and give their entire circle +8 to DVs (5 Performance + 5 Charisma/Manip + 3 Essence + 3 specialty / 2), with very little danger to themselves, while still attacking and without even suffering multi-action penalties. I just don't see how this won't massively distort combats - everyone's DVs will be in the mid-high teens with this, at least (20s with moderate optimization), and that's almost unhittable for anyone who doesn't have unblockable attacks.
Can you explain to me how this is balanced? Maybe I'm overreacting and it's fine, but it just seems way stronger than it should be. (And it's not like AAoI is a bad Charm: reflexive defend-other is extremely strong, it's something my circle's Night caste is salivating after in another game.)
My suggested changes would be (spoilered in case you or others want to think it through on their own without my suggestions influencing ideas):
Spoiler
-Split this off into a separate expansion charm (Way Of All Suns Eruption is already strong enough to stand alone; see below).
-Make it require Essence 4.
-Make the defend-other effect an exact copy of Altruistic Aegis of Imposition in effect, but not flavor (including the limited range which upgrades at E5, rather than having the full range of Demon-Wracking Glory) - where AAoI is the Solar becoming a mass of flitting shadows, EPD is the Solar merging into the light of the Demon-Wracking Glory, stepping out of the radiant beams in a haze of golden fire to defend those they wish to protect. (It would still give you the Performance-based DV and negate multi-action penalties with DWG.)
The fact that it requires Demon-Wracking Glory to be active then compensates for the fact that it gives you a new DV, and the negation of multi-action penalties with Demon-Wracking Glory. It might still step on the toes of Solar Dodge specialists a little, but at least it's not "anything you can do I can do infinitely better".
For Way Of All Suns Eruption - I understand why you want this (since DWG is going to be your main attack form), and I don't think it'll break anything, but I think it's worth a full Charm purchase on its own. The Abyssal Mirror of Demon-Wracking Glory only works on living mortals; a Charm that expanded it to work on Exalts/gods/demons/etc as well, while also allowing selective targeting, would seem to be well and truly worth a Charm purchase. Similarly, going from only hitting CoDs to hitting everyone is a huge increase in applicability. (If you wanted to just add the ability to hit mortals, like the Abyssal mirror, that would seem more appropriate as only one of several options for an expansion Charm.)
Worlds Filling Majesty - looks mostly fine, but I would restrict it to striking the immaterial while the performer is material, not vice versa - not sure if the wording on this was intentional or not. Effects that can strike material beings while you're immaterial are extremely few and far between, tend to be expensive, and are an I-win button against people who don't have the ability to strike the immaterial (which is by no means universal).
More thoughts:
Spoiler
You might also make it take a separate Charm purchase - doing the same with ordinary weapons, for Solars, costs a Charm purchase and requires a combat character to go two Charms deep into Occult. On the other hand, Spirit-Cutting Attack applies to all weapons whereas this requires you to have Demon-Wracking Glory active, and you have already spent two Charms getting DWG + making it more widely applicable... I could go either way on this one, maybe split it off as a separate Charm but also make it do Agg damage to dematerialized spirits?
__________________ PCs:
Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Before reading your post, just so I don't start posting my initial response and response to your ideas at the same time, I have used both charms before.
Spoiler
In that game, which to be fair was sufficiently large to have two Solar Circles with several PC Lunar mates AND three Sidereals, it was not an issue. I more or less used to to stand off from combat and engage enemies at range. I will break down how it worked and compare to a Night Caste Archer who would usually be standing next to me while we made snide comments.
Against most exalted opponents, WoASE is not going to do much. The damage lacks an O tag meaning it becomes essentially a wide area ping attack. For mortals and flunkies it cleared the board, but it took actual combat abilities to do real damage to the important enemies. The Frontline fighters could more or less already do that with I(A)M for their DV derived abilities. So it more or less has the function of making mortals cease to be a threat but that is all.
WFM I have never actually used, since when we have been attacked by spirits the other players all had SDG so it wasn't something I needed to be involved with.
EPD was always iffy on if I should or shouldn't activate it. The reason being that the mote costs started getting terribly high and I would start to Nova. I can keep up a full power assault for 5 actions at which point I can't even afford a perfect. At first it was a nasty surprise and again really scared mortals. So our enemies started targeting me with perfect attacks or engaging at extreme range and then retreating backwards rapidly. As I had no dodge or athletics charms I would have to spend my time running forward or sit out that particular skirmish.
The Night Caste left the mooks to me while plunking the big targets. (There was this really fun sniper duel between him and a Bronze Faction Sidereal where EPD saved his butt but nearly got me killed).He had a damage output I could only dream of (and perfect attacked a lot), and when the battle moved away from my range he was able to keep plunking our enemies. The battles more or less devolved into three separate zones, the middle line where the meleeists (Which I am using to include Thrown and MA) fought which worked out like expected, and the 'end zones' where the long range attacks had to split our attention between fire support and directly attacking each other.
Of course this didn't always happen, but if I was caught in the melee zone I more or less ran away as fast as possible. There was another fun set piece battle where our airboat was boarded by Infernal sky pirates (Gyrefalcon was there) and I had an artillery duel with their ship, using EPD to swat their shots out of the air.
The consensus was that the charm was really, really good and likely too cheap for its power. However it is a generalist charm and people who invest in combat abilities will do combat better than someone with only it.
Now, to read your post. If you have any suggestions for balance, I would like them.
__________________
Many, many thanks to azuyomi244 for the avatar.
Last edited by Exthalion : 11-18-2012 at 10:22 PM.
Sorry to double post, but this is a separate thought:
First, PoH has apparently said that WFM does nothing. It seems that performances already cross the Immaterial threshold so that any being that can perceive it is subject to the attack.
For WoASE, I can understand your reasoning, but my general thought is that the attack is so weak that even a big target boost doesn't seem to do much. Especially since it more or less auto pings against anyone serious about combat. (Or perhaps my expectations are improperly calibrated. I have seen starting Solars with soak in the 30s.)
I can also see where you are coming from with EPD. Making it a separate charm seams reasonable. The only thing that worries me is the range. Perhaps keep the same range as DWG but change the number of valid targets to Essence or something? Or, perhaps keeping the range but adding a mote surcharge per Defend Other used? However, I can fluff it such that the mechanics seem to fit.
__________________
Many, many thanks to azuyomi244 for the avatar.
Epic Zeal of (Virtue), sorry. I was mixing up charms. I was also thinking of Dodge since that is the only perfect I have ever taken.
Edit: About the xp awards, the total is 16xp per chapter yes? 8 baseline and 8 that can be earned by extras? Also, do they stack? So can you move toward your motivation multiple times? (Mostly I just want to be clear so we can work together for some of them.)
Sorry about that. I sort of got carried away when I started writing. I can try to cut it sown if you like, it is kind of a text wall.
Edit: Two things I thought I should bring up.
First: No I am not using any mind control charms. Yet. I have a Charisma+Presence pool of 10. Reading the attribute and ability descriptions that results in something like "Able to convert Dynasts to your personal Cult." I checked and their MDDV is likely 4 meaning they might as well be putty in my hands even without excellencies.
Also, this is the way I learned to RP picking up backgrounds. I figure I have the beginnings of Cult and Followers/Contacts.
Is it bad that I already have like 100 xp worth of my initial spending blocked out?
__________________
Many, many thanks to azuyomi244 for the avatar.
Last edited by Exthalion : 11-19-2012 at 05:42 AM.
First, PoH has apparently said that WFM does nothing. It seems that performances already cross the Immaterial threshold so that any being that can perceive it is subject to the attack.
Right, but if you're immaterial, and they're not (and can't see immaterial), are they subject to it? This is the exploit case I'm worried about for WFM (because you can hang out immaterial - I realize that's hard for a Zenith, but it's not impossible - and just blast away with perfect impunity and they can't even see where it's coming from). If we can just delete that expansion because you can already strike the immaterial with the base Charm, and the exploitative reverse case doesn't work, then that would address my concerns.
Quote:
For WoASE, I can understand your reasoning, but my general thought is that the attack is so weak that even a big target boost doesn't seem to do much. Especially since it more or less auto pings against anyone serious about combat. (Or perhaps my expectations are improperly calibrated. I have seen starting Solars with soak in the 30s.)
Looking at our group, though, soak is in the single digits for three people and the low teens for the other two (although mine goes up to high teens with a Charm, and will regularly be sitting at 30ish in combat after I get two more Resistance/MA Charms - but my combat strategy relies critically on getting attacked a lot, whether the bad guys intended it or not ) You also do have an "unsoakable level of damage" single-target option which seems relatively stronger in 2.5 than it used to be.
Anyway, if we're removing WFM and splitting off EPD, there's nothing else left for this first expansion to be, right? So it may as well be its own Charm Maybe let WoASE also give the instant single-target attack Overwhelming 2 - did you ever use that attack form? (i.e. would Overwhelming 2 actually help?)
Quote:
I can also see where you are coming from with EPD. Making it a separate charm seams reasonable. The only thing that worries me is the range. Perhaps keep the same range as DWG but change the number of valid targets to Essence or something? Or, perhaps keeping the range but adding a mote surcharge per Defend Other used? However, I can fluff it such that the mechanics seem to fit.
Yeah, either of those would help - it's the "make the entire circle unhittable for 4m/action with little danger to the performer" that worries me. Making targets=Essence would remove the ability to just defend all bystanders within 300 yards, but wouldn't do much to remove the exploit with respect to the Circle. Mote surcharge per defend other might work better. I'll try to think about it - thank you for responding to my comments, though!
EDIT: And heh, Exthalion, I for one am rather fond of long posts. And noooo not surprising at all you have 100 XP of spending blocked out... I haven't counted the XP I need for mine, it's too depressing.
__________________ PCs:
Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
lol...You guys have put in a lot of efforts in your first post! Well done! And NICE posts. I am enjoying all your posts! And that vocals in that opening song are Awesome!
We will wait up chaoticsky, she seems busy. : )
I shall be reading the discussions on the charms. I am pretty weak when it comes to mechanics impacts on balance of the charms. I suggest two of you, or if any other players who wish to participate in the discussion, to evaluate this with an open mind, and come to a compromise, quickly. I did approve the charms with condition of keeping it in balance when it is proven overpowered. Though my assessment was based on the AWESOMENESS of what the charm can do, with little consideration of power balance. Please help me work it out!
: p
And a bad news, I have to take leave from 21st to 27th Nov. I am given assignment at where Great Wall lies. Unless I can find WIFI, in that remote area I am tasked to go, I can't post much. Sorry for the slack! It comes as a surprise to me too. : (
After that, I'd be able to post regularly... : )
EDIT: Ifni and Exatlion. I have learned quite a bit from ya exchanges. Let's work toward the best solution. : )
Last edited by Solinvitus : 11-19-2012 at 07:53 AM.
Just a confirmation on ya PC's current location.
1. Dreams and Zhu, you are actually @ the inn. Zhu you may want to add that in your post. At least, let me know what are you doing right now.
2. The rest of you, coincidentally, are queuing at the check point leaving the dock area. There is a detailed search going on. Huan is last in the queue, and the other two are standing next to each other, 4th in the queue. I shall add details in my upcoming post. : )
HUan's crews are already some bars enjoying themselves. You didn't make any appointment with them, did you? And when their shore Leave expires, I encourage you to add in the post. ( meaning when they should return to the ship)
Last edited by Solinvitus : 11-19-2012 at 09:12 AM.
So, when you say detailed search, how detailed are we talking? (as in, checking bags for contraband, or more 'US airport security' style where you have to take off shoes and outer layers of clothing?)
I was thinking Autumn could've made leather bands to cover her orichalcum bracelets (so they just look like leather-wrapped metal armguards); would that be okay? Her fan is a bit harder, but while it's folded up the orichalcum spines shouldn't be very visible; she might bind it closed with somewhat complicated knots, so that anyone trying to get it open would have to either spend significant time or cut the knots (which would mean she couldn't use it in lethal-mode, of course).
Just asking because she doesn't want to pick a fight with the Realm, and so she would at least make an attempt to hide her orichalcum artifacts well enough that they wouldn't be immediately spotted at the checkpoint. (I know orichalcum doesn't equal Solar, but she's not a very good liar.)
__________________ PCs:
Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Detail search as in checking the bags more 'enthusiastically' and asking more rhetorical questions. They seem 'on the ball' for some reasons, which you will find out when I post. And that's after Chaoticsky. ; )
And yeah...anything in Gold doesn't mean Orichalcum, the guards are easy to fool. Unless there's a dragon blooded around to notice it. ; p
lol...You guys have put in a lot of efforts in your first post! Well done! And NICE posts. I am enjoying all your posts! And that vocals in that opening song are Awesome!
And a bad news, I have to take leave from 21st to 27th Nov. I am given assignment at where Great Wall lies. Unless I can find WIFI, in that remote area I am tasked to go, I can't post much. Sorry for the slack! It comes as a surprise to me too. : (
After that, I'd be able to post regularly... : )
EDIT: Ifni and Exatlion. I have learned quite a bit from ya exchanges. Let's work toward the best solution. : )
The Song was the only version of the poem I could find set to music. (In case you didn't know, open to the first page of the introduction in Core and check the wording against the lyrics.)
Real Life™, takes precedence over games. Please, don't experience any guilt or stress about not being able to post frequently, we all understand.
[quote=Ifni;14248325]Right, but if you're immaterial, and they're not (and can't see immaterial), are they subject to it? This is the exploit case I'm worried about for WFM (because you can hang out immaterial - I realize that's hard for a Zenith, but it's not impossible - and just blast away with perfect impunity and they can't even see where it's coming from). If we can just delete that expansion because you can already strike the immaterial with the base Charm, and the exploitative reverse case doesn't work, then that would address my concerns.
Quote:
Originally Posted by Ifni
Looking at our group, though, soak is in the single digits for three people and the low teens for the other two (although mine goes up to high teens with a Charm, and will regularly be sitting at 30ish in combat after I get two more Resistance/MA Charms - but my combat strategy relies critically on getting attacked a lot, whether the bad guys intended it or not ) You also do have an "unsoakable level of damage" single-target option which seems relatively stronger in 2.5 than it used to be.
Indeed, it was not as otherwise important but now soak monster seems to be the default. My DVs are terrible, but goes up to 14 (or 17 depending on how my heartstone is interpreted It compells actions which makes me think it should apply.) In combat. So yeah, not getting hit is my thing.
Quote:
Originally Posted by Ifni
Anyway, if we're removing WFM and splitting off EPD, there's nothing else left for this first expansion to be, right? So it may as well be its own Charm Maybe let WoASE also give the instant single-target attack Overwhelming 2 - did you ever use that attack form? (i.e. would Overwhelming 2 actually help?)
If I am immaterial, they wouldn't be able to see my performance which means material creatures would be totally safe. It also isn't hard at all, just summon up an elemental that knows the charm and stick it in a Yasal crystal (which I have and have done.) I would like that overwhelming, and previously I did not use that attack. Which single target options though, there are two.
Quote:
Originally Posted by Ifni
Yeah, either of those would help - it's the "make the entire circle unhittable for 4m/action with little danger to the performer" that worries me. Making targets=Essence would remove the ability to just defend all bystanders within 300 yards, but wouldn't do much to remove the exploit with respect to the Circle. Mote surcharge per defend other might work better. I'll try to think about it - thank you for responding to my comments, though!
Well as it is over my essence level we have a bit of time. I think at most the surcharge should be 2m per defended although 1m would also get terribly expensive if used for anything besides the circle. One of the disadvantages is that you pay the price upfront and if they are not hit then it was more or less wasted. The mass combat provision might have to be dropped though in light of this change.
Perhaps I need an Overdrive of some sort. The one in Integrity could work
Quote:
Originally Posted by Ifni
EDIT: And heh, Exthalion, I for one am rather fond of long posts. And noooo not surprising at all you have 100 XP of spending blocked out... I haven't counted the XP I need for mine, it's too depressing.
Then come, let us amass XP together.
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Many, many thanks to azuyomi244 for the avatar.
Well, I believe that is one round. GM, care to get the ball rolling again? (I suspect a time difference.) If we push we might be able to get to a point where we can fill your lost time with side RP.
Please though, don't consider this to be pressure. It would be great if we could, but we may simply have not enough time which would be fine. Still, it would be nice if we could at least pump out another round.
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Many, many thanks to azuyomi244 for the avatar.
Aw, you're taking a trip? Well, I hope you enjoy it!
Should we try to keep this going in your absence, at all?
To the area near the Great Wall of China with uncertain wifi. I suggest that since most of us are in proximity to one one another that we just talk. The tavern conversation should be interesting.
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Many, many thanks to azuyomi244 for the avatar.
To the area near the Great Wall of China with uncertain wifi. I suggest that since most of us are in proximity to one one another that we just talk. The tavern conversation should be interesting.
*Nod* That's what I assumed. It should be interesting enough!
Chiming in with everyone else, hope you have a good trip Solinvitus
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Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Those who passed the check point would see pictures of four individuals. You guys may RP at tavern of you choose to. For those who fail the roll...sorry...you will be in a little trouble. : p