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Old 04-03-2007, 01:25 PM   Top  -  End  -  #31
Peter Harris
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Default Re: Parson's Klog, Page 2

Yeah, I should probably read the previous posts before weighing in. That was an error unworthy of even a newb. Sheesh.
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Old 04-03-2007, 01:27 PM   Top  -  End  -  #32
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Rastafast View Post
I think the real question is...

What is date-o-mancey?
Teh magic of using dates, also known as astrology.
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Old 04-03-2007, 01:28 PM   Top  -  End  -  #33
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Konig View Post
Taking into account that it's related to Hippiemacy, it makes me think of calendars, moon phases. Time magic?
I thought it was getting a date, but yours makes much more sense.
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Old 04-03-2007, 01:30 PM   Top  -  End  -  #34
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Default Re: Parson's Klog, Page 2

I figured Hat Magic was the helm Jillian wanted to wear into battle, and the top hats Ansom's team use for long distance communication. Now that I think of it, if they used eyebooks, Jillian prolly could've worn that helm and maybe, with whatever bonus it gives her, she wouldn't have been captured. So it seems Gobwin Knob has a bit of a technology advantage.
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Old 04-03-2007, 01:33 PM   Top  -  End  -  #35
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Maerad of Pellinor View Post
There's also "hat magic."
Considering that it deals with Matter, Life, and Motion, as it relates to Erf, or things of the material world, this will be the almighty Bullwinkle factor, aka.

"Hey! Watch me pull a PLOT out of my HAT!"
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Old 04-03-2007, 01:33 PM   Top  -  End  -  #36
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by pclips View Post
Arghhhhh. *I* proofread it and someone else did, and the error still got through.

Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
Actually, the confusion was entertaining while it lasted (although I obviously should have stood by my initial "Looks like a boop-up in the table." conclusion). Now, we get to kick off a fresh round of semi-supported speculation.

Last edited by SteveMB : 04-03-2007 at 01:33 PM.
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Old 04-03-2007, 01:34 PM   Top  -  End  -  #37
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Kanthalion View Post
I figured Hat Magic was the helm Jillian wanted to wear into battle, and the top hats Ansom's team use for long distance communication. Now that I think of it, if they used eyebooks, Jillian prolly could've worn that helm and maybe, with whatever bonus it gives her, she wouldn't have been captured. So it seems Gobwin Knob has a bit of a technology advantage.
The Hat allowed for a Physical Object, the note, to pass through. Theoretically, given what we've seena, dn baring Portable Hole ina bag of holding Physics, Jillian could drop the ArkenHammer into the Hat, and send ot to Ansom. OR a Lion...
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Old 04-03-2007, 01:35 PM   Top  -  End  -  #38
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Default Re: Parson's Klog, Page 2

Loved the pick at the Four Elements.
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Old 04-03-2007, 01:43 PM   Top  -  End  -  #39
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Default Re: Parson's Klog, Page 2

Gee, and I thougt DnD was complicated.
Magic strikes me as quite an issue in Erfworld.
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Old 04-03-2007, 01:44 PM   Top  -  End  -  #40
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by h_v View Post
Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
I don't see how it;s 'odd one out.'

Naughtymancy seems to be the inversion power. Shockomancy is creating power, Croakomancy is refersing death (fate) and Deletionism is reversing numbers (removing stuff).
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Old 04-03-2007, 01:45 PM   Top  -  End  -  #41
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Default Re: Parson's Klog, Page 2

Dittomancy is where the power is at!!!

Copying/"Duping" can be really effective when outnumbered...

If it works on living creatures, then you've got an endless army...
If it doesn't work on living creatures, then copy corpses and animate them using Croakamancy...
If neither of those are viable, then infinite amounts of burning pitch will wreck havok against the enemy.

Alternatively, Parson can ignore magic and simply attack out of turn... ought to take them off guard...

Unless the Arkentools were meant to enforce the turn-based combat...

*trails off*
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Old 04-03-2007, 01:46 PM   Top  -  End  -  #42
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Default Re: Parson's Klog, Page 2

Yay Mathamancy! There's some hope that I would be good at something were I sucked into Erfworld like Parson. Maybe my students would pay attention more if I told them it was magic . . .
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Old 04-03-2007, 01:48 PM   Top  -  End  -  #43
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Default Re: Parson's Klog, Page 2

Mathamancy. Hmmm.... I think I just found my mancy.

'Cause math is what makes the world go round, you know.
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Old 04-03-2007, 01:52 PM   Top  -  End  -  #44
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Default Re: Parson's Klog, Page 2

Mathamancy should totally be Parsons magic of choce, though what it does I have no idea.
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Old 04-03-2007, 02:04 PM   Top  -  End  -  #45
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Emperor Demonking View Post
Mathamancy should totally be Parsons magic of choce, though what it does I have no idea.

As posted, by me in another thread, a couple minutes ago:

Quote:
I get the bazaar feeling that mathamancy is more than just knowing the slope of a y=ax+b equation. It could be messing with the "stats" of Erfworld. Sort of like spellcasters with Buff/Debuff spells in other games (multiplying attack power, increasing defense, etc.). The term "force multiplyer" comes to mind for some reason.

Last edited by RusVal : 04-03-2007 at 02:04 PM.
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Old 04-03-2007, 02:07 PM   Top  -  End  -  #46
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Default Re: Parson's Klog, Page 2

I don't think Mathamancy is enough, he need a way to 'cheat'.
Dittomancy seems to be more like the one, as someone else noted.
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Old 04-03-2007, 02:08 PM   Top  -  End  -  #47
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Default Re: Parson's Klog, Page 2

RusVal's idea seems right or at least good apart from how it fits wing hocus pocus.
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Old 04-03-2007, 02:17 PM   Top  -  End  -  #48
Kaeledra
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by RusVal View Post
I get the bazaar feeling that mathamancy is more than just knowing the slope of a y=ax+b equation. It could be messing with the "stats" of Erfworld. Sort of like spellcasters with Buff/Debuff spells in other games (multiplying attack power, increasing defense, etc.). The term "force multiplyer" comes to mind for some reason.
Mathamancy makes me think of the "Calculator" job class in Final Fantasy Tactics, if anyone has played it. They cast spells on specific characters with mathematical settings (for example, they can cast Holy on all characters on the battlefield who have a level that is a multiple of 3). Not that I think that's what Erfworld is, but it's just kind of a thought.

Kanthalion, your observation about Gobwin Knob having a technology advantage is interesting. Perhaps it's more that they have a magic advantage since it seems that Wanda is formidable enough to actually do a little scale-tipping in this department.
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Old 04-03-2007, 02:35 PM   Top  -  End  -  #49
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Kaeledra View Post
Kanthalion, your observation about Gobwin Knob having a technology advantage is interesting. Perhaps it's more that they have a magic advantage since it seems that Wanda is formidable enough to actually do a little scale-tipping in this department.
Things like the eyebook I consider technology, just magic-based.
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Old 04-03-2007, 02:41 PM   Top  -  End  -  #50
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Hippiemancers deal with life and matter but without motion LOL
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Old 04-03-2007, 03:15 PM   Top  -  End  -  #51
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Default Re: Parson's Klog, Page 2

Not sure if this is valid, but one could try looking at this as a yin/yang iChing type deal. Where it's not just control, but also lack of control. So hocus pocus is control of life and (maybe) willful uncontrol of motion and matter. In that way of thinking, a natural opposite would be naughtymancy which uncontrol of life and control of motion and matter.

Now looking further, we'd find that findamancy is a hocuspocus subtype and croakamancy is a naughtymancy subtype. Which would imply that it would have been exceptionally difficult for Wanda to have cast the summoning spell being from an antiethical school.

Or maybe it's all just coincidence that things laid out that way.
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Old 04-03-2007, 03:28 PM   Top  -  End  -  #52
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Default Re: Parson's Klog, Page 2

I want to know something a little more mundane from Rob/Jami:

What software did you use to bend the text and tables down toward the spine of the eyebook? That's a really nice touch, but I would think it would be a real bear to accomplish in something like Photoshop. Was it done in Illustrator or some other more vector-based program?
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Old 04-03-2007, 03:53 PM   Top  -  End  -  #53
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Default Re: Parson's Klog, Page 2

Deletionism is a subtle referrence I think. It is possibly referring to the Wikipedia philosophy that has resulted in many webcomics entries on Wikipedia being deleted. See http://meta.wikimedia.org/wiki/Deletionism
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Old 04-03-2007, 03:58 PM   Top  -  End  -  #54
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Default Re: Parson's Klog, Page 2

Joshua is right. Deletionism is a Wikipedian philosophy involving the wish to destroy other people's hard work.
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Old 04-03-2007, 04:06 PM   Top  -  End  -  #55
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Default Re: Parson's Klog, Page 2

Potential inconsistency? Findamancy is listed under the Erf alignment, but page 13 of the comic suggests that the spell Wanda bought is Fate magic.
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Old 04-03-2007, 04:08 PM   Top  -  End  -  #56
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Gregor_LeBlaque View Post
I want to know something a little more mundane from Rob/Jami:

What software did you use to bend the text and tables down toward the spine of the eyebook? That's a really nice touch, but I would think it would be a real bear to accomplish in something like Photoshop. Was it done in Illustrator or some other more vector-based program?
I letter the comic in Paint Shop Pro X, and for the eyebook pages I generally use the Mesh Warp tool. PSPX is way better than Photoshop (the versions I have used) for vector manipulation, so I use it for all the balloons, speech, and SFX words. PSP is cheap and powerful, and has a free downloadable demo. I recommend it highly, and I have done PartiallyClips entirely in it for years.

The only drawback to the Mesh Warp tool is that it's got to be the worst memory hog in the toolbox. Close all other programs!
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Old 04-03-2007, 04:08 PM   Top  -  End  -  #57
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Bovius View Post
Potential inconsistency? Findamancy is listed under the Erf alignment, but page 13 of the comic suggests that the spell Wanda bought is Fate magic.
Wanda said the spell was jointly made by findamancers and predictamancers. See page 5.

Last edited by chionophile : 04-03-2007 at 04:09 PM.
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Old 04-03-2007, 04:08 PM   Top  -  End  -  #58
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by Renegade Paladin View Post
Joshua is right. Deletionism is a Wikipedian philosophy involving the wish to destroy other people's hard work.
I didn't say that and that isn't accurate. Deletionism is more a matter of having strict rules for inclusion that generally emphasize a notion of notability. And like many things, there are different degrees of deletionism, some more reasonable than others. I'd expand this defense a bit more, and point to matters like Wikipedia's policies of verifiability and not allowing original research but that would be getting us very off-topic.
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Old 04-03-2007, 04:17 PM   Top  -  End  -  #59
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by pclips View Post
Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
Well, I stand corrected on that score, then.
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Old 04-03-2007, 04:20 PM   Top  -  End  -  #60
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Default Re: Parson's Klog, Page 2

Quote:
Originally Posted by chionophile View Post
Wanda said the spell was jointly made by findamancers and predictamancers. See page 5.
Yeah but apparently Croakamancy is Fate magic, so why would she complain about that spell being Fate magic?

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