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Thread: 3.5 sorcerer tips
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2017-11-14, 10:36 PM (ISO 8601)
- Join Date
- Dec 2015
Re: 3.5 sorcerer tips
Hello again, Lord_Drako. Come to "improve your English" at our expense again?
At least keep a new guy like Dirtydan out of this; I'd rather not have him be tempted to use your flimsy theoretical optimization strategies (while the one that you just listed is high PO rather than TO, I know what you always fall back to) in his low-OP game.
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2017-11-14, 10:37 PM (ISO 8601)
- Join Date
- Nov 2017
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2017-11-14, 10:39 PM (ISO 8601)
- Join Date
- Dec 2015
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2017-11-14, 10:41 PM (ISO 8601)
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- Nov 2017
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2017-11-14, 10:43 PM (ISO 8601)
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- Dec 2015
Re: 3.5 sorcerer tips
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2017-11-14, 10:45 PM (ISO 8601)
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- Nov 2017
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2017-11-14, 10:49 PM (ISO 8601)
- Join Date
- Dec 2015
Re: 3.5 sorcerer tips
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2017-11-14, 10:49 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: 3.5 sorcerer tips
This +1.
It's a fine idea to ask your DM about stealing spells from other lists, but expect to have it shot down, and then expect to not care because most of the best spells are on your list already.
Look for spells that are versatile:
- Silent Image is the easiest way to pretend to be a wall or tree. Also not a bad way to fake monster tracks. Really the sky's the limit here.
- Benign Transposition is a solid battlefield teleportation spell which also has some utility value.
- Alter Self gives you +6 natural armor and 3 natural attacks, or it gives you a Fly speed, or it gives you a Swim speed, or it gives you a disguise.
- Heart of Water gives you something Swim something, and also you can also invoke Freedom of Movement as a Swift action. The latter is amazing.
- Polymorph turns you into an inconspicuous bird, or a legitimate melee threat, or ... yeah.
- Shadow Conjuration and Shadow Evocation each mimic a wide swath of good spells.
- Wall of Stone makes a wall (duh), or a fort, or a house, or a bridge, or a dam.I want you to PEACH me as hard as you can.
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2017-11-14, 10:50 PM (ISO 8601)
- Join Date
- Nov 2017
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2017-11-14, 10:54 PM (ISO 8601)
- Join Date
- Dec 2015
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2017-11-14, 10:56 PM (ISO 8601)
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2017-11-14, 11:02 PM (ISO 8601)
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- Aug 2017
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2017-11-14, 11:03 PM (ISO 8601)
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- Dec 2015
Re: 3.5 sorcerer tips
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2017-11-14, 11:07 PM (ISO 8601)
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- Nov 2017
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2017-11-14, 11:10 PM (ISO 8601)
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- Nov 2017
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2017-11-14, 11:10 PM (ISO 8601)
- Join Date
- Dec 2015
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2017-11-14, 11:10 PM (ISO 8601)
- Join Date
- Jul 2016
Re: 3.5 sorcerer tips
Screw all of the above claptrap.
This is your first time playing a sorcerer, and it sounds like the optimization level you arre looking for is "I'd like to have fun and not go super munchkin where I need a bachelors degree in character creation to understand my sheet."
Going full sorcerer is fine, though I recommend grabbing a prestige class that doesn't lose casting. If you can't find one you like, stick with sorcerer.
As for spells, get 1 attack spell per spell level and the rest go utility and buffs. For attack spells, starting at lvl 13 I recommend magic missle, melf's acid arrow, fireball, ice storm, cone of cold and disintigrate. Disintigrate is an amazing 6th lvl spell as it functions as both attack and utility (hard to find a better door opener.)
For utility teleport, fly and invisibility (NOT IMPROVED) are must haves. Other than that, grab what looks cool and useful. Don't forget you can drop spells and pick up new ones at every even level so if you find you aren't casting stuff, go ahead and switch out.
That's all you really need to have a decent always useful sorcerer.
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2017-11-14, 11:13 PM (ISO 8601)
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2017-11-14, 11:17 PM (ISO 8601)
- Join Date
- Nov 2017
Re: 3.5 sorcerer tips
I really love sorcerer using under greater arcane fusion - Body outside Body (Learning from Wu Jen spells) and twin celerity + Supernatural Spells ( free mages disjunctions ). No save, no counterspell, no risk, no disguise. ^^
Last edited by Arguss; 2017-11-14 at 11:26 PM.
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2017-11-14, 11:18 PM (ISO 8601)
- Join Date
- Dec 2015
Re: 3.5 sorcerer tips
Basically, this.
My Abjuration advice might still be of use to you if you want to specialize in not-dying, though.
Also, I disagree with the guy from earlier who said that a Sorcerer's spell selection has to be selfish. Helping your allies do what they do best/better tends to be an efficient use of spells known/spell slots, since buffing spells tend to be quite versatile and effective.
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2017-11-14, 11:20 PM (ISO 8601)
- Join Date
- Nov 2017
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2017-11-14, 11:22 PM (ISO 8601)
- Join Date
- Jul 2016
Re: 3.5 sorcerer tips
For feats, I recommend metamagic. Going for sudden maximize and sudden quicken is a great way to seriously deliver some nasty damage. Sudden quicken sudden maximized disintigrate is an amazing way to make enemies disappear. Especially undead.
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2017-11-14, 11:22 PM (ISO 8601)
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- Dec 2015
Re: 3.5 sorcerer tips
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2017-11-14, 11:23 PM (ISO 8601)
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- Nov 2017
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2017-11-14, 11:38 PM (ISO 8601)
- Join Date
- Dec 2015
Re: 3.5 sorcerer tips
You repeatedly come onto this forum after being banned several, if not dozens of times and being repeatedly shown that you are no longer welcome here, and you still think that you're in the right?
Wake up, Drako. It's been two friggin' years since you first raised your "argument", and you're wearing everyone's patiences thin, including mine. Just let it go.
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2017-11-15, 01:04 AM (ISO 8601)
- Join Date
- Jun 2012
Re: 3.5 sorcerer tips
As far as offensive spells, Burning Blood is good to have. I'm in an ecl 13 game right now and have encountered several trolls and a couple of devils with regeneration, which requires either fire or acid damage to put a stop to. And devils tend to be immune to fire. Burning Blood deals both fire and acid damage, making it more effective than Bigby's Offensive Finger at saying "screw you" to regeneration.
Secondly, Shivering Touch deals 3d6 dexterity damage with no saving throw, which will devastate a good number of things. Of note, every core dragon of every age category has 10 dexterity iirc, so you have a solid 50% chance of one-shotting a dragon successful casting.
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2017-11-15, 01:38 AM (ISO 8601)
- Join Date
- Nov 2011
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- Denver, CO
- Gender