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Thread: Fluff that doesn't make sense
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2007-02-11, 07:35 PM (ISO 8601)
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Re: Fluff that doesn't make sense
Perhaps. I'm just curious as to what kinds of roles you normally use for your gnomes.
I guess a lot of my thing is that I'm a feat/skillmonkey, I love me my humans.
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2007-02-11, 07:57 PM (ISO 8601)
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- Aug 2006
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2007-02-11, 08:21 PM (ISO 8601)
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- Dec 2006
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- Michigan, USA
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Re: Fluff that doesn't make sense
HA! I respect the rights of gnomophiles, play what you like.
To me, if halflings are personifications of elves saying, "We're so cool we have little cousins that use our Dex bonus to be the rogues so we dont have to."
Gnomes are dwarves saying, "Us too!!! And ours are jewelers ... with illusion powers! ... and comically big noses ... that can talk to badgers!!!"Da Dominion: blog of belly laffs and a GM (Gamer Media) podcast. Sharp Humor for a Dull World.
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2007-02-11, 08:21 PM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: Fluff that doesn't make sense
Gnomes had a social stigma among my old gaming group because of a particular player we had years ago. Only recently we start using them again.
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2007-02-11, 08:23 PM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: Fluff that doesn't make sense
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2007-02-11, 08:36 PM (ISO 8601)
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- Jul 2004
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- Hawaii
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Re: Fluff that doesn't make sense
Gnomes make extremely capable spellcasters of any sort. Moreso than any other core race, if you ask me.
+2 Con is nice for a caster, -2 strength you utterly don't care about. +1 on any illusions you happen to cast. +1 AC for being small. Lower movement, who cares? No penalty to a mental stat. +con is nice for a druid, and no penalties to mental stats.
So.. so hey. Gnomes are awesome.
Plus you can freely stir your coffee. ^_^
Edit: And they've got the size +1 to hit for your rays, and are themselves coincidentally resistant to some illusions.Last edited by Kantolin; 2007-02-11 at 08:38 PM.
Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2007-02-11, 09:05 PM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Fluff that doesn't make sense
I think the gnomish fluff utterly and completely contradicts the crunch their given.
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-02-11, 09:17 PM (ISO 8601)
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- Jan 2007
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- The Swamp of Evil
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Re: Fluff that doesn't make sense
You would think with their extreme passion for science and invention, gnomes would get a bonus to intelligence. Instead, they get a bonus to constitution. The logic behind this is pretty weird.
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2007-02-11, 10:31 PM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Fluff that doesn't make sense
Point by Point on gnomes:
http://rpg-crank.livejournal.com/534.html
Rationale for changes:
http://rpg-crank.livejournal.com/868.html
Gnomes, Full Revision
http://rpg-crank.livejournal.com/2816.htmlThe Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-02-12, 09:37 AM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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2007-02-12, 10:42 AM (ISO 8601)
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- Oct 2006
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- London, England.
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Re: Fluff that doesn't make sense
Since Western monks deserve some ki-based butt-kicking power too!
You're after Cleric, if you play it with lighter armours only. Unless there's a less martial version...
Western Monk is almost the archtypical 'Holy Man/Priest': deeply devout, and rewarded for it with powers to heal and protect.http://www.thetangledweb.net/profiler/view.php?id=1856 -Shia, my Paladin.
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2007-02-12, 11:34 AM (ISO 8601)
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- Sep 2005
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- Charlotte, NC
Re: Fluff that doesn't make sense
I think for most people it's the fact that the D&D world (or at least, most of the default settings) are mostly presented as Tolkien-like, "europe and it's environs" settings. And then suddenly there's these monks who are (some may argue, but I stand firm on this) embedded with kung-fu asian flavor - and they don't do a good job at all of explaining where they come from.
Compare that to, say, the martial adepts from Tome of Battle, a book which many feel has a strong wuxia-type flavor: there's a serious effort to spell out who developed these techniques, and why."'To know, to do, and to keep silent.' Crowley had the first two down pat."
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2007-02-12, 11:36 AM (ISO 8601)
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- Jun 2004
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- Paradise Island
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Re: Fluff that doesn't make sense
Well, I haven't read Tome of Battle, but from my understanding of it it's a much more specific book than the PHB is. If they go into too much detail about the Monks background it would go against the whole genericness that they're going for.
“I promise, we will find all your moms. And I'm gonna tell!.”- Wonder Woman
Avatar by FdL
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2007-02-12, 11:49 AM (ISO 8601)
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- Sep 2005
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- Charlotte, NC
Re: Fluff that doesn't make sense
yeah, that's a fair point. Actually the more I think about it, a lot of the "WTF, where are these monks coming from" reaction is due to the 2e -> 3e change.
"'To know, to do, and to keep silent.' Crowley had the first two down pat."
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2007-02-12, 11:49 AM (ISO 8601)
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- Jun 2004
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Re: Fluff that doesn't make sense
...and yet doesn't seem to affect the Barbarian or the Sorcerer...
“I promise, we will find all your moms. And I'm gonna tell!.”- Wonder Woman
Avatar by FdL
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2007-02-12, 12:09 PM (ISO 8601)
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- Sep 2005
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- Charlotte, NC
Re: Fluff that doesn't make sense
Right, because they fit in a lot more with the "default" setting. The monk is a little different, as noted.
Look, I'm not saying momks don't make sense. I'm just saying, I can see where people might think it doesn't quite fit.
Edit: Yes, what Matthew says.Last edited by SpiderBrigade; 2007-02-12 at 10:55 PM.
"'To know, to do, and to keep silent.' Crowley had the first two down pat."
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2007-02-12, 01:17 PM (ISO 8601)
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- Kanagawa, Japan
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Re: Fluff that doesn't make sense
They are a relatively unfamiliar concept for an Occidental Pseudo Medieval setting.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-02-13, 12:12 AM (ISO 8601)
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- Aug 2006
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- Sydney
Re: Fluff that doesn't make sense
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
My other avatars.
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Spoiler
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2007-02-13, 01:53 AM (ISO 8601)
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- Jul 2004
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- Hawaii
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Re: Fluff that doesn't make sense
You're after Cleric, if you play it with lighter armours only. Unless there's a less martial version...
Western Monk is almost the archtypical 'Holy Man/Priest': deeply devout, and rewarded for it with powers to heal and protect.Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2007-02-13, 02:00 AM (ISO 8601)
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- Dec 2005
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Re: Fluff that doesn't make sense
So you guys think western monks weren't bad ass melee monsters? I dunno... I've seen Friar Tuck do some crazy stuff with that holy whupass stick of his...
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2007-02-13, 03:57 AM (ISO 8601)
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- Mar 2006
Re: Fluff that doesn't make sense
monks and friars were lay people with no church affiliation.
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2007-02-13, 03:58 AM (ISO 8601)
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- Dec 2005
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2007-02-13, 07:41 AM (ISO 8601)
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Re: Fluff that doesn't make sense
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2007-02-13, 09:12 AM (ISO 8601)
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Re: Fluff that doesn't make sense
By the quick look I took at Races of the Wild, halflings are not kleptomanic. Instead, their whole culture appears to be based on thieving. Unlike Kenders who just don't understand the concept, halflings understand and deliberately do not pay any heed to it.
And yet the race still exists. Mind-boggling.
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2007-02-13, 09:28 AM (ISO 8601)
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Re: Fluff that doesn't make sense
Whilst true that they have a culture based on petty thievery, they are nevertheless, essentially a 'Good' race (much as Goblins are an 'Evil' race). This means that they only steal what they need and/or what won't be particularly missed.
If people start getting angry about it, they simply return the stolen goods with an apology.
If people are still angry after that, they leave.
If people get angry enough to attack them, other halflings get angry too and before long the people that attacked the original halflings have no possessions to speak of (because they've all been stolen by angry halflings) and are possibly dead (it's hard to fight back against someone killing you in your sleep...they are only essentially good after all).
Basically, Halfings only go where they know they're welcome and bring good trading opportunities with them. Those places that they go expect a few things to go missing when Halflings are in town, but don't hold it against them because what would be the point? It's only a few small things. Halflings just don't go to places where their petty thievery causes offence.
That's how (along with not having many permanent settlements) Halflings, as a race, survive (according to RotW).I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2007-02-13, 09:43 AM (ISO 8601)
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- Jan 2007
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- Helsinki, Finland
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Re: Fluff that doesn't make sense
And it still doesn't make any sense to me.
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2007-02-13, 10:03 AM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: Fluff that doesn't make sense
Not true. Dominicans, Franciscans, and all the rest were members of religious communities that were sponsored and approved by the Roman Catholic Church. (Link to the Catholic Encyclopedia article here.) The difference between friars and monks was that monks were supposed to live in seclusion and contemplation, but friars were part of the "mendicant orders" - that is, they were supposed to go out and actually work within the lay community. Both monks and friars did (and do) take holy vows, in much the same manner as priests and deacons. At least some friars become full priests, and can say all of the sacraments that priests normally can. (I'm not certain whether or not this is true of all friars, but there was a Franciscan at my Catholic high school who said Mass).
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2007-02-13, 01:30 PM (ISO 8601)
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- Mar 2006
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Re: Fluff that doesn't make sense
I've always kind of wondered why elves have infravision. With the exception of Drow, they are not a subterranean race.
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2007-02-13, 01:35 PM (ISO 8601)
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Re: Fluff that doesn't make sense
Well, in 2nd edition, infravision was the form of seeing in the dark that was around. In 3rd edition, they gave them low-light vision, which is just seeing in less light.
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-02-13, 01:59 PM (ISO 8601)
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- Mar 2006
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- Washington, USA
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Re: Fluff that doesn't make sense
Yeah, I know. But why could elves see in the dark? Goblins and dwarves make sense, because they live underground and thus do not get much sun. Elves (except Drow) live out on the surface, dancing in the sunlight and playing in the glens.