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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-14-2007, 01:48 PM   Top  -  End  -  #1
The Vorpal Tribble
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Join Date: Dec 2004
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The Mindfields
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Lightbulb [Items] These boots are made for walkin'...

Open to suggestions for pricing, which seems to be as much guesswork as anything....


Boots of the Trail
These appear as tall, laced-up hiking boots of strong leather. Oddly enough the boots have no soles, that is, until they are donned. When worn you do not leave footprints of any kind to be tracked by, nor may be detected with the scent ability. Tracking the subjects is impossible by non-magical means. As well, the boots can be commanded to purposely leave tracks of other kinds, be it the prints of other creatures or shoes of another make. If removed, these boots will continue to walk a course or leave tracks as directed by the most recent wearer, and then return to the locale where it was sent.
Faint Transmutation; CL 3rd; Craft Wondrous Item, Know Direction, Pass Without Trace; Price 6,000 gp; Weight 3 lbs.

-=-=-=-=-=

Phidippides's Slippers
These sandals are appear to be comfortably broken in, with frayed edges and the leather softened by use and the elements. Those that wear them are likely to never want to remove them. They seem to constantly massage and rejuvenate one's feet and legs. The wearer need never make constitution checks to to avoid nonlethal damage from a forced march, and gains a +20 bonus to fortitude saves to continue running.

These sandals even allow the wearer to walk at their base speed while sleeping, and wake refreshed. They can be given simple instructions such as to follow a road, trail, or even a direction. They always weave around small obstructions and awake the wearer upon arriving at larger ones, the meeting of a mobile creature, or the end of a trail or road, including cliffs or holes, or if another attempts to remove the sandals. These sandals are not affected by illusions or mind-affecting effects.
Moderate Conjuration and divination; CL 8th; Craft Wondrous Item, Restoration, Status; Price 12,000 gp; Weight 1 lbs.

Last edited by The Vorpal Tribble : 03-21-2010 at 11:29 AM.
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Old 03-14-2007, 01:50 PM   Top  -  End  -  #2
onasuma
Ogre in the Playground
 
 
Join Date: Jan 2007
Default Re: [Items] These boots are made for walkin'...

MAGIC SLIPPERS!
maybe 18k for the slippers, not sure about the boots. but both are cool.
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Old 03-14-2007, 03:22 PM   Top  -  End  -  #3
JackofAllBlades
Pixie in the Playground
 
 
Join Date: Mar 2007
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Default Re: [Items] These boots are made for walkin'...

Both are really original items,i liked them.But i think `not being effected by illusions` can be abused(can be used as a illusion detector in some cases i guess)
On the prices i cant help very much since i havent been playing or DMing for a long time.(And yes i miss it...)
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Old 03-15-2007, 09:41 AM   Top  -  End  -  #4
DaMullet
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Default Re: [Items] These boots are made for walkin'...

Only if you're asleep... I read that as "unaffected by illusions when told to follow a course while the wearer is napping."
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Old 03-15-2007, 10:09 AM   Top  -  End  -  #5
The Vorpal Tribble
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Default Re: [Items] These boots are made for walkin'...

Quote:
Originally Posted by DaMullet View Post
Only if you're asleep... I read that as "unaffected by illusions when told to follow a course while the wearer is napping."
Yeah, thats it pretty much. If the boots are in control (which only happens when you are asleep) they can't be affected by illusions.
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Old 03-15-2007, 10:49 AM   Top  -  End  -  #6
JackofAllBlades
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Default Re: [Items] These boots are made for walkin'...

Yeah I missed sleeping part with no-illusions, my bad..
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Old 03-16-2007, 01:17 PM   Top  -  End  -  #7
Lapak
Bugbear in the Playground
 
Join Date: Feb 2006
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Default Re: [Items] These boots are made for walkin'...

The 'encounter a living creature' condition could lead to amusement if the road leads through a haunted graveyard.

VAMPIRE: Foolish mortal! I will drain your very life away. Come to me, now. *Dominate*

SLIPPERS: *keep on walking*

VAMPIRE: Hey! Hey! Listen to me when I'm talking to you!
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Old 03-16-2007, 01:44 PM   Top  -  End  -  #8
That Lanky Bugger
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Canada, Eh
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Default Re: [Items] These boots are made for walkin'...

I'd put the Boots of the Trail at about 5k. It has some potentially cool uses (like leaving false trails) and being untrackable is pretty neat, too. It'd certainly make the rest of the party the Druid's best friend.
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Old 03-17-2007, 08:12 AM   Top  -  End  -  #9
Haedrian
Dwarf in the Playground
 
Chimera
 
Join Date: Mar 2007
Location: 
Attard, Malta
Gender: Male
Default Re: [Items] These boots are made for walkin'...

The 2nd one seems rather overpowered.

Pass without trace is a level 1 druid spell... So around 5-10k should do it.

It has.. potential
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Old 03-23-2007, 04:19 PM   Top  -  End  -  #10
SpartacusThe2nd
Halfling in the Playground
 
RogueGuy
 
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in a place called "Home"
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Default Re: [Items] These boots are made for walkin'...

WOW COOL ITEMS
I think they are really nice but do you have any price range for them?
boots I think sohuld be like 8k
and sandals 15-18k.
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Old 03-23-2007, 06:22 PM   Top  -  End  -  #11
Serania
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Default Re: [Items] These boots are made for walkin'...

These are totally in my campaign as of now. I'll have to figure out the prices, but I'd say 17K for the Slippers, and 7K for the boots, I just like the number seven and it seems fair, if they get overpowered I'll just deduct a big ruby from the next treasure or something.
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Old 03-24-2007, 12:52 AM   Top  -  End  -  #12
Icewalker
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In the Playground
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Default Re: [Items] These boots are made for walkin'...

Excellent, I love em, especially the sandals. Yoink?

Very fun items.
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