Devised by less scrupulous bards, razor wires are a deadly modification to any stringed instrument. Imbued with subtle evocation magic they shape and propel blades of air towards intended targets. By replacing a choice string with a razor wire a skilled performer can let rip a truly killer solo.
With a DC 20 Perform (stringed instrument) check and expenditure of a use of bardic music the wielder casts Shrieking Blade. Can be used twice before requiring a 1 minute period to tune.
Level: Brd 3
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Saving Throw: None
Spell Resistance: Yes
This spell focuses a wave of sound into a scything blade, directed at a single enemy. If it strikes successfully it inflicts 2d6 damage +1 per level of the caster. This attack has a threat range of 19-20 and inflicts x2 damage on a critical hit.
This spell cannot penetrate a silence spell.
Any adjustments? I don't usually homebrew so feel free to rip in hard.
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra
I'd say reduce it to one bardic use. It's not particularly powerful for a spell; and it doesn't specify if the strike is just instantaneous, ranged touch, or range attack. I'd probably make it a ranged touch.
I did too. Posted a similar spell a while ago. It is overly complex:
Originally Posted by Icewalker
Evocation [Force] Level: Brd 4 Components: V, S, F Casting Time: 1 Full-round action Range: Close (25 ft. +5 ft/2 levels Target: Any creature or object, Maximum one target per blade Duration: Instantaneous Saving Throw: None Spell Resistance: Yes
This is a rather complex and malleable combat spell for the Bard.
A wave of ghostly blades shoot forth from your instrument upon the playing of a certain combination of chords.
The spell fires one additional blade beyond the first per two caster levels beyond 7th, with a maximum of 6 blades at 17th level or higher. The blades make a normal attack, dealing a base of 1d10 sonic slashing damage each, with a crit range of 20. although a high perform check can change that:
The bard makes a perform check with a stringed instrument. The roll on the check affects the power and accuracy of the blades as follows:
The spell requires a result of 15 or higher, or the blades fail to reach their target.
On a result of 20, the blades become magic weapons. A result of 20 gives them an enhancement bonus of +1, increasing by 1 per 4 points higher, +2 at 24, +3 at 28, +4 at 32, etc, with a maximum of +10 at 60.
These points can give the blades magic effects as chosen by the Bard.
This is still quite confusingly worded. Let me give examples.
If the Bard makes a 32 on his perform check, he gets a +4 bonus. He could simply give his blades an enhancement bonus of +4, affecting hit, damage, and DR/+X.
He could also however give his blades the 'flaming' ability, which is listed as equivalent to +1 in the DMG. That would make the blades +3 flaming weapons.
He could then add the "wounding" ability for a cost of +2, making the blades into '+1 flaming, wounding' ghost blades.
Focus: A stringed instrument
Sounds a bit complex, but actually quite simple. They become magic weapons as chosen by bonus out of the DMG or whatever other books you have with magic weapon abilities.
I like yours, much simpler. Mine is more fun though
I suggest making the item only take up one use, the spell isn't too powerful.
Also...go Red Dwarf.
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Last edited by Icewalker : 02-13-2008 at 12:54 AM.