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Fae Necromancy [Death] Level: Drd 4 Components: V, S, DF Casting Time: 1 standard action Range: Touch Target: Living creature touched Duration: Permanent (D); see text Saving Throw: Fortitude negates Spell Resistance: Yes
Calling upon the inevitability that all natural things must die, you mark a being for death. Nature itself slowly draws away their life force, dealing 1d4 points of permanent damage every day. This damage has no set type, does not heal naturally and can only be healed by a spell of 5th level or higher with a successful opposed caster level check. This does not negate the spell, and the next day they take damage again.
Oddly enough, the being is filled with manic high spirits, and gains a +2 morale bonus on all attack rolls, saves, and skill checks.
Fae can only be removed with a Limited Wish, Wish, Miracle, or similarly high-leveled spell. Damage from multiple castings do not stack.
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Collected Favor Conjuration Level: Bard 4, Clr 5, Sorc/Wiz 5 Components: V, S Casting Time: 1 standard action Range: See Text Target: See Text Duration: 1 day/level Saving Throw: None Spell Resistance: No
You may call back any amount of ability points or hit points from a target equal to the amount they received from a spell cast by you within the duration of this spell. This is a free action that can be used once per round. The target loses the amount taken back by the caster, though it may not render the target's hit points to 0 or less, nor ability scores below 1. Hit points exceeding your total are temporary and only last for 24 hours. The target regains these hit points and ability points normally.
This spell works across any distance, though not across planar boundaries.
Last edited by The Vorpal Tribble : 03-15-2010 at 11:21 AM.
I like it. I think Fae is too good for a 4th level spell although if you follow the rules in the PHB with buying spell services from a cleric somewhere, it might be ok, but I usually restrict that in some ways. I suggest at least throwing in a rare or expensive material component. also I'm not sure I understand collected favor. you can take back buffs you have given to someone and put them back on yourself? If that's it it sounds a little weak for a 4-5 level spell.
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Although i liked the idea behind fae very much i think it is highly powered for a 4th level spell,especially the removal techniques.
Well, except it is the same level as Phantasmal Killer. Which, well, kills you. Immediately. This one takes a very long time and you can ward it off. Mainly its a spell for assassin-type druids or one to strike fear into someone.
Also, it gives bonuses for the entire duration. All in all it seems less powerful than Phantasmal Killer
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also I'm not sure I understand collected favor. you can take back buffs you have given to someone and put them back on yourself? If that's it it sounds a little weak for a 4-5 level spell.
Not only buffs, but any spell that restored stats lower than they were normally.
Think of it this way, you can go and restore folks for 4-5 days at lowest level... and then in one go call back everything you gave them for one massive burst for that day. I personally thought it might be too overpowered.
Phantasmal killer is an arcane spell.(It also gives two saves,and may be turned up on you on on some condition as far as i remember) If you look through druid spells of 4th level there isnt equivalent of this i think.
And by overpowered i meant removal process.You may well increase damage and reduce the level of required cure spells.
But these are my humble thoughts, nothing more...
Last edited by JackofAllBlades : 03-14-2007 at 04:50 PM.
[never mind, I see the point of the things I was going to change] that sounds like an awesome piece of flavor for a "priest of balance" character. Do you let him heal you, knowing that he can take back what he's given?
Can Fae be dismissed? I don't think so, but it seems possible (in which case it should be edited to make it not possible).
Last edited by Inyssius Tor : 03-14-2007 at 05:11 PM.
Phantasmal killer is an arcane spell.(It also gives two saves,and may be turned up on you on on some condition as far as i remember) If you look through druid spells of 4th level there isnt equivalent of this i think.
Yup... kind of what made me think to write this one up.
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And by overpowered i meant removal process.You may well increase damage and reduce the level of required cure spells.
Well, I'm wanting to go for a spell thats not so easily cured that you just cast a spell. This is like a slow, inexorable curse that can only be kept at bay. You don't neccessarily have to die, but you have to actually make an effort.
just thought it kind of all balanced out.
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Can Fae be dismissed? I don't think so, but it seems possible (in which case it should be edited to make it not possible).
See the little (D) by the Duration? That means its dispellable.
Last edited by The Vorpal Tribble : 03-14-2007 at 05:35 PM.
If you want to balance Fae, just make it weak to an equal or higher level Remove Curse. Problem solved. The spell shouldn't allow a saving throw because then a fighter could negate it 9 times out of ten and get the bonuses without any drawback.
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If you want to balance Fae, just make it weak to an equal or higher level Remove Curse. Problem solved. The spell shouldn't allow a saving throw because then a fighter could negate it 9 times out of ten and get the bonuses without any drawback.
Fortitude negates the entire spell, not just the damage. So if you get the bonuses you are already taking damage.
Fae seems more like a flavorful buff spell than a curse.
As for Collected Favor, would it be necessary to introduce limits to boosting your own ability scores? Extra hitpoints are temporary, but extra ability points?
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Fae seems more like a flavorful buff spell than a curse.
Even with the whole 'inevitable' death bit?
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As for Collected Favor, would it be necessary to introduce limits to boosting your own ability scores? Extra hitpoints are temporary, but extra ability points?
*nods*
I'm thinking of how to adjust it.
Last edited by The Vorpal Tribble : 03-15-2007 at 10:11 AM.
At 1d4 points per day, I don't think that Fae is too horrible. You figure that if you let it go for a week, that averages out to 14 hitpoints. If you can get 5th level healing spells, than you might as well forget about it all together and accept the bonuses. A heightened Cure Moderate wounds will get rid of a week's worth easily. So, sacrifice a 1 spell slot once a week if a D8 or higher character gets it (or a character with a high constitution) and you're not too bad off. Given the choice, I'd take this over a Phantasmal killer any day. And it's a touch spell!
Perhaps add Fae to the Assasin spell-list. They have fourth level spells as well as some that aren't on the Wizard spell list like Heart Ripper (a Wu Jen spell).
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