Results 811 to 840 of 1486
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2019-08-22, 03:44 PM (ISO 8601)
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- Oct 2013
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- Germany
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2019-08-22, 03:53 PM (ISO 8601)
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- Sep 2016
Re: Hearthstone 23: The Evil League of EVIL
I mean, literally no card game has every card be balanced on release. But if a ****ty OP Magic card gets printed the players are stuck with it forever.
I don't get why people are so harsh on Blizzard actually making use of one of the unique advantages of the completely digital format.
It means they can experiment with card balance and change it later if need be. That's a GOOD thing, because it gives data for future effects with potential similar impacts.Last edited by Rynjin; 2019-08-22 at 03:54 PM.
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2019-08-22, 04:07 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Hearthstone 23: The Evil League of EVIL
Only in Legacy/Modern formats. In Most other formats you only have to endure a ****ty card for a few months to the year. And that's before you factor in bans if a certain happy cat falls into the perfect slot for an infinite combo.
It's good that Blizzard can balance cards, but they need to take a good hard look at the basic set and see if having those constants around forever is limiting design.Last edited by LaZodiac; 2019-08-22 at 04:07 PM.
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2019-08-22, 04:08 PM (ISO 8601)
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- Nov 2009
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Re: Hearthstone 23: The Evil League of EVIL
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2019-08-22, 04:20 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Hearthstone 23: The Evil League of EVIL
Eh, you got my point.
But yes, I definitely think they should start rotating the Classic set, and maybe even the Basic set.
It would be interesting, as I've said before, for them to do something similar to what Arena is doing and rotate in cards from Wild to be the new Basic and Classic cards for every set rotation. Cards that both thematically and mechanically complement the year's new sets. They're not making any money off those sets anyway.
Rename the Classic set to the "Legacy" set or some such and be done with it.
This doesn't just cut down on degenerate "feels bad" strategies like Malygos Druid/Priest and Inner Fire Priest being the scourge of the meta every couple of years, but also cuts down on "orphan synergies" like the Handbuff decks they keep trying to reprint with less and less support each time. If cards like Lynessa Sunsorrow became part of Paladin's Legacy set one year, along with some key cards from Mean Streets of Gadgetzan, etc. certain handbuff cards wouldn't feel so out of place.
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2019-08-22, 04:54 PM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 23: The Evil League of EVIL
Luna's Pocket Galaxy - No comment, I haven't seen much of it, and don't have it, so I really have no idea how warranted this is.
Extra Arms - Very disappointing. Priest apparently is not allowed to have good cards.
Conjurer's Calling - Might be fine, I guess? Never have been much into those decks though, so I'm not the best judge.
Barnes - *shrug*
Doctor Boom - Goddamn it. Part of me thinks that "just" a mana nerf like this might not kill him or Control Warrior, since high-cost Hero cards have worked elsewhere (although Boom is not as potent as a Jaina or Gul'dan, and at cost 9 you can't even really do anything to the board on the turn you play him, so there's some worry there for sure). Another part of me doesn't even care at this point, because even if Control Warrior survives this, I'm pretty fed up with Blizzard's approach to balance.
At this point, I'm seriously considering, after this month is over (still need to get to rank 5 for that 400 dust reward, hopefully), being just done with Standard and switching entirely to Wild. Because then these sorts of balance changes will affect me less, since Blizzard aims them at Standard, and they aren't being pressured to do something to change the meta every damned month or two in Wild the way they are in Standard. And then Hall of Faming won't affect me at all, ever again, which is an extremely appealing thought in and of itself. Plus there's a lot more decks that I like that exist in Wild and aren't in danger of being nerfed - I still go back there whenever I get a Druid quest to play Jade Druid, for instance, and I can things like classic Handlock, or Control Mage with Jaina, or N'Zoth Paladin, or Odd Warrior (which thankfully Doctor Boom can still be put in post-nerf, even). And just in general, a format that changes less because Blizzard pays less attention to it sounds like an improvement, even if there are probably some more OP things to deal with running around.Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-08-22, 07:22 PM (ISO 8601)
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- Apr 2006
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Re: Hearthstone 23: The Evil League of EVIL
Very. It's crazy tempo, and reducing all minions to 1 mana lets you do some stupid stuff.
I'm getting tired of 1 mana Alexstraza suddenly dropping me from full health into lethal range. Or 1 mana Kalecgos discovering Pyroblast, meaning your opponent just played a 1 mana 4/12 that deals 10 to your face. Or both at the same time, along with their good ol buddy 1 mana Antonidas.
Or in short, stupid stuff.
As another control warrior player, I don't find myself particularly worried about this change. It *is* a nerf, but we rarely had the ability to substantially affect the board on the same turn to begin with - there aren't many 2-3 mana options in Control Warrior that have substantial board impact (Snip Snap or your Boom hero power were about it). At 9 mana it can still be combo'd with shield slam, which is the big one. The big impact is on when you can get Boom out, but I don't think that'll kill him.
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2019-08-22, 08:18 PM (ISO 8601)
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- Jun 2018
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2019-08-22, 08:22 PM (ISO 8601)
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- Sep 2016
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2019-08-22, 09:05 PM (ISO 8601)
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- Jun 2018
Re: Hearthstone 23: The Evil League of EVIL
Last edited by Resileaf; 2019-08-22 at 09:05 PM.
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2019-08-22, 09:07 PM (ISO 8601)
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- Sep 2016
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2019-08-22, 11:02 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: Hearthstone 23: The Evil League of EVIL
I have succumbed to the dark side and made an armor druid deck in wild. I managed to get the combo off in my first game after getting super lucky with my draws. My opponent sat silently for about a minute before conceding. I am enjoying this far too much.
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2019-08-22, 11:20 PM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 23: The Evil League of EVIL
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-08-22, 11:25 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: Hearthstone 23: The Evil League of EVIL
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2019-08-23, 01:13 AM (ISO 8601)
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- Nov 2013
Re: Hearthstone 23: The Evil League of EVIL
The problem there is that you're forcing players who weren't around for those Wild sets (or have simply dusted those cards) to re-buy them, as each expansion would open up holes in your Classic collection as half of it rotates out and cards you don't own rotate in.
I suppose the solution would be to treat it like Hall of Faming. They rotate out based on rarity - so X Commons, Y Rares, Z Epics, etc. You get the dust for them, then you have the exact amount of dust required to craft the cards that are rotating in. If you don't want those cards, you can spend them on something else. Everybody wins.
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2019-08-23, 09:28 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Hearthstone 23: The Evil League of EVIL
I was wondering if this would work but the way it is programmed you won't ever get a legendary you already have right? So if you have every legendary from the doomsday set except for Dr. Boom you will always get Dr. Boom which you can disenchant for full dust once the nerf occurs. That way if you happen to have a full legendary set you can basically get any legendary or 4 epics from a boomsday pack as long as you already have all of that sets legendaries.
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2019-08-23, 09:44 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Hearthstone 23: The Evil League of EVIL
The solution is to rotate the entire classic set and keep it as "Classic" and then create a new standard, baseline set of cards every Year Of The X that everyone just gets.
Also, this is a crazy idea they'd never do for obvious (money) reasons, but... reprint cards. Sometimes a set needs Faerie Dragon in it, so you put Faerie Dragon in the set.Last edited by LaZodiac; 2019-08-23 at 09:45 AM.
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2019-08-23, 10:13 AM (ISO 8601)
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- Apr 2005
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Re: Hearthstone 23: The Evil League of EVIL
On the one hand, I know when I was starting out I put almost all of my gold into classic packs because of the promise they wouldn't rotate ever. I'm sure others are in the same boat, and not wanting to break that promise is likely a large part of what is keeping Blizzard from doing something more dramatic. Like if you rotate the basic/classic set, to compensate you either need to give a ridiculous amount of dust (similar to hall of fame, but for -all- the cards), which is unsustainable especially if stuff will be rotating out and back in... or give everyone the entire basic/classic set for free, which then not only means new players aren't spending money on those packs, but also makes tavern brawl and quest rewards that grant packs that much less appealing, so likely need to switch those to provide current standard set packs, which in turn costs blizzard more money (in theory).
Though honestly, as someone who has spent too much money on this game, I really wish they would make getting a standard collection much more manageable, and find a better way to milk the whales. Like legitimately, why are we not getting a new 10 dollar hero every month? We've got golden animated cards, why not platinum full-card art cards? Alternate portraits for existing heroes? Unique emotes? Entrance animations? Death Animations? Mana Crystal Shapes? Game Boards? Widgets/customizations to add to your end of the game board?
What about game modes that encourage players to buy more packs between expansions? Sealed Draft format where you have to buy a big card bundle, and play using decks you build from whatever you pull from that bundle for a week/month/whatever. Always available brawliseum or *gasp* a tournament mode for risk/reward gameplay.
Hearthstone makes money hand over fist selling 3 expansions a year, but is slowly turning off its player base because not everyone can afford to keep a steady stream of 150+ dollars into a game every 3 months (or even if they can afford it, may want to spend some of that money elsewhere). It should honestly be possible to maintain a 90%+ regular collection with a fraction of that (40-50 dollars an expansion). I feel like if they could nail that price point, they'd get a larger audience of players actually paying for the game, and could make up any revenue shortfall by giving players who want to spend more more options for cool cosmetic things.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2019-08-23, 10:55 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Hearthstone 23: The Evil League of EVIL
Hey here's an idea: classic pack cards are so outclassed that classic pack as reward isn't incentive to anything anymore. Make it a pack from the most recent set.
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2019-08-23, 11:27 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Hearthstone 23: The Evil League of EVIL
Control warrior nerfs didn't go nearly far enough imho; but at least they put in a partial nerf.
Otherwise generally satisfied with the changes.
I'm still concerned about the power creep I'm feeling from this latest expansion.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-08-23, 12:36 PM (ISO 8601)
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- Apr 2006
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Re: Hearthstone 23: The Evil League of EVIL
This is hilarious. Cheesy, probably frustrating to play against, but hilarious.
I found myself up against it today while completing a 'play warlock cards' quest. As it happened, I had Rin in my deck because she's a fun card to play. Turns out, not easy for the druid to get the combo off when being pressured enough that they can't keep their deck from exploding.
What is the preferred method for discounting? Thaurissan? Dreampetal Florist? Maybe some innervates?
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2019-08-23, 01:04 PM (ISO 8601)
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- Sep 2018
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- In your base
Re: Hearthstone 23: The Evil League of EVIL
Personally, I'm using Dreampetal Florist, but any of them work. Floop's Glorious Goop is also an option.
Dreampetal is nice since you can play it as soon as you have Linecracker alone in your hand. Thaurissan isn't quite as good, because you'll either need all the cards in hand, or keep it alive long enough for it to trigger multiple times. Goop has the issue that you need an innervate/coin or discount in order to get it going, since Linecracker + BEEES + Goop is 11 mana.
I imagine that if you have multiple of those, the consistency goes up nicely. Multiples also makes the deck less fragile against combo ruiners.
I've had to make a budget variant, but at low ranks, it's doing pretty well so far, against a variety of deck types. Only game I've lost was against a dragon priest.
Edit: and now also a resurrect priest. I'm not sure whether this deck doesn't perform well against value priests, or whether it just doesn't perform well when two pieces of the combo are in the bottom 3 cards of the deck
Edit 2: yeah, this deck really doesn't perform well when Linecracker is THE LAST CARD IN YOUR DECK
Ugh, 2 games in a row...
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2019-08-23, 04:34 PM (ISO 8601)
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- May 2007
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- S.E. USA
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Re: Hearthstone 23: The Evil League of EVIL
It is. If you only dust the duplicate and golden cards and only craft missing common/rares/epics at the season end to avoid opening a duplicate of something you crafted you can have 90% of the playable cards in a set with ~110 packs above and beyond the tavern/ladder/login pack/card rewards. That's easy with the $50 preorder, and plausible for an obsessive F2P.
Now a 90% complete by dust value collection is a more expensive story.
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2019-08-23, 05:50 PM (ISO 8601)
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- Apr 2005
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Re: Hearthstone 23: The Evil League of EVIL
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2019-08-23, 08:39 PM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 23: The Evil League of EVIL
Huh. Well, I guess they'll have to address the Linecracker + Bees! interaction after all then, even though it hasn't taken off in standard.
If you somehow had a full set of legendaries from Boomsday and were near the legendary pity timer on Boomsday packs, sure, I guess you could do that. Sounds like it would be pretty hard to pull off though, unless you spent a lot of money, which kind of negates the point I'd think.
Because that did not sell well enough for them to keep doing it at all, obviously. Otherwise that first batch wouldn't have been the only ones they ever did that way. Which doesn't surprise me frankly, 10 dollars for something that minor seems ridiculous to me. If they were 1 or 2 dollars I'd probably buy them, maybe as much as 5 for one that I thought was especially good (don't think any of those first three would hit that for me, but if Elise were available that way I may go for that), but not 10.Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-08-23, 08:51 PM (ISO 8601)
- Join Date
- Sep 2018
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- In your base
Re: Hearthstone 23: The Evil League of EVIL
I can't really think of any ways you could abuse it in standard. I don't think you could give it charge, and earthen scales is wild only, so I doubt you'll see it much in standard.
That said, I wouldn't blame them if they patched it. I highly doubt that they intended overkill to function that way. I really hope they don't patch it, though. I'm having a lot of fun playing it, and it doesn't really feel broken. Or at least, not anymore broken than any other combo deck.
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2019-08-23, 09:07 PM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 23: The Evil League of EVIL
In standard it would basically have to be "play Linecracker, if the opponent doesn't kill it or put a taunt in the way immediately they risk just auto-losing to Bees!" Definitely something that could come up if they print anything in the next year and a half that could give it charge or grant Druid an effect based on the attack score of a minion, too.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2019-08-23, 10:31 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Hearthstone 23: The Evil League of EVIL
I feel like there probably won't be anything that grants it Charge, they've gotten really skittish about that, and now that Rush exists, it covers most of what Team 5 likes about Charge.
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2019-08-23, 10:39 PM (ISO 8601)
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- Jan 2008
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- Star Road, not Star Way
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Re: Hearthstone 23: The Evil League of EVIL
Seems doubtful then; by developer's own admissions, Charge is a very limiting design space, mentioning even Stonetusk Boar can cause problems every once in a while. Hence why we're seeing so many new cards having Rush instead.
Not certain about giving a minion an effect based on it's attack value, usually with cards like Savagery it's based off of the Druid's Attack power. I can see a Druid spell that reads "Give a Minion Attack equal to your Hero's Attack", but not the other way around.you know that I'm more than just a doll do you?-Geno
Add me on Steam!
Spoilerby Thecrimsonmage and By Shades of Gray by Akrim.elf
and current made by me.
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2019-08-23, 11:01 PM (ISO 8601)
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- Oct 2010
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Re: Hearthstone 23: The Evil League of EVIL