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If a Leopard with Scout levels pounced would it get the Scouts precision damage to all 5 Bite/Claw/Claw/Rake/Rake attacks (assuming the grapple check succeeds).
Does an Antimagic Field block line of effect (i.e. can spells be cast through an Antimagic Field the way they can be cast through a Globe of Invulnerability)?
Yes, any magical effect entering the area wink out of existence.
If the duration of said effect is longer that the duration of the Antimagic Field the effect will come back into the existence and may proceed through the field.
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a) What happens if a Large creature bullrushes a medium creature standing by another medium creature (i.e. a 10' passage with two M creature standing side-by-side blocking the passage).
b) If 2 med creatures are standing together can a large creature make a melee charge attack against 1 and a bullrush charge attack against the other.
c) When doing a bullrush as a standard action can you still make a melee attack. (I think the answer is no, but I've never used bullrush so I want to make sure of everything).
I'm building a druid. I want to emphasize melee and and versatility - I do not want to cast spells in forms, and I do not want to expand my wild shape options into various levels of strangeness. Hence, I don't need natural spell or it's various synergic additions, nor do I need prestige classes or the like.
What I need are feats that are useful for this sort of character, and ... because I read a lot but buy a bit less, I know the feats I want, but not necessarily their exact wording, or where to find them.
There is a feat that gives a +4 flanking bonus - can anyone tell me it's name, where to find it, or maybe just the wording?
Can anyone tell me the prerequisites for Oaken Resilience and Elephant Hide?
What book is Improved Natural Attack from?
Same for Lion's Pounce?
If anyone has additional suggestions, those are welcome too.
It seems possible that my questions are completely misplaced in this thread - in that case I humbly appologise. Also, my soon-to-be-DM will likely read this - so hi Ian :p
a) What happens if a Large creature bullrushes a medium creature standing by another medium creature (i.e. a 10' passage with two M creature standing side-by-side blocking the passage).
The large creature can still push the medium creature 5 feet back but will be unable to move with the medium creature to push it back further.
You could make house rules for trying to bull rush both creatures at the same time or perhaps overrunning one while bull rushing the other.
Quote:
b) If 2 med creatures are standing together can a large creature make a melee charge attack against 1 and a bullrush charge attack against the other.
Bull Rush is a standard action by itself, so unless the creature somehow could make two standard actions in a round that would not be possible.
Quote:
c) When doing a bullrush as a standard action can you still make a melee attack. (I think the answer is no, but I've never used bullrush so I want to make sure of everything).
No, you cannot normally make an additional attack in the same round you also take a standard action.
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I'm building a druid. I want to emphasize melee and and versatility - I do not want to cast spells in forms, and I do not want to expand my wild shape options into various levels of strangeness. Hence, I don't need natural spell or it's various synergic additions, nor do I need prestige classes or the like.
What I need are feats that are useful for this sort of character, and ... because I read a lot but buy a bit less, I know the feats I want, but not necessarily their exact wording, or where to find them.
There is a feat that gives a +4 flanking bonus - can anyone tell me it's name, where to find it, or maybe just the wording?
Can anyone tell me the prerequisites for Oaken Resilience and Elephant Hide?
What book is Improved Natural Attack from?
Same for Lion's Pounce?
If anyone has additional suggestions, those are welcome too.
It seems possible that my questions are completely misplaced in this thread - in that case I humbly appologise. Also, my soon-to-be-DM will likely read this - so hi Ian :p
This thread is mostly simple questions and answers. Build suggestions and discussion of builds are better suited for a separate thread.
Some of your questions could be answered in this thread though. Improved Natural Attack, for instance, can be found in the Monster Manual.
The three other feats can be found in Complete Divine:
Feat - Vexing Flanker is in the PHB II if you're looking for a +4 flanking bonus
I cannot tell you about its prerequisite as it is not in the SRD
another feat I would recomend for you though would be this one which fortunately is.
and there was much celibration and rejoicing... quite disproportionate to the actual achievement
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Quote:Q505 b) If 2 med creatures are standing together can a large creature make a melee charge attack against 1 and a bullrush charge attack against the other.
Quote:
Originally Posted by Lord_Silvanos
A. 505
Bull Rush is a standard action by itself, so unless the creature somehow could make two standard actions in a round that would not be possible.
Yes, but I'm talking about bullrushing as part of a Charge action. A Charge been a full round attack. From reading it I thought a Charge action allowed you to make a Melee attack as well as a Bull Rush.
---- From the SRD
Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.
A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.
Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
--------------
I interpreted this as indicating that when Charging you could make a single melee attack AND a Bull Rush, but no matter what your BAB you could only make a single melee attack (other than special feats/class abilities such as pounce).
Am I misunderstanding things?
Originally Posted by Stephen_E
Q505:
Hopefully this isn't to complex.
a) What happens if a Large creature bullrushes a medium creature standing by another medium creature (i.e. a 10' passage with two M creature standing side-by-side blocking the passage).
Quote:
Originally Posted by Lord_Silvanos
A. 505
The large creature can still push the medium creature 5 feet back but will be unable to move with the medium creature to push it back further.
You could make house rules for trying to bull rush both creatures at the same time or perhaps overrunning one while bull rushing the other.
The problem I have is that Bull Rush say you have to enter the square that your target is occupying. But in the situation I posit the large creature can't enter the space of it's target without also entering the space of the adjacent creature.
----------from the SRD Initiating a Bull Rush
First, you move into the defender’s space.
-----------------
Apologies if I'm been dense, althought this probably explains why I've never used Bull Rush before. I find the rules a touch vague for actual practical use, i.e. large & strong creature bullrushing smaller creatures.
I think this starts to fall under the same problem I had with the large creature closing in for melee vs. a reach weapon. The system was designed for small or medium sized creature and works well for that, but when you start using large sized creatures, and force them into box shapes, the system tends to break down. To that end, I believe that goes beyond the scope of simple and falls into the hands of the specific DM.
Quote:Q505 b) If 2 med creatures are standing together can a large creature make a melee charge attack against 1 and a bullrush charge attack against the other.
Yes, but I'm talking about bullrushing as part of a Charge action. A Charge been a full round attack. From reading it I thought a Charge action allowed you to make a Melee attack as well as a Bull Rush.
---- From the SRD
Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.
A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.
Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
--------------
I interpreted this as indicating that when Charging you could make a single melee attack AND a Bull Rush, but no matter what your BAB you could only make a single melee attack (other than special feats/class abilities such as pounce).
Am I misunderstanding things?
The problem I have is that Bull Rush say you have to enter the square that your target is occupying. But in the situation I posit the large creature can't enter the space of it's target without also entering the space of the adjacent creature.
----------from the SRD Initiating a Bull Rush
First, you move into the defender’s space.
-----------------
Apologies if I'm been dense, althought this probably explains why I've never used Bull Rush before. I find the rules a touch vague for actual practical use, i.e. large & strong creature bullrushing smaller creatures.
Stephen
I have edited my original post.
See also the links I provided above to our previous discussion.
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Since sunder won't reliably stop natural weapons, what are some RAW ways to prevent a creature from using a natural attack (like a tentacle, not a bite)?
Apart from incapacitating the creature in some way you could try to avoid detection via invisibility effects or by getting behind cover (such as that provided by a towers shield) or simply out of reach.
You could employ effects that won't necessarily prevent the creature from attacking you, but would give it an incentive not to, such as Fire Shield and similar.
My guess is that none of the above really is what you are looking for though.
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Since sunder won't reliably stop natural weapons, what are some RAW ways to prevent a creature from using a natural attack (like a tentacle, not a bite)?
A 508, More Partial
Almost any way to stop a normal weapon attack will stop a natural weapon attack. Paralyzing a creature will stop it from attacking. So will charming it, or putting it to sleep.
However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
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A 508 (suplimentary sarcasm)
Add the corpse template to the creature
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Q. 509
Antilife shell - it prevents living creatures from entering. What about leaving? If i cast the antilife shell and i cover one unfortunate "livee" by it, can it exit it?
Q. 510
Grapple rules continued:
- if i have improved grab and three natural attacks along with a BAB of 6, and succeed on a grapple check with first of my attacks in a full attack routine - can i do ANYTHING in this round? Like try the "attack in grapple" once (due to BAB), or, well, do anything? What kind of actions would i be allowed to do in such situation?
Q. 511
Say an unfortunate adventurer (size medium) has fallen into a 2x2 pit with gelatinous cube at the bottom, is now automaticly engulfed and has managed to make his paralysis save. His friends above toss him one end of the line that goes down to the bottom. Part of the line inside the cube gets damaged, but is not dissolved completely (1d6=1, damn it). Could he at his next initiative count reach the part of the line above the cube somehow? (he's afraid that the line would dissolve before his comerades can pull him out)
Q. 512
- Is one considered flatfooted, or otherwise hampered, when jumping down and receiving AoO due to entering someone's threatened area with a jump?
- Is one considered flatfooted, or otherwise hampered, when falling down and receiving AoO due to entering someone's threatened area?
Q. 513
If two characters occupy the same space (say a 5ftx5ft pit with one medium character at the bottom, and another one falls into it), what are their relative penalties? Should grapple rules - small weapons only, -4 to hit - be considered when calculating to_hit penalties?
Q. 514
What about two characters (say a medium one and a tiny one) just occupying the same square? Does the tiny one gain soft cover from the outside world due to the medium one being in his square? Does the tiny one gain the soft cover relative to the medium character? Or does it depend on the size of the medium character's belly?
Q. 509
Antilife shell - it prevents living creatures from entering. What about leaving? If i cast the antilife shell and i cover one unfortunate "livee" by it, can it exit it?
It only prevents entry, so creatures are free to leave.
Quote:
Q. 510
Grapple rules continued:
- if i have improved grab and three natural attacks along with a BAB of 6, and succeed on a grapple check with first of my attacks in a full attack routine - can i do ANYTHING in this round? Like try the "attack in grapple" once (due to BAB), or, well, do anything? What kind of actions would i be allowed to do in such situation?
Grapple checks are made in place of attacks and is based on BAB, so you can make two grapple actions in a round if you have a BAB of +6.
Assuming you do not try to use the Improved Grab to conduct the grapple separately at -20, you would still be able to take another grapple action or attack you opponent.
Quote:
Q. 511
Say an unfortunate adventurer (size medium) has fallen into a 2x2 pit with gelatinous cube at the bottom, is now automaticly engulfed and has managed to make his paralysis save. His friends above toss him one end of the line that goes down to the bottom. Part of the line inside the cube gets damaged, but is not dissolved completely (1d6=1, damn it). Could he at his next initiative count reach the part of the line above the cube somehow? (he's afraid that the line would dissolve before his comerades can pull him out)
He probably could if he beats the Cube in an escape from grapple check.
Quote:
Q. 512
- Is one considered flatfooted, or otherwise hampered, when jumping down and receiving AoO due to entering someone's threatened area with a jump?
- Is one considered flatfooted, or otherwise hampered, when falling down and receiving AoO due to entering someone's threatened area?
No, there is no mention in teh skill description unlike for Climb.
Quote:
Q. 513
If two characters occupy the same space (say a 5ftx5ft pit with one medium character at the bottom, and another one falls into it), what are their relative penalties? Should grapple rules - small weapons only, -4 to hit - be considered when calculating to_hit penalties?
It is not covered by the RAW, but it seems reasonable.
Quote:
Q. 514
What about two characters (say a medium one and a tiny one) just occupying the same square? Does the tiny one gain soft cover from the outside world due to the medium one being in his square? Does the tiny one gain the soft cover relative to the medium character? Or does it depend on the size of the medium character's belly?
The Tiny creature would have soft cover against outsiders (not only the type), but not against the creature it shares teh square, regardless of belly size.
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Q. 516
If one uses a weapon with additional damage dice (say a flaming longsword) for his sunder attempt - does he add the additional damage (1d6 fire in this case, halved for it being fire damage vs objects) to the normal hit damage, or is the additonal damage treated separately (and thus failing to penetrate most of hardness values and be efficiently lost).
Q. 517
Just to make sure. A bastard sword (threat range 19-20) treated with an Improved Critical(bastard swords) feat - that would be 18-20 or 17-20 critical threat range?
I hereby promise to never make promises anymore. Two very short ones.
I would rather you would observe the numbering of questions (in particular your own).
A. 517
Quote:
Q. 517
Just to make sure. A bastard sword (threat range 19-20) treated with an Improved Critical(bastard swords) feat - that would be 18-20 or 17-20 critical threat range?
The threat range is doubles, so that would be a threat on 17-18-19-20 (17-20), instead of just on 19-20.
A. 518 (say)
Quote:
Q. 516
If one uses a weapon with additional damage dice (say a flaming longsword) for his sunder attempt - does he add the additional damage (1d6 fire in this case, halved for it being fire damage vs objects) to the normal hit damage, or is the additonal damage treated separately (and thus failing to penetrate most of hardness values and be efficiently lost).
Yes, energy effects are in addition to the normal weapon damage and should be treated separately.
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Q. 517
Just to make sure. A bastard sword (threat range 19-20) treated with an Improved Critical(bastard swords) feat - that would be 18-20 or 17-20 critical threat range?
A. 517
Since the normal threat range on a bastard sword is two numbers (19 and 20) the expanded range would be four numbers: 17, 18, 19, and 20.
Q. 519
Do metabreath feats require that the character or monster take a full-round action to use its breath weapon?
Q. 520
This question is about the Hammer Fist feat (Dragon Compendium, Dragon #279). Can I only utilize this feat by making a single unarmed attack as a full-round action, or can I utilize it on one attack each round either as part of a full attack or as a standard action, or some other combination of limitations? The way it's worded, it sounds as though I can only use it once, ever.