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Thread: Mage Slayer Build
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2014-01-17, 08:02 PM (ISO 8601)
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- Sep 2013
Mage Slayer Build
Ok for a colosseum battle coming up i am making themed characters and the last one if a mage slayer. I have made him a Karsite Hexblade 5, Occult Slayer 5 and am not willing to change those classes but are their any other melee classes solely focused on disrupting magic and killing mages?
He also has the mage slayer feat.
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2014-01-17, 08:07 PM (ISO 8601)
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- Jul 2012
Re: Mage Slayer Build
Monk 2: Pick up some ACF, I especially like Spell Reflection form Complete Mage. Also, the saves are nice.
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2014-01-17, 08:14 PM (ISO 8601)
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- Nov 2012
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- Cambridge, MA
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Re: Mage Slayer Build
Maybe an Egoist? Being able to take extra move and standard actions and have you're psicrystal concentrate on telekinetic grapples for you could put the squeeze on a low op caster.
Not to mention an egoist's metamorphosis abilities.amazing avatar of my favorite character, Gheera, by Pesimismrocks
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2014-01-17, 08:31 PM (ISO 8601)
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- Sep 2013
Re: Mage Slayer Build
so basically no there is no other class like occult slayer?
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2014-01-17, 08:35 PM (ISO 8601)
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- Nov 2012
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- Cambridge, MA
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Re: Mage Slayer Build
It you're desperate to swing weapons at people try out an arcane archer. Stick with the classics and pin a AMZ to someones chest.
amazing avatar of my favorite character, Gheera, by Pesimismrocks
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2014-01-17, 08:44 PM (ISO 8601)
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- Jan 2013
Re: Mage Slayer Build
There aren't very many effective ones, no, especially not for a character who can't cast spells (which rules out things like Suel Arcanamach). Witch Slayer, in Tome of Magic, is a thematically-similar class, and its 5th-level ability could be useful depending on the op-level you're playing at, but as a Hexblade you've already got the other big thing it gives you (Mettle). Witch Hunter, from Oriental Adventures, is at least theoretically another one worth considering, but it's 3.0 and doesn't offer a lot beyond the first level. You also can't qualify unless you have a way of getting Magic Circle Against Evil.
You could dip into Ranger for a level to get Arcane Hunter, an ACF from Complete Mage. Paladin offers a number of things that could be useful, if you can get around the alignment issues.Last edited by Karnith; 2014-01-17 at 08:50 PM.
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2014-01-17, 08:51 PM (ISO 8601)
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- Oct 2009
Re: Mage Slayer Build
Define "coliseum battle."
If you're talking about a "we start on level ground, inside an arena, on the count of three" type of thing, you're doomed. Only user error on the part of the wizard's player will leave you with a shot at all. The breadth and depth of the wizard list is all but insurmountable to any non-caster.
If you're talking about a "Here's your enemies name. He knows you're coming. Good luck," type of thing then you've got a slim shot if you can lure him into a trap; an ambush where you lock him down (dimension locked and enclosed space) and hit him hard and fast.
The above assumes relatively high level. There's an inverse correlation between the level of the competitors and the warrior's chances of victory. Unfortunately for the warrior, level 7 is about the point where the wizard pulls far enough ahead that the above becomes nearly always true. Before that it's anybody's game.
I can copypasta my standard game plan for taking out a caster as a non-caster if you like.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2014-01-17, 09:00 PM (ISO 8601)
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- Sep 2013
Re: Mage Slayer Build
ya but have several maps made of different terrains and features that on a 50% the player or NPC gets to choose where to fight.
Also right now im looking at saves in high tens, will going past 20 vs spells, on same note SR 32, and thinking of a high cloak of resistance to boost saves further.
Oh and all they get to know if the name of thier opponent and a picture.Last edited by j_spencer93; 2014-01-17 at 09:01 PM.
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2014-01-17, 09:04 PM (ISO 8601)
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- Sep 2013
Re: Mage Slayer Build
Oh ya forgot to mention players are entering at level 20, no experience is given (kinda like testing them throughout entire thing, all opponents are CR20, who ever wins gets a free wish), the player's actually came up with the idea and he is only one of many.
Oh and wish is removed from my game, thought it sounded cheesey for a player to use, only Deities and creatures that have it naturally can use it.
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2014-01-17, 09:07 PM (ISO 8601)
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- Jan 2014
Re: Mage Slayer Build
I've done an anti-mage build before so here's what I would suggest to best defend against common caster setups.
- Protection from caster summons. You can counter summoned creatures of a particular alignment by using protection from good/evil/chaos/law on yourself. You can get wands for these spells relatively cheap and they last a long time in combat.
- Immunity to mind-affecting spells. Since you already have five levels in OS you should have permanent mind blank which is good against wizards/sorcerers who love enchantment.
- Grappling. Mages have crappy base attack bonus and tend to have low strength, especially if they min/max their build. Grapple checks tend to suck in their favor. Since you have levels in hexblade I'd recommend an improved familiar that has good grapple checks and go for that.
- Dispelling. If a caster spends time buffing up before the start of the fight it makes the fight that much harder if you can't get rid of the buffs.
- Locking down teleports. There is a pair of manacles known as dimensional shackles which, when used to detain a character, prevents extra-dimensional travel. Grapple check then slap on the manacles to keep the caster in one place. If they don't have still spell you have won the fight at this point.
Last edited by TheMonocleRogue; 2014-01-17 at 09:15 PM.
SpoilerAhoy, fair adventurer, it be the line to get into the Salty Tavern of Optimized Character Builds. The roughest, toughest tavern ever to be built in an hour from a single plank of wood.
Only the most broken min/maxed wizards can get in. You need to have contingencies [flexes beard]. You need to have contingencies for your contingencies [flexes even more, creates even more beards]. You need to have contingencies on your eyeballs! [flexes his eyes, creating beards]
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2014-01-17, 09:07 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: Mage Slayer Build
If the wizard is played even half competently then you stand not a chance in hell.
If the wizard is well played then he can kill you by punching you to death. Why? Because he is immune to death. As in you flat out do not have the capability to kill him regardless of what you do.
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2014-01-17, 09:09 PM (ISO 8601)
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- Nov 2013
Re: Mage Slayer Build
At the very least, get favored enemy (arcanists) and the nemesis feat from Book of Exalted Deeds. That'll help a little.
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2014-01-17, 09:10 PM (ISO 8601)
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- Sep 2013
Re: Mage Slayer Build
Oh forgot to mention, idk who will actually fight who, basically done random but i know the player's and none of them really have any buff's past mage armor. One literally focuses in ice and electrical spells (idk why, very poorly made) and the other is prob the best made force mage i have seen but has very few abilities that are not subject to SR.
In this case, someone might not even fight this character (who i finished now).
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2014-01-17, 09:10 PM (ISO 8601)
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- Dec 2009
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Re: Mage Slayer Build
Many of a wizard's best offensive strategies don't need to touch saves or SR at all. Such is the nature of spells. Only magic may defeat magic, for magic has offenses for whom their are no mundane defenses, and magic has defenses which can not be bypassed by any mundane source. Your only hope is a crappy opponent, which isn't necessarily unfeasible.
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2014-01-17, 09:12 PM (ISO 8601)
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- Sep 2013
Re: Mage Slayer Build
Oh tippy, i know the cheese wizards can do but my player's do not play like that. Actually they more try to use spells to either barrage target to death (electrical ice specialist) or as the force mage block them in, pelt with magic missile (or the other spells almost identical) and try to use his other spells (most fire) to deal more damage or catch surroundings on fire. however this same character raided 3 Zelkuir's bodies when they died in the story (he was not supposed to) and has a staff of power, idk what that is so i will ask, is that staff overpowered?
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2014-01-17, 09:13 PM (ISO 8601)
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- Sep 2013
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2014-01-17, 09:16 PM (ISO 8601)
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- Sep 2013
Re: Mage Slayer Build
Anyways thanks, i have him done now. Have a good night
Ps: aren't truenamers the best! lol jk
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2014-01-17, 09:20 PM (ISO 8601)
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- Oct 2009
Re: Mage Slayer Build
Good luck then.
BTW, you see that little quotation mark right next to the quote button? That's the multiquote button. Click that on each of the posts you'd like to address and then click reply and you can answer all of them in one post instead of having to spam posts like that. Just a little FYI.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2014-01-17, 09:39 PM (ISO 8601)
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- Sep 2013
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2014-01-17, 10:19 PM (ISO 8601)
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- Nov 2012
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- Cambridge, MA
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2014-01-17, 10:29 PM (ISO 8601)
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- Oct 2009
Re: Mage Slayer Build
Tippy isn't talking about cheese at all, just spells being used to their expected effects. For instance, how does your mage-slayer deal with being trapped in a force cage? A solid fog? How does he target an invisible foe? One in flight? How about picking the appropriate target when the caster's under a mirror image effect? Casters are dangerous. Fireball hucking artillery is one of the weakest archetypes unless they seriously work their metamagics.
The staff of power is a lesser artifact, if memory serves, that has a few powers, as is typical of a magic staff, but is famous for the fact that it creates a powerful explosion when broken.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2014-01-17, 10:46 PM (ISO 8601)
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Re: Mage Slayer Build
I think you're thinking of the staff of the magi. A staff of power actually does a lot of the same stuff, except it's an expensive item instead of an artifact, and it does different stuff within the parameters you've stated.
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2014-01-17, 10:53 PM (ISO 8601)
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- Oct 2009
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2014-01-17, 11:34 PM (ISO 8601)
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- Nov 2013
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2014-01-17, 11:47 PM (ISO 8601)
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- Aug 2010
Re: Mage Slayer Build
The cage cannot be smashed, nor can the fog. A flying mage leaves no foot prints and they do so at a height well above the highest point to which a warrior can jump. Also, the caster can toss up mirror images faster than most warriors can kill them. And the caster can do all of these things at once using only a fraction of their resources.
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2014-01-17, 11:52 PM (ISO 8601)
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2014-01-18, 12:36 AM (ISO 8601)
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- Nov 2013
Re: Mage Slayer Build
are you sure? I don't know the rules very well but logic dictates that anything solid can be smashed. The foot prints thing refers to the invisibility. I highly doubt that. Than just hit the right one the first time. no they can't that's cheating.
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2014-01-18, 12:41 AM (ISO 8601)
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Re: Mage Slayer Build
Not a force cage, at least not through normal weapon damage. It's a cage made of force. It just is. To cite wall of force, which sets a reasonable basis for how possible it is to harm a force based thing, "It is immune to damage of all kinds, and it is unaffected by most spells."
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2014-01-18, 12:54 AM (ISO 8601)
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- Nov 2013
Re: Mage Slayer Build
Ok but does it cover the ground. Maybe Mr. Hypothetical brought his gloves of burrowing(might not be a real thing) the day he decided to fight Cheaty McWizzbiz. Also it's called cage of force so obviously it has bars like a cage and like any proper cage they are just wide enough for you to squeeze through
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2014-01-18, 01:00 AM (ISO 8601)
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Re: Mage Slayer Build
Yes. The forcecage is a cube.
Also it's called cage of force so obviously it has bars like a cage and like any proper cage they are just wide enough for you to squeeze throughLast edited by eggynack; 2014-01-18 at 01:01 AM.