Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
"I think I found something... come here, everbody." He then outlines the secret door with his fingers, so everyone else notices it. "Looks like our captors build a additional door in there. We've got to be careful though, they could have build this thing just for this scenario and added a trap."
s***load of rolls:
He searches the door for a trap, repeating the process if he doesn't find a trap at first. search - (1d20+15) search - (1d20+15) search - (1d20+15)
If he finds a trap, he attempts to deactiveate it. ((OOC: You've go to roll that disable device check since it's rolled in secret - Akiano got a +13 and trys again if he fails at his first attempt.))
If he can't find any traps - or found a trap and sucessfully deactivated it - he listens on the door. listen - (1d20+11)
If he can't hear anything, he picks the lock (assuming it has even has a lock), again trying 2 more times if he doesn't succeed at first. open_lock - (1d20+10) open_lock - (1d20+10) open_lock - (1d20+10)
After finishing his extensive search, he says: "Seems this thing doesn't have a trap. Gonna take a peek now." Then he Slowly opens the door and looks around the door, careful not to be noticed by anyone that may be waiting behind the door and takes a close look at everything behind the door, still listening for sounds.
Move Silently - (1d20+12) (to open the door as silently as possible) Hide - (1d20+12) (to hide behind the door) Spot - (1d20+11) Listen - (1d20+11)
If he can't see or hear anything threatening, he'll fully open the door and move in.
Hector grabs a quarterstaff from the armoury and ties it loosely to his back, for easy retrieval. "I have no need of the rest, as I already have an insignia. I suggest someone grab the other quarterstaff, as it may get usefull along the way." Hector proceeds to the narrow door/hallway and slowly walks through keeping an eye out for movement around him or on the other side.
((Lilly will gladly take a studded leather, and any thing else no one takes, so that we could sell it all for GP))"Weapons and armor, we are truly blessed. Now i shall be able to defend righteous and defeat the wicked"((corny i know, but i had to. Also, its kinda been moving slow here whats up?))
check who i am in many different places!
Muscles reaches for one of the suits of leather. The extra protection can't hur- wait a minute. This is just too handy. Forget it. I'm happy with the corpse's longsword . . . dammit! Muscles flings the longsword to the ground. "I am not using anything touched by these damned wizards."
With a wide smile on his face he takes another longsword, one of the insignias and the secound quarterstaff. Then he sheates both longswords, keeping the quarterstaff in his hands.
Opposed spot check to notice corwin picking up the gold. spot - (1d20+11)
He decides to try and convince the bulky human to get himself equipped."Well, if those items are trapped somehow, you might end up dead. But if we get into a fight and you are unarmored and unarmed - then you're definitely dead. And those wizards are going to be oh-so-happy to experiment on your dead body. Think about it. They'll probably turn you into some sort of undead monstrousity or something."
Then he follows the others, just behind corwin. Whisphering he says "Good idea about the gold. It may not be of much use to us in here, but our escape probably isn't over once we left the building."
The group of you continue down the the hall. As you approach the end of the hall, the doors there open. Stepping into the hall is for guards who have weapons drawn. They notice you and ready themselves.
Taken completely by surprise, Hector is off guard. But only for a second. A quick dash to the (hopefully) unarmed guard confronting 'Muscles'. Hector strikes, aiming for the unguarded jugular with a swift punch, followed by a crippling knee blow into a vulnerable kidney.
Attack: Unarmed strike with flurry of blows To hit- first (1d20+3), second (1d20+3) Damage- first (1d6+3), second (1d6+3)
Additional rolls if its only a 5-ft step and Akiano can attack with both ends:
attack - (1d20+3) damage - (1d6+1) (with the other end) sneak attack - (1d6)
If the first guard that he attacked is already unconscious, he attacks the next one in range with his secound attack (if he gets a secound attack).