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Old 04-03-2007, 12:22 PM   Top  -  End  -  #1
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Default Erfword 40 (Parson's Klog 2)

Ok... too much to absorb at once.

And... Spookamancy?
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Old 04-03-2007, 12:22 PM   Top  -  End  -  #2
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Default Parson's Klog, Page 2

This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
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Old 04-03-2007, 12:24 PM   Top  -  End  -  #3
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Default Re: Parson's Klog, Page 2

Holy, those rules are crazy, I though their was only eight not 24.
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Old 04-03-2007, 12:29 PM   Top  -  End  -  #4
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Default Re: Parson's Klog, Page 2

So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
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Old 04-03-2007, 12:32 PM   Top  -  End  -  #5
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Runolfr View Post
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
Hmmm... if there are eight combinations, one of them would have to be the 0-0-0 one. Looks like a boop-up in the table.
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Old 04-03-2007, 12:34 PM   Top  -  End  -  #6
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Runolfr View Post
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.

I am assuming one would deal more with divination while the other might deal more with tricking the mind, although there many other options available.
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Old 04-03-2007, 12:35 PM   Top  -  End  -  #7
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Default Re: Parson's Klog, Page 2

Well, guess there are no Burninaticists. Pity.
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Old 04-03-2007, 12:42 PM   Top  -  End  -  #8
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confused Re: Parson's Klog, Page 2

Quote:
Originally Posted by SteveMB View Post
Hmmm... if there are eight combinations, one of them would have to be the 0-0-0 one.
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.

Perhaps "eyemancy" is primarily passive (it just receives) while "clevermancy" is primarily active (it actively manipulates).

In anycase, it would appear that anyone competent at "eyemancy" would also be able to handle "clevermancy".
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Old 04-03-2007, 12:42 PM   Top  -  End  -  #9
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Runolfr View Post
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
Its not what you've got but the the way that you use it.
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Old 04-03-2007, 12:43 PM   Top  -  End  -  #10
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Default Re: Parson's Klog, Page 2

is this a comic strip or an SAT question?
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Old 04-03-2007, 12:49 PM   Top  -  End  -  #11
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Runolfr View Post
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
OK. There's probably some long-winded explanation of why that particular combination and no other was duplicated in order to make the full set of eight without including the null 0-0-0 combination, which Parson spaced out on in order to focus on something that might actually be useful in finding his "magic bullet"....
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Old 04-03-2007, 12:57 PM   Top  -  End  -  #12
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Default Re: Parson's Klog, Page 2

Oh....my....god somebody has to make this a real game so people can get driven mad playing it
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Old 04-03-2007, 12:59 PM   Top  -  End  -  #13
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Default Re: Parson's Klog, Page 2

Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
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Old 04-03-2007, 12:59 PM   Top  -  End  -  #14
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Default Re: Parson's Klog, Page 2

These "Klogs" seem to be a gold mine of exposition. An excellent way to get it out of the way without slowing down the strip proper.

Quote:
Originally Posted by The Giant View Post
This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
Ah, I was wondering about that.
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Old 04-03-2007, 01:02 PM   Top  -  End  -  #15
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Default Re: Parson's Klog, Page 2

Motion...matter...Naughtymancy...heh... ;)

It's the simple things in life.

Last edited by sbwilson : 04-03-2007 at 01:03 PM.
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Old 04-03-2007, 01:04 PM   Top  -  End  -  #16
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Default Re: Parson's Klog, Page 2

Wow....That has to be the most informative webcomic strip I've ever read....

It seems as if Eyemancy is like divination (see other chart) and Clevermancy is very much like the Erf wizard equivalent of a D&D rogue....Although "Healomahcy" doesn't really support that....

Maybe Clevermancy was added later?
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Old 04-03-2007, 01:05 PM   Top  -  End  -  #17
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by h_v View Post
Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
There's also "hat magic."
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Old 04-03-2007, 01:05 PM   Top  -  End  -  #18
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Default Re: Parson's Klog, Page 2

Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.

Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.
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Old 04-03-2007, 01:08 PM   Top  -  End  -  #19
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smile Re: Parson's Klog, Page 2

Quote:
Originally Posted by Peter Harris View Post
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.

Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.
Read the thread much?

I like the pages, I probably wouldn't if the replaced one of the other issues, or what ever their called.
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Old 04-03-2007, 01:09 PM   Top  -  End  -  #20
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Maerad of Pellinor View Post
There's also "hat magic."
Can be some kind of summoning, like pulling a rabit out of a hat
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Old 04-03-2007, 01:10 PM   Top  -  End  -  #21
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Runolfr View Post
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
Wouldn't that be the ultimate 'clevermancy' though?
I knew as soon as I saw that table that people would be all over the eyemancy/clevermancy bit. And yea, 'naughtymancy' isn't nearly as cool as it sounds once you look at the sub-categories...
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Old 04-03-2007, 01:12 PM   Top  -  End  -  #22
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Default Re: Parson's Klog, Page 2

So what does this mean? I get the chart, but how does the classification of magic affects things? That was never really said was it? I mean do fate and numbers work against each other or anything like that? What does it matter if your spell has motion or life or both in it?

Last edited by Lizard Lord : 04-03-2007 at 01:14 PM.
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Old 04-03-2007, 01:16 PM   Top  -  End  -  #23
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Default Re: Parson's Klog, Page 2

clevermancey and eyemancey ...

Perhaps the two aspects of both function as dominant and secondary.

like
Eyemancey LIFE with motion
Clevermancey MOTION with life

However if that is true , then the other specialties could be divided likewise,making alot more then the 8.
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Last edited by Rastafast : 04-03-2007 at 01:19 PM. Reason: 8 not 24...
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Old 04-03-2007, 01:17 PM   Top  -  End  -  #24
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Default Re: Parson's Klog, Page 2

sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
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Old 04-03-2007, 01:20 PM   Top  -  End  -  #25
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Default Re: Parson's Klog, Page 2

Quote:
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sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
I'd suspect the former, given that it includes Croakamancy. My guesses are that "Shockmancy" is raw physical attack and "Deletionism" is eradicating something from existence.
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Old 04-03-2007, 01:21 PM   Top  -  End  -  #26
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Default Re: Parson's Klog, Page 2

At a glance:
Clevermancy - Luck, Money, Heal. It's more about controlling immaterial concepts. (Thus, not matter/physical concepts)

Eyemancy - Look, Think, Fool. More about perceptions and expanding one's mind/senses, or clouding someone else's. (Again, not physical, very much like divining or illusion).
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Old 04-03-2007, 01:23 PM   Top  -  End  -  #27
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Default Re: Parson's Klog, Page 2

I think the real question is...

What is date-o-mancey?
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Old 04-03-2007, 01:23 PM   Top  -  End  -  #28
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Peter Harris View Post
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
I think this stuff is important. Not nearly as interesting as the strip proper but it does complement it. Certainly I'd much rather catch it here than take up a precious strip with Sizemore explaining the magic system to Parson.
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Old 04-03-2007, 01:24 PM   Top  -  End  -  #29
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Default Re: Parson's Klog, Page 2

Arghhhhh. *I* proofread it and someone else did, and the error still got through.

Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
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Old 04-03-2007, 01:25 PM   Top  -  End  -  #30
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Rastafast View Post
I think the real question is...

What is date-o-mancey?
Taking into account that it's related to Hippiemacy, it makes me think of calendars, moon phases. Time magic?
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