2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Closed Thread
 
Thread Tools
Old 02-11-2007, 09:47 AM   Top  -  End  -  #1
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default [Power] Better than a lead sheet...

Shifting Philosophy
Telepathy
Level: Psion/wilder 3
Display: Mental
Manifesting Time: 1 minute
Range: Personal
Target: You
Duration: 1 hour/level.
Power Points: 5

You temporarily embrace a differing philosophy or ethical mindset and explore it in great depth, making it your own. Your alignment shifts one level in any direction. For example a Lawful Good individual could become Lawful Neutral or Neutral Good. This alignment is real in all ways and you are affected by spells and aligned-weapons as if you were genuinely of that alignment.

For the duration of the power all abilities based on a specific alignment to which you differ are lost. Acts directly opposed to your pre-manifestation alignment performed within the duration of this power have consequences at its end. For example a paladin that performs evil acts while of another alignment will find they have become ex-paladins.

Augment: For 4 additional power points you may shift your alignment in one additional direction, and the duration increases by 1 hour.

Last edited by The Vorpal Tribble : 03-15-2010 at 10:39 AM.
The Vorpal Tribble is offline  
Old 02-11-2007, 10:32 AM   Top  -  End  -  #2
Earthstar_Fungus
Halfling in the Playground
 
Join Date: Oct 2006
Gender: Female
Default Re: [Power] Better than a lead sheet...

So when this power is used, do you roleplay as the new alignment?
__________________
MMORPGs come and go but D&D is forever.
Earthstar_Fungus is offline  
Old 02-11-2007, 10:35 AM   Top  -  End  -  #3
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Power] Better than a lead sheet...

Quote:
Originally Posted by Earthstar_Fungus View Post
So when this power is used, do you roleplay as the new alignment?
Considering how you have manipulated your psyche into a completely different mindset, I would say so.
The Vorpal Tribble is offline  
Old 02-11-2007, 12:11 PM   Top  -  End  -  #4
Maglor_Grubb
Dwarf in the Playground
 
 
Join Date: Apr 2006
Location: 
Haarlem, the Netherlands
Gender: Male
Default Re: [Power] Better than a lead sheet...

This is realy cool. It makes the characters able to RP! :P
__________________
[Angus]
Maglor_Grubb is offline  
Old 02-11-2007, 12:22 PM   Top  -  End  -  #5
Inyssius Tor
Ogre in the Playground
 
 
Join Date: Jan 2007
Default Re: [Power] Better than a lead sheet...

Nifty.
Reminds me of the ending to this book... what was it... Wishsong of Shannara.

Spoiler
Inyssius Tor is offline  
Old 02-11-2007, 06:07 PM   Top  -  End  -  #6
Icewalker
Firbolg in the Playground
 
 
Join Date: Dec 2006
Location: 
In the Playground
Gender: Male
Default Re: [Power] Better than a lead sheet...

I like it. It'd be pretty funny when the random wanderer the adventurers meet who detects as neutral good suddenly stabs them all in their sleep. Hooray evil plots!
__________________
Quote of the [insert timeframe here]: (Week? Perhaps! Year? Also maybe.)
"Those who have learned to walk on the threshold of the unknown worlds...may then with the fair white wings of Imagination hope to soar further into the unexplored amidst which we live."
-Augusta Ada Lovelace

(Kairos avatar by Elrond)
Icewalker is offline  
Old 02-11-2007, 06:24 PM   Top  -  End  -  #7
fireinthedust
Ogre in the Playground
 
 
Join Date: Jan 2006
Location: 
Toronto
Gender: Male
Default Re: [Power] Better than a lead sheet...

what happens to outsiders that use the spell? Would a Planetar transform into, say, an inevitable or an eladrin (or the NG version of th eladrin... mousteval? something like that)?
__________________
Grrr. Arrrgh.
fireinthedust is offline  
Old 02-11-2007, 08:13 PM   Top  -  End  -  #8
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Power] Better than a lead sheet...

Quote:
Originally Posted by Icewalker View Post
I like it. It'd be pretty funny when the random wanderer the adventurers meet who detects as neutral good suddenly stabs them all in their sleep. Hooray evil plots!
He wouldn't be detected as neutral good, he would be neutral good, and therefore not likely to just stab them.


Quote:
what happens to outsiders that use the spell? Would a Planetar transform into, say, an inevitable or an eladrin (or the NG version of th eladrin... mousteval? something like that)?
They wouldn't transform (go from whatever an angel is made of to metal?), but I suppose they would gain the subtype of their new mindset, though not actually physically change.
The Vorpal Tribble is offline  
Old 02-11-2007, 08:38 PM   Top  -  End  -  #9
Peregrine
Bugbear in the Playground
 
 
Join Date: Feb 2005
Location: 
Western Australia
Gender: Male
Default Re: [Power] Better than a lead sheet...

Quote:
Originally Posted by The Vorpal Tribble View Post
He wouldn't be detected as neutral good, he would be neutral good, and therefore not likely to just stab them.
Yes, but once it wears off...

I was thinking about it, and thinking about whether a character would actually be capable of using this for any sort of deception. Evil characters who become non-evil to infiltrate somewhere in order to carry out evil plans might decide to drop the idea and go to the pub instead.

On the bright side, if the character doesn't find themselves suddenly unwilling to follow through, there's little to no danger of not being able to carry out the final bit of the plan (like the stabbing in their sleep). While he's NG, he might be quite determined not to do it, but the power will run out eventually. I don't know if he'd be able to use it again to further alter his alignment, and keep that up for as long as possible (trying to avoid 'going back to what I was'), but it'd run out eventually...

Then again, he might realise he's going to revert, and run away while he still can. It's almost an invitation to a Jekyll and Hyde sort of problem.

(Although I'm now getting ideas about a character forcibly turned to a new alignment, or otherwise unhappy with the change but having trouble going back, using this power to give themselves temporary solace from their 'madness'.)

Edit: Oh, by the way...
Quote:
Originally Posted by The Vorpal Tribble View Post
Augment: For every power point you spend you may shift your alignment in one additional direction, and the duration increases by 1 hour.
How exactly do you mean 'one additional direction'? I'm guessing that you mean one more step in either direction (any of the four possible directions, really, although taking steps in more than two directions is wasting power points), but that's not what it says -- as it stands, it implies that you can normally shift one step in one direction, and augmented, you can shift your alignment one step in two directions (i.e. diagonally). The difference is subtle, but under the latter, you can't go to an outright opposing alignment, because the wording implies you get more direction, not 'distance', on the change.

So does it just mean 'one additional step'?
__________________
I support paladins and the alignment system.

My Homebrew Gaming Stuff (not updated lately) - My Campaign
Homebrew licence:
Spoiler

Last edited by Peregrine : 02-11-2007 at 08:43 PM.
Peregrine is offline  
Old 02-12-2007, 08:03 AM   Top  -  End  -  #10
NullAshton
Ogre in the Playground
 
Join Date: Oct 2005
Location: 
Default Re: [Power] Better than a lead sheet...

You could simply Geas yourself before casting that.
NullAshton is offline  
Old 02-12-2007, 09:37 AM   Top  -  End  -  #11
Marius
Barbarian in the Playground
 
NinjaGuy
 
Join Date: Dec 2005
Location: 
The city of fury
Gender: Male
Default Re: [Power] Better than a lead sheet...

I don't know, Psions have few powers known to waste a 3rd level power on something like this.
__________________


Those people who think they know everything are a great annoyance to those of us who do.

Isaac Asimov
Marius is offline  
Old 02-12-2007, 10:05 AM   Top  -  End  -  #12
fireinthedust
Ogre in the Playground
 
 
Join Date: Jan 2006
Location: 
Toronto
Gender: Male
Default Re: [Power] Better than a lead sheet...

I could see it used by an infiltrator: go neutral, just enough to get into a Paladin-run city with guardian wards on the gate; then pop back and zap something.
Also useful if they find a sword or item that damages aligned creatures. the blood war could easily have fiends going lawful or chaotic just to steal artifacts.

A module with alignment change is the Rod of Seven Parts, that pulls a character to LN and disrupts various alignment abilities from class levels; however, that item's probably more powerful than a 3rd level spell; but if the DM ruled that this could get the Paladin back to being LG rather than LN, the party could still use his abilities on their way to getting Atonement cast on him. Same if the character is a Barbarian who holds the "big shiny stick".

probably a power that'd be researched mid-adventure, but it could come in handy.
__________________
Grrr. Arrrgh.
fireinthedust is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:32 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.