Disciple of Chaos
"Don't touch that! It is very important!"
"Is that an ancient spell book, filled with vast arcane power?"
"No you clod, it's my cook book!"
Becoming a Disciple of Chaos
Disciples of Chaos are those who have mastered the art of unpredictability, to the point that their actions surprise even themselves. Masters of luck, chance, and the insight that only a madman could ever understand, they are capable of harnessing powers that no one else has even heard of.
Most frequently, Disciples of Chaos are humans or halflings. While elves are known to be chaotic, they lack the recklessness required for becoming a DoC. Dwarves are usually too rigid in their thinking to understand the value of chaos. Gnome DoCs aren't uncommon, but their numbers are low, if only because of the stunted gnomish populations.
Disciples of Chaos typically revere Discordia, a goddess few know of. Her teachings are found in the text the Principia Discordia
, their holiest of books.
- Chaoic Alignment
- Any three skills at 13 ranks, no two of which are based on the same attribute
- Any two luck feats
- Must have defeated an opponent through luck alone
Skill Points Per Level
|Force of Chaos, Mad Genius|
|Sneak Attack +1d6, Chaos Decay, "'Wait' he says. Do I look like a waiter?"|
| "That was simply my shadow!"|
|Sneak Attack +2d6, "You're way off!!!! Where are you aiming!?"|
Bluff (Cha),Craft(Int), Diplomacy (Cha), Disguise (Cha), Hide(dex) Listen(Wis), Move Silently(Dex), Profession(Wis), Search(Int0), Sense Motive(Wis), Sleight of Hand(Dex), Spot(Wis), Tumble(Dex), Use Magic Device(Cha)
Weapon and Armor Profiency
A Disciple of Chaos is proficient with all simple weapons and light armor.
Force of Chaos(Su):
Having given in to chaos, the Disciple of Chaos is under a permanent Undetectable Alignment effect against anything targeting the Good/Evil axis. Any attempt to discern the DoC alignment will only return "Chaotic", even if the spell or other effect was not capable of receiving that answer (such as a Paladins Detect Evil).
In addition, a DoC receives a number of Chaos Points per day, equal to their class level plus charisma bonus. They may spend one chaos point to declare any roll of a natural one that would result in an automatic failure despite (such as an attack roll or save) the total check still being high enough to succeed as a success. In exchange, the DoC must count the next natural twenty the same; if it would fail despite being a natural twenty that would normally result in automatic success (such as an attack roll or save), it is a failure.
True madness is true insight. At first level, the DoC applies his class level as a penalty to any wisdom check, wisdom based skill check, or knowledge check. However, by spending one Chaos Point, the DoC may instead apply his class level as a bonus to any wisdom check, wisdom based skill check, or knowledge check. Any knowledge skills must still be trained.
True chaos favors no one. At second level, a DoC may spend two Chaos Points to make a battle a matter wholly of chance. All of their attack rolls, saves, skill checks, ability checks, caster level checks, or any other d20 based check is made completely unmodified
. Furthermore, any SR, AC, or other quality that normally sets the DC for another creature to roll against is raised or reduced to 10. Any creature that attacks or interacts with the DoC is likewise affected, but only towards the DoC. This lasts for a number of rounds equal to the DoC's class levels.
"'Wait' he says. Do I look like a waiter?(Su):
At second level, as an immediate action, a DoC may spend one Chaos Point to add his class level to his initiative. The DoC may spend additional points to receive a further bonus at a 1:1 rate. (For example, a second level DoC can spend one chaos point to receive a +2 bonus to initiative, or two chaos points to receive a +3 bonus to initiative. Spending 3 points would grant a +4 bonus and so on.)
As the rogue ability.
"That was simply my shadow!"(Sp):
At third level a DoC may spend two Chaos Points to magically slip between spaces, as the spell dimension door. In addition, by spending an extra two chaos points, this may be done as an immediate action rather than a standard action. Their caster level is equal to twice their class level.
"You're way off!!!! Where are you aiming!?"(Su):
At fourth level, a DoC may spend two chaos points as an immediate action to roll a savings throw twice and take the best result, or force an attacker to roll an attack roll twice and take the worst result. He may spend another two points to gain a bonus or penalty equal to class level on his or his foes second roll respectively.
Chaos is as chaos does. At 5th level, all Disciple of Chaos Supernatural or Spell-like abilities become Extraordinary. The Disciple of Chaos is a true avatar of unpredictable randomness. He is treated as no longer having any
alignment in the Good/Evil axis, not even neutral. While this is not accompanied by a personality change, any effect that requires a specific good/evil alignment, such as a "Holy Word" spell, has no effect. In addition, the DoC may gain DR X/Lawful for one minute, where X is the number of chaos points spent, and gain SR 15+Charisma Bonus+X for one minute, where X is the number of chaos points spent.