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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 01-14-2008, 04:28 AM   Top  -  End  -  #1
Inspectre
Ogre in the Playground
 
 
Join Date: Jul 2007
Default Escape from Ironheart (IC)

I have decided that save for the initial character DMs, I am going to post the rest of the introductory information in a modular, spoiler-fied format. Hopefully this will make things easier to read as you can open things up and read at your leisure. Feel free to read as much of what is posted below as you like – just because it’s inside a spoiler doesn’t mean you can’t read it!

I would, however, encourage everyone to skim through the Rules and Character Status sections first before moving to individual DMs. Both of these sections provide crucial information regarding what your character can and can’t do at the moment. Happy Posting, and Welcome to Ironheart!

Introduction – As it turns out, the same introduction from the recruitment thread
Spoiler

Locations – Aboveground Brief descriptions of known Ironheart locations aboveground
Spoiler
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Old 01-14-2008, 04:34 AM   Top  -  End  -  #2
Inspectre
Ogre in the Playground
 
 
Join Date: Jul 2007
Default Re: Escape from Ironheart (IC)

Locations – Underground A brief description of known locations beneath Ironheart

Spoiler


Rules A short summation of what I expect

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Old 01-14-2008, 04:39 AM   Top  -  End  -  #3
Inspectre
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Join Date: Jul 2007
Default Re: Escape from Ironheart (IC)

Character Status – The summarized condition, location, and other information about your character. Will be updated frequently.

Spoiler

Last edited by Inspectre : 08-07-2008 at 01:31 PM.
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Old 01-14-2008, 04:44 AM   Top  -  End  -  #4
Inspectre
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Join Date: Jul 2007
Default Re: Escape from Ironheart (IC)

DMings – The moment you’ve all been waiting for, the actual starting DMings

All

It is April within the dark confines of Ironheart, and the grip of winter can be felt slowly loosening even in the dark depths below the fortress. Due to their position far underground, most of the cells have a coolness that remains fairly even throughout the year. Still, the icy grip of winter does occasionally penetrate down into the cells, weakening the many ill-equipped and unkempt prisoners stored beneath Ironheart, and finishing off those who can endure no more through illness. The guards are also more irritable during the winter, and more numerous as some guards find the cool darkness of the cells preferable to their frigid posts aboveground on the walls surrounding the fortress.

Even with its grip loosening though, winter continues to hang on as tenaciously as some prisoners cling to life, and the upper cells levels are filled with the dry coughing of sick prisoners. With time having no meaning down in the underground depths of the prison cells, no one knows if the sun is truly up or not. Nonetheless, it is “morning” for most inmates, as they awaken with rumbling stomachs, to await the coming of the food carts carrying the thin gruel that serves as breakfast, but also lunch & dinner in this place.

Today is shaping up to be an ordinary day, just yet another slow plodding day filled with boredom for most and sheer agony for a select few in the endless series of such days. However, unbeknownst to any of the prisoners, today is a special day, and events are about to be set in motion that will grant a select few the possibility of escape. But no one has ever escaped from Ironheart . . .

The Spires

Voth

You were having your favorite dream again. You were back in the village where you and your “partner” had butchered dozens of innocent people. Only this time, instead of pathetic farmers you were killing guards, their agonized screams as you cut them apart sounding so similar to you own when they were the ones cutting, beating, and stabbing you. Music to your ears.

But like all such happy dreams, it didn’t last long. No, instead it was rudely interrupted by a boot to your ribs, jarring you from your slumber to full awareness with a loud gasp. Your vision was still black, the result of the iron visor locked in place over your eyes to prevent you from seeing anything, or rather, to prevent anyone from seeing what you had seen. Apparently the guards had gotten tired of finding themselves in the midst of a burning village every time they attempted to stare you down. Oh well, no matter – you still had your other senses about you.

Your skin tells you that you are still in a brightly lit room, the bright light stinging where it touches your exposed skin. Shadow was not happy at the moment, but there was certainly nothing you could do about it for now. Your ears tell you that there are no less than five separate sources of breathing throughout the room: four close-by with the fifth near to the heavy iron door to your “room”

Your new accommodations were certainly more impressive than your old ones, an old cell down on the second level that had been similarly brightly lit like your current room. You suspected that the guards would have rather placed you down on the third floor, but that would have required setting up bright lights down there, ruining the beautiful pitch-blackness that covered that entire floor. More like some sort of converted room than an actual cell, this new room was easily twice the size of your old cell. Of course, an iron collar attached to a short chain that was in turn anchored to a nearby wall preventing you from exploring much of the room itself, not that you would have gone far crawling about on the floor like an animal: once knocked down you found it quite hard to get back up onto your feet with your arms strapped across your chest like they were now.

You also suspected that your new accommodations, up in one of the Tower Spires of Ironheart, had quite a view – if it were not for the fact that you were currently blind, and there was probably no windows in this room anyway. Why else would the guards have set up so many lanterns about the room to light it, instead of simply allow natural sunlight to come in through the room’s window? Of course, it was possible that some of the more foolish guards thought that only artificial light, and not pure sunlight, kept you from transforming into an avatar of death. But many of the mages now doing research on you seemed to be fairly intelligent, and it seemed unlikely that they would believe such folly.

You had been brought up to the Spires four days, or at least sleep cycles, ago (time was always so annoying hard to keep track of in this place). Apparently the mages had recently developed a few new ways to restrain prisoners, and they had selected a more powerful prisoner, namely you, to test the limits of these restraints for them. You would have told them to test these restraints themselves after jumping off the top of the tower, but they didn’t give you any real choice in the matter. Similarly, simply lying limply within the restraints and not attempting to break free was also strongly discouraged by increasingly painful penalties that the mages assigned.

Even in this you might have persisted against, until the mages finally gave up on you in disgust and ordered you killed or returned you to your cell below Ironheart. But one thing did motive you to struggle against the restraints: except for your visor, all of your other restraints were removed during the experiments. Thus, all you had to do was break free just once, and you could run amok and kill everyone in the room before more guards were summoned to subdue you.

You know you could accomplish this, because the mages wanted you at your strongest, and so snuffed out all light but a few dim candles within the room, so that they and the guards could watch you struggle to get free. So far, even with Shadow’s power boosting your own, you had disappointingly failed to break free so far, but the mages were always trying new methods each day, and sooner or later one of these new methods would prove insufficient and then you would tear them apart.

“So, Prisoner #16,514, are you ready to try to escape from us once more?” A reedy voice asked from the door with a dry chuckle, the voice of the mage who was overseeing all of your tests.

The Cells – Floor One

gnome_4ever

A loud banging on the bars of your cell door jars you awake, and you curse inwardly as it takes you several seconds to awaken enough to open your eyes. Poor nutrition, illness, and age had all dulled your reflexes over the long years you had been here, and it had been years since you had held a blade in your hand. Sometimes you removed your small dull knife out from its hiding spot under the grate and attempted a few practices swings with it, but it just wasn’t the same. The cells was hardly big enough to hold you, let along practice sword techniques, and you could feel your blows getting feebler each time you tried to practice anyway. You were getting soft . . . soft, slow, and weak.

Had it really been years since your imprisonment here? Surely, it had to have been: you can dimly remember your first days here, back straight, eyes clear: confident in your ability to escape your cell and fight your way out of this cesspool. But the days dragged on, your golden opportunity never arrived, and finally the days began to blur into an endless monotony.

Some time ago, the guards had begun to drag prisoners out of their cells to put them to work digging in the mines. Craving any sort of exercise that might kept your body and wits sharp, or at least from dulling any further, you had gladly volunteered. Shortly thereafter, the guards had set up some sort of Arena, where prisoners actually got to fight.

You had never been the gladiatorial sort, although the chance to swing a blade again was a tempting offer nonetheless. However, you had already consigned yourself to mining details, and now there was no going back. Oh well, at least you were often in the slave chain as Amraf, the little fellow whose words may now be slurred by the metal bit shoved into his mouth, but are still full of the same light-hearted wit as ever. This was perhaps the one and only bright spot in your day, toiling down in the depths below Ironheart with your friend until you all collapsed from sheer exhaustion. You were slowly resigning yourself to the fact that this might be how the rest of your life went, you who had once charmed nobles and thumbed your nose at the law while it stared incomprehensively at your smuggled cargo.

Another loud bang from the cell door shakes you out of your reverie, and the guard out in the hallway beyond snarls, “Present your bowl for breakfast and make it snappy, Prisoner #15,355! You don’t want me coming in there to give you a taste of my club for breakfast instead!”

ubersquid

You were a victim of circumstance, you told yourself over and over again. The pigheaded guard wouldn’t listen to reason, and his overzealous friends had refused to let it slide when you had been forced to pound some sense into the man’s head with your own. Rotten ingrates, the lot of them, especially since more than one of them had been in that poor drunk’s position on more than one night, and you had provided them with a small back room to sleep it off in.

Once, you had even hidden a guard away for a day in the back tap room after he desperately begged you to let him stay when he realized that he was going to be reporting in late for morning roll-call. He had been one of the ones there that night to take you in, although at least the young lad had been sporting and kept the other guards from slapping you around too much when they brought you in.

But the magistrate had never really liked you, being a prissy snob who looked down his nose at honest working folk like you. That was fine, you didn’t like him much either, and you certainly didn’t like him at all after he took advantage of the situation and had you sent to Ironheart.

But oh well, life goes on. You may not have been in a worse situation in your whole life, but some previous days had been quite grim, and you had seen those through to watch the sun rise the next day. Somehow, you’d get through this nightmare as well. The idea of adding the tagline to your inn of being owned by the only man ever to escape from Ironheart also tickled your fancy, and you certainly had to survive long enough to see that.

So you tried to keep your hopes up through the cold nights and occasional beatings, and remained optimistic that someday your chance would arrive. You kept yourself in-shape for that inevitable day by volunteering to work on a mining crew: exceedingly hard work to be sure, but work that keep your muscles from completely wasting away. It also kept your mind occupied on a task other than counting the stones that made up the walls of your cell, which was a good way to go crazy fast.

You were already awake when the food cart came around: a small two-wheeled wagon that held a large iron tub of the thin gruel they called food around here, and escorted by no less than a dozen guards. Who the guards thought was going to try to steal the gruel, you had no idea, but there was always about a dozen walking down the hallway with the cart and the two general staffers who handle ladling the gruel out of the tub and into your wooden bowl.

“Morning, Prisoner #16,211! Ready to teach those rocks a lesson?” One of the staffers chirped at you as he filled your wooden bowl with a ladle of gruel, although his cheerful expression quickly turned somber at a glare from one of the nearby guards who had overheard him.

The Cells: Floor Two

Engineer

Your teeth ached and you had a kink in your neck. These were the first messages your body sent to you as you slowly awoke, which were pretty much the same first messages your body always sent your brain when your first awoke. It was all the damnable bit’s fault. That, and the miserable iron necklace locked tight around your throat, pressing a warm gem the size of your thumb right up against your windpipe.

It was only warm now, but you knew that the instant it detected you attempting to summon magical power to create an illusion, it would flare to life, feeling as if it was searing your throat to the bone. You suspected that this sensation was actually an illusion, ironically enough, but the pain felt so real and your mind simply couldn’t ignore it for very long.

Still, you tried to practice a few of your simpler spells, stumbling over the words as the bit slurred your speech. You were growing used to the pain though, and perhaps someday you’d even manage to conjure up a pretty little illusion for yourself: a picture of someplace far, far away from here.

Part of you regretted ever coming to Narle, because if you hadn’t come you might never have gotten into this mess. No, you couldn’t have given up coming to Narle without giving up all of your greatest successes, from establishing yourself as the premiere illusionist within Narle’s capital city of Larrem, to taking over the thieves guild in one fell swoop, to standing on the cusp of bringing the entire royal family within your power.

The fact that you had nearly conquered an entire kingdom without even resorting to violence, really, that they could never take away from you nor matter how hard they tried to cover it up and lie to themselves. Of course, now you were stuck digging in the mines, struggling to keep up with the tall humans as they marched along down the tunnels with the guards strongly “encouraging” them all to move faster and work harder.

How you were expected to work harder when you were already always exhausted by the day’s end, you had no idea, but at least there was one bright spot. Your former smuggler friend Desot was usually in the same slave chain as you, and he helped you move the heavier rocks. Now and then the two of you would be placed right next to each other in the line of chained prisoners, and could share a few whispered sentences of conversation while you worked and the guards weren’t paying attention.

It seemed that today would be another such day, as a group of guards appeared at the entrance to your cell, escorting the food cart. “Prisoner #1,240 present your food bowl for breakfast.” But first, it was breakfast time.

Warshrike

Really, it was rather ironic. You had gotten sent to Ironheart for attempting to tunnel into the Baron’s treasury, and now he was wanting you to tunnel for him. Of course, your mining expertise was really being squandered, hooked up with a bunch of ignorant human and told to slam your pick against a granite wall until it gave way. And oh, how it gave way before you: you were probably one of the best miners this sorry lot had. You wouldn’t mind a chance to “mine” through some of the guards, either, but so far such an opportunity had failed to present itself.

It would though: you’d force Fate to give you a chance to escape this place and messily teach those arrogant guards a few things about mining, if you had too. For now though, you were content with mining your ways through the bowels of Ironheart, attempting to piece together a map of all the tunnels in your mind – a valuable tool when the time for escape came. And whatever wealth the Baron gained from your work, you’d be sure to take back plus a whole lot of interest when you got out of here too.

But before any of that, your stomach was telling you that you needed some food. Right on cue, the breakfast cart rolled up, the staffers already scooping up a ladle of the thin flavored water they called gruel to put in your bowl, while the guards looked around, quite bored with the whole process. One of the guards was apparently new, though, as he simply stared at you when you moved into the light to slide your bowl over to the cell door so the staffers could dump the gruel in.

“Hey!” The guard hissed, elbowing one of others in the back to get his attention. “Is this the dwarf you were telling me about? The unstoppable mining pick that goes straight through granite?”

“Yeah, that’s Prisoner #14,326. You’d have to see it to believe how fast it swings its pick, it’s like a fiend from the darkest depths of the earth!” The other guard mutters back, one of the guards who is frequently on your mining detail and has seen your handiwork first-hand.

The Cells – Floor Three

MrEdwardNigma

For a few minutes, you thought that the screams were actually part of your dream. The dream was a pleasant one, and the screams weren’t out of place so it took awhile for your mind to realize that you were, indeed, dreaming and that something noisy was going on out in the “real” world.

The dream was a distorted version of one of your memories: the capture and taming of a merchant’s vibrant young daughter. She had a particularly lovely scream, and had even been willing to scream on command later after you had giving her the priceless gift of eternal life. Well ok, eternal life was something a bit different in alchemical terms, since you had really just strangled the life out of her and then breathed life back into it through electrical current.

As a homunculus, the girl still had most of her memories and personality intact, making her quite high above a mere zombie, as your first projects had been. You had taken great pains to keep her essence intact during the process, something which you had been less careful about before, but had now wanted to conduct experiments to see if it made a difference.

It certainly had made a difference: with her mind mostly intact the girl was eventually able to override the obedience commands you had implanted in her brain. As a result after several years of living happily with her around as an assistant you awoke one night to find yourself and the rest of your laboratory on fire. The girl was also on fire, but unlike yourself was content to sit down in the flames and allow them to cleanse her of life. That had been the last time you had worried about keeping a person’s mind intact when making a homunculus.

But in any case, back to the matter at hand: the screaming that was going on outside your dream. This was quite odd, as generally the silence down here in the blackness of the third level was positively stifling: the guards very strongly discouraged anyone from making much noise at all. Figuring this was at least worth a look, you shook yourself out of the dream despite the fact that it was about to have a rather happier ending, and opened your eyes.

Again, you were surprised to find that instead of seeing nothing, you saw somewhat bright lantern light as several guards stood around just outside the cell across from yours. Blinking your eyes to clear them, you came to full awareness just in time to see a pair of black-robed and hooded figures drag a struggling female with long flaming red hair out into the hallway.

Although thin as a broom with her hands chained tightly behind her at the small of her back, her legs held together by several thick leather straps, and her feet chained together and connected to her bound wrists by a taut chain, she was still putting up a fairly entertaining fight. Finally managing to twist her head around enough, she manages to reach one of the robed figure’s hands and bite down hard on a finger, getting unceremoniously dumped onto the floor and backhanded across the face for her trouble.

“Put her in the wagon!” The hooded figure grunts, gesturing at the guards as he steps back to nurse his bleeding hand, clearly having had enough of this. Meanwhile, however, the other cowled figure was looking around, and in a potentially bad event for you, suddenly stopped to peer directly into your cell, his face completely hidden in the darkness of his cowl.

“You . . .” He hisses, raising a bony finger to point directly at you, even though you were not directly illuminated by the guards’ lanterns.

“Take this one as well! Quickly!” The figure hisses, motioning for the guards to open your cell.

Frozen

Pain. It was your constant companion, your only companion in the utter blackness of your cell. And really, your cell was just the coffin you had been sealed and locked into, but judging by the sounds of a cell door scrapping open and your dim memories of being dragged down here, your coffin was located on the floor of a cell.

Not satisfied with this, the guards had also wrapped your body in cold iron, snapping several cuffs made out of the hated substance around your neck, waist, elbows, knees, wrists, and ankles. Still not satisfied, they had driven rods of the stuff through your body, twisting the rods around until they could use them to connect the bands around your body together into a web of metal.

Even if you were contained in your little full-body cell with full freedom to move about, you doubted that you would be able to move much, not with sliding the cold iron rods under your skin around, causing untold amounts of pain. Even the small movements you occasionally made within your coffin, even breathing, caused you pain as your skin pulled tight against the cold iron rods.

The fact that you had managed to retain your sanity after so long of this constant pain – days? Weeks? Years? Was quite an accomplishment. And every second you held on was one second longer that they didn’t win. You were not insane. You were not a mindless beast. And someday, someday you would be free of this endless torment. And then you would go find your sister, and reunite with the family you never had growing up.

You had experienced pain like this before, even far more excruciating pain than this. You had endured countless sessions of pain and humiliation at the hands of the mad wizards who had twisted you into what you were now, who had thought he could make you into a dimwitted beast that he could control. Well, you had showed him. Just like you were going to show these guards one day. They hadn’t won. You weren’t a beast. You weren’t insane. You were a person, an innocent boy who had done nothing to deserve this.

You suddenly realized that you were gritting your teeth and beginning to get worked up. Slowly, you took a few deep breaths, trying to calm yourself. Screaming and struggling at this point would do you no good, you had tried that already. The guards would come when you did that, scream, make a racket as you struggled wildly against your restraints. And then they would quiet you, jabbing the butt of a spear down into your coffin to rattle against the mask over your face, pour buckets of water down onto your face to drown you until you finally agreed to be quiet.

Presently, your cell door screeches open and you hear the quiet mumbles of Bart, the one staff member at Ironheart who had pity on you. Although it was still dark, you could hear him enter your cell and come to a stop next to the head of your coffin.

“Hey Lamont. It’s me, Bart. How are you doing today, son?” The old man whispered, keeping his voice as low as possible so the guards wouldn’t hear. The properties of your coffin amplified the sound of his voice, making his near-inaudible whisper as clear to you as if he was talking at a normal volume.

Torture Chambers

Dorizzit

As the flames that consume your home leap higher into the midnight sky, you push yourself onwards. The entire town was burning now, the air thick with screams all around you as everyone you once knew died horribly. This was all your fault, and although you hadn’t started it, the violence that you had continued had finally came back full circle to bite you in the ass.

But although your side was slick with blood and you walked with the stagger of a dying man, the bulk of your punishment hadn’t fallen on you. No, the bulk of the price for your actions had fallen on the people you knew, people you had trusted, people you had loved.

With a growing sense of foreboding you walked numbly to the town square, already knowing in the back of your mind what you would find there. As you rounded the final corner, you saw exactly what you had expected to see. Experience had taught you what to expect, as this recurring nightmare visited you almost every night since being locked in Ironheart.

Cowering in the shadow of the fountain that marked the exact center of town was your daughter. As you moved into the town square to warn her, to yell at her to run, a guard appeared out of the darkness behind her. Your daughter’s attention suddenly shifting to you, her eyes widen in horror at the sight of your wounds. She doesn’t notice the guard at all as, grinning, he calmly walks up behind her, pulls out a dagger, and slits her throat. And then, with a loud scream from your lips, the scream that your daughter can no longer give voice to as her lifeblood runs down her slender neck to drip onto the cobblestones below, you awake from your nightmare into the very real one that is Ironheart.

The guards are aware of your involvement in a rebellion against their Baron, are aware of how long you managed to irritate him, slipping through his fingers to continue stinging his hand, never stopping no matter how futile your fight was against the giant. They were also aware of how you had given up when the Baron finally discovered who you really were, and sent his men to your home to hold your daughter and entire village against you.

But no matter what they did to you, nothing could change the fact that you had given up. You had allowed the Baron’s men to take you without a fight, and so you had saved your daughter and your entire village from destruction. In the end, everything else, even your vengeance against the Baron, was meaningless when weighed against that. And that was one thing the guards, even with all their mockery, their cruelty, and their petty little torments, could ever take away from you.

But oh, how they tried. The guards dragged you down into the Torture Chambers frequently, so much so that you were kept there almost as much as your normal cell on the third floor of Ironheart cells. And then when you were too broken to continue to resist, too weak to look into their narrowed eyes and laugh to yourself, they threw you back into your cell to rest up and recover. But they didn’t wait long before dragging you back in.

And now here you were again, locked up in the Torture Chambers for another day of brutal torture. Exhausted from pummeling your body, the guards had called it a night some time ago, throwing you into one of the holding cells before going off to sleep. But the rest of the Torture Chambers were still active, the screams of currently tortured inmates mixing in with the screams of those in your dreams.

Suddenly, movement at the entrance of the room catches your eye, and you look up to see the trio of guards who had tortured you last night enter, grinning widely.

“There’s our boy, right where we left him. So what’s it going to be today, hero? Another trip over the hot coals? I hear you like that, the fire, the burning. Even got one of your arms burnt up to a crisp, you couldn’t get enough of it.” The leader of the trio sneers, striding up to your small cell to glare down at you.

“Yeah, lots of fire boss. I bet he would love it if we set him on fire.” The second guard, little more than the first’s toadie, giggles as he comes to stand and pose beside the first.

rubakhin

You dream of endless plain, of the gloriously hot sun beating down upon your bare skin as you run towards the distant horizon, free, finally free at all. Beside you runs the tiger, the glorious and beautiful beast that once ran up and down your arm, but now was finally able to run free too. But the dream doesn’t last, as mere dreams rarely do, and you are awakened by a hard slap across your face.

“Wake up! It’s time for you to answer my question!” A gruff voice snarls, a heartbeat before a heavy boot is brought up into your stomach, throwing you back against the wall and driving all air from your lungs. Gasping and sputtering, you slump back to the ground of your tiny cell, shocked awake by the sudden brutality of your attack.

Looking wildly about for a minute, you see three guards standing at the entrance to your tiny holding cell, the lead one looming over you and tapping a club menacingly into his open palm. Slowly, the memories come back to you: of you refusing to work in the mines, of refusing to even fight in the Arena like an animal for others’ amusement. You may have gotten caught, and thrown in prison, but even with the iron-shod boot of a guard on your throat, you still could not abandon the thieves’ code of honor.

And so they had dragged you down here, to the Torture Chambers in the very belly of their prison, to beat and whip and cut you until you gave in to their demands. They would have to wait a very long time to get their way, and you would probably be dead long before that. Fortunately, death would be a kind of freedom for you, and your soul could run away from this place and into the afterlife content in the fact that you had kept your oath.

Still, life was preferable to death, and sooner or later the guards would get careless. And then you would unleash your gift upon them, introduce them to the real tiger, of which the tattoo running along your arm was only a feeble imitation of by your hand.

“Guess the answer is still no, huh?” The guard asked, squeezing his club with his free hand as it impacted against his open palm for a final time. “Oh well.” He shrugs, and then with a sudden motion steps into your cell and swings down, bringing his entire bulbous weight down behind his club as it cracks across your lower back. “That’s fine with us, we enjoy listening to you squeal!”

The Labs

Iethloc

They were watching you. From every possible angle, at all times of the day. Those endless, tireless, reflections of yourself gazing back at you from every corner of your cell. Weak, old, feeble, with eyes that were beginning to dim and cloud over with age. That was you, as you had been in the final seconds of your old life, before your amazing transformation into your new life.

But now you were back, back as you had been, reformed into a feeble mortal man before the relentless gaze of your reflections from the mirrored walls of your cell. How you longed to dash forward and smash those mirrors, break them with a rock, or even your own body if you had to. The last time you had physically broken such a mirror with your hand it had cursed you with this strange vulnerability to them – you had no idea what a second such event would entail.

Even if it meant your own death, either from total disintegration of your mind and soul as the magic sustaining your immortal form gave out or simply bleeding to death, still held in mortal form by the other mirrored walls and ceiling as you lied amongst the blood-stained wreckage of one wall, you would do it. Smash the mirrored walls, fling yourself bodily against them until they finally cracked and shattered, broken by you, ground underfoot by you as things should be, an invulnerable being, an incorporeal god upon earth.

But no, the hated mirrors forced you to gaze upon your true form, upon the weakness your mind still clung to out of familiarity or some other perversity of the universe. Your skin actually burning as the magic sustaining your soul struggled against this self-inflicted curse you had accidentally inflicted upon yourself. And you could do nothing, chained prostrate upon the floor of your cell, forced to gaze up at all your naked reflections in a position of humility.

Sometimes you were able to sleep, an ancient practice you had done away with upon attaining immortality, but none was forced to re-adopt along with all your other human weaknesses and desires. Sometimes you were able to ignore the reflections, keep your head down while you thought about your unique condition. Could you really even die anymore, even while trapped in your human body? Could hunger, disease, the cold, still drag you before Death itself, or were these mere idle complaints of your mind as it pined for your old body, brought on by your sudden cursed transformation back into what seemed like your old human body? Most of the time, you neither slept not reflected, but instead simply lost control of yourself, screaming in impotent rage and slamming you head against the floor until you rendered yourself unconscious.

You were nothing but someone else’s toy now, taken out to be played with and poked and prodded, and then shoved back into your box, forgotten about until the next time. The very thought of it filled you with incomprehensible rage, and you considered telling your tormentors how you had done it: made yourself immortal, incorporeal. Better yet, you would break free of your cage and show them, grant them your elite status before stowing them away in an inescapable box as they had done to you, to be tormented by you for all time as retribution for what they had done!

The loud clunk of your prison cell door opening up startles you out of your scheming, and you look up. Although turned so that you were kneeling away from the door, you were able to catch the reflection in the mirror directly in front of you. Standing in the doorway, as expected, was him. Your personal jailor, the man who had willingly allowed himself to be turned into your host, your little mobile cell that allowed them to take you out of your cell to poke and prod at you, trying to figure out how to repeat what you did to yourself.

The bright light from the lab room beyond glinting off his bald, rune-tattooed head as he steps into the room, he smiles a predator’s grin. “Good morning, Sohssal. Ready for another exciting day of work?”

Ritual Chambers

WhiteKnight777

Blood. It is the source of all life and its currency. Without blood, Life finds itself unable to pay its debts to the grand debtor, Death, and so Death quickly comes to repossess its gift. To a greater or lesser extent, your people understood this, and thus were driven to collect as much of it as possible.

Even then, the grand debtor had still showed up to collect its final payment, because even for all their power, your people still had to contend with Fate, with Irony. And there was nothing that could be done to satisfy Fate, nothing that could be collected or offered up to it for appeasement. No, Fate came and took what it liked, often making you look like a fool in the process.

Your people are perhaps forgotten about Fate. Of course, when speaking of your people, you generally had to speak in the past sense, because as far as you knew they were all dead, their ashes scattered to the winds.

There were many vampires left in the dark corners of the world, of course, you were sure you were not the last of them around. But calling the degenerate filth that most vampires were one of your people as like calling a monkey human. Your people were the Lords of Blood, a race of only seven unique individuals who had sacrificed everything to cheat Death out of its payment.

Your people succeeded, to, for a time until Fate came to tip the scales. Fate turned your own people against you, some out of jealousy, some out of fear, and then Death came to collect your debts, plus interest.

You hadn’t come so far to be stopped by such petty things as Death and Fate, however, and had managed to escape where most of your brethren had not. Of the two others who had left your burning lands behind with you, you do not know what has become of them. Perhaps Death had finally caught up with them, too. Perhaps Death was about to catch up with you too. Actually, scratch that, Death had caught up with you – you were currently a pile of ashes sitting in an urn somewhere.

Still, you and the rest of your brethren had one final hand to play, one last trick that let you win back everything from Death. All it took was a single drop of blood to fall on your ashes, and you were back in the game. There didn’t seem to be any limit to how many times Death would fall for this trick, although Fate obviously had to play along with you to ensure a drop of blood actually did fall where and when you needed it.

And although you had been at last caught and caged, at least now you were sure to have a drop of blood when you needed it. Ok, scratch that – you had a drop of blood when they needed you. Some of the degenerate scum that cowered in the darkness, of what most people called a vampire, had managed to arrange for you to be captured and brought to them in the darkest bowels of the earth beneath Ironheart. They had hoped by questioning and studying you they would be able to gain your strengths and nullify their weaknesses.

But the one weakness they could never make go away was fear. They feared you, and so when they weren’t “requiring your services” they tore you apart and ground you back up into ash, awaiting the summons of a drop of blood in whatever sort of black limbo your soul was currently now in, and pondering just exactly how things go to be like this. Suddenly, you feel the call, the tug on your soul as a drop of blood fell on your ashes and your body reformed itself. It was time to live again.

Slowly, you become aware of your body again. Awakening from death was always a pain, and it often took awhile for your senses to come back to you, even back to normal human levels. Even in your dull, half-awake state, however, you can feel the burn of the accursed silver manacles and chains winking into existence around your still-forming body.

Slowly, as if shouted from far away, you begin to hear a voice address you.

“Lord Umber! Lord Umber, sir, can you hear me?”

While this voice certainly had an unexpected note of respect for once, it nonetheless clearly belonged to that of an idiot, quite unlike the normal idiots who greeted you normally upon waking.

Pwenet

The nightmare is back. Heat scorching your face, you stumble forward onto the path that leads up to a high pinnacle overlooking the entire world. You wish you could turn back, to curse, to scream, but your body is no longer your own as it marches up the pathway to the end, where two figures stand waiting.

You recognize the figures, of course, both of their faces forever burned into your mind: the Baron of Gast and his Baroness, your wife. Sitting at the Baron’s feet, the Baroness of Gast runs her hands lovingly up and down her husband’s legs, looking up longingly into his eyes. In return the Baron gently runs his fingers through her hair, exactly the same way you used to do, his face frozen in a vicious sneer that is altogether inappropriate for the situation, yet your mind evidently can’t imagine him looking any other way.

As you finally reach them, they both look up at you, their faces twisting up into exactly the same evil sneer the Baron had on his face a moment ago. Despite your every effort not to, you can feel the corners of you mouth move, and even without looking into a mirror you know that the same sneer is now plastering on your face.

“Welcome, my dear friend. You have done well! Tell me, have you ever met my wife?” The Baron suddenly asks you, looking back down at your former wife and offering her a hand. As the Baroness accepts the hand and is pulled up to her feet, you feel yourself answer.

For once, something goes according to plan as you intone, “Why, no my lord. I don’t know her at all.”

For a moment, an awkward silence hangs over the three of you, all looking at each other while still sneering evilly. But then the moment passes as the Baron laughs and claps his hands.

“No matter then! We have business to attend to, so let’s get on with it!”

You nod in reply, picking up the ludicrously ornate crown that has suddenly appeared on a small table next to you. As the Baron bows his head towards you, you gently set the crown onto his head, before dropping down on one knee before him.

“I now pronounce you, Lord of All You Survey.” You intone, lowering your head to stare at the Baron’s feet.

You hear the Baroness’s exclaim “Oh honey, it’s everything we’ve ever worked for!”

Whatever the Baron’s reply is, it is drowned out by a deafeningly loud roar that comes directly over your head. You manage to look up from the Baron’s boots just in time to see a massive but withered dragon flapping above the rules’ heads.

It grates out in your voice, “Thanks for the help! Couldn’t have done it without you!” Before with another loud roar, it opens its mouth wide, giving you a one second look at its approaching rows of teeth before it chomps down on you, picking you up off the ground and swallowing you whole. And then, finally, you wake up, the mocking laughter of the Baron, the Baroness, and even “Harvey” ringing in your ears.

Although you sometimes have a while after waking from this nightmare to lie on the floor of your cramped cell, trying to ponder this insane dream’s meaning, today you do not have such a luxury. Only moments after you wake from your recurring nightmare, there is a loud clunk from the door to your cell as the adamantite rods holding it into the door frame slide free. It seems that your torment for the day would be starting earlier than usual.
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Old 01-14-2008, 05:07 AM   Top  -  End  -  #5
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Voth laughs dryly. "Hehe. When I get free of these things I'll enjoy killing each and everyone of you."

Voth begins to merge, attempting to rid himself of these feeble minded mages' newest experiment.

These fools MUST pay for their stupidity. I will have their heads.

I agree. They have grown too cocky for their own good. They must be shown the error of their ways, through violence.
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Old 01-14-2008, 05:39 AM   Top  -  End  -  #6
MrEdwardNigma
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Victor snickered to himself. This goon actually thought he was scared of him. A trip out of his cell would be a blast, Victor suspected.

Who knew, maybe he'd even get a chance to get a hold of that needle he needed. It's all that stopped him from escaping right now. If he had a needle, he'd get out. Simple as that. Without one, things were risky.

For now, Victor decided to play along. He tried to look as scared as possible, and wilingly came along with the guards. No attacks, not even sinking his teeth into one of the guards' throats. He'd be good. For now.
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Old 01-14-2008, 06:41 AM   Top  -  End  -  #7
Frozen
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Lamont's magical gem was glowing, illuminating the coffin with a dim blue light, allowing bart to see the mask on which he poured the daily gruel.
"Bacon and eggs? why bart, you shouldn't have."
Jamming his face up against the slot in the coffin, lamont slurped desperately at the gruel, only to fall back against the further wall once he was fed. looking out at the old man, Lamont notices a dark bruise along the mans' forehead.
"Forgive my manners....i didn't ask what YOU wanted. Perhaps the heart of the man who did that to you? Give me a chance bart, just one opportunity, and i'll gut the one who did it. Next time you come to feed me, tell them i'm choking, or having a seizure. Think about it..." Lamont hisses softly as bart walks away, just before grunting in pain as the mystical backlash takes hold, and arcane lightning whites out the inside of the coffin. "THINK ABOUT IT" he shrieks, before slumping down again, burnt and exhausted.

It's getting worse, these bouts of magical overflow. I need to free myself and get rid of all this energy, even if for a moment.

Lamont grits his teeth again, and focuses on healing the burnt flesh and organs, and trying not to cry out loud as the cold iron makes the process hurt more than the original burning
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Old 01-14-2008, 07:20 AM   Top  -  End  -  #8
Dorizzit
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Korram smiles grimly. "You think I'm a hero. HA! Heroes are the ones who win. Them and their little stories of freedom and hope. Yes, once I was a hero, but now I'm not. Don't worry. As soon as I get this glove off, I'll give you a...personal demonstration since you have been so hospitable to me. Also, the arm isn't burnt to a crisp. It's an area of mixture between my flesh and a spirit of fire." He stands, unmindful of the pain coming from dozens of half-healed wounds. "Oh yes, I forgot to thank you. Before, I had little tolerance for pain. Now it is much less effective...so go ahead, burn me, cut me, strike me down until I can stand no longer. I'll become more and more tolerant each time. It adds up." His calm was due to his little secret: the beginnings of a stretch in the leather of his glove, which he knew from past experience would lead to a tear eventually. And the smallest tear was all he needed...Soon...but for now, the pain. Always the pain.
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Old 01-14-2008, 07:23 AM   Top  -  End  -  #9
rubakhin
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Dima screams freely. It doesn't matter much to him whether the guards get off on it or not. Why should he care what goes on in somebody else's mind? Besides, if he tried to hold back, then they'd go on to something worse until they broke him. And they would eventually break him, making it a loss on his part. As it is, Dima had decided long ago that his screams are just the sound of pain leaving the body - no shame in it.

He rolls into the fetal position, wraps his hands in chains and hides them between his legs, taking care not to be too obvious about it. The last thing he needs is for them to know that he was afraid of them targeting his fingers.

As always, he considers surrender. Lets the thoughts flow through him and out him. No shame in thinking about giving up either, he tells himself, so long as you don't really do it.

It's the natural thought to have under circumstances like this. But no - no, never. Not just because of the code anymore, but because if he gives up now, it will make all of his past suffering pointless. He needs to justify this pain.

Half-consciously, he hears the other guards and Korram Alstan. Oddly enough, the first thought that floats through his fevered, pain-wracked mind is what a sin it is to ruin good skin - good canvas - with a burn.
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Old 01-14-2008, 08:56 AM   Top  -  End  -  #10
ubersquid
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"Ready as always, Sir!" Elkwin replied in a soldierly fashion and added a hissed "Come on, sink it deep, lad." when the staffer dipped out the gruel. Of course, when a gruel was thin like that, the most nourishing bits where always down at the bottom of the pot.

Then he quickly retracted into the back of his cell. He already learned from that one time, when one of the guards "accidentally" stumbled over his bowl. No refills for accidents.

Poking around the bowl with a disgusted expression, Elkwin sighed and then started to eat hastily to finish before the guards would fetch him for todays mining duty.

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Old 01-14-2008, 12:51 PM   Top  -  End  -  #11
WhiteKnight777
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Umber

Umber blinked in the sudden rush of sensation, feeling his newly-regenerated nerves screaming with pain in ways that his once human body was not meant to cope with. Frankly, he'd always felt that whoever designed said body was working on a rush with second-rate tools and leftover pieces. There seemed to be so many things that went wrong with it, so many squishy bits that didn't seem to do anything. He should know, he'd seen pretty much all of those bits in a long and colorful career (Though, admittedly most of the colors were shades of red or pink.), including the ones you weren't supposed to see when a person was functioning normally. Of course, when Umber was done a person was lucky to be functioning at all. After a few moments, his basic faculties began to reassert themselves... his eyes snapped open, and he looked around, searching for his captors with the crimson eyes of an age-old predator... oh, but for one minute with them free of these chains. He knew things about pain that would make a demon whimper in fear. And he'd had lots of practice.

The words, however... the words were new. And the smell. That was new too. Usually it was condescenscion, or else the pathetic, wheedling demands of children wanting a sweet as they tried every little trick they knew to tease the formula out of him. Pah. As if they had the potency necessary to distill the Blood Elixir even if they knew how it was made. Not to mention that more than a few of the ingredients were probably extinct by this point. And even then, it had taken the Seven all combined to make it... And in imbibing it they had each lost something. In his case, it had been his sorcery... But, of course, it had been well worth it. And now these whimpering little pups wanted for free what he had given countless tears, blood, and souls to acquire? He thought not. They could practice their pathetic torturer's arts till the mountain crumbled down around them. He sneered as he sniffed at the air... no, this scent was different. It contained fear, yes, but not the same fear, and it was not this time masked behind a facade of arrogant disdain. A paper-thin mask to hide the terror and desire that lay behind. Slowly he turned his face towards the speaker, his eyes searching.

What do you want? Come to conduct your laughable inquisition on behalf of your swamp-leech masters? Tell them to...

His next words, frankly, were unprintable, but involved several extremely archaic insults in dead language that would make a sailor blush, and involved diverse subjects such as one's probable descendants and the suggestion that one's malformed face resulted from the family tree mixing with mountain goats at several points.
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Old 01-14-2008, 02:17 PM   Top  -  End  -  #12
MrEdwardNigma
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((Some questions I have:
Does my cell have rats, or any other critters, and ways for them to get in and out?
Does my cell have mold, moss, or anything of that nature? Sulphur on the wall would be cool too.
How high is my cell exactly, and how big?
What does the broth they feed us contain?
That is all for now))
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Old 01-14-2008, 07:57 PM   Top  -  End  -  #13
Engineer
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Amraf

Amraf puts his bowl out, and waits for the guard to fill it before pulling the bowl in. He tries to eat it, spilling all over the place due to his bit. After that he tries to focuse on himself and feel some small amount of magical power as he waits for the guards to open his cell.
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Old 01-14-2008, 08:59 PM   Top  -  End  -  #14
Pwenet
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Incom

Looking down at his chained hands, Incom sighs to himself as bits and pieces of the nightmear fades away. Feeling his long ragged hair fall in front of his face around the leather half-mask that covers the left side of his face, he wonders once again how long he had been in this inferno.

”What's the matter child? Homesick? Lonely? Want some light?”

Ignoring Harvey, Incom looks towards the general direction of the door. The sounds of the rods sliding free fill and echo throughout the cell. Part of him wonders what is going to happen today, what horrors they will unleash upon him, trying to make him give in, to give up, to release 'Harvey' from his prison.

”Again with calling me 'Harvey'. After all of these years, why do you persist in calling me by that name”

'Harvey' is bored this day it seems, for he is asking that question yet again. A small part of Incom finds that amusing, and takes hope that since 'Harvey' can't find that tiny little secret, that there is hope.

Hope.

Trapped in a dark rank pit, subjected to tortures beyond imagination, fused with a ancient evil creature that is slowly devouring him body and mind.

As the door starts to open they are greeted with maniacal laughter, that one could call insane.
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Old 01-15-2008, 12:29 AM   Top  -  End  -  #15
Gnomish Wanderer
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Desot smiled and opened the grate to the knife back into its safehole. At least I get this freedom. He lifted the small bowl over to the door and called out, sarcasm thick. "That you, Geoff? I know you wouldn't come in this early. Spoils your appetite." He slid the bowl out. "And besides, what's with this 15,355 stuff? You know I only answer to 'Your Greatness.'" Desot snickered a bit, and did his best to repress the cough. The cold was starting to get to him...
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Old 01-15-2008, 12:53 AM   Top  -  End  -  #16
Iethloc
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"No such thing as a good morning around here," Sohssal hisses in a raspy, worn voice. He struggled up from his sitting position, trying to take a more dignified stance, but still ends up only kneeling, whispering angrily to the chains. Another day in this place. There's nothing more I'd like to do than to break out and make their lives a lot worse... he thought angrily. Shifting uncomfortably, he found this chains as strong as ever. "If you insist. Unless today you feel like I should have a choice..." he spat, turning to sarcasm at the end. Not having much to do physically, Sohssal resorted to going over several satisfying methods of human evisceration in his head.
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Old 01-15-2008, 01:28 AM   Top  -  End  -  #17
Inspectre
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The Spires

Voth

The guards laugh uneasily at your comment, apparently confident enough in their mages’ power to laugh, but surely uncomfortably aware that the mages sometimes did make deliberate miscalculations just to see what would happen. As the guards roughly hauled you up onto your feet and disconnected the collar from around your neck, you and Shadow silently agreed that today would be one of those days.

Without any further ado, the guards drag you along the familiar path up to your mage’s personal study. Out of your holding room, down a narrow hallway, up two flights of steps, down another hallway, and finally into the experiment room. There are numerous lit lanterns in here as well, their light stinging your skin. As the guards pull you through the semi-circle of them they’ve arranged around one wall, the heat wafting up from the nearest one caresses your skin. Soon enough though, their light would be snuffed out, and then you would be free to try to escape your restraints and snuff out the lives of everyone else in this room.

Pushing you up against the wall, all four guards cluster around you, holding you still while they start to remove your restraints. For a moment you are tempted to strike out while the guards are so close to you, their bodies blocking a majority of the lantern light from reaching you. But you realize that as soon as you would transform, the guards would simply back away, allowing the lantern light to once again weaken you before beating you into submission. You couldn’t afford to be injured at the moment, so you’d bide your time until the guards snuffed all the lanterns out, and then it would be too late, much too late for them to relight them all before you and Shadow tore them to pieces.

The guards undo the straps holding your arms in place, tossing them off into some far corner of the room, with your manacles soon off and joining them, cluttering loudly against the floor. As the guards go to remove the irons around your legs, the mage calls “Removing those or his visor won’t be necessary for this experiment. Use the thread on the table over there to tie him up.”

Grumbling, one of the guards leaves your side, while two others force your arms around behind your back and the fourth apparently just watches, idly tapping his club in his hand. A moment later the guard returns, and you hear a grunt of disgust as something wet, thin, and sticky starts being wrapped around your wrists.

“Ugh! This stuff is all sticky!” One guard whines as the thread is wrapped up around your arms and torso, and then down around your legs.

“Just shut up and use it. Good. Now push our friend against the wall and use the thread to pin him against it.” The mage snaps, watching the proceedings over by his desk, the pen plopping into the inkwell before scratching across the pages of his experiment journal.

Sure enough, the guards run the string back and forth across your chest and legs several times, and you find yourself held in place against the wall as the guards step back, wiping their hands on their uniforms.

“Alright. Now let’s see if you break free, Prisoner #16,514. Put out the lights.”

Sure enough, the tingling on your skin fades away as one by one the lanterns are put out, leaving only a few dim candles glowing on the mage’s desk to serve as light for them to see by.

Show Time. Shadow says in your mind simply, and then you can feel your form start to shift, growing much stronger as Shadow directly adds his strength to yours.

Fortunately, with your hands simply bound behind you, you do not cut yourself to ribbons as your hands shift to razor-sharp claws. However, with your hands bound behind you and yourself pinned to the wall by this strange string-like substance, you find it difficulty to position your new claws correctly to slice through the thread wrapped around your body.

The thread itself is also hard as steel despite its thinness, initially refusing to give way as you struggle against it. But gradually it loosens as you throw yourself against it, still holding you to the wall but not quite as tightly as it was doing a moment ago. You still find yourself unable to work your claws around to get at the thread binding your wrists, but in a sudden fit of inspiration refocus your efforts on cutting your legs free.

With only a few strands holding your legs captive, it’s a simple matter to squirm around until the tips of your claws brush against them. For a few seconds the strands resist even your razor-sharp claws, but ultimately give way and fly apart leaving your legs free. As you begin to implement the next step of your plan, you hear the mage shout, “Alright, I think that’s enough for this experiment. Guards, the lights!”

Lifting your legs up, you now use them to brace against the wall, pushing yourself forward, away from the wall with all your might. There is a loud tearing sound, and suddenly you fall to your knees as you break away from the wall. “Now, hurry!”
With your arms free from being pinned against the wall, you are now able to work your claws around, quickly cutting your wrists and arms free, standing back up with a grin as the remains of the string clings in tatters to you. “Oh ****!” The mage exclaims, and you hear a chair crash to the ground as he stumbles back away from you and towards the door.

From elsewhere in the room, you can hear other muttered curses and the rasp of flint against steel as each of the four guards attempts to light a lantern. You even hear a dull crash off to your right as in his haste the guard knocks his lantern over, spilling its contents out onto the floor.

Suddenly, a flash of pain erupts from your skin as one of the guards does manage to light one of the lanterns, catching you in its warm glow. For a moment Shadow pulls away, and you can feel him starting to retreat back inside you upon exposure to his bane. But then you focus your rage and grit your teeth, forcing him to stay, to continue lending his strength to you because this was the only chance you had at revenge, and you couldn’t do it without his help.

Your transformed body wavers for a moment, but then holds, although this might not remain the case for long if the other guards manage to get their lanterns lit.

(You are essentially in combat now. Three guards are kneeling down on the floor around you, each attempting to light a lantern. The fourth guard is meanwhile rising from the floor, and you can hear him chuckle as he draws his club and starts to approach. Meanwhile, the mage is attempting to flee the room until the guards have managed to beat you senseless again and it’s safe to come back.)

The Cells – Floor One

gnome_4ever

As you expected, the guard in question was Geoff, a young little snot of a guard who had made it his personal duty to see that you suffered greatly. Occasionally, you deliberated baited him, knowing that it could someday cause you to wind up in the Torture Chambers, but chances were good he would have to ignore most barbs on your part. You were needed down in the mines, so until he got permission to drag you down there you were by and large safe from too brutal a beating as you had work to do.

Still, the guard was not without his petty punishments, a fact which Geoff proved a few moments after you made the ‘Your Greatness” crack. Storming over to the door of your cell, he smacked the bowl of gruel out of the staffer’s hands just as he was handing it back through the bars to you. This resulted on the bowl flipping end over end, landing with a soft clatter face down against the stone floor and pouring the gruel out all over the floor.

“Whatever you’re called, you’re nothing more than a dog Prisoner #15,355. Time for you to act like it.”

The guard then stalked off, dragging the rest of the breakfast patrol along behind him and leaving you with the choice of going hungry or licking the thin gruel off the stone floor before it ran down into a crack.

Soon thereafter, the mining slave chain swung by for you. Dragging you out of your cell, the guards attached you to the head of the line by way of snapping a cuff of your right forearm that was attached to the slave chain. Looking like you would be the mining leader today, which was always a joy because you got the blame if something went wrong. And the guards always found something wrong.

Only one spot left, the slave chain moves on past your cell, going down to the second cell level via one of the heavily guarded stairways. Sure enough, you stopped by Amraf’s cell to pick the stocky guy up. The thought of your bad day so far moved to the back of your mind as you tried to think of some new joke to tell him while you toiled away down in the mines. Even with him being chained to the back of the line, the prisoners generally worked close enough together that it didn’t really matter where one was, everyone could still hear everyone else speaking.

ubersquid

At your suggestion, the staffer actually did do as you asked, dipping the ladle back into the tub and pulling up a fresh batch of gruel. This looked a bit darker than the previous ladleful, suggesting that indeed some of the oats of whatever grain they had mixed into the water was slowly settled on the bottom.

As the staffer went over to your cell door to hand you the bowl, one of the guards grabs his arm and stops him. Hocking loudly, the guard then spits into your bowl of gruel, smiling as he releases the staffer and allows him to give you your breakfast at last. Such childish cruelties were common here, you had learned.

But food was food, and as the cart rumbled off you ate what you could of it. Like most other prisoners here, you made sure there was just a little bit of the stuff left on the bottom of the bowl, hoping to entice a rat into your cell so you could maybe have some meat from a change. You weren’t quite sure if you could really eat a raw rat carcass, but then you’d never gotten a chance, having never even seen a rat down here yet. Evidently, even the rats had gotten smart about what was going on in Ironheart, and steered clear.

Sighing, you prop yourself up against the back wall of your cell and wait for the mining detail to come get you. Soon enough, a batch of guards appear at the entrance to your cell, a rapidly forming slave chain standing dejectedly in their midst. Opening your cell door, the guards quickly drag you out and attach you to the position just one step from the very front of the chain by way of locking a single cuff onto your right forearm.

With only one position filled, the slave chain moves out again, only this time heading directly for the stairway leading down to the second floor, rather than swinging around to pick out another prisoner to fill the final spot.

“Cheer up lads. Today you get a dwarf to be chain leader. And you had all better keep up with him, and you’ll get the whip! Ahahaah!” The leader of the quartet of guards explains, cracking his whip loudly through the air as if he needed to demonstrate what a whip was.

The Cells – Floor Two

Frozen

Bart pours the gruel down into your mouth, although as usual a bit of it slips past and comes to rest along one side of your face. No matter, despite your best attempts to remain silent the mystical backlash would often tear a scream or two out of your lips, attracting the attention of guards who would only too happily pour a few buckets of water into your coffin to clean you up.

At your comments, Bart absent-mindly rubs the dark bruise along the top of his balding head. But he shakes his head vehemently. “No! No. You kill a guard and things will get much, much worse for you kid. Listen, I’ve been spreading word around that you’re a real animal, a killer without a soul. It’s got some of the guys talking, and I think the guards are going to come soon to make you fight in the Arena. You’ll probably die out there, but at least you’ll be able to get out of this awful thing for awhile. Go out fighting, instead of choking one day on your own vomit, that sort of thing. It’s the best I can do for you kid. I’m sorry.” With that, Bart turns away and is gone, not responding to your offer your help again with a scream as the backlash tears through you.

You were alone in the darkness again. Bart wanted you to fight in the Arena? Fight for the amusement of the guards and their guests, put on a good show, be one of their little animals that they set against each other to fight until death? It was hardly appealing to you, although the idea of getting out of your coffin, of being able to at least move again, now that was appealing to you. But would you be willing to become a beast again for that, to maim and kill in a mad fury before the other did that to you?

What seems like several hours pass, and then you hear the cell door unlock and scrape open again. “Prisoner #14911, I’ve heard a lot of rumors about you. I’ve come to see if these rumors are true.” A cold voice asks from the doorway, and then you hear footsteps echo until a unfamiliar face appears in the window of your coffin.

“Well, your condition certainly suggests that you would be a powerful competitor, but do you have the stomach for it? Would you put on a good show for us? Fight and kill until you could finally do it no more? Or would you be boring, simply meekly going to your death to the disappointment of our spectators? Hmmm?”

Engineer

You make do as best you can, eating slowly and carefully to get as much of the food into your mouth and down your throat as possible, rather than splashing off the bit and down onto the floor and everywhere else. Breakfast accomplished, more or less, you sit back and wait for the guards to come take you away for mining.

As you wait, you attempt to practice summoning your magical power, just so you don’t forget how as you wait for the perfect opportunity to appear to get rid of these miserable restraints that kept you from doing what you did best. The gem on your collar grows hot at a few points, but generally leaves you be as you simply try to tap into the magical power deep within you.

Thankfully, you don’t have very long to wait until a slave chain of mining prisoners shows up. Sometimes you were one of the last prisoners to be picked up, and you spent several long hours just sitting in your cell, waiting.

The guards open your door and drag you out without much ceremony, attaching you to the back of the slave chain by snapping a single cuff leading away from the heavy connecting chain to your right arm. Great, you’re at the rear of the formation, which means all the guards lashes to get you to move faster will fall on your back, and even better, you get to stare at the rear of the guy in front of you the entire time.

Still, at least mining gives you something to do rather than just sit in your cell and brood about what you would do if you could use your magic. And hey, you can seen the back of Desot’s head when you exited your cell, so at least you’d be able to chat with him as usual while working.

Without another sound save for the metallic screech as your cell door was slammed shut, the slave chain moved off into the darkness, heading towards the entrance to the mines.

The Cells – Floor Three

MrEdwardNigma

(
  • Rats do exist in the dark bowels of Ironheart, although they are surprisingly rare because, hey, they’re a good source of protein! And even raw mangy rat flesh looks good when you’ve been slowly starving to death on the flavored water the guards have been giving you called “gruel”.
  • There is no complex plant life down in the cells area, although due to the dampness occasionally small patches of mold grow here and there. Most such patches are picked off and eaten by the more desperate prisoners, although this often turns out to be a bad idea because most of the molds growing down here are poisonous. There are much larger patches of such mold found down in the Mines, which suggests that the rare mold culture in the cells are from spores that float up or are carried back up to the cells by the prisoners.
  • The standard prisoner cell is 6’x6’x6’.
  • The broth is usually just water, with a small amount of oats and barley mixed in. It’s barely enough to keep you alive, and even then after several years on such fare most prisoners die from dietary complications or disease. Player characters are a surprisingly hardy lot though.
  • You can have either some sort of pet rat, or a fist-sized culture of mold in a dark corner of your cell, but not both (unless your elaborate escape plan mandates that you have both, in which case I might be willing to make arrangements. )

Still screaming, the woman struggles valiantly against her restraints, attempting to kick out feebly at the guards as they close in around her. As they drag her back up into an upright position to carry her over to the cart, currently out of your line of sight, she once again attempts to employ her teeth, and nearly succeeds on biting another hand, her jaw snapping shut just a second after the guard jerks his hand away.

Unlike the two dark-robed figures, none of the guards is willing to tolerate this, and the almost-biten guard’s club flashes down, striking the woman on the temple. She immediately goes limp, although judging by the lack of blood she is merely dazed, not dead as the guards bodily pick her up and throw her out of your sight to the left.

The madwoman taken care of, the guards turn to the black-robed figures. The leader of this band comes to join the black-robed figure who had pointed you out, and looks in. “Umm, that one. Yeah, we’ll be glad to get rid of him. Just need to go get his keys.” The leader motions to one of his guard lackeys, and the man picks up his lantern and speeds off into the darkness.

Hours seem to pass, with the guards standing idly around, occasionally peeping into cells near to your own and sneering at the inmates within. The black-robed figure meanwhile continues standing in front of your door, presumably staring at you from underneath his hood. It is likely only twenty minutes, if that, before a heavily breathing guard returns, holding up a ring of keys.

Without another word the leader gestures at your cell door, and the lackey opens it. Immediately he steps into the room, club drawn and eyeing you warily, another guard following in behind you. It is now quite crowded in your little cramped cell, but the guards don’t seem to notice as the lackey uses the remainder of the keys to unlock the chains holding you to the wall. This done, the lackey stows the keys temporarily on his belt along with his clubs, and together the two men drag you out in the hallway.

Having learned your lesson from watching the madwoman’s treatment, and because you were actually rather curious about what was going on, you allowed the guards to drag you out like a man-sized sack of potatoes without complaint. Just at the edge of the lantern light you were able to make out a small two-wheeled cart, the comatose body of the woman lying inside.

The rest of the guards now pitching in, they all work together to pick you up and carry you over to the cart, where you see the second black-robed figure is waiting. Head bowed, he is standing by the cart on the woman’s side, chanting something in a low voice, but he stops when he senses everyone’s approach.

Without ceremony, the guards dump you into the cart right next to the woman, pressed close together and face-to-face due to size constraints. The guards then wave a farewell to the two figures, who silently now move to the front of the cart. In the fleeing lantern light from the guards, you catch sight for an instant of two long wooden poles at the front. These nutjob cultists, or whatever they were, each picked up one of these poles, and then began to pull the cart forward into the darkness, beginning to chant softly as the cart rumbled along.

“Hey, you alright? What have they got on you for restraints?” A soft voice suddenly whispers in your ear, the person’s hot breath passing over one side of your face. Presumably, judging by the relative direction and gender of the voice, this is the madwoman speaking to you, and not one of the cultists or some sort of new delusional friend you invented just now.

Briefly taking stock of the situation, you note that although now free of the chains previously holding you against the wall of your cell, the leather sack that had been wrapped around you was still quite tight and capable of preventing most of your movements. And underneath that you still had those iron gauntlets locked around your hands, although that was only a small impediment, and actually an advantage should you choose to use your fists as a weapon now that you’ve thought about it.

Torture Chambers

Dorizzit

“That’s a good lad. We’ll stomp all the fire out of you yet!” The leader exclaims with a grin, the other two hyenas behind him bursting into laughter.

“That’s pretty good, boss! Stomp out? Fire? And he’s got a fire thingy in his arm? Ouch!” One of the two toadies giggles, suddenly cut off in a grunt of pain as the leader jabs his club into the man’s sizable gut.

“Well, why don’t we show you some more of our hospitality. We might be no mages, but I’m willing to bet we can mix some fire together with the flesh of your own arm pretty well.” The leader says as he opens the cell door, allowing his two toadies to reach in and drag you out of your cell.

Together, the three of them manage to drag you out into the center of the room, where a number of red glowing braziers and a thick wooden table with a tangle of heavy leather straps awaits. As is the usual procedure, the guards remove the restraints around your wrist and ankles, dropping the chains and kicking them under the table while they bodily pick you up and slam you down onto the table. While the two toadies pin you down to the table, their leader uses the leather straps to secure you once more: arms held straight out above your head, legs strapped together at the foot of the table.

“There we go. All nice and comfy.” The leader says, leering down at you while his two men go and start shifting the hot irons inside of the braziers, making sure that they are all nice and hot. “And you’re right. This is starting to get boring, even for me. That’s why we’ve got a surprise for you, Mr. Hero. You may have developed a good tolerance for pain, but I’m willing to bet your daughter hasn’t.”

Grinning at your shock, the leader reaches down to grab a hold of your hair, forcing your head around to look into his smiling eyes as he continues. “Oh yes, we know all about her. And as it turns out, you can’t change the nature of your blood. Little tramp was picked up a week ago for stealing. When they found out who she was, they sent her here straight away. She’s up in Prisoner Processing on the ground floor now, but the boys up there should be done with her soon enough. And then she’s coming straight down here to join her daddy. So consider this just a warm-up for us, chump. We’ll be saving the best stuff for your daughter later today.”

Cackling maniacally, the guard realizes his grip on you and turns away, walking over to his toadies by the braziers to pick out an iron.

rubakhin

The guards all seem crest-fallen when you suddenly seem to give up, just screaming as loudly as possible after the first blow. “Aw, I didn’t hit him that hard. That’s no fun.” The guard who hit you grumbles, but still seizing a hold of you by the hair to drag you out of the cell.

“Quiet you, quiet! You’ll disturb the others!” The guards admonishes you, shaking your head this way and that by your hair, before letting go and dropping your head unceremoniously back down onto the floor.

“Come on, let’s get him up and hang him. We’ll let him stew a bit while we go play with some of the others who don’t scream on command yet.” One of the other guards comments, as they all drag you up onto your feet.

You already knew what they meant when they said “hang him”. In one corner of this room, away from the large rack that dominated the center of the room, was a simple loop made out of leather and hanging down from the ceiling. A rather simple device, the guards simply boosted a prisoner up the couple feet off the floor, slipped the leather loop over his/her neck, and then let go.

Gravity took care of the rest, the prisoner’s weight pulling him/her down towards the floor and tightening the loop around the neck. Of course, there was a safety clasp involved: the guards didn’t actually want their prisoners to be strangle to death: just flail about helplessly as they struggled to breathe properly. Naturally, a few prisoners died due to misjudgments on the guards’ part, but generally it was just a singularly unpleasant experience rather than a fatal one.

Reaching the loop, two of the guards boosting you up while the third slipped the loop down over your head and around your neck. “Don’t go anywhere now. We’ll be back soon enough.” The lead guard says, and then the two drop you, the loop instantly wrapping tight around your neck. The tips of your toes hang perhaps several inches off of the ground, and you try not to move more than necessary and keep your neck muscles tight: it seemed to help a bit. One of the guards grabs you and spins you around, the entire room rapidly passing through your sight over and over again as you twirl around, the pivoted anchor point for the leather loop keeping it from twisting up on you.

Then the guards leave you alone in the room, your only company the screams from other nearby rooms. This was rather uncommon, guards leaving prisoners completely alone in a room. Apparently some were afraid that the prisoners would somehow be able to escape, and thus cause trouble elsewhere in the area, leading to a general policy of at least one guard remaining in the room at all times a prisoners was out of the holding cells. But your guards had been growing increasingly bored of you as of late, having been ordered to torture you until you agreed to work, rather than them having picked you out themselves. Was this your moment to escape, finally? Granted, it hardly looked like it with you dangling from the ceiling by your neck, still in chains, but at least you could move about now, and there was no locked door holding you in.

The Labs

Iethloc

Your walking cell laughed as he stepped further into the room, allowing a number of guards to enter into the room behind him, carrying the heavy cloths necessary to cover the walls and ceilings while the assistant bound your essence into his own body.

“I suppose I could beat you senseless first for a change of pace. It’s not like you do anything except maybe scream during all this anyway.” He sneered, coming to stand over you, clenching a fist but then relaxing it as one of the guards starts to approach.

“Hmph. I guess they don’t like the thought of you coming out the other side comatose. It’s fine, I won’t touch him!” The assistant snarls, gesturing at the approaching guard to continue with his work. Apparently satisfied, the guard turns away and moves over to one wall to help position a cloth.

Sitting down in a cross-legged position across from you, the assistant smiles. “I’ve been informed that the researchers think they’re nearing a breakthrough. Which means only a bit longer of this and we’ll both be free. I’ll be released from my imprisonment at Ironheart, and you’ll be dead. Would that make for a good morning for you?” The researcher says with a vicious smile, turning and nodding at the guards as they position the last cloth into place. “Ready.”

As the guards throw the last cloth up over the wall, your personal jailer reaches out, grabbing your throat with one hand while the other tips your chin up to look directly into his eyes. For a moment, you see only his piercing blue irises, but then you see your own reflection in them, and you bite back a scream as your body tears itself apart into incorporeal essence, which the man then inhales into his body with a deep gasp.

Suddenly, you find yourself looking out through eyes that reveal a different vantage point than the one you had seen previously, the iron chains used to hold you a moment ago clattering to the floor right in front of you. This suddenly swap of view points was disorienting for a few seconds, but you had gotten used to it, both during your time when you were able to move from place to place as you chose, and now when you were forced into another’s body.

Unfortunately, you seldom had control of this new body, except when you wrestling with the other presence you could now feel inside your head, tucked up against your mind. Or were you tucked up against his, since it was his body? In any case, you had little to no control over what was happening yet again, as the man stretches out face down on the floor, allowing the guards to chain him up like an animal just in case you did manage to one day wrest control of his own body away from him. As the guards drag “you” up onto “your” feet, the other presence pokes your mind.

So, what do you think they’ll do to you today? I’m personally hoping for forcing you into an object before setting it on fire again, exposing you to a mirror just before the whole thing collapses into ashes.

Ritual Chambers

WhiteKnight777

As your eyes gradually adjusted to the dim light provided within your cell by the lanterns being used by your captors, you realized several things about these new people.

First, there were seven of them, all heavily armed, and dressed head to toe in form-fitting black clothes with black cloaks, their faces concealed by strips of black cloth that covered their face from the nose down. Although usually heavily armed and numerous, your captors generally saw no reason to hide their faces from you. Afraid of you they were, but they did want you to know who you were dealing with. Perhaps it was some small matter of pride to some of them that they had actually been the ones to bring you down, to put you with all you strength into their power. Fools, all of them. Even if they didn’t die long before you did, sooner or later you would break free and hunt them down. You had seen their faces, and had committed them all to memory: there would be no escape for them.

Second, was the aura they each radiated. Fear, yes, but also awe and a strange sort of reverence. These were not the emotions of your captors, generally projecting a strong aura of fear tempered by arrogance.

Finally, they were all human. Humans didn’t overly surprise you much, because as it turned out only human blood was able to re-awaken you. Animal blood was not potent enough for whatever reason, and vampire blood too tainted by darkness to tear you fully out of death’s grasp. But the fact that it was only humans alone without a single vampire amongst them surprised you. Usually at least one of the degenerate filth was right there, badgering you with questions immediately upon awakening, no doubt fearful to keep you alive any longer than necessary.

Nonetheless, the lot of them undoubtedly wanted something from you, and the only reasonable group that could have sent them was your captors. So, you told them exactly what you thought, as usual. All of them stood, listening dutifully, like small children being told something important by their parent. None of them could possibly understand the full meaning of your insults, as you used a mixture of languages that had long since passed from the knowledge of all mortal men.

As he listened, the apparent leader of the group and the one who had awakened you wrapped a black strip of cloth cut from his cloak around the still-oozing cut in the palm of his hand, having already wiped the bloodstained knife off on his rapidly-ruining cloak and sheathed it in his belt. When you are finally finished with your insulting litany regarding their ancestry, the leader bows deeply.

“Lord Umber, we have been sent by our master to spirit you away from here. Not everyone wishes to see you pawed at by the degenerate filth.” At these last words the man winces, clearly uncomfortable with calling vampires degenerate filth. Which suggested a few distinct possibilities, the most likely one being that he was the servant of just such a degenerate vampire who thought himself better than what he really was.

“If you are strong enough to travel now, we shall carry you off into the tunnels below this place to make our escape. We managed to tunnel into this area but a short distance with great difficulty, as well as obtain the means necessary to open your cell door.”

Sure enough, the door leading outside of the room where your urn was usually kept was hanging wide open.

Pwenet

As the final rod pops out of its slot and the door swings open, you catch the final words of the conversation being carried out on the other side of the door.

“ . . . laughing again. Great, why don’t we get this guy a gag already?” A reedy voice moans, identified by you as that of Walters, one of the group of mercenary guards who usually dragged you to and from the ritual area where the dragon cultists toyed around with you. Called the Malevolent Seven, apparently by their own choice, the group of seven elite guards never really got involved with you beyond this. Occasionally, when you grew too wild for the dragon cultists to control, they were brought in to bring you down without serious harm, but these instances were few and far between. Therefore, these little morning strolls were generally the only contact you had with this lot of scum.

“Quiet.” Came a harsh voice, cutting Walters off. Ah, Arguile, the self-appointed leader of the bunch. It was he who had shot you with that crossbow the first time you brought free and ran amok. Since then, you had enough experience in dealing with him to know that he was the most cautious and cunning of the seven, and also a crack shot with his crossbow.

“Morning, prisoner prime. Ready to go see your little friends?” Jape, the wise-guy of the group grunted, taunting you with that little nickname the Malevolent Seven had come up with after learning you had actually somehow been the very first prisoner at Ironheart. That fact, you were sure, made it clear that you’d been here for a very long time, even if your memory of all the long years had started to blur together into one long endless stretch of torment and madness.

“I said, quiet! On your feet, Prime.” Arguile grunted, even he seemingly unable to resist taunting you as he gesturing for you to get to your feet with his crossbow. Unlike the cultists, who seemed to deliberate go out of their way to provoke you and then allow you to run amok once you broke free, the Malevolent Seven had no interest in being torn apart during one of your fits of rage. They were always very careful to keep their distance when escorting you to the cultists, and kept all of their crossbows pointed in your general direction at all times.

Even when they were called in, they generally waited until you had exhausted yourself against the other guards, cultists, and whatever else stood in your path of destruction before they moved in for the “killing blow”. Of course, such a blow never came, but oh how you longed for it. Thought your death would prevent finally getting revenge against the Baron and the one who had betrayed you the most, at least it would prevent Harvey from getting a new body.

Don’t be too sure about that. The dragon lord hissed from the dark corners of your mind. Perhaps I just need a body. Maybe when you die, my soul moves in to fill the void, and I get a free pass.
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Old 01-15-2008, 01:30 AM   Top  -  End  -  #18
Warshrike
Orc in the Playground
 
Join Date: Jul 2007
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Default Re: Escape from Ironheart (IC)

Dwiggs

Dwiggs moved slowly over to the door, passing his bowl out to recieve the slush of poor nutrients. He looked the new guard over. He didn't seem a bad fellow, at least, no worse than the worst in this place. He spoke as his eyes fell to the bowl.
"I may be able to dig better than any of the others here, but we'd all be able to do better if you fed us something apart from this sludge!!"
He turned to the guard he remembered better.
"But then, I've asked you the same thing as often as I can and we still seem to only have a limited menu. And again, It's DWIGGS. You may be on the good end of this, but there's no need to be rude!!"
If there was one thing Dwiggs enjoyed in this prison, apart from mining, it was small talk with the guards. Whilst some of them would as soon beat him as they would reply, it was still better than the dregdes of various societies who made up the prisons population.
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Old 01-15-2008, 01:42 AM   Top  -  End  -  #19
Inspectre
Ogre in the Playground
 
 
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The Cells - Floor Two

Warshrike

The guards simply laugh at you, clearly none of them caring if you worked yourself to death in the mines or not. If you died due to poor nuitrition, what was it to them? There was always more prisoners coming in, and some of the old ones always had to die to make room.

"Heh. Maybe we'll have them start chopping up the dead prisoners and feeding them back to yah. How would you like that, dwarf? A little side of your fellow countrymen to go along with your gruel, perhaps?" One of the guards jested, although the staffers sniffed in disgust. Clearly, they had no desire to prepare cannibal means for any of the inmates. Given the state of most of the walking corpses that the guards called prisoners these days, you could hardly blame them.

Nonetheless, the guards then leave you to eat in piece, and you down the thin slop, wishing there at least was some more of it. Mining was hard work, and you were always hungry.

Soon enough, a slave chain came around, and attached you to the front of it. Oh goody, you got to be chain leader today, which meant you were the one that got whipped the most in an effort to drive everyone else in the chain along fast as you dragged them behind you. Pity for the guards that you generally already did drag the rest of your sorry lot of a mining crew along behind you most days.

Still, a familiar face shackled in line just behind you catches you attention as you are connected to the slave chain. The human was Elkwin, owner of a small tavern you visited a couple times on your way to the Baron's palace. Good food there, and even pretty decent ale by your standards, which as a dwarf was saying something! So, at the very least, you'd have some good company now while you worked, although how the easy-going innkeep had managed to get himself dragged off to this place, you had no idea.
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Old 01-15-2008, 01:50 AM   Top  -  End  -  #20
WhiteKnight777
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Umber

As Umber sees how events are resolving, his manner changes. Behind the silver muzzle, his mouth splits in a wide, predatory grin, and he has to stifle a soft chuckle... apparently some benefactor desires to use him for his or her own ends, and has sent minions to spirit him away to that end. Of course, it could be some sort of trap, but the situation is unlikely to get too much worse and, of course, this may be his last chance to escape for a very long time. His voice is now a low purr as he looks around at the clustered acolytes, regarding them with a bright, burning hunger behind his eyes. He managed to nod slightly despite the restraints, flexing his muscles within them... the silver burned where it touched his exposed flesh, but his strength would return... true, he was at a nadir of his powers at the moment, but with every fool he drained he would regain a little more of his strength... and oh how they would regret their arrogance, their stupidity... to think that they could chain a Lord of Blood like an animal... the very thought put the red rage up behind his eyes.. but he calmed himself once more, nodding at his "rescuers"

Ah, I see... mmm.. in that case, the situation is much different than I have imagined... yes, you've done very well indeed to get this far. Now let us escape with all due haste. I don't suppose you can remove these accursed chains? Mmm.. no matter. Just get me away from this place, and we'll see about them later... yes... and rest assured, once I am free, you will be rewarded most highly.. I will make sure of it.

Umber grinned again, and nodded, encouraging the group to make haste. It did not escape his notice, either, the number seven... it was a number of magic, true, but also one that held special significance... a coincidence, possibly... but then again, possibly not. He would just have to see.

Oh, but this was going to be sweet indeed.
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Old 01-15-2008, 02:02 AM   Top  -  End  -  #21
Iethloc
Barbarian in the Playground
 
 
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Sohssal

I, on the other hand, hope to finally gain control of this body and kill all of you wretched fools, or worse... Sohssal replied mentally, his thoughts being like claws compared to his mobile cell's mental pokes. Once again, he struggled against his captor's body, just hoping to be able to make one attempt at escape, as that is all he would need, even if he didn't recover all of his power after taking control. So you mentioned that they were getting close to discovering my secrets, eh? Well, I certainly can't let that happen... he hissed mentally, renewing his normally-futile efforts.
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Old 01-15-2008, 02:04 AM   Top  -  End  -  #22
MrEdwardNigma
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Join Date: Apr 2007
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Default Re: Escape from Ironheart (IC)

Quote:
Originally Posted by Inspectre
You can have either some sort of pet rat, or a fist-sized culture of mold in a dark corner of your cell, but not both
I need neither, don't worry, I can escape without those things, they'd just be extra tools, that's all. As long as I can get back to my cell...

Victor looks at the woman lying beside him.
"Restraints?" he croaks, his voice not used to making conversation, "Plenty of those. Iron mittens, a bag. Nothing that could really stop me. But I don't think I mind this little trip. Need to wait until I get back to my cell"
He is silent for a while.
Then he asks her "So, what's your deal?"
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Old 01-15-2008, 02:45 AM   Top  -  End  -  #23
Voth
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Join Date: Jan 2008
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Default Re: Escape from Ironheart (IC)

"HAHAHAHA!" cackles Voth, "Today is going to be very very fun."

Watch those lights! Kill those fools while they blunder with those lanterns.

I know, I know!

In a flurry of movement Voth, hearing the guards fumble with the lanterns rushes the nearest guard striking with his right claw at where he believes guards face is, racking across the guards vulnerable face. His left claw jabbed in towards the guards chest, easily piercing the chain mail, penetrating the guards chest.

"It has been sooo long since I had felt someones insides." Laughs Voth as he feels the now lifeless body slide off his claws and, with a sickening thud, collapses to the stone floor. "Now... Who's next?"

As Voth begins to turn towards his next target, he stumbles, and after a moment his claws begin to grow even longer. "Your Death Is Here Feeble Humans!" says Voth softly, just low enough that the guards could still hear.

Voth suddenly kicks the lifeless body at the mage scrambling to open get away. It impacts the mage with such force that he is flung against the wall with a loud *thud*. At the same time, Voth moves even faster than before bringing his claws diagonally down across one guards chest, tearing the flimsy chain mail into pieces. In a single deft movement, he brings a claw back around and decapitates the guard. Before the body has even hit the ground, Voth has moved on to his next victim. Voth moves slowly, deliberately taking his time. As he reaches the guard, he reaches down and grips the guards arm. Suddenly, he rips the arm off. Cackling with glee, basking the blood, he rips the guards limbs off, one after another.

The third guard, finally lighting his lantern, raises to his feet, wielding his club in one had and the lantern in the other. The light radiating out of the lantern, Voth begins to feel his claws receding, his speed dulling.

Crap. Stupid lantern, stupid light. You don't think you could stay here a tiny bit longer?

How is this MY fault? Your the idiot who took his time.

Shut up!

Finally noticing the approaching guard, Voth moves to the right, narrowly dodging a overhand strike from the guard.

How am I suppose to fight this guy if I can't see?

I don't know but how about you figure this out soon before the good 'professor' gets out from under that body?

If I get rid of that light, could you beat him?

Without a doubt, but how are you going to do that?

Not answering Voth turns to face the guard, using the smell of the burning oil and the shuffling of the guards feet.

I've only got one shot at this...

One shot at what? What in the 7 hells are you planning?

Suddenly, Voth bursts into action, diving straight at the guard, or rather the guards legs. As Voth impacts the guard, they both tumble to the ground. There is a loud *crack* as the lantern hits the ground and shatters. Once again the room is submerged into darkness.

"You almost had me there, too bad. Ah well, alls well that ends well!" Voth laughs as he begins to merge once more to finish off the guard.

After dealing with the last guard Voth walks over to the cowering mage, grabbing him by the collar Voth begins to speak.

"Where are the keys to this thing?" Voth demands, tapping on the metal helmet.
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Old 01-15-2008, 04:21 AM   Top  -  End  -  #24
Frozen
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Join Date: Nov 2006
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Lamont growls and bows his head, seeing the long hair he has grown in prison cover the eyehole of his mask. flipping it to the side, he looks at the figure, sizing him up. "Oh i could be your animal, make no mistake about that. The real question is, do you have the proper collar!" throwing his head back, lamont directs the magic coursing through his veins into his hair, hardening the ends into a bone-like structure, then whips his head forward, hissing as the spines clang against the coffin and flop down limply, the cold iron forcing them back into the form they were.

"Give me a free hand, or better yet, take this mask off....and you shall have your show." He says, shutting his eyelid and extinguishing the blue glow inside the coffin.

"I want the name of my opponent...I'll see you in the ring."
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Old 01-15-2008, 07:30 AM   Top  -  End  -  #25
Dorizzit
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At first, Korram's only reaction is stunned silence. Then: "NOOOOOOOOOO!" He thought he had known fear when he had first come to Ironheart, with the merciless guards and the almost constant torture, and the knowledge that he would never return to his life as he had known it. That was nothing compared to what he felt now. He screams, crying out in rage and impotent fury, lashing futilely against his bonds. Little do the guards know that his ineffective lashing out actually had a purpose: he was rubbing the stretch against the rough leather restraints, trying to get it to tear, finally. Let the guards think what they want. They were all dead men, anyway.
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Old 01-15-2008, 01:57 PM   Top  -  End  -  #26
rubakhin
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Join Date: Aug 2007
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Silence.

Dima's heart beats faster. He needs a plan. But first -

"Come out," he softly calls. He doesn't feel it, or see it, but he feels a low and heavy weight drop, almost inaudibly, by his side.

The tiger, without even being asked, bites through his strap. Dima falls to the ground. He buries his hands inside her thick pelt. The tiger licks his shaved skull - almost motherly.

"Poor girl," he whispers. "Must have been worse on you. Watching. We'll be free soon. Don't worry."

He pauses for a minute and thinks. He needs as many people free in as short a time as possible. Give the guards more to worry about than just him. He draws crude outlines in the dust with his heel, from which rises a swarm of rats, of snakes and spiders whose bite can paralyze and kill. Silently, they move towards the door, driven by his orders, impressions faint as genetic memory, images of straps to gnaw through, of guards to bite. It didn't matter who.

He draws few dogs, too. Some - whose bite can rend steel in twain - he sends out, to save others. The rest he keeps by his heel. (The tiger flicks her tail in irritation.) Although they're strong enough to tear out the throat of a guard, Dima knows they'll stay under his control. Dogs are like that.

As for the tiger, however. The tiger was a part of his flesh, and as such, is bonded to him. He can have her do something a little more complex.

He takes her jowls in his hands. "All right, my friend. Listen, what I want you to do is go find Korram Altsan. Do you know his scent, the sound of his voice? Kill whoever's guarding him. Chew through the straps. Let him free."

He gives her a pat on the head, and the tiger slinks off. He has faith in her - the Manslayer. But if anything happened to her incarnation now, he could always call her up again from his arm. Dima turns his attention to the blood on his body, to the dust on the walls.

He's going to need some firepower. Can he risk calling up something that he can't control?

Well, whatever. It wasn't like he had plans to stick around this level, anyway. Create a little pandemonium up here once the freed prisoners started running around, then find the people he had tattooed and call up their beasts.

He dips his thumb in his own blood - if they came from his own blood, he figures, they will not, at least, try to attack him - and paints the walls with all manner of forbidden creatures.
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Old 01-15-2008, 06:11 PM   Top  -  End  -  #27
Pwenet
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Default Re: Escape from Ironheart (IC)

Don’t be too sure about that. The dragon lord hissed from the dark corners of your mind. Perhaps I just need a body. Maybe when you die, my soul moves in to fill the void, and I get a free pass.

Oh ho ho ho, if that was true, then why have your little friends not already have killed me, sent me to the great beyond. I know your dirty little secret, you need me to WILLINGLY give in and surrender, to break so completely. You may be ancient, but really, all of these years trapped in my puny skull, you should want to escape now! FLEE! RUNAWAY!

Laughing even more insanely as he stands up as he mentally taunts ‘Harvey’, Incom doubles over laughing all the more at the echoing silence within him, a tear leaving his eye as he sees one of the Malevolent Seven, Jape step into his cell. His mood instantly shifts and he starts screaming:

”My side your side my side your side! Give me my BREAKFAST!”

Gesturing as best as he can with his chains towards the entrance to the door and the interior of his cell, it is quite clear that Incom is missing bits and pieces of his mind, for he considers his cell his. Several of the Magnificent Seven chuckle at this display, for after all the years he has been here, they have seen most of his insanity. Jape looks at down at Incom and smiles as he swings with his armored hands, sending a bone-cracking sound echoing through the tiny cell, and a trail of blood as several of Incom’s teeth go flying from their mounts and a ragged tear in his flesh down to the bone appears. The leather mask covering half of his face nearly comes off, but the thin leather straps keep it in place, for now.

”Oh looo ou a atistic o woes at mea ou a ae a woan hay ow?”*

*Broken Jaw Translation: Oh look, you are a artist now. Does that mean you can make a woman happy now?

Needless to say the message is quite clear to Jape, for while Incom has been trapped here for…… how many years now? Five, nope they cut his hair then and Arguile was bragging about his kid just turning ten. Ten, nahhh they tore out his eye then as Jape stumbled with the knife, missing the eye several times as the odor of a strong drink emerged every time he breathed, complaining about the five year old brat of Arguile. Probably around fifteen years, yes, that’s it, fifteen years with the Magnificent Seven means that while they have tortured Incom greatly, he has heard many….. interesting stories and…. Deficiencies about the various members, namely Japes troubles…….. making a woman happy with him.

Incom’s reward for touching that sore spot, a swift kick in the gut followed by another powerful blow to his already mangled jaw. Falling to the ground he spits out even more blood, feeling his jaw twitch as the bone starts to regrow, the muscles pulling themselves taunt to guide the shape, the skin tingling as it regenerates over the wound and the painful sensation of new teeth growing to replace the old ones.

“Enough playing Jape. We have a schedule to keep today” speaks Arguile, his crossbow at the ready. Grunting slightly, Jape takes several steps back, the light from outside the cell giving him a more menacing figure as blood drops from his armored hand.

“Now, up Prime. Get stumbling” orders Arguile, gesturing slightly with his crossbow, but keeping the bolt in line with Incom should anything changed.

Despite his wounds now healing, Incom chuckles as he picks himself up.

Silly dragon, why would you put up with this fun and entertainment if you could simply tell them to slit my throat? And now that I have had my dose of poison, I want to have a tea, party, yes! A tea party with your minions. I want minions, can daddy dragon give me minions glad in pink and purple dresses dancing with cream pies?”

Breaking out into laughter, Incom emerges from his cell, none the worse for wear, except if one was to look closely several new scales have appeared on his cheek where it was split open. He looks up at Arguile, starring him in the eye, taking on a mock serious look before laughing.

”Which way oh great and power master? Which way shall I dance for thee?”
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Old 01-15-2008, 08:47 PM   Top  -  End  -  #28
Engineer
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Join Date: Dec 2006
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Amfar gets on the slave train obediently and moves with the other slaves. As we walk I try to remember what comes next on our path to the mines, and to see how many guards there are what side routes etc.
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Old 01-15-2008, 09:17 PM   Top  -  End  -  #29
Gnomish Wanderer
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Join Date: Nov 2007
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Demot sighed and hung his head down. He wasn't going to starve today, at least, but there was another blow. As loud as the fastest whip and as painful as the most excruciating torture, they were breaking his soul. He had to do something or pretty soon he'd be reduced to nothing. While thoughts of grandeur and revenge flooded his sticken mind, he idly smiled and continued on. Today looks like it could be a good day.
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Old 01-16-2008, 02:01 AM   Top  -  End  -  #30
Inspectre
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Join Date: Jul 2007
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The Spires

Voth

Now free to wreck your vengeance at last, you rush over in the direction of the nearest guard, attracted by the sounds of flint scrapping against steel as the he tries to light the lantern. He is unfortunately, much too late as you reach him, skewering him on your claws before kicking his lifeless body at where you think the mage is. A loud crash and pained cry follows, suggesting that you hadn’t missed your mark.

The mage taken care of, you turn your attention back to dealing with the remaining guards. Just in time, as the soft footsteps of the approaching guard reach your ears. Imagining the guard’s club descending towards your head, you skip back a couple steps, a loud gust of air hitting your face just as you move: you had gotten out of the way just in time.

Now it was your turn, and you stepped in towards the guard again, slicing him to pieces and tearing off his head before he can pull back for another swing at you. This left two guards, one loudly cursing as he evidently drops the flint in his haste, it clattering onto the floor. Once more attracted by the noise, you knew exactly where he was, and you wasted no time in closing the distance.

Reaching down, you come into contact with a warm body, and knew then that this one was already dead as he screamed out in alarm and attempted to twist around to bring his club to bear. Catching his arm in mid-swing easily, you pull him all the way up onto his feet, and then twist and pull with all your strength, first dislocating the man’s arm at the shoulder, and then tearing it free from its socket altogether. Flinging the bloody limb off in a random direction, you grasp the guard’s other arm and repeat the procedure.

The guard’s screams are even louder now, and filled with pain and not just fear. This was even better than your dreams. Unfortunately, reality intruded as burning pain lanced through you: the last guard had managed to get his lantern lit. Worse yet, the clever fellow had though to bring the lantern along with him as he approached to beat you senseless. Two lanterns now lit in the room, Shadow leaves with a loud shriek inside your mind.

You deal with him, it’s too bright!

Relying on your still-acute hearing and quick reflexes, you manage to keep your distance from the guard, avoiding the first several blows from his club. But you can’t keep dodging forever, and with your feet still chained you couldn’t keep the distance open for much longer. Without Shadow’s help you were helpless: you needed to get rid of that light and transform again.

Suddenly, an idea occurs to you, and you act as if to dodge away again, but then instead throw yourself forward into the guard. With a loud grunt, the guard stumbles back from you, but you wrap your arms around him and push, driving you both to the ground. You land on top of the guard, and with a loud crash the lantern shatters. Unfortunately, instead of going out the suddenly exposed pool of oil comes into contact with the burning wick, and a bright pool of flame leaps up beside the two of you.

The two of you wrestle about on the floor for a few moments, the muscular guard clearly stronger than the malnourished human you. As the guard begins to gain the upper hand, you realize that the oil won’t burn for long, and so simply have to buy time. You also remember that the best way to put out a small fire like the oil fire was to smother it, so as the guard attempts to put you in a choke hold you twist in his grasp and roll over.

There is a brief sensation of intense heat, and then you are back on top of the guard, who in turn is on top of the still-burning patch of oil. He screams for a moment, but then is silenced by you as the last of the flames go out and you find yourself able to reassume demon form. Having no more time to play, you simply break the guard’s neck and push yourself back up onto your feet.

You wish a moment later than you hadn’t, as some bright bolt of energy slams into your chest, you and Shadow both screaming as you were flung back to the floor. Worse yet, for a moment you shift back into human form, Shadow once again cowering inside of you.

Some kind of light spell. This guy is getting annoying . . . and he’s also getting away.

Sure enough, you hear the mage dash over to where you remember the door being, hear something slam against the wall, and then receding footsteps.

Wait. The mage said that our guards wouldn’t have to remove all of our restraints. That implies that they could have removed them if they had so chose. Which means one of these bodies has a key ring on it. Then again, if that mage goes and gets help I’m not sure it’ll matter if we’re totally unchained. That light spell he had packed quite the wallop.

The Arena

Frozen

Seemingly impressed by your display, the man smiles coldly. “Very well then. I will send a team of guards to escort you up to the Arena shortly. I suggest that you behave yourself until you are actually in the Arena. And I’ll see what I can do about ensuring you have the capability of putting on a good show for the crowd.

The man then leaves, and you are alone once again. True to his word however, a team of guards appears soon after. They open up your coffin, hauling you up out of it and dumping you out onto the floor. Then, they expect you to walk. You hadn’t walked in quite awhile, having been stuck inside that coffin almost immediately after entry into Ironheart.

But you eventually manage to pull yourself up, greatly motivated by the guards’ curses and clubs. For a moment you consider showing them why you were put in your coffin to begin with, but remember your promise to the man and so behave yourself, walking stiffly out into the hallway, hissing with pain as the cold iron rods move and shift with your every step.

The guards lead you down the dim hallway, and up a set of stairs into a more brightly lit series of hallways: the first level of cells. Pushing you along now, demanding that you hurry up, the guards jab you in the back with their clubs. Still, you cooperate, willing your legs to move faster, despite the pain it caused. You could use the pain right now, it helped funnel your rage, made you eager to get turned loose to fight, and kill in front of those awaiting spectators. To let you become, just for a few moments when it was time, an animal.

Finally, you seem to reach your destination: a heavy iron door stands in front of you, two bored looking guards armed with crossbows standing watch beside it. One waves you and your escort through, while the one lifts an iron latch up and pushes the door open. Entering the room, you see that you won’t be alone in the Arena: numerous heavy wooden benches sit along either side of a central aisle running down the length of the room.

And sitting on those benches are several dozen prisoners, held into their seats by chains. Most look tired and worn, and more than one sports a nasty-looking injury on some part of their body. But none of the guards care about this injured ones, and even their fellows seem disinterested. Then again, from what you had heard of this place, prisoners often fought against each other; hard to care about an injury that the opposition has sustained.

As you are shoved inside the room, more than one turns to look at you with interest, clearly sizing you up. Even more look on with interest as one of the guards starts steering you towards a nearby empty bench, but is stopped by one of the others, one of the two that had been standing watch at the door.

“No. Bossman says the new guy is up next. Here, these are the keys that unlock all that stuff he’s got on him above the waist. Unchain him, and remove the rods you unlock. Bossman’s orders.”

He hands the lead guard of your escorts a ring of keys, and then slams the door shut behind you all. Shrugging, the lead guards looks at his team of four other men, and smiles. “Bossman’s orders.” He nods at you, and suddenly you are struck from behind as one of the other four slams his club into the back of your head.

You fall to the floor, barely managing to catch yourself with your hands, the impact jarring all of the rods in your arms and making you scream in agony. Before you can react to this sudden attack, all five of the guards are on top of you, holding you down.

“Alright, let’s get this animal loose!” The leader cries, going through the keys until he manages to find the key to unlock the manacle around your right wrist. Again, as the guards hold you down against the floor, you consider resisting, but see no point in struggling feebly against five people who seem interested in letting you go free. Except, of course, for your legs: evidently the Arena organizers still didn’t quite trust you enough to think that you wouldn’t try to make a break for it, transform your entire body into something small enough or fast enough to escape entirely.

Soon enough, the guards have managed to unlock the cold iron bands around your neck, elbows, and wrists, still leading your waist, knee, and ankle ones on. For a moment, they shrug and seem at a loss as to how to remove the cold iron rod from your upper body, now held in place only be your flesh.

But then the horrible idea comes to one of the guards. “Hey, let’s just rip them outta him!” So saying, he grabs the one of the two embedded in your back at one of the ends sticking out of your back, and simply pulls. You could not imagine a worse pain. Even all of the mad wizard’s torments were nothing compared to the sheer agony of this as the guard pulls and pulls on the cold iron rod until finally your skin rips apart, allowing it to leave your body.

A moment later, the idea that there could not be a worse pain than that was banished from your mind as the genius guard threw the first rod aside, and then they all grabbed a rod and pulled.

You can only imagine that you had passed out from the pain, for the next thing you know, you find yourself falling through the air. Limbs flailing, you open your eyes to find yourself heading down towards a sand-covered floor. You have just a moment to brace yourself before impact, your legs screaming as the impact jars the cold iron rods still in your legs.

But there is no pain anywhere else, except from the long ragged tears in your flesh, already slowly starting to automatically seal closed as your subconscious does that work for you.

The scent of blood filling your nostrils as you push yourself up, you wipe off the bloody sand that had been ground into your face. Looking around, you can see that you are trapped down in some sort of pit, the steer stone walls forming a rough circle all around you, the top edge of those walls ten feet above. Beyond those walls you could see the top few feet of another sheer wall, and then people, sitting up on wooden benches not entirely unlike that being used by the prisoners you had just seen as they awaited their fate. A moment later a loud voice assaults your ears.

“Ladies and gentlemen! We now proudly present to you our next match, with an untried combatant that is totally new to the Arena! We think, however, that you will very much enjoy this bout, as beast fights against beast! The Iron Shifter vs. The Chimera!”

The large iron grate at one end of the circle suddenly lifts up, and a massive creature straight from nightmare bounds out. A person’s first impression of the beast might be that it is simply a very large lion. But that impression would be oh so very wrong, as a long snake-like head rises up from behind that of the lion, fangs flashing as it belches a gout of flame. And as it turns to face you, you catch a glimpse of the third head, that of a goat, emerging from the body of the beast off to one side, just in front of its right forward shoulder.

As one, the three heads roar in unison, and then the beast leaps towards you. Although no longer able to actually fly as the guards had clipped the thing’s wings, thankfully, it was still able to produce mighty bounds with a powerful beat from them. Thus, it crosses half the distance between the two of you with just a single leap, and immediately takes to the air again, roaring once more as it starts its descent, aiming to land directly on top of you.


The Cells – Floor Three

MrEdwardNigma

With your superior vision, you are able to now see the woman’s face. At first, you had been blinded by the sudden bright lights of the guards’ lanterns, but now your nightvision was slowly returning. As such, you were now able to make out the woman’s face, who at least now showed no external signs of wild insanity. Her eyes were calm, her small mouth drawn up into a frown of concentration. Unable to see in the pitch blackness like yourself, and evidently these cultists for they carried no visible light, she squinted her eyes as she turned her head slightly, trying to zero in on your exact position through the sound of your voice.

Hearing this, she nods her head, nearly knocking foreheads with you through that motion. “Good.” She whispers, her voice now carrying a tone of urgency. “I don’t think we’re going back to our cells again: this is a one way trip. It was for the couple of people I noticed being taken from our area earlier this week – these guys grabbed them, and the people never came back.”

For a moment, she violently twists about, once again trying in vain to loosen her tight restraints. Relaxing again but her frown deepening, the woman continues. “That’s why I put up such a fight when I realized that they had come from me. Since I believe that time is of the essence, I won’t waste it by saying anything more than necessary. My hands are locked together behind me at the small of my back, the manacles fused together somehow: there’s no give when I try to move my hands apart. They’re held in place by a chain that’s attached to the manacles and is wrapped tightly around my waist. Five leather straps, two above the knee, three below pinion my legs together, with another set of fused shackles around my ankles. A short length of chain also connects the shackles around my feet to the ones around my wrists. As such, I’m going to be virtually useless to you right now but let me assure you that once I’m free I will be a very useful asset. But that’s getting ahead of ourselves: right now we need to get you free. Is there anything I can do, in my greatly diminished capacity, that would help?”

Suddenly, you start to feel useful begin to descend, the floor of the wagon starting to tilt downward as the two cultists lead the wagon down a steep ramp leading deeper into the blackness beneath Ironheart.

Torture Chambers

Dorizzit

Struggling wildly, you attempt to free yourself through sheer force of will. Of course, you mad struggles also had another purpose: continue working on that stretch in the glove over your fire-arm, and turn that into a hole. You had worked hard over many, many days to come along as far as you had, and you lived in constant fear that the guards would one day notice the leather growing softer and looser in one spot. But still, you knew that you had a long way to go before that stretch turned into an actual tear that you could make use of. Desperation gave you the strength and hope that you would be able to do in a few seconds what should have taken several more weeks.

For once, luck seemed to be on your side, as your leather glove caught hold of a burr sticking up in the wood of the table. Getting a few splinters in your back was often par for the course when getting thrown onto and strapped down to these roughly-cut wooden tables, but for once it was working in your favor.

Suddenly, you feel a small pain in your arm as the tip of the wood burr pushes through, pressing into your skin enough to draw blood. Before your arm can ignite into flame once again and vaporize the small wooden splinter, you push with all your might to one side, ripping the burr across your skin and pulling the glove further open along the stretch.

Now exposed to open air, the minor scrape from the wood burr is the least of your pain as your arm fully ignites, the patchy skin that had been starting to form over your arm due to the suppressed flames burned off in an instant.

Attracted by the sudden flash as a small gout of flame shoots out of the crack in the leather glove, blackening the edges, the guards look at you with a mixture of horror and shock. But their surprise doesn’t last for long as the leader of the trio cries out, “Get him, get him! Knock him, pour some water on his arm, do something!”

rubakhin

Summoning the tiger from your arm, you share its predatory smile as it quickly bites through your strap and licks your face before turning to guard the door, awaiting further instructions. Working quickly in the dust scattered about on the floor, you quickly draw numerous shapes – the outlines of rats and venomous creatures – on the floor, aware that the guards could unexpectedly return at any moment. Your tiger could deal with them, you were sure of that, but that would raise the alarm, and your surprise would be ruined.

Finally satisfied with your small army of vermin, you sent them out into the rooms beyond yours, with orders to bite through straps and poison guards. After a moment you realize that there was no way for the venomous vermin to distinguish between the prisoners and the guards, and the crude drawings you had to make meant that they could not share in your intimate knowledge that let you tell the difference between the two. Still, most prisoners would hopefully be fine, if they did not swat at the snakes and spiders as they passed, moving on to the rooms beyond the ones in your immediate vicinity.

Almost immediately, you hear cries of alarm and short screams of pain, but also a few triumphant shouts and the sounds of a struggle in the two rooms immediately beyond yours. Meanwhile, you continued to build an army to protect yourself, drawing up a quartet of hounds next. Like the other drawings, you realized that these would also be unable to tell the difference between prisoners and guards, and thus would attack everyone they saw without question. Still, you could give them basic commands, and they won’t attack anyone you explicitly told them not too. For now, they would make a good group of bodyguards as you sent your most powerful servant and friend to find the other prisoners, Korram, who you thought might be most useful in helping you escape. You knew he was somewhere near, although not sure of which room, but undoubtedly your pet would find him for you.

Still unsatisfied with your growing army of creatures, you turn to the nearby wall, biting your thumb to let blood flow freely. Sweat begins to pour off your brow, you had to work quickly, but so quickly that you forgot a crucial detail, a detail that would cause the creature to come out deformed, wrong, and angry at its creator for such failure.

Knowing you needed your deadliest creations now, you started to paint with your own blood “forbidden” creatures: monsters and other things too ugly to be called animals. These were even more dangerous and required more exact detail, but were powerful enough to warrant the effort.

Suddenly, however, you hear a loud grunt from behind you, and a curse. “Ssooz iz yu!” A voice cries, its words slurred and slow to form. Turning in surprise, you look to see that it’s one of the guards who had been torturing you before, his face and hands swollen with poison. Shouting a battle cry that was more like a scream, the guard stumbles towards you. Your hounds react immediately to this oncoming threat, one of them leaping up to spring for the man’s throat.

The hound is successful, sinking its teeth into the man’s throat as it crashes into his chest, but the man spins as he goes down, striking a brazier full of coals and sending them scattering across the room. A few hit you, disrupting your concentration, and worse yet, a few more hit your drawing. The scorch marks left behind by the coals hitting the wall fill in the last lines needed to complete your painting, fill in the last lines wrong, and the creature that steps out from the wall is thus wrong as well.

Looking like the Minotaur you were attempting to draw, but missing a horn from its head and one hand twisted up into a balled claw, the minotaur snorts angrily. Before you can react, it notices the hounds, and stomps over towards them, lowering its head and charging to gore the one still standing over the body of the guard, ensuring he was dead by tearing apart his jugular. Distracted by its work, the hound doesn’t notice the attack until too late, and sails through the air to smash into the wall, immediately dissipating back into the dust from which it was created.

Snarling, the other three hounds leap to the attack against this newcomer, circling it like a pack of wolves and dancing it to slash at it before leaping back. As you push yourself up to watch, however, you realize that you still control the hounds . . . and the half-minotaur. But for how long would you be able to control this unstable design?

The Labs

Iethloc

Renewed by the thought that these pathetic fools might be able to discover your secrets, which are worked so hard to develop in the first place, you tear into the other presence with wild abandon. Taken aback by your sudden assault, the assistant’s mind is surprised by the sheer viciousness of your mental attack.

As the two of you wrestled for control of the man’s body, currently on more or less equal footing for once, his body wildly convulses. The six guards who had entered the room with him and who were now approaching “you” from all sides were taken aback as “you” seemed to have a fit of seizure. One brave guard attempts to dive in anyway, covering the remaining ground between you in several quick strides. He bends down to try and snap a cuff onto your wrist, but you manage to grab control of your body’s legs for a moment, twisting around to send a good hard kick directly into the shocked guard’s nether regions. Crumpling in blind pain, the guard drops to the floor next to you and begins rolling around, almost exactly mimicking your movements as you and the assistant continue the mental battle.

“The . . . mirrors . . .” “You” grate out, the assistant’s last effort before you somehow manage to overcome him utterly, a feat you only rarely manage to do. Although not giving up, the research assistant’s mind was temporarily “pinned” by your own, allowing you to direct half your attention to threats external to your own. The five remaining guards, in this case, as they turn as one to start running back to the walls, attempting to pull the curtains away again and render you a helpless man once more. But they weren’t there yet.

Ritual Chambers

WhiteKnight777

Nodding in agreement, the leader motions for the others to pick you up, which they do with great haste, carrying you aloft on their shoulders. The little band quickly marches over to the door to your cell, careful not to dash your head against the doorway’s ceiling as you all exit out into the corridor.

Not being much to look at, you sigh and idly alternatively stare up at the ceiling a foot or so away from your nose, and the path that the acolytes were now carrying you down. Finally, up ahead you see a small tunnel joining with the main one, it’s crude rough edges indicating that the small tunnel was dug up to the wall from somewhere else, then your rescuers burst out through the wall into the main tunnel.

Arriving at the mouth to the tunnel, you note that in addition to apparently sloping steeply downward, the tunnel is also quite small: perhaps a little higher than what was necessary to let a man crawl through. Muttering in sudden realization that they couldn’t simply carry you out through the escape tunnel, the acolytes gently set you down while they debate amongst themselves how to take you down the tunnel safely without carrying you.

Unfortunately, it seems that your time has run out, as with a dry chuckle a man suddenly steps out into the light of the acolytes lanterns. A tall man with short-cropped blond hair and mismatched eyes, one icy blue and the other a dark red just shy of crimson, he carried a large warhammer loosely in his hands.

You recognized this man: Paladin Alexander Ross, a man who had been hired by your captors presumably to guard against you breaking free and taking revenge on them. Why he was working with the vampire filth when he was supposedly a “holy man”, you had no idea. You did know, however, that on those occasions when he had been tasked with grinding you back down into ash, he had done so with great gusto . . . and his heavy warhammer hurt.

“So, it be a jailbreak you lot are planning, eh? I thought I’d take a little stroll down to visit His Lordship and make sure everything was quiet, when what did I find but the door ajar, His Lordship’s urn smashed to pieces on the floor, but with no ashes to be found anywhere. My compliments on disabling the door’s magics: none of the alarm runes had been tripped.”

With a loud cry, one of the acolytes nearest to the paladin drew his dagger and leapt forward. With a snort of disgust, the paladin flicked his warhammer up, catching the man in mid-leap and slamming him against the wall. As he rebounded, the man fell to his knees on the floor, and before he could recover Alex had pulled his hammer back and let it fall for another swing. This time it caught the back of the man’s head, putting him face-first down on the floor before an instant later the warhammer broke through the back of his skull and continued on, smashing the acolyte’s head apart as if it were a mere ripe melon. Nonplussed, the paladin worked his weapon back out of the mess and back up onto his shoulder.

“Now then, you folks should know better than to go interrupt a man’s monologue like that. So let’s see, where was I . . .”

The paladin paused for a moment, and then shrugged. “Actually, I think I was done there. So, let’s have you pick up where your friend left off. From the top now, but with some more feeling. Make me feel like I’m doing more than crushing flies here.”

As one, four of the acolytes drew weapons and dashed towards the paladin. The leader and one other stayed back with you, watching the fight’s progress. It quickly became clear that it was not going to go well for your side.

“Hurry, get Lord Umber into the tunnel! He should slide the whole way down!” The leader hissed, coming to grab one side of you while the other acolyte bent to grab you from the opposite side.

“But, when he gets to the bottom, he’ll be going so fast. What if he is injured?” The other acolyte whined, stopping in his work to slide you into the mouth of the tunnel a moment to look over his shoulder at the battle against the paladin. As you all watched, another acolyte went flying back, crashing messily into the nearby tunnel wall to land in a crumpled broken heap. Only one acolyte now stood against the paladin.

“He’ll be fine. And I’m sure Lord Umber would prefer minor injury to recapture.” The head acolyte said, moving you the rest of the way into position, before turning his attention back to you. “Good luck, Lord Umber. The two of us shall remain behind to seal this entrance so this man cannot follow. I hope that you will give our master your finest compliments. Good bye.” With that, the two release you, and you go speeding down into darkness.

Down and down you slide, beginning to pick up quite a fair bit of speed in your descent. Finally, you shoot out of the tunnel into some sort of naturally formed room. Still moving with great speed, you barely have time to register that you’re on a collision course with a large rock: a stalactite rising up from the floor of the room. You hit the rock at an angle, your left leg slamming into it and snapping like a twig upon impact. Spinning around, you sail through the air, finally hitting the ground hard and sliding along until you crash to a stop against the wall.

For a moment, you are annoyed at this damage to your brand-new body, your left leg clearly broken as it sags at an unnatural angle: your chains preventing it from bending out away like the impact would have left it otherwise. You realize that you, of course, had other problems at the moment: you were alone in the depths of the mountain, and still helplessly chained.

You were about to start idly wondering how long it would be until your flesh shrived up from lack of blood and you entered a torpor-like state when the sound of soft laughter reached your ears. Twinkling like music, the laughter continues for a moment before coming to a stop as you hear footsteps approaching you.

Twisting around, you manage to see through the gloom a female figure confidently striding towards you. Tall and well-proportioned, the woman is clad in an elegant black dress with matching veil, a train of fabric gently swishing along the ground behind her. Coming to stand over you, the woman brushes a long strand of her black hair away from her face and greets you with a smile. Her unnaturally pale skin might suggest that she simply enjoyed living down here in the dark, but her lack of body heat or respiration revealed her true nature: vampire. Still, she wasn’t one of your captors: you hadn’t forgotten a single of their faces, and certainly none of them had been as pretty as this one’s.

“Well, I had been told you certainly enjoy making an entrance, Lord Umber, but I was certainly still most surprised by that one.” She says, a note of amusement still in her voice. But she quickly turns serious as she looks back at the tunnel you had just shot out of. “I take it then that you ran into trouble, and my servants are dead. A pity, they were most helpful. Still, I believe I can continue with the plan the rest of the way without their assistance. Now, to free you from those awfully tacky chains!”

Muttering arcane words of power, a bright glow suffuses the vampire’s hands, and a green ball of energy begins to grow between them. After a few moments of rapid growth, the ball begins to threaten to engulf her hands, but then with one last word she pulls her hand apart and ruptures the ball of energy. Ribbons of light stream outwards, flowing down to your chains and slamming into them.

At the point where the lowest loop of chain crosses around your ankles, the accursed silver chain suddenly shatters, leaving you a little bit freer, but hardly worth the wait. Sighing, the she-vamp mutters a curse in a dead language which you recognize.

“It would seem that the chains holding you prisoners are much more powerful than I had thought. This might take awhile . . . so please, if you have any questions that you wish to be answered while I work, ask away.” So saying, she begins to chant again, and another similar green ball of energy begins to grow.

Pwenet

At your taunts, you hear Harvey give a sort of mental sigh.

Why do I have to put up with this? I’ll be in the back until I’m needed.

This said, you feel the presence shift about a bit in your mind, no longer pressing quite so close up against your own. You knew from experience, however, the old dragon never slept, and was always quick to take over whatever new territory you left when you relaxed.

Meanwhile, the war outside of your head continued, although after Jape’s little assault the Malevolent Seven seemed content to hang back while you stumbled on ahead of them.

Coming out into the small ritual room where they left you to the tender mercies of your cultist keepers, the Malevolent Seven guided you over to the stone chair in the back of the room. Long gouges had been splintered into the stone all over: places where the chains holding you to the chair previously had been, torn free from the stone as you lost control and broke free to go on a rampage.

Cuso, the largest of the Seven, standing a full head above any of the others and supposedly part giant, wrestled you into the chair as he always did. Snapping the iron collar around your neck and the extra shackles onto your arms and legs, Cuso was quick to step back away from you once his task was finished. Although they had always been called the Malevolent Seven as a group, the membership had been forced to find a few new members over the years.

Their task done, the Malevolent Seven retreated into the darkness, as a single cultist emerged from a side room. Their numbers dwindling over the years, mostly in no small part thanks to you, the cultists had a tendency to only expose one of their number now to the daily danger of finally insulting and angering you enough to submit to Harvey long enough to tear them apart. As such the man was understandably nervous.

“Greetings, master. Well, of course, I meant the dragon lord and not you, whoever you were before your selection to be the host for our glorious lord.” Waving his hand dismissively, the cultist gulps nervously before continuing on.

“Since you so like puppet shows, we thought we would put one on for you today. Observe!”

The cultists stepped aside, as another three cultists entered the room, dragging three struggling prisoners into the room, sacks covering their head. More executions? Hadn’t they already done this, over and over before?

Forcing the three prisoners onto their knees, the cultists swiftly produced more rope to bind their legs, preventing them from rising and potentially getting away. The three cultists then beat a hasty retreat, removing the sacks from the three unfortunate peoples’ heads as they left. And . . . you had absolutely no idea who these people were.

Coughing loudly, apparently unsure what to do about your obvious confusion, the cultist thought a moment, and then explained. “Ah! You do not recognize these people. Well, you should know that these three are the remaining descendents of your friend, Bran! . . . You do remember him, don’t you? You were in the military together, defended the kingdom, all that? Well, these are the last of his line, so when they’re dead he’ll be dead too, not even a memory! Yeah, how do you like that?”

Although the three people were now terrified, looking wild-eyed at the cultists but unable to scream because of the rags tied across their mouths, you continued looking at the cultist with a surprisingly serene expression. This was the best they had?

Clearly shaken by your apparently unflappable calm, the cultist stood for a moment, again unsure what to do. But then, he seemed to remember his lines, and said, “Ah, but wait! There’s more. We knew just killing some people you never met wouldn’t affect you much, so we decided to throw some desecration into the mix. Behold, the next step of our plan!!”

Gesturing again, you look in the direction the cultist is pointing to see the same side door he had used suddenly open again. Led on leashes by three cultists, another three figures staggered in. But these figures were unbound, and there was clearly something wrong with them. They smelled of death, and it took only a moment’s examination to reveal that they were zombies. But who the zombies had been made out of was what shocked you. The kindly old priest who had married you, and your mother and father, their heads having been crudely stitched back onto the rest of their bodies.

“Ha ha! Yes! The descendents of your last friend are going to be killed by the zombified remains of those you once cared about the most! How does that feel, hmm? Doesn’t it just make you angry? Well, if you don’t do anything, you’re going to have to watch it! A ha ha!”

Gesturing, the cultist signaled for his three assistants to cut the zombies loose, who immediately began to stagger towards the cultist instead.

“Ack! Not me, stupid zombies! The other ones, the other ones!” Backing away from the zombies as they slowly approached, the cultist suddenly got the brilliant idea to run over behind the three struggling commoners, thus leading the zombies back in the right direction.

“Ha! Yes! Come, my undead children! This way!”

And so the zombies advanced towards the descendents of your friends, groaning and moaning as they went. As soon as the zombies were loose, the other three cultists disappeared, leaving you alone in the room with the zombies, this head cultist, the soon-to-be dead descendents . . . and Harvey.

Well, what’s going on here! Ooohhh . . . a good old-fashioned zombie feeding! Look at that old preacher go! I bid on him to get there first.



The Mines

gnome_4ever/Engineer

(1st team DM, yay!)

The guards lead your slave chain quickly to the mine entrance now that your little mining team is complete. As is to be expected with Ironheart, the room that served as entrance to the mines was sealed off from the rest by a heavy iron door, several displeased and heavily armed guards standing, well, guard in front of it. They wave you all through without comment, one removing the heavy latches that held the door shut – interestingly enough, only against those coming from the direction of the Mines – while another shoved the door open.

Going inside, you see the familiar sight of a large mostly empty room, a sharply-descending tunnel at one end. Several guards stand about around wooden tables, apparently trying to mark off the location of newly discovered mineral veins on crude hand-drawn maps. A large number of others, looking like regular guards rather than someone with a more important job than telling prisoners what to do, hand each of you shovels and picks from wooden racks containing dozens of the things as you walk past. (You can each choose to have a shovel or pick – it really doesn’t matter much).

It looks like you would be working down inside the Mines themselves today, as with a few cracks from their whips your four guards hustle your small slave chain over towards the tunnel leading further down into Ironheart’s belly, instead of back out the way you came to work on expanding one of the cell floors.

Down, down, down, you descend into the mountain, your way lit solely by the feeble light of the lanterns that two of the guards were carrying. Finally, the tunnel came to a stop, leveling out to end at a four-way intersection. Going right, the guards hustle you on down the tunnel, avoiding several large side tunnels until finally your little group breaks left, heads downwards again via a short descending tunnel, and then right again.

You are making good progress down this tunnel as well, when suddenly the guards’ light reveals a rather small side tunnel, much smaller than the one you were in presently and too small for the human members of your band to precede without stooping, as you were generally able to do.

“That’s strange. I don’t recall seeing that tunnel yesterday.” The head guard says, motioning for your group to stop.

“Maybe one of the work crews did it last night?” One of the other guards offers helpfully, before being thumped into the chest by the butt of another guard’s whip. “No you idiot, our teams don’t dig tunnels that small.”

Suddenly, the faintest sound echoes to your ears, coming from the side tunnel that wasn’t supposed to be there: a soft scrapping sound, followed by an even softer hiss.

Frowning, the leader waves you all back a few steps, leaving the tunnel entrance only half-bathed in light, at the edge of illumination from the two lanterns. Pointing at one of the other guards, the leader motions he forward silently, while simultaneously motioning the man to draw his weapon.

Nodding in reply, the guard stows his whip on his belt and pulls out his club. In his other hand, the guard takes the second lantern, shuttering it fully so that whatever was hiding in the side tunnel wouldn’t see him coming by the light from his lantern. Pressing himself up against the wall, the guard then slowly made his way down to the tunnel.

“Come out, little prisoner . . . nobody’s going to harm you.” You can hear the guard whisper faintly, the sound echoing back to your ears. “AHA! AAAAAAAHHHH!!!” Finally reaching the entrance, the guard flings himself away from the wall to stand directly in front of the tunnel, flipping the lantern’s shutter up with his club hand as he did so.

His triumphant shout suddenly turns into a scream as he apparently sees whatever was down the side tunnel, but all you see is a single slender long back leg flash out of the tunnel, skewering the guard in the shoulder. Flexing a split-second after impact, the leg jerks back into the tunnel, dragging the wounded guard in with it. Not quite tall enough to accommodate him standing up, the tunnel is more than high enough to let him pass through unimpeded.

Now from the tunnel way, you can hear another short scream echo up from the tunnel, cut off mid-way through. Then, a low scrapping sound as something heavy is dragged further down the tunnel, followed by silence.

For a moment, everyone simple stands there, shocked, they explodes into shouting. “By the goods did you see that!!? He was there, he was right there, then nothing!”

“Come on, sarge, let’s get the hells out of here!”

The other prisoners meanwhile, simply cower back and whimper in fear, their wills already have long since been totally broken by the stresses pressed upon them by this dark place. As such, when the sarge turns back to look at the slave chain, he notices Desot and Amraf, if a bit shaking, certainly not cowering like frightened animals.

“Alright, you two! Go down there, retrieve the lantern, and go check out that tunnel. The rest of us will wait up here for you.”

For a moment you both just stand there, shocked at what you were hearing as the sergeant unlocked you both from the rest of the slave chain. Was he insane?

Glaring at you, he proved it beyond a doubt as he opened his mouth again. “Yes, I mean now! You bring my man back alive, I’ll see to it that you get double rations.” Still, you stand there looking at him incredulously, until finally in an exasperated sigh, he brandishes his whip.

“You can either go down there, pick up that lantern, and climb down after whatever that thing was, or you can continue standing there will I whip you to death. Now hurry up and pick!”

Cracking his whip, the sergeant steps a foot or two back, clearing the way for you to walk past him to the side tunnel entrance, but also to give him enough room to employ his whip to maximum effectiveness in slicing you to the bone. At the entrance to the side tunnel, the lantern flickers, casting weird dancing shadows onto the sides of the side tunnel’s mouth.
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