New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Feb 2016

    biggrin Spells that charge?

    So i was wondering if there are Spells or even ability that need some time to charge(say, more than 1 turn) for a great burst of power?


    Just curious if there is something like that, like when the hero starts charging a powerfull last attack or something
    Searching for the whereabouts of the cabbage mage
    Quote Originally Posted by Millstone85 View Post
    Polymorph does weird things to your libido.
    Quote Originally Posted by Zanos View Post
    Yes, kill the players, not the characters. That way, you win IRL.

  2. - Top - End - #2
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Spells that charge?

    Pretty much all spells with casting time >1 standard action. So essentially spontaneous casters' metamagic spells fit in this category

    Incantations also do this though the casting times are a fair bit longer

    War Spells
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
    Spoiler
    Show
    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  3. - Top - End - #3

    Default Re: Spells that charge?

    No, not in 3.5 or Pathfinder.

    The problem is that ability is broken and does not fit in well with the rules framework. The power of a spell or ability is based off level, not just ''holding''.

    Lots of homebrew tries to add this, like can ''hold the spell and do 1d6 damage more per round of holding''. They ''try'' and make it sound like a character would cast the spell at the start of combat, then stand there for many rounds and not do anything other then charge the spell (HA!), and then after a dozen rounds of ''sacrifice'' then will let loose a powerful spell effect.

    What really happens is this dumb exploit: ''As soon as my character wakes up at 6am he casts the spell and holds the charge all day long'', then when after holding the charge for like 6 hours the player is all super happy when their character does 1000d6 damage!

  4. - Top - End - #4
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Spells that charge?

    Yes. Channeled spells can be found in Player's Handbook II and Complete Mage.
    Last edited by Troacctid; 2017-04-25 at 06:32 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Beholder

    Join Date
    Dec 2015

    Default Re: Spells that charge?

    Quote Originally Posted by Troacctid View Post
    Yes. Channeled spells can be found in Player's Handbook II and Complete Mage.
    I was just about to mention these. They're pretty much exactly what you're looking for.
    Quote Originally Posted by Honest Tiefling View Post
    Is this a good OJEBUWIP WHAT IN THE NINE ABYSSES, or a bad OJFBUEWIP WHAT IN THE NINE ABYSSES?
    Quote Originally Posted by Kid Jake View Post
    "Oh no, I'm bleeding out of my eyes...it's only now that I see that the delivery fee isn't a substitute for tipping your pizza guy!"
    Quote Originally Posted by Arguss View Post
    "No" means "yes".
    Quote Originally Posted by daremetoidareyo View Post
    My other idea was to be a troglodyte were-cockroach and just smell bad in people's squares.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Spells that charge?

    I recall a druid-only spell that as the effect stays in effect it does more damage. 1d6 first round, 2d6 second, 3d6 third etc. Forget the name, though...

  7. - Top - End - #7
    Ogre in the Playground
     
    Beholder

    Join Date
    Dec 2015

    Default Re: Spells that charge?

    Quote Originally Posted by Troacctid View Post
    Yes. Channeled spells can be found in Player's Handbook II and Complete Mage.
    They are:
    Channeled Divine Health (PHB II)
    Channeled Divine Shield (PHB II)
    Channeled Lifetheft (CM)
    Channeled Pyroburst (PHB II)
    Channeled Sound Blast (CM)
    Quote Originally Posted by Honest Tiefling View Post
    Is this a good OJEBUWIP WHAT IN THE NINE ABYSSES, or a bad OJFBUEWIP WHAT IN THE NINE ABYSSES?
    Quote Originally Posted by Kid Jake View Post
    "Oh no, I'm bleeding out of my eyes...it's only now that I see that the delivery fee isn't a substitute for tipping your pizza guy!"
    Quote Originally Posted by Arguss View Post
    "No" means "yes".
    Quote Originally Posted by daremetoidareyo View Post
    My other idea was to be a troglodyte were-cockroach and just smell bad in people's squares.

  8. - Top - End - #8
    Titan in the Playground
     
    Venger's Avatar

    Join Date
    Feb 2011
    Location
    Texas
    Gender
    Male

    Default Re: Spells that charge?

    Quote Originally Posted by weckar View Post
    I recall a druid-only spell that as the effect stays in effect it does more damage. 1d6 first round, 2d6 second, 3d6 third etc. Forget the name, though...
    you are thinking of creeping cold. it's in the spell compendium.
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
    Iron Chef Medals!
    Amazing Princess Mononoke avatar by Dispozition

  9. - Top - End - #9
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Spells that charge?

    Pathfinder Kineticist can do this with their elemental blasts, although that isn't exactly spells.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  10. - Top - End - #10
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Spells that charge?

    Venger, can you be my full-time memory aid please?

  11. - Top - End - #11
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Feb 2016

    Default Re: Spells that charge?

    Quote Originally Posted by ATHATH View Post
    They are:
    Channeled Divine Health (PHB II)
    Channeled Divine Shield (PHB II)
    Channeled Lifetheft (CM)
    Channeled Pyroburst (PHB II)
    Channeled Sound Blast (CM)
    I took a look on those but sadly, they sound pretty weak considering the amount of time and the spell slot you burn to use them. Sure they give a little versatility in terms of action economy, but they lack in terms of power.
    If i am to spend two rounds casting i was expecting to blow the enemy away... not just a little up in dice size.
    Searching for the whereabouts of the cabbage mage
    Quote Originally Posted by Millstone85 View Post
    Polymorph does weird things to your libido.
    Quote Originally Posted by Zanos View Post
    Yes, kill the players, not the characters. That way, you win IRL.

  12. - Top - End - #12
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Spells that charge?

    You can kind of think of any spontaneous caster applying an effect-increasing metamagic as doing this, since they have to increase the casting time.

    Not quite what you wanted, but it's something.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

  13. - Top - End - #13
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Spells that charge?

    Any multi-round casting time spell for that matter, I suppose. Most of them aren't variable though.

  14. - Top - End - #14
    Titan in the Playground
     
    Venger's Avatar

    Join Date
    Feb 2011
    Location
    Texas
    Gender
    Male

    Default Re: Spells that charge?

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
    sure fam. also can I sig this?

    while the full round version of the channeled x spells may seem unattractive, depending on circumstances, you can make use of the extremely obscure start/complete a full-round action ability by taking a standard on turn 1 and a standard on turn 2, allowing you to stay mobile.
    Last edited by Venger; 2017-04-25 at 11:14 PM.
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
    Iron Chef Medals!
    Amazing Princess Mononoke avatar by Dispozition

  15. - Top - End - #15
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Spells that charge?

    I've never been asked to be sigged before. Please, go right ahead!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •