Komodo, is it possible to make the spreadsheet public? If so, you could do that and we could edit it ourselves, just like my system.
You'd need a backup just in case someone screwed with it, of course, but you can trust us .
Oh, dagnabbit. I thought I had set the spreadsheet to public, and then went to bed. I'm still mostly new to Google Docs, I didn't realize that setting the sheet as public to View and public to Edit were two different things. (emoticon for facepalm again)
Editing is now possible. I'll go ahead and put up your character locations.
Quote:
Originally Posted by Fibinachi
Good job on setting up the opening with the map. Good use of Google spreadsheets. I'll steal that trick for later on.
Feel free, Fibs. I'm essentially stealing the entire concept from another PBP game I was in.
I'm also going to steal this rule: go ahead and post your actions, whenever you can, regardless of initiative. This will keep combat moving smoothly at a rate of around one round per day. If someone ahead of you in the initiative line does something to screw your move up, we can fix it later.
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Quote:
Originally Posted by Socratov
Predator turned prey
Dangling helplessly at length
Dragons always win
You ever hear of team initiative? It's a houserule I like for PbP. Basically, instead of everyone getting their own initiative you take the average of everyone's initiative modifier and roll that. Then it's first come first serve.
Oh, dagnabbit. I thought I had set the spreadsheet to public, and then went to bed. I'm still mostly new to Google Docs, I didn't realize that setting the sheet as public to View and public to Edit were two different things. (emoticon for facepalm again)
Editing is now possible. I'll go ahead and put up your character locations.
Feel free, Fibs. I'm essentially stealing the entire concept from another PBP game I was in.
I'm also going to steal this rule: go ahead and post your actions, whenever you can, regardless of initiative. This will keep combat moving smoothly at a rate of around one round per day. If someone ahead of you in the initiative line does something to screw your move up, we can fix it later.
Played a game with a house rule. Skill checks could crit fail/succed. If you critical again on the crit confirm, you roll again and add the new roll to the old.
I once rolled so many 20's on a stealth check that the DM ruled me effectively ethereal.
They'll also explode if the Oracle casts CLW. And thanks to PF I can sneak attack undead.
Don't have CLW (I'll probably take it soon), but I got the ability to channel energy as a cleric for my first level revelation. Still, 1d6 with will to half, even done to all of them, is pretty sad. I might be more effective right now to just hit them with my greataxe.
Don't have CLW (I'll probably take it soon), but I got the ability to channel energy as a cleric for my first level revelation. Still, 1d6 with will to half, even done to all of them, is pretty sad. I might be more effective right now to just hit them with my greataxe.
At level one, Neutral Oracles choose to automatically get all Cure/Inflict spells at appropriate levels. You don't appear to have ILW, so...
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Jace & Zebes by Tinymushroom
Exaltatar by Lord Raziere
[Sorry, Boss, but now, as always, I get the last word.]
Since I'm dead last, by the time it's my turn the entire map will have changed.
If S8 charges me, Abe will drop his crossbow, draw his hammer and smash it.
If S8 doesn't charge and R14 continues to exist, Abe will drop his crossbow, draw his hammer, take a 5 ft. step up and smash it.
If R14 dead(er) and S8 moves to S14, Abe will do the same and smash it.
If S8 and R14 are both dead, Abe will move to some square in row 13 (drawing his hammer as he goes) and smash a skeleton within reach.
If S8 and R14 are both dead and there aren't any opponents within reach of row 13, Abe will dance the Safety Dance. That's probably the most efficient use of his time, at that point.
If S8 and R14 are both dead and there aren't any opponents within reach of row 13, Abe will dance the Safety Dance. That's probably the most efficient use of his time, at that point.
'Cause your friends don't dance and if they don't dance
Well they're no friends of mine...
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Quote:
Originally Posted by Socratov
Predator turned prey
Dangling helplessly at length
Dragons always win
For the record, you didn't say which merchant it was, just that he was in front of the inn, so I'm going to just keep my action as-is and pray it's one of the two I just moved near.
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Jace & Zebes by Tinymushroom
Exaltatar by Lord Raziere
[Sorry, Boss, but now, as always, I get the last word.]
I've written in the map and in the introduction that we're currently fighting in the northwest corner of Finishing Strike. But what the map clearly portrays is the upper-right corner of the city. If the "up" on the map is north, then the right is east.
My options here are to either retcon every instance of using the word "west" so that we are actually fighting in the northeast gate, or to say that this entire world spins in an opposite direction to our own and that when facing north, west is actually to the right.
The former is simple and quick.
The later is complicated and likely to be confusing, to myself no less than each of you.
The solution is obvious, dontcha think?
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Quote:
Originally Posted by Socratov
Predator turned prey
Dangling helplessly at length
Dragons always win
I've written in the map and in the introduction that we're currently fighting in the northwest corner of Finishing Strike. But what the map clearly portrays is the upper-right corner of the city. If the "up" on the map is north, then the right is east.
My options here are to either retcon every instance of using the word "west" so that we are actually fighting in the northeast gate, or to say that this entire world spins in an opposite direction to our own and that when facing north, west is actually to the right.
The former is simple and quick.
The later is complicated and likely to be confusing, to myself no less than each of you.
With all due respect, BTB, no. If my eye was, in fact, good, I would have caught this little mistake AS I DREW THE MAP.
Due respect? I have no due respect. I have many things, but no man I randomly met playing Pathfinder owes me respect. (I'm aware it's just a phrase, I just enjoy taking things too seriously.)
EDIT: Well, It appears I killed almost everything. I guess channeling was a good revelation to take. I almost thought that was going to be kind of a "They keep coming until you close the gate" thing. Not infinite enemies, but a large amount. Appears I was incorrect.
EDIT 2: Betting Halphax is unhappy about being so outpowered there.
I moved Klen to V 10, since he goes after me, and I go after Kizziar who goes after Halphax, so once I post, it all works out.
Genius!
As the particular mechanics and results of a world rotating clockwise has some unknowns, I say we just skip over it. Funny how that takes up more consideration in my head than the fact that the dead can be animated by unholy energies and made to walk the earth again.
Edit: Now play the victory fanfare, for the orc and paladin and scaled psionic creature and bird are all 'deadly'. Nice job guys!
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"It seems any sufficiently pragmatic Evil is broadly indistinguishable from cynical Neutral"
Last edited by Fibinachi : 11-20-2012 at 04:22 AM.
Mystical energies that bring an unholy semblance of life to the unliving, violating several laws of nature and needing to compensate for a few dozen gaps in the laws of physics= easy to understand.
A relatively simple alteration in existing physical laws that make the world different on a celestial scale that really has no effect on your gameplay unless you decide to take up levels in meteorology or extreme-long-distance weaponry that does not exist in a world of this technological level= haaard!!!
But seriously now, this is a campaign designed for learning Pathfinder, so it's time to play Let's Learn Something About Pathfinder!
Lirisha (Fibs' Tiefling) made a full attack earlier, using both her claws. Now, I here must admit that I don't fully understand the full attack rules. Based on research, I believe it means that you can make one attack with each weapon you are wielding, including natural weapons, or that you can make multiple attacks with your primary weapon if your base attack bonus is high enough. In he former case, I'm led to believe that there is a penalty applied for two-weapon fighting, especially without the two-weapon fighting feat (-4 and -8) I didn't bring this up earlier, because Fibs didn't roll high enough to hit anyway. Am I right here, or are there more rules I should know about?
Give me some answers or interpretations, and I'll throw in a little extra XP for having learned something (or taught me something)!
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Quote:
Originally Posted by Socratov
Predator turned prey
Dangling helplessly at length
Dragons always win
I'm Mr. Dual-Wield in this campaign, so this is my element (once I hit level 2, that is)
Natural Weapons are ALWAYS used with full BAB, and you get one use of them per turn. So at level one, two clawed hands means two attacks. At level 20, it's also two attacks. The only penalty ever applies for multiple attacks with natural weapons is if you wield a manufactured weapon at the same time, which causes a -5 (that's why Klen's peck is listed as -1 on my sheet). Otherwise, no multiweapon penalties for nat attacks ever.
TWF, however, is based on your BAB. You get one swing per Standard action, so the second weapon is only useful for full attacks. The second swing is the same as your first in terms of BAB and mods, although you can only get half your Str on the off-hand if you don't have Double Slice.
For every +5 of your BAB except the first (the first requires 6), you get another attack at -5 BAB. So a level 6 fighter gets two attacks at +6/+1, but the the level 5 fighter only gets one at +5. At level 11, he gets a third at +11/+6/+1, and at level 16 he gets his last for +16/+11/+6/+1
With TWF feat, the penalties decrease. Assuming we're smart and our off-hand weapon is a Light weapon, these are -2/-2 per swing. This does not factor in if you're doing a single swing with a double weapon (which counts as a normal+light weapon, by the way), since you're just using one end as a 2-Handed weapon. It's a -4/-4 to dual-wield normal weapons in the off-hand with the feat, and let's just not talk about dual-wielding without the feat, because it's a terrible idea.
...Savvy?
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Jace & Zebes by Tinymushroom
Exaltatar by Lord Raziere
[Sorry, Boss, but now, as always, I get the last word.]
Last edited by LordDeathkeeper : 11-20-2012 at 05:38 AM.
This is actually even more important for tieflings with claws, or birds with talons.
You get attacks based on your number of natural weapons - in this case two.
In case her genetics suddenly went absolutely haywire and she threw in a bite attack, she would have 3 natural attacks at a turn.
However, that's where the distinction between primary and secondary natural attacks kick in. With two claws, and nothing else, both of them are primary (That is, the only you use)
So you get two attacks, at your full base attack bonus, but only ever two attacks even if you BAB is so high as to allow several. Your lack of arms mean no more. If you go with two claws and a bite, the bite counts as secondary, and takes a -5 to the attack, substracted from your full BAB. It counts as secondary because of the assumption that biting is anatomically significantly a different action than clawing.
Some creatures have multiple mouths, so their bites are primary, and some creatures have no visible bodily distinction between primary and secondary attacks, so they're all primary. It tends to say.
Our Tengu rogue, dual wielding, gets more and more attacks with his weapons when he does so. Until such a time when he becomes a small, feathery whirlwind of steel, beak and flapping wings. At that point, the Tiefling still only has two attacks with her claws, but possibly more with her sword.
In case she draws her sword, she can still use her claws. Then it's a long sword and a claw attack - the other hand being used to hold the sword, and then the natural attack from her claw counts as a secondary attack (-5).
It's actually the same with these skeletons! They can, if they full attack, do
Note how the middle claw is -2, that's because it's the scimitar (+0) and the claw (second natural? -5 (2 -5 = -3)and off-handed, so ½ strength.
Actually Liresha is matched claw for cold, bony fingers-reaching-out-to-lovingly-drag-you-to-death with those skeletons. Miserly.
Ah, sweet midday coffee. If this is terribly preachy, I apologize. Such is not my intention in the slightest.
This is why, say, you performed terrible science of dubious ethics and questionable scientific merit to grow and place tentacles on yourself in a sufficiently high volume, you could easily gain 20 natural attacks - assuming you had 20 tentacles. Each one does 1d4 for a medium creature, but it's still a lot of clobbering.
It's also why it's sometimes smarter to fight with no weapons at all if you have an extra arm.
One attack with a scimitar for +BAB 1d6 and then two attacks unarmed for -5 (1d6) or three attacks at +BAB+STR 1d6+x3 str? I know what I'll take.
Which is why, somewhat arbitrarily, unless you can utilize all your arms to hold weapons and also attack with them all, swords become less useful once we reach a certain amount of arms and hands. I think I derailed myself there somewhat, but the point remains:
Natural attacks alone: Primary, full BAB per limb used to attack
Natural attacks mixed across type?: Primary set, full BAB, secondary set, -5
Natural attacks and weapons: Minuses, minuses, minuses.
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"It seems any sufficiently pragmatic Evil is broadly indistinguishable from cynical Neutral"
Last edited by Fibinachi : 11-20-2012 at 08:28 AM.
However, that's where the distinction between primary and secondary natural attacks kick in. With two claws, and nothing else, both of them are primary (That is, the only you use)
So you get two attacks, at your full base attack bonus, but only ever two attacks even if you BAB is so high as to allow several. Your lack of arms mean no more. If you go with two claws and a bite, the bite counts as secondary, and takes a -5 to the attack, substracted from your full BAB. It counts as secondary because of the assumption that biting is anatomically significantly a different action than clawing.
Actually, according to the Universal Monster Rules Page primary/secondary attacks are determined by the type of nat weapon, and therefore Bite and Claw attacks are always Primary unless you draw a sword.
__________________
Jace & Zebes by Tinymushroom
Exaltatar by Lord Raziere
[Sorry, Boss, but now, as always, I get the last word.]