If you're a cleric be sure to pick up the magic domain so you can buy scrolls of mage armor and a 1st-level wand of shield for more cheesiness. Also studded leather armor is at least, a good temporary solution until you can afford masterwork armor.
He's a suave Amish cyborg who knows the secret of the alien invasion. She's a manipulative mute safe cracker with the power to see death. They fight crime!
Drop the dodge feat and be a first level rogue. That way you can survive fights because you don't want to fight.
Really, I have a friend that keeps making impossible to hit rogues.
I tell him "but you won't be hitting anything with it"
And he always replies "I'm a rogue, I want to ESCAPE from the battle"
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"In Soviet Russia, the Darkness attacks you."
My friend's quote: "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
Fix:Fighter/Monk|Feats
Fun Stuff:Mushrooms
Level 1 human barbarian with improved grapple grabs your kobold and strangles him to death.
Level 1 Orc barbarian with 22str 26 when raging and the reckless offense feat and a flaw for weapon focus. +11 to attack normaly +13 when charging. He may still have a harder time hitting you than you hitting him but it'll be a one shot kill if he does and you'll probably have to hit him 3 or more times to take him down (small size, -4 str, and Str obviously isn't your primary stat)
So, whoever wins Initiative wins combat, pretty much like the rest of D&D. Though with high Dex, the Kobold would have a slight edge on that.
according to the RAW, dodge bonuses always stack. And since fighting defensively and combat expertise both offer that kind of bonus, they stack.
You had me here. Yeah, they'll stack. I think Expertise should really provide a competence bonus given the nature of the feat. It'll still stack with fight defensive, but I dont care enough to houserule it.
Was mainly surprised I didnt realize it with my high AC tank PC. That's another +2 on AC he needs.
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If you're a cleric be sure to pick up the magic domain so you can buy scrolls of mage armor and a 1st-level wand of shield for more cheesiness. Also studded leather armor is at least, a good temporary solution until you can afford masterwork armor.
Mage Armor provides an Armor Bonus. I didn't think it would stack with the Armor Bonus granted by the armor you'd be wearing as a Cleric...
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"It does not do to rely too much on silent majorities... for silence is a fragile thing... One loud noise, and it's gone... A few might take the opportunity to protest, but it'll just be a voice crying in the wilderness."
How about this
Kobold Binder 1 (with the weird vestige that lets you call full plate) and a tower shield, using total defense
Base: 10
Size modifier: +1
Armor bonus: +8
Shield bonus: +4
Dex modifier: +1
Dodge Target: +1
Nat armor: +1
Total Defense: +4
How about this
Kobold Binder 1 (with the weird vestige that lets you call full plate) and a tower shield, using total defense
Base: 10
Size modifier: +1
Armor bonus: +8
Shield bonus: +4
Dex modifier: +1
Dodge Target: +1
Nat armor: +1
Total Defense: +4
AC: 30
The idea was to make a level one character with high AC and to have Full plate you would probably be need to be higher level.
He called the full plate with a vestige. It's temporary and free.
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Pun-Pun lives in 4e.
Spoiler
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Originally Posted by CygnusDarius
Now, is it possible to remake Pun-Pun under 4th rules?
Yes. It's quite easy, actually.
1) Make him under the 3.5 rules.
2) Have him create and then use an 'edition shift' power, where he transports himself from one version of the rules to another of his choice. With all powers intact, any queries of how new stuff interacts determined by him, of course.
3) ???
Stirges would suck the kobold dry. Or wait until he's leveled and send a Vargouille at him. Lousy hit points they may have, but his will save's not so hot either.
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Use Pounce variant from Complete Champion (sacrificing Fast Movement for it).
Feats: Touch of Golden Ice: Evil enemies must Save or take 1d4 Dex damage whenever you hit them with a natural weapon. Dragon Tail (gain tail attack), you need to take a Flaw though.
Your AC will be decent. You'll make 4 or 5 attacks, including a full attack at the end of a charge.
At high levels, follow the Power Attack tree, remembering that Power Attack applies to all natural weapons. Stay in full BAB classes. Buy grafts or use class abilities/spells to get more natural attacks. Take Improved Multi-Attack so that your secondary natural attacks have a -0 modifier.
Deadly from low levels, staying competitive in any setting up until the time your full caster friends get spells that can kill you or stop you in one round.
You don't need high AC if your enemies are dead. You just need respectable AC and hit points. No combat should last more then 1 round per enemy divided by the number of PC's.
Nice build (although my GM would hit me for using that many variants), but it strikes me odd to have a Kobold thats Chaotic Good! -I mean, arnt they suppossed to be Lawful Evil? -I know "going against the flow" can make an interesting character, but isnt this a bit much :P
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Mage Armor provides an Armor Bonus. I didn't think it would stack with the Armor Bonus granted by the armor you'd be wearing as a Cleric...
In fact, this is correct. Mage Armor does not stack with any other armor bonus (such as real armor, or bracers of armor, or even the psionic power that gives an armor bonus).
And Shield won't stack if you're already getting a shield bonus from, say, a shield.
In both cases you'll only get the better of the two bonuses.
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Werewolf Awards: 'Best Narration: Helgraf' Rabbit says stuff that makes me blush.
Nice build (although my GM would hit me for using that many variants), but it strikes me odd to have a Kobold thats Chaotic Good! -I mean, arnt they suppossed to be Lawful Evil? -I know "going against the flow" can make an interesting character, but isnt this a bit much :P
Kobolds are only "usually" Lawful Evil. But its pretty common for PC's to play Drizzt like Chaotic Good characters that rebel against their Evil societies, to the point where its a cliche, and the truly "original" PC's will actually play the suggested alignment of their races.
On variants, I would simply say that full casters are so much more powerful then melee builds, that I pretty much allow anything for them. "Wow, your Barbarian has Pounce. My core only Wizard can kill everyone on the battlefield while standing a football field away. So obviously, you're Barbarian is overpowered."
Last edited by Person_Man : 05-29-2007 at 02:01 PM.
Kobolds are only "usually" Lawful Evil. But its pretty common for PC's to play Drizzt like Chaotic Good characters that rebel against their Evil societies, to the point where its a cliche, and the truly "original" PC's will actually play the suggested alignment of their races.
Hear hear! -half our table are usually "exile's" of some sort, which gets... well at least you would think.. -old, at some point.
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On variants, I would simply say that full casters are so much more powerful then melee builds, that I pretty much allow anything for them. "Wow, your Barbarian has Pounce. My core only Wizard can kill everyone on the battlefield while standing a football field away. So obviously, you're Barbarian is overpowered."
The forum(s) seems to be leaning towards melee'er lacking against spellcasters, and I can see why, and therefor im happy our little group almost never plays super-paranoid spellcaster, with knowledge of every spell in every book ;). This makes, the normally good argument, a bit ineffective at our table. But leaving out rage-vaiants, I would sure still try and fir in the Tiger/Wolf Totem variant in most Barbarian containing build.
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