This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
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"To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life
"A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
Hmmm... if there are eight combinations, one of them would have to be the 0-0-0 one. Looks like a boop-up in the table.
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
I am assuming one would deal more with divination while the other might deal more with tricking the mind, although there many other options available.
Hmmm... if there are eight combinations, one of them would have to be the 0-0-0 one.
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
Perhaps "eyemancy" is primarily passive (it just receives) while "clevermancy" is primarily active (it actively manipulates).
In anycase, it would appear that anyone competent at "eyemancy" would also be able to handle "clevermancy".
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"To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life
"A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
Its not what you've got but the the way that you use it.
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
OK. There's probably some long-winded explanation of why that particular combination and no other was duplicated in order to make the full set of eight without including the null 0-0-0 combination, which Parson spaced out on in order to focus on something that might actually be useful in finding his "magic bullet"....
These "Klogs" seem to be a gold mine of exposition. An excellent way to get it out of the way without slowing down the strip proper.
Quote:
Originally Posted by The Giant
This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
Ah, I was wondering about that.
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The Omnians were a God-fearing people. They had a great deal to fear. -Terry Pratchett
Wow....That has to be the most informative webcomic strip I've ever read....
It seems as if Eyemancy is like divination (see other chart) and Clevermancy is very much like the Erf wizard equivalent of a D&D rogue....Although "Healomahcy" doesn't really support that....
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.
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Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.
Read the thread much?
I like the pages, I probably wouldn't if the replaced one of the other issues, or what ever their called.
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
Wouldn't that be the ultimate 'clevermancy' though?
I knew as soon as I saw that table that people would be all over the eyemancy/clevermancy bit. And yea, 'naughtymancy' isn't nearly as cool as it sounds once you look at the sub-categories...
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"Don't mind the elves, the wizards and the dragons. This game is really about sitting at a table with some friends and cracking stupid jokes for hours on end."
So what does this mean? I get the chart, but how does the classification of magic affects things? That was never really said was it? I mean do fate and numbers work against each other or anything like that? What does it matter if your spell has motion or life or both in it?
Last edited by Lizard Lord : 04-03-2007 at 01:14 PM.
sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
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Chaos is the friend of those who make no enemies and form no alliances.
sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
I'd suspect the former, given that it includes Croakamancy. My guesses are that "Shockmancy" is raw physical attack and "Deletionism" is eradicating something from existence.
At a glance:
Clevermancy - Luck, Money, Heal. It's more about controlling immaterial concepts. (Thus, not matter/physical concepts)
Eyemancy - Look, Think, Fool. More about perceptions and expanding one's mind/senses, or clouding someone else's. (Again, not physical, very much like divining or illusion).
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
I think this stuff is important. Not nearly as interesting as the strip proper but it does complement it. Certainly I'd much rather catch it here than take up a precious strip with Sizemore explaining the magic system to Parson.
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The Omnians were a God-fearing people. They had a great deal to fear. -Terry Pratchett
Arghhhhh. *I* proofread it and someone else did, and the error still got through.
Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
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Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips