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2019-10-09, 04:45 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
I was wondering what an LoS-blocker that isn't a Building or Ruin would look like, and that's what I was thinking. However, mesas have the exact issue that Ruins would. That is, anything you put on top of them is now immune to Melee. I guess what I'm trying to say is, since GW isn't likely to change TLoS anytime soon, my ideal board would simply be covered in, well, phallic objects. Large cylinders or cubes with rounded or irregular tops. We all know Cover saves are basically irrelevant except for a handful of models that gain additional benefits from it (and an entire Space Marine Faction that gets benefits from Cover), so why even have it?
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2019-10-09, 05:19 PM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
As mentioned before, the simplest change to TLoS would be silhouette rules. Except that limits hobbyists, and also casuals wont have proper silhouette stand-ins and will be confused. So as always, casual fluffbunnies make everything work awkwardly.
Same thing with terrain, while ITCs fix is 'if the model will spill it cant go on top of the building', its inconsistent as what makes a good or bad model is something entirely out of player's control, as they dont decide terrain sizes. Its also stupid for Aircraft, who couldnt be charged already and could've benefit from the LoS and unfluffy for flying beasties who should be able to even grab vertically. Easier change would be to prevent narrow / tiny crap from counting as 'terrain' and letting solid roomy terrain available to be camped by Repulsors. Alas, restricting what people can scratch build is looked as a jerk move, so it wont change.
As for what other LoS blockers there are, we found success using mountains and hills. Hell, they dont even provide cover by RAW, but they still make movement matter and cut firing lanes. More so, few things can actually camp them, since its all full of bushes, rocks, ruins, etc. Good luck balancing something on that (much like trying to land an helicopter in an actual mountain).
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2019-10-09, 06:45 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Depending on how a mesa is built, it might be possible for most melee units to make use of it. A dreadnaught/cavalry should be able to scale minor slopes and steps; if the mesa has enough tiers, there shouldn't be an issue. Granted, this does limit the height of mesas, or at least limit the access points certain models have for getting up onto the mesa. I might be mixing rules systems, but I think its reasonable for bikes/cavalry/walkers/etc. to be able to climb small things say... 1/2-3/4 their height? And with a few steps, they could get up to a decent height pretty quickly.
While they're not necessarily fluff appropriate, Tattooine-style huts and buildings can also be used as Line of sight blockers. Give the domed roof some ornate bits and skull decorations, and you have a 40k building with a smokestack or something.Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-10-09, 06:50 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2019-10-09, 07:13 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
As per Sicarius coming back out of the Warp:
Lieutenant: "Look at this Primitive World."
Sicarius: "It's Feral."
Lieutanant: "Sir, you mean Primitive."
Sicarius: "...I know what I said."
But also, if you want fluff-relevant domed buildings; Look no further than T'aucivilianEarth Caste architecture. If it's a cylinder, it's terrain.
I'm also a big fan of cutting a Pringles can in half lengthways and making a pair of Guard Barracks.
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2019-10-09, 07:21 PM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
For ruins, I wish they'd just put a rule in saying you can fight up a level. And that monsters can fight up two levels.
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-10-09, 08:23 PM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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2019-10-09, 10:41 PM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-10-10, 12:27 AM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
A fact which was brutally abused at our local GW since it meant that nobody could move up to the top level and charging through terrain was at - 2, so it was an 8" charge minimum even if you were directly below the opposing model.
After a few complaints, it eventually got retired from the scenery rotation due to routine abuse.
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2019-10-10, 12:34 AM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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2019-10-10, 12:49 AM (ISO 8601)
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- Mar 2007
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- Durham, UK
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
The Stormvault scenery from AoS is quite good for this, and iirc was specifically designed to help block LoS. The terrain is all taller than a standard model, but unlike more traditional hills has a flat top and very steep sides (steps), so is well suited to gaming. It doesn’t look too out of place in 40k either for the most part.
One of my big wish list items is scenery that works for both AoS and 40k. Currently they diverge a lot, so you’re encouraged to have completely different terrain sets, which is a significant barrier to entry for people who want to try another system.Evil round every corner, careful not to step in any.
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2019-10-10, 01:48 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
I watched a T'au terrain tutorial. Now YouTube thinks I love them. In fairness, it's literally what I want.
Blocks LoS. Can't put models on top. Nailed it.
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2019-10-10, 03:54 AM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Charging through terrain was -2“, regardless of what it was.
In a completely unrelated matter, Troll Slayer Orange is still the devils colour, even with a Mournfang basecoat. Corvus Black however is one of the best colours I've had the pleasure of using. Despite what the name would suggest, it's actually the absolute darkest grey/charcoal and looks black until you put an actual black next to it. I might even suggest it as a highlight option for those people crazy enough to want to highlight Abbadon Black.
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2019-10-10, 07:07 AM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-10-10, 07:36 AM (ISO 8601)
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- Oct 2016
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- Orlando FL
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Forests are easy to use and use as LOS blocking terrain. Take a note from Bolt Action(and oddly, less than coincidently earlier 40k editions) if you are in the woods you can be shot by someone outside the woods, if you are out of the woods but it is in between you and the target, you cant see them and they cant see you. We have played this in 8th and it worked fine. Also looked really good on the table adding to visual appeal which is important. All tree groupings were on bases to delineate the outline of the "forest." Height of the trees mattered so if your vehicle was tall enough to see over then it could see over and would get benefits of being behind terrain for 50% obscurement depending on how you play. My area generally gives vehicles cover if they meet the 50% and are touching the terrain since its generally hard to put vehicles and walkers in buildings. This also added to the visual appeal of giant walkers towering above the forest to the infantry on the ground.
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2019-10-10, 09:20 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-10-11, 03:42 PM (ISO 8601)
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- Aug 2011
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- Sharangar's Revenge
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
So what are the thoughts on Defilers these days? Worth picking up? Or over-priced piece of junk?
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2019-10-12, 02:33 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-10-13, 01:09 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Well, GW finally announced the release of the new Space Marine units most of us were actually looking forward to.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-10-13, 03:22 PM (ISO 8601)
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- Aug 2017
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2019-10-13, 05:11 PM (ISO 8601)
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- Jan 2008
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2019-10-13, 06:15 PM (ISO 8601)
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- Jan 2007
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2019-10-13, 07:47 PM (ISO 8601)
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- Dec 2018
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
So, Drazhar is S5 with +1 to wound, fighting twice, and costing less. Does that mean he's finally good?
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2019-10-14, 01:53 AM (ISO 8601)
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- Jan 2008
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2019-10-14, 02:05 AM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Last edited by Forum Explorer; 2019-10-14 at 02:08 AM.
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
-
2019-10-14, 02:13 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-10-14, 03:31 AM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Surprised that Cheese hasn't commented on his boys in eye-searing yellow getting +1 damage to Vehicles
& Buildings.
On the other hand, I'm not surprised in the slightest that the instant that I pick warhammer up again after a couple of year hiatus and actually put paint on some models with the intention of fielding them as an army, the new hotness immediately gets rules to dumpster my entire army. FML.
I imagine the WD SoS rules will be OP as hell so I won't be able to run my TS either.
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2019-10-14, 05:39 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Iron Hands vs. Imperial Fists, who wins?
...Who goes first?
I can't in good faith say that I'm a fan of rocket tag. Then again, I'm holding a rocket.
Though, TBH, I'm more interested in Imperial Fists gaining Geokinesis as their signature discipline, and whether or not it's going to be just as broken as the first time around. At the very least I'm expecting terrain shenanigans which means everything I've been complaining about in the last week will go up in smoke, because my toy soldiers might have the exact silver bullet that fixes the problem. Serendipity is great.
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2019-10-14, 07:49 AM (ISO 8601)
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- Jun 2010
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Iron Hands just flooded the top of the most recent GT though, so they'll likely have a huge target on their backs.
Such a vibrant lovely meta where you see terminators and Iron Hands, of all things, be decried as 'OP' not even 6 months after being considered unplayable trash
And there are still people who dont realize 8th is the best edition ever.
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2019-10-14, 08:08 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
I've said it before and I'll say it again.
If GW does do play-testing, then their play-testers either are ****, or are put under such ****ty restrictions that their feedback is non-existent and they may as well not be there.
GW writes rules by wish-listing, same as the rest of us. That wish-list is then filtered through one or two other people to be something that almost reasonably makes sense. Except what happens when those other two people also have no idea what they're talking about?
Heavy weapons, are almost always the most powerful weapons in any Codex:
- Increase the AP by -1,
- Move and Shoot Heavy weapons without penalty,
- Re-roll 1s to hit with Heavy weapons.
Any one of those abilities would be more than enough of a bonus. Iron Hands? ...Get all three.
Who the **** designed that? Then, who was asleep at the wheel to let that go through to print? Especially on Vehicles where the point of keeping them balanced is giving them -1 to hit if they move (looking at you, Stormhawks).
I know GW can't give us names anymore. But, internally, there should at least be some reprimands and 'Do not leave unattended' warnings for that writer...And the editor...And all the play-testers who thought that Iron Hands was fine.