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Old 10-11-2007, 05:28 PM   Top  -  End  -  #1
Lyinginbedmon
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Join Date: Apr 2007
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Default HAL: Handy Alchemy Laboratory

Because Craft is an untrained skill, and alchemy only needs even 1 piddling level of spellcasting, I'm trying to put together a laboratory that any old Adept or other spellcaster could walk into and start producing whatever alchemical item they want, based on equipment and scrolls/wands.

So far, this is what I have:
  • +2 Alchemist's Laboratory itself (500 GP){Superfluous, but integral to the concept}
  • +2 Headband of Intellect +4 (16,000 GP)
  • +10 Command Word Wand of Improvisation (36,000 GP)
  • +15 Command Word Wand of Divine Insight (54,000 GP)
  • +30 Magic item of +30 competence (90,000 GP)

Total bonus: +57
Total cost: 196,000 GP (15th level wealth)

So, with that, we can now make Liquid Mortality with a 185% success rate, in 4.385 weeks. Anything we can add?

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Old 10-11-2007, 05:31 PM   Top  -  End  -  #2
Enlong
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Default Re: HAL: Handy Alchemy Laboratory

So, lemme get this straight. You're suggesting a HAL lab? As someone who has played both Smash Bros. games, that is quite funny, actually. Anydangway, this is pretty darn cool. Someone needs to make an Alchemy Lab placed into an extradimensional foldable sheet of wood, to make it portable, just a thought.
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Old 10-12-2007, 02:02 AM   Top  -  End  -  #3
Bisected8
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Join Date: Feb 2007
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Default Re: HAL: Handy Alchemy Laboratory

Quote:
Originally Posted by Enlong View Post
So, lemme get this straight. You're suggesting a HAL lab? As someone who has played both Smash Bros. games, that is quite funny, actually. Anydangway, this is pretty darn cool. Someone needs to make an Alchemy Lab placed into an extradimensional foldable sheet of wood, to make it portable, just a thought.
When you consider the fact that he also has an NPC named Dave, I'd say that its a reference to the antagonist and protagonist (respectivly) of the movie 2001: A Space Oddessy. HAL labs are actually named after the computer IIRC.
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Old 10-12-2007, 02:25 AM   Top  -  End  -  #4
Lyinginbedmon
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Default Re: HAL: Handy Alchemy Laboratory

Yes, it's a 2001 reference.

Hmm...can someone correct my math here? I'm trying to compare the 100 roll from HAL & DAVE when making Acid in terms of Weekly progress (In SP) compared to Daily (In CP). It should be a tenth of the speed, but the progress allows them to make a single vial of acid in 3/20 the time (25-1/5 hours, or a little over 1 day), but when I compare the CP it jumps to 1-1/2 days.
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Old 10-12-2007, 03:39 AM   Top  -  End  -  #5
Quietus
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Default Re: HAL: Handy Alchemy Laboratory

Quote:
Originally Posted by Lyinginbedmon View Post
Yes, it's a 2001 reference.

Hmm...can someone correct my math here? I'm trying to compare the 100 roll from HAL & DAVE when making Acid in terms of Weekly progress (In SP) compared to Daily (In CP). It should be a tenth of the speed, but the progress allows them to make a single vial of acid in 3/20 the time (25-1/5 hours, or a little over 1 day), but when I compare the CP it jumps to 1-1/2 days.
Weekly progress : 15x100 silver, or 1500 silver progress per week. That's 150 gold, which gives you 15 acid vials in a week.

Daily progress : 15x100 CP, or 1500 copper. That's 15 gold, which gives you 1.5 acid vials per day.


Of course, if you "voluntarily raise" the craft DC for acid up by 10 several times, you get : 95x100, for either 95 acid per week, or 9.5 acid per day.
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Last edited by Quietus : 10-12-2007 at 03:39 AM.
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Old 10-12-2007, 05:30 AM   Top  -  End  -  #6
Lyinginbedmon
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Join Date: Apr 2007
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Gender: Male
Default Re: HAL: Handy Alchemy Laboratory

Hmm...if we jack up the DC to 95 (8 +10s) because we can hit 100 instantly, we can make 950 SP per week, or 95 SP per day. That's 95 vials of acid each week, or 9-1/2 each day, 1 vial every 2.5 hours. If we get a good few of these labs with their own DAVEs, we could produce a torrential river of the stuff...

Of course, it gets worse. By taking a slight -4 penalty on the Craft check, we can use Alchemy to make poisons (Which is why it's included in DAVE).

Last edited by Lyinginbedmon : 10-12-2007 at 05:34 AM.
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