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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-12-2007, 08:58 PM   Top  -  End  -  #1
The Vorpal Tribble
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Join Date: Dec 2004
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Lightbulb [Power] AGGGGHHHHHHhhhhhhhhh

hhhhhhhhhhhh.....

Ok, definetely open to suggestions for this strangosity that came to mind the other day. I don't think I've missed any odd loopholes (), but dunno.

-=-=-=-=-=-=-

Wall of Pits
Psychoportation
Level: Psion/wilder 3
Display: Visible
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall whose area is up to one 5-ft. square/level and 20 feet deep.
Duration: 1 min./level (D)
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 3

You warp space, creating a collection of vertical, two-way extradimensional pits of all sizes. Though this wall appears to be incredibly wide when viewed from its sides, it takes up no actual space. Those that enter an adjacent square to these pits must succeed on their saving throw or slide down into these pits as gravity is altered with the wall as 'down'. Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen. They land and are thrown ten feet from where they began. If an obstruction keeps the victim from landing they must make another save or fall through a second time the succeeding round.

Standard rules for falling apply, such as using a tumble check to negate (see DMG p. 303). Creatures capable of flying are not affected by a wall of pits. Creatures that occupy the adjacent squares through which an object or target fall, take damage from the fallen.

Attempting to use thrown or ranged weapons through these pits is possible, though one must add the depth of the pit to the range of the shot.

The spatial stresses involved prohibit a wall of pits to be manifested within 20 feet of another.

Augment: For every additional power point you spend, the pit's 'depth' increases by 10 feet.

Last edited by The Vorpal Tribble : 03-15-2010 at 12:14 PM.
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Old 05-12-2007, 09:05 PM   Top  -  End  -  #2
Lord Iames Osari
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Quote:
Power Resistance: Reflex negates
You'll need to fix that...

Other than that, I like it. Flavorful, zany, and potentially very effective.

One question: Are monks counted as being beside a wall for their slow fall ability?
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Old 05-12-2007, 09:11 PM   Top  -  End  -  #3
The Vorpal Tribble
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Quote:
Originally Posted by Lord Iames Osari View Post
One question: Are monks counted as being beside a wall for their slow fall ability?
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Old 05-12-2007, 09:15 PM   Top  -  End  -  #4
Lord Iames Osari
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

The pits are oriented sideways (relative to everything else) and extradimensional! It's a valid question!
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Old 05-12-2007, 09:19 PM   Top  -  End  -  #5
The Vorpal Tribble
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Quote:
Originally Posted by Lord Iames Osari View Post
The pits are oriented sideways (relative to everything else) and extradimensional! It's a valid question!
There is nothing to grab hold of. You start falling and there is just... curved space around you.
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Old 05-12-2007, 09:20 PM   Top  -  End  -  #6
Lord Iames Osari
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Okay. See? That's all it took!
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Old 05-12-2007, 10:29 PM   Top  -  End  -  #7
DracoDei
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

In case of obstruction do you end up going back the way you came on the next round?
I assume for flying creatures the depth of the pit would count against their movement but not cause damage (at least not for manuverable enough creatures, what are the rules for pulling out of a sudden dive anyway???).

Also I would have creatures skid like a motercyclist going over the handlebars... unless I am not understanding how the space is bent correctly...
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Old 05-12-2007, 11:07 PM   Top  -  End  -  #8
The Vorpal Tribble
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Quote:
Originally Posted by DracoDei View Post
In case of obstruction do you end up going back the way you came on the next round?
Yup.

Quote:
I assume for flying creatures the depth of the pit would count against their movement but not cause damage (at least not for manuverable enough creatures, what are the rules for pulling out of a sudden dive anyway???).
I'd just think they could fly and not have to worry about it.
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Old 05-12-2007, 11:28 PM   Top  -  End  -  #9
DracoDei
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Just... gravity changing directions... seemed like they would find themselves headed straight 'down', and then the reverse happening when they left. Even if they cancel out that has got to call for a Dex check or something, especially the first time you experience it.
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Old 05-13-2007, 12:00 AM   Top  -  End  -  #10
Demented
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

From the looks of it, it does extra damage on top of normal falling damage. Neat. *Fwumph!* I'm still not clear what "Though this wall appears to be incredibly wide when viewed from its sides" means. Appears to be incredibly wide? As in... a chasm?
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Old 05-13-2007, 03:36 AM   Top  -  End  -  #11
Assasinater
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Heh, great idea. Though I wonder about the side-effects of this power. Can it be used to propel any objects, as they fall through and gain velocity (and so an increase in damage/range/attack bonus of normal ranged weapons)? Or can you damage a person by 'falling' on him via this pit?
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Old 05-13-2007, 07:51 PM   Top  -  End  -  #12
Demented
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Hmm, another idea...
When you enter the adjacent square, does that count as entering a square adjacent to the wall? Bad reflex saves beware!
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Old 05-14-2007, 08:39 AM   Top  -  End  -  #13
Leon
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Nasty thing to put at the bottom of a Pit trap, you fall, take damage and then fall sideways
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Old 05-14-2007, 10:22 AM   Top  -  End  -  #14
Closet_Skeleton
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

My head hasn't hurt this much since I spent an hour looking at Escher and Magritte artworks while contemplating Shrodinger's Cat...

How is this supposed to work again?
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Old 05-14-2007, 10:53 AM   Top  -  End  -  #15
The Vorpal Tribble
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

ok, have adjusted and given a map for you all.
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Old 05-15-2007, 12:44 AM   Top  -  End  -  #16
Leon
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Its clearer but still mindboggling

Keep up the good work :)
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Thankyou to NEOPhyte for the Techpriest Engiseer

Quote:
Originally Posted by Mike_G View Post
Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
Peril Planet

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Old 05-15-2007, 05:03 AM   Top  -  End  -  #17
Caewil
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Just the idea of gravity reversing then switching back makes me nauseous. You should have to make a fort save or be sickened.
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Old 05-15-2007, 06:02 AM   Top  -  End  -  #18
Jack_Simth
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

So you've got a 2nd level power that does:

Combat Control (nobody wants to go near it, unless they're flying or essentially immune to falling)
Continuing Damage (if you stay in the area)
Scales with level (extra d6 for each power point put into it).
Lasts minutes/level.

Compare to Wall of Fire (Sor/Wiz 4), which has a duration of Concentration + 1 round/level, 2d4 to people nearby, 1d4 to people less nearby, and 2d6+1/level to anything going through it.

This spell is significantly better than Wall of Fire in most ways.
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Old 05-15-2007, 05:16 PM   Top  -  End  -  #19
Caewil
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Default Re: [Power] AGGGGHHHHHHhhhhhhhhh

Yes, because wall of fire sucks.
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