Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
I don't know, but if there isn't. I nominate this thread. Which would require me to post some real homebrew, but I am sure I can hammer some horrendous thing out if necessary.
I know some people like Fax are reduced to putting everything on an external website, but wouldn't it make it simpler to have it all listed in one spot...? I've got three homebrew threads up, and am working on a fourth... and my sig just can't hold 6 characters and all the homebrew at the same time.
I know some people like Fax are reduced to putting everything on an external website, but wouldn't it make it simpler to have it all listed in one spot...? I've got three homebrew threads up, and am working on a fourth... and my sig just can't hold 6 characters and all the homebrew at the same time.
I know what you mean. I've got a base class and two PrCs already posted, with two more in the works. Add to that I have a weapon or two in threads out there, plus a race and handful of spells I'll be adding soon, and my sig just won't manage.
But I have an IdeaTM.
What if you(we, I, they?) made a thread much like another thread I made? The Where in the Playground are You? thread (linked in my sig below) is formatted so that the first post contains all the added/updated information. (Although in the case of Homebrews and such, it would need the first several posts.) I do believe a thread such this was running earlier (and is still linked at the top of the homebrew forum, but I believe that many of the links have gond dead or missing.
If you are seriously wanting to revive the concept, I be more than happy to pitch a proposal for a massive Homebrew Index thread. I would even maintain it regularly. Because I'm weird like that.
__________________
The light shine on you, and the Creator shelter you. The last embrace of the mother welcome you home.
Current Projects:
--[Class]: Void- and Bright-Born: Light and Darkness are held in there hands.
--[PRC] The Lucky Bastard: Stacking Luck upon Luck (Not using Luck Feats)
-- [Feats] Want to make a more rounded character? Feats that give you other classes abilities!
--[Class] The Elemental Adept: A Tribute to Golden Sun
Past Projects:
Forthcoming (See Sig for first of many: Elemental Born [Class])
Co-Op Projects:
-- I did contribute many feats to the Child Character System, by Pereguine (or something. It was a while ago)
Try clicking on the number on the top right of each post.
Notice it gives you a page with JUST that post?
Now, link that in your signature. Done; you don't have to worry about signature lengths because you've put all of your homebrew stuff in one post, and that's the only link in your homebrew signature.
I can still fit all of my stuff in my signature for now, but once my next project comes out, I'll need to use something similar myself. Though my next project kinda merits its own webpage, truth be told.
My only current project, and honestly my first real one: The Mystic Hand [Base Class]: Unarmed Fighter whose strong beliefs call his ki to action almost instinctively.
Feedback of any sort is welcomed, being new at this I could use all the pointing in the right direction I can get. I'm also currently looking for a game to test this preliminary version of the class in, heh.
Anatomical Juggernaut Template(BARELY BEGUN CONSTRUCTION) - People kept telling me that there should be a way to have them combine into a single creature. While I thought that that was a little too "Power Rangers" for my taste, I did eventually get an idea for how I could maybe do it in a way that I could live with. It will take LOTS of work.
Dark Heart: Literally pulsing with negative energy these repair the undead near them, and damage the living.
Empty Skin: Macabre, but not always aggressive. Freak your characters/players out without a single die rolled... Intelligent servants for the necromancer just starting to come into his true power.
Fat Glob: Slow, weak, but LOTS of HD, and a fatigue effect if it hits.
Floating Lungs: Based around the Shout spell. Glass-cannons that can break a lot of glass.
Gut Snake: Undead intestines that fight with constriction, filth, and odor. Find some comments HERE.
Gut Snake: Undead intestines that fight with constriction, filth, and odor. Comment HERE.
Empty Skin: Macabre, but not always aggressive. Freak your characters/players out without a single die rolled... Intelligent servants for the necromancer just starting to come into his true power.
Dark Hearts: Literally pulsing with negative energy these repair the undead near them, and damage the living.
Summon Undead
1st Level: Skeleton, Medium; Zombie, Small;
2nd Level: Skeleton, Large; Zombie, medium;
3rd Level: Ghoul(CR 1); Skeleton, Huge(~2 to 5); Zombie, Large(~3 to 4);
4th Level: Allip(CR 3); Ghast(CR 3); Zombie,Huge(No examples that big in SRD);
5th level: Mummy(CR 5); Shadow(CR 3); Vampire Spawn(CR 4); Wight(CR 3)
Stuff on some Organ Undead from DnD Wiki IRC chat.
Spoiler
22:25 <AuraHorse >isn't there a prestige class in 3.5 that uses skins as a source of power?
22:25 <AuraHorse >wonder if synergy applications are there
22:25 <Draco_Dei >Acolyte of the Skin maybe?
22:26 <AuraHorse >yeah
22:26 <Draco_Dei >I think that replaces your skin with a demon, but...
22:26 <Draco_Dei >There might have been something else for wearing the skins of people you killed.
22:27 <DanielDraco >There's a Tome class that does that
22:27 <Draco_Dei >Acolyte of the skin could MAYBE animate his old skin, but there wouldn't be much connection since... well, the template isn't very combative, and acolyte of the skin IS very combative.
22:27 <Draco_Dei >So... want to start with the Empty Skins?
22:27 <DanielDraco >there's also an undead somewhere in a book that is just a skin
22:27 <DanielDraco >I think
22:27 <Draco_Dei >Haven't heard of that.
22:28 <AuraHorse >hmmm
22:28 <Draco_Dei >Seen a homebrewed monster that was a flying swarm of shredded skin...
22:28 <AuraHorse >undead skin monster thread: http://www.giantitp.com/forums/showthread.php?t=212345
22:29 <AuraHorse >looks like homebrew
22:29 <AuraHorse >sure, I'll look at the empty skins
22:29 <AuraHorse >Skin Kite from Libris Mortis maybe
22:29 <AuraHorse >is that the monster?
22:29 <DanielDraco >possibly
22:29 <DanielDraco >Libris Mortis sounds right
22:30 <Draco_Dei >http://www.giantitp.com/forums/showthread.php?t=44544
22:30 <AuraHorse >ha, same forum
22:30 <DanielDraco >Yeah, I think the image in my head was a combination of that concept and the Raiment image
22:30 <AuraHorse >different thread
22:32 <HockeyCid >Forsaken Shell is definitely the one you are looking for
22:32 <HockeyCid >cast off skin, etc.
22:32 <AuraHorse >question:
22:32 <DanielDraco >HockeyCid: Alright, there's a whole assload of style/spell combinations available that I'd have to look at, and I really don't feel like doing that...ever
22:32 <AuraHorse >DanielDraco: could the skin of a tattooed monk be used and could it retain those class abilities?
22:32 <DanielDraco >But I will say that the problem still exists that they have precisely one useful ability from level 1 to 2
22:33 <DanielDraco >AuraHorse: RAW? No
22:33 <HockeyCid >Understood on the list, the latter bit is what I wanted to rectify
22:33 <HockeyCid >So even with a whole group of Performance Tricks at level 1, it's not enough?
22:34 <DanielDraco >A whole group? I didn't see that...rereading
22:34 <AuraHorse >I mean after being crafted by the taxidermist
22:34 <AuraHorse >and after using the create undead spell, etc
22:34 <HockeyCid >That is the change from before. It gets all the Performance Tricks given by one style of performance
22:35 <HockeyCid >It obviously favors some over others by the current list, but that's not an unfixable problem
22:35 <DanielDraco >Yeah, you should certainly fix that problem. Like, choosing Singing gives it the vast majority from the getgo.
22:35 <DanielDraco >I'd just make it simpler and let them pick 2 or 3 at the start.
22:35 <Draco_Dei >AuraHorse: As it stands, no. But if I knew Tattooed Monk I might write up the rules for it, and I think a good GM could figure them out if he had the rules for both in front of him.
22:35 <AuraHorse >and: if you can't use a tattooed monk's skin, could you apply the Spellstitched Template?
22:36 <HockeyCid >I found a photo of the Forsaken Shell. It's not pretty
22:36 <Draco_Dei >You could, of course, apply the spell-stitched Template. Might be hard on a furry creature's pelt since the fast healing means you would have to keep re-shaving it to get at the skin itself to tattoo it, but...
22:36 <DanielDraco >And yes, Forsaken Shell is /exactly/ what I was thinking of, thank you. Though I was still confusing its pose with the Raiment's
22:36 <HockeyCid >cool
22:37 <AuraHorse >I would not regenerate hair: hair is not alive
22:37 <AuraHorse >in the first place
22:37 <DanielDraco >Bewilder is OP even for VH. Even for Tome.
22:37 <AuraHorse >neither is hair undead
22:37 <Draco_Dei >Of course, as a GM I might say you could do the tattooing before the killing, or maybe between the killing and the tanning.
22:37 <HockeyCid >I am inclined to agree. I probably should go over all of those
22:37 <HockeyCid >Some I copy-pasted without really looking
22:38 <Draco_Dei >Err... no, this thing definitely regrows hair as part of its fast healing. Otherwise it would loose half the "always in perfect condition/appearance" point.
22:38 <HockeyCid >afk for a while
22:38 <AuraHorse >that's weird lol
22:38 <AuraHorse >would make a great toupee for an evil person
22:38 <AuraHorse >like Lex Luthor
22:39 <Draco_Dei >Well, you have to taxidermy the WHOLE creature, so... he would literally be wearing a small animal on his head.
22:39 <AuraHorse >that's hot
22:40 <Draco_Dei >Deflated, and maybe with the head and limbs folded under, but still the whole thing.
22:40 <AuraHorse >yeah, but that furry animal looks pretty damn good
22:40 <AuraHorse >always perfect appearance
22:41 <Draco_Dei >Well, "perfect" means slightly different things for a small animal than for a toupee.
22:41 <AuraHorse >my mistake
22:42 <Draco_Dei >I mean you could totally do that with a villain who is weird, or really anal about his bald-spot (as in any minion that mentions it even obliquely gets quietly hauled off to be tortured to death).
22:44 <Draco_Dei >Have you read the whole thing? If so, do you have more to say, or shall we move on to another organ?
Non-Organ Templates: Mummy: Because I believe that almost all undead should be templates. First post of a thread that will hopefully be dedicated to that concept.
Half-Warsong Dragon: Sonic-based. Created in 10 minutes and it shows, but should be usable.
Eripmav: This is a "Low-Powered Non-Evil Vampire". Sounds pretty boring right? Nope! It has a lot of interesting quirks to it, and replaces all that over-done angst with something that encourages roleplay with random NPCs and maybe even between party members.
Miscellaneous Creatures:
But first an off-site link to something for making making monsters easier. A bit more detailed than the other one I think.
And here is a helpful spreadsheet for PF (and thus somewhat for 3.0/3.5) for reasonable ranges for monsters of a given CR.
Chicken Golem: Created by the servants of Cluckzor and/or She-Who-Clucks, these golems are created by gluing live chickens together. They are almost as inefficient as they sound as far as combat potential per hit-die, but hey, at least they are fairly cheap!
Fractal Bear: A bear with the upper torsos of smaller bears for fore-limbs, each of which have the same thing going on. Comment HERE.
Subra: Lower CR example creature for The Demented One's Kaleidoscopic Dream discipline.
Tenacious Badger and Wolverine: Immortal Fortitude stance added basically... just a sketch (like a template), rather than full stat-blocks.
Disco Dragons: Avatars of Funk, arch-foes of Beige Dragons. Groovin'est dragons ever to grace the planes with their bodacity. Comments may be found and made HERE.
Warp Hog: Like a wart hog, but after it hits something it instantaneously Dimension Doors away to do it again.
Castor and Pollux: A pair of VERY well equipped wing dragons working as a border patrol. Winner of the First Alchemyprime Monstrous Contest. Trophy is in a spoiler near the end of this post .
True Fairy Dragon: Fairy Dragons done as True Dragons, with 12 age categories and so on. Currently a work in progress.
Masooze: Intelligent Oozes that are specifically designed to give spa treatments. Another one of my pun creatures.
Devotion Bower: Firmly rooted but with mobile limbs and launchable thorns, these servants of Allurehn grant refuge to star-crossed lovers (of the True rather than Flighty kind) in an extra-dimensional space inside themselves. Comment HERE. Example 6 HD version with 2 4th level commoners inside HERE.
Pez-Ants: Suggestion I came up with to be commoners of Candyland.
Fiend Fungus: BMCM (Bio-Magical Counter-Measures) for evil. No direct threat. Just an Evil Alignment and lots of HD.
Soda Vulture: A scavenging elemental based on a pun on the term "Sotto Voce" (meaning "Under the Breath").
Acorn Folly: A creature with a unique weakness. Meant to be defeated more via good tactical flexibility (AKA willingness to actually retreat the first time it is encountered) and research than just wailing on it. Should only be used once against any group of players EVER, and never as a random encounter. Ideally should have an entire adventure built around defeating it.
Mepholk: Snuggly anthropomorphic skunks... a SMALL spin-off of my most in-depth creation ever (the wereskunks). Comment HERE. Keld Denar was kind enough to do a 32 point optimized character HERE.
Wing Dragons: Masters of aerial speed and skill Locked thread Commentary HERE. PM me to comment now. One of my most detailed works. For specific examples see Castor and Pollux. Oslecamo did a racial progression class HERE, in his thread for racial progression classes.
Lord of Rest :(discussion thread is HERE.) Animated beds of unequaled comfort.
Beige Dragon: Based on an idea in a single panel comic by Richard Burlew. Avatars of Mediocracy and Squareness. Features a Mundane Presence and a Breathweapon of Pure Elemental Ennui.
Martyr Flitter: A gift from the Heavens that can be used to store up positive energy to be released (by killing it) to heal the living and damage the undead.
M.I.R.V. Griffon: A Griffon that can split into smaller ones as it dives... a joke that should be well enough executed that your players will be challenged despite the underlying pun.
Giraffe-a-pump: A creature both for completists(sp) (HOW is there a massive city in the center of the barren desert???) and those who like a little bit of innocence/cuteness in the mix.
Discipline: Falling Anvil: Based on the combat techniques of Bugs Bunny, The Three Stooges, and the Road Runner.
Individual Maneuvers: Funky and Square Maneuvers: To round out Devoted Defender for the third axis of alignment.
Anti-Swallow Whole: Stance to leap down purple-worm's throats, without them getting a bite in, and then tunnel to from their stomach to their heart and STAB it. Also a strike that helps you get your friends out if the Purple Worm swallows them first.
Feats: (Note that feats specific to a single class or race are not listed here.) Diving Evasion: Hit the deck to get out of the way of both blades and fireballs.
Sniper's Patience: Why waste an arrow if you are just going to miss?
Gemini Strike: For hit and run flanking and other such synchronized attacks.
Blocker: Increases your ability to screen the squishy types. Good by itself, even better with the Dwarven Defender PrC.
Brawn over Brain (AKA Physical Training Focus): For Dumb As A Post Monks, Rogues, Fighters, and Barbarians, who still are highly athletic. (Now outdated since I decided this should be a trait, rather than a feat).
Ignore Opponent: So the (Tucker's) kobold with no class levels can't cause you to count as flanked for the 5th level kobold rogue.
Traits: Careful Reader: You can read scrolls more easily... it just takes you longer.
"Special Snowflake Christmas Trees": Making variations in magic item load-outs more varied via various tweaks to character classes and the items themselves.
Setting Aspects: Were-world: What better way of keeping rodenthropy and actual lycanthopy from EVER becoming epidemics than by inoculating EVERYBODY with some strain of theranthropy?
Invocations: Split Blast: Trade power for multi-targeting with this blast shape invocation... most useful in combination with eldritch essence invocations that produce an effect in addition to the initial damage. Also includes a rather interesting NPC who uses this blast shape to aid him in his work as a rat-catcher.
Hasten Undeath/Deathlessness: Causes a corpse that would already animate to do so faster. Based on Order of the Stick #848, with name for first one by archaeo.
Cure Minor Wounds, Mass: Because I like to see patterns extended, and it is great for saving lives on a battle-field.
Endure Environment, Greater/Lesser: Endure Elements duration, that actually gives resistance to energy damage (including a small amount of positive/negative energy resistance if you want that instead). Very versatile spells, but higher level and the actual amounts of the resistances aren't very large by comparison.
Enhance Poison: Keeps poisons and ravages relevant at higher levels by giving them spell resistance against detection/resisting/curing, higher DCs, and other benefits.
Air Swim: Great for tritons, and not half-bad for everyone else. "Little Brother" to Air Walk.
Raise Legion: Multi-target version of Raise Dead.
Q-Ray Vision: Detect illusions by blocking out reality.
Control Magic: Why destroy something when you can steal it instead?
Inoculation equivalents: Like it says on the thread title "An Ounce of Prevention is worth a Pound of Cure". The higher levels of this will can allow a few casters to halt the spread non-magical plagues dead, or protect a group from even Mummy Rot and Devil Chills.
Confuse Languages: Temporary scramble your ability to communicate so as to prevent language dependent effects from working on you. Comes in Personal, Single Target, and Mass versions, plus a "Battle Code" version that still lets team-mates communicate. Single Target and Mass versions also useful on enemies.
True Haste: Combines the best (not most powerful... best) aspects of the 3.0 and 3.5 versions of Haste, while hopefully retaining the same power level as the 3.5 version.
Weapon Enhancements: Boon: Usually not a boon to its WIELDER, this is sorta the opposite of Bane. Mostly discussion point, nothing finalized.
Flickering: Substitutes a reflex save by the target for each to-hit roll by the wielder. (DC based on attack bonus of strike).
Mole: For fighting with big slashing and bludgeoning weapons in tight spaces and other creative uses. Most of weapon has an earth elemental's "Stone Swim" ability.
Specific Weapons: Club of the Moron: Not really very useful for dealing hit-point damage. Somewhat useful for dealing wisdom damage. Very useful for beating yourself over the head to make your falling anvil maneuvers more useful.
Halitosis-berd: Gains effectiveness the worse the wielder's breath is.
Misc. Magic Items: Circlet of Mindless Mind: Making mindless undead and deathless a tad less useless. (The item form of Retain Post-Mortal Servant).
Gloves of the Mole: For those who think flight is for the birds and want to get closer to earth.
Cursed Teas: Constant Commentary, Leech-y Nut, Irish Breakfast Tea, Spearmint Surprise, Cinnamon Beat-Stick, Squirrel Gray, 'Rooibos Vanilla, Darkjeeling, English Break-fist, Oolooooooong, Charomile and many more.
Demon's Belt: Continuous item of Dimensional Anchor for when you are off-plane and don't want to get Banished/Dismissed, or want to be prepared for prismatic effects.
Master's and Grandmaster's Wizards Chess Sets: Random_Person made a chessboard whose pieces enlarge and animate to fight, I created these more powerful version with tweaked rules. If you want to see his version, view the whole thread, then look at the first post.
Wizards Xiangqi Set: After doing the above, I thought I might expand it to at least one non-Western version of Chess.
Gummy Sphere: Entertainment item, allow eater to blow bubbles out of their ears. No real combat applications that I can see. Part of a larger thread of candies started by someone else..
Cards: To add to a Deck of Many Things. Mix, match, create your own temptation for your players.
Mundane Items: Unusual Poisons: Poisons that cause everything from fear to excessive ear-wax (which affects listen checks). Also my old Hunter's Friend (AKA "Mage Bane") and derivative ideas. Int damage and fast recovery allows low cost without upsetting game balance.
Base Classes: Grace-gift: For those who honestly would rather buff their allies rather than take offensive action. Share out your impressive defenses with your allies, and (once you get a few levels in) put the pain on anyone who tries to get past you to them with your AoOs.
World's Simplest Monk Fix: Exactly what it says on the tin. Note that "simplest" does not always mean "best".
Guardian of Minds: NPC class. What the Adept is to the Sorcerer this is to the Paladin. ((Note: Moral Guardian should be all Su, but I can't edit it because the thread is locked.))
Lesser Martialist: An attempt at a tier 6 ToB class. Don't know if I hit Tier 6, but it should, at the very least, be weaker than any of the published martial initiators.
Prestige Classes: Coward's-Strike Warlock: Warlock specific version of my Artillery Mage. Same deal: Invisible familiar sees them, you shoot them without coming out from behind cover.
Leap Dragoon: Based on Freya Crescent from Final Fantasy IX. Leaps to other planes to gain a moment to focus, then returns with re-doubled momentum. Originally a contest entry it now resides in the first two posts (I have to split it, due to size) of its own thread. As for the contest my entry is first tentatively mentioned in the chat thread HERE. The part of the discussion thread relevant to that overall contest starts HERE.
True Master of Nine: Because the one in Tome of Battle: Book of Nine Swords really works out to be more like "Master of Six".
Artillery Mage: Familiar acts as your spotter, you do indirect fire.
Miasma-mancer PrC: Comment HERE. Specialists in Conjurations related to the elemental plane of smoke.
Deity: Cluckzor: Tragically brain-damaged god of chickens, tricked into Evil by the same being that put the point of a pick into his brain, and manipulated by his double-thinking clergy into not actually being Evil at all really... his clerics sometimes make Chicken Golems patterned after the construction of his personal dwelling.
To Do list
(If something sounds especially good, ask via PM... I might make it sooner,rather than later).
Bladders (Oooo... this is going to be SUCH a pain...)
Hive Mind Fey Squirrels
Verve Stealer Ooze (XP drain...NOT LEVEL DRAIN!)
Humorous but perfectly logical (IE it would make SENSE in a serious campaign, even though it is funny) Chaotic Evil Fiend
Complete some of the things I left incomplete (some aren't really ever meant to be "complete" in the usual sense, since the fluff is so obvious it isn't fully worth writing).
1) Pour a small amount of gold dust in your left ear
2) Build a tiny miniature tavern under your right foot
3) All the lice are killed by an adventuring party made up of an earwig wizard, a silverfish rouge, a ladybug fighter and a weevil cleric.
Quote:
Originally Posted by TheEmerged
"Don't make me come over there and find out how many experience points you're worth."
Quote:
Originally Posted by Sereg
Wow, you actually came up with a mechanical way to use Kamina Sunglasses to increase your awesomeness. I love it.
Quote:
Originally Posted by The Tygre
Quote:
Originally Posted by DracoDei
I also think that Meatloaf could make for an interesting Path...
OH! OH! OH BOOP YES! Draco I could kiss you right now!
Quote:
Originally Posted by LordZarth
I think it's important that both the Build Team and DracoDei know that I would marry DracoDei right now.
Quote:
Originally Posted by imp_fireball
Yah, but having a lithe build doesn't usually imply that you also wear golden armor that shines with the might of the hottest sun in the sky and that lesser demons kneel before you in both utter fear and awe at remembering how many spinal cords you removed in the past.
Quote:
Originally Posted by Shalizar
A bardbarian may rock, but a warforge bard is metal. End of story.
Quote:
Originally Posted by Zeta Kai
My most jarring moment was looking over the gutted & mangled revised skill system. That's when I decided that 4E wasn't for me. Nothing else could hurt me after that; I was numbed by the devastation.
Quote:
Originally Posted by Dawgstar On forum.rpg.net
Is there ever a time when Kenny Loggin's Danger Zone is not playing in Rainbow Dash's head? Protip: No.
Adendum to the above, based on "May the Best Pet Win": Actually, she sometimes swaps out for "Ride of the Valkyries"
Races Ameena - Psionic butterflies Haukea v1 - Cross a beholder and a human and stick it in ice Kamapalolo - Mountainous masters of magic Lalana - Four arms, four legs, eight eyes Mil - Part of the Many Races of the Eye v1 - What happens when you cross a beholder with...? Races of the Eye v2 - Updated races Russiti - Psionic trees
Anamnetic Scholar - A Giver d20 PrC that allows Receivers to use memories to create undead Arcane Empath – Manipulating your foes energies for fun and profit Beloved of the Shadow - A PrC that increases the power and versatility of a hexblade's Dark Companion Bird Man - This PrC is for the birds! Please don't hurt me for the bad pun Border Guardian - A scout PrC that relies on stealth, surprise, and a fearsome reputation Breach Mage - A caster who specializes in tearing the fabric of the planes Chronicler of Wars Forgotten - A Giver d20 prestige class for the more martially-inclined. Faceless Man - A d20 adaptation of the elite assassins from George R.R. Martin's A Song of Ice and Fire Fell Raider – A Scout-based PrC relying on two-weapon fighting and surprise attacks (loosely based on the Fedaykin from Dune) Hand of the Rain - Powerful rangers and hunters responsible for conducting a crucial rain-bringing ritual Inheritor of the Ancestors - Draw power from relics crafted from the bodies of powerful ancestors Knife in the Dark – Finally, a use for that Darkness spell-like ability! One of a group of 3 PrC’s, forming an organization called the Strangers in the Dark Luck Shaper - Hexblade's Curses, made to order Mah'kaarite Healer - They'll cure what ails you, even if it kills you Mafiosi – A group of PrC’s that excel at making offers you can’t refuse The Outcast – A Warlock PrC specializing in using invocations to escape and avoid persecution Outrider - A mounted scout PrC Prophet - One gifted with prophesy in a world of absent gods Re-Gifting Master - When life throws lemons at you, throw them right back Sant-Kavi of the Mahabhagwan - A bard/cleric class that shows the benefits of bhakti Scream in the Dark - The baleful hexblade counterpart to the Knife, Sword, and Voice Seeker of Kaivalya – A Monk PrC that uses Concentration to exert mental control over opponents (based on the powers attributed to renunciates in Patanjali’s Yoga Sutra) Servant of the Spirits - You spirit shaman becomes more and more spirit-like herself Shadowspell Striker - Duskblade illusionist Shard-Touched Priest - A divine caster consumed by radiation Shattered Soul - In a soul torn to splinters by chaos, each splinter grows and struggles to dominate the whole Skiprider of the Icy Sea - A scout PrC that slides on the top of a razor skipdisk. Snake Charmer - Pretty much what it says on the box Spellsteed Cavalier - A mounted duskblade PrC Spirit Warrior - Chastise Spirits, new and improved Swinging Censer - Spreading diseases for fun and profit Sword in the Dark – The fighter-like counterpart to the Knife in the Dark Vessel of the Ancient Gods - A binder PrC that enters into pacts based on Anansi, Tiger, and the other animal gods as depicted in Neil Gaiman's Anansi Boys Voice in the Dark – The bardic counterpart to the Knife and Sword in the Dark Whisky Bottle Champion – Drink your way out of depression and into victory Wielder of the Astras - Disciplined warriors who wield weapons forged by the gods Wielder of Fallen Souls - A grim totemist PrC that uses a unique set of soulmelds based on the abilities of fiends.
Races
Spoiler
LA 0 Aasimar and Tiefling variants - Fluff found here Altered (template) - Fluff found here Badgerfolk - If you wanna be a badger, just come along with me! Fleshwrought - A flesh golem-like bloodline, fleshwrought replace parts of their bodies with flesh culled from the dead Gunchadh – A race of nomads adapted to life in the deep desert Sea Dwarves - Pretty self-explanatory, actually. Fluff found here Vanar – Anthropomorphic, size-changing monkeys inspired by the Indian epic The Ramayana
Air Breather - Zombie-like creatures that constantly exhale atmosphere from their eternally-gaping maws Angler Fish - Comes in dire and swarm flavors. Baby War Elephant - A reduced HD elephant perfect for rearing as a faithful companion Breach Gnawer - Insect-like creatures who feed on the fabric of the planes Breach Gnawer Swarm - Because one just isn't enough Go-Stone Golem - A creature of stone, dust, and radiation Meerkat Swarm - The main inhabitant of the Giant Floating Algae Island of Death and Meerkats. Check the spoiler under "The Meadow and the Pools." Memory Thief - An aberration that feeds on memories Old True Love - A fey creature that lives in the stolen dreams of the lovelorn Puppy Swarm & Hedgehog Swarm – Adorable and deadly Reminiscence Ooze - Memories made amorphous flesh Rust Monarch - The queen of a rust monster hive Rust Monster - A few idiosyncratic modifications to an iconic creature Rustling - Larval rust monsters Salkylos - Predatory crustaceans who hunt in schools Shard Swarm - Swarms of tiny stones powered by lithified life energy Void Warrior - Formidable warriors adapted to airless environments
Items & Equipment
Spoiler
Elephant weaponry - New weapons to make your war elephant more deadly Go-Stone - Magi-geological nuclear power for D&D worlds Mephibosheth's Mess Hall's Culinary Enhancements (near the end of the post) - A great way to add some extra flavor to your adventures Poisons of A Song of Ice and Fire - Associated with my faceless man PrC, located in the sidebar spoiler in the first post Razor Slip-On’s – The deadliest footwear around Rust Monster Arcanoeconomics - Rust monster-based items for fun and profit Shadow Ink - Alchemical ink that is invisible except in areas of shadowy illumination. Of course, you could just use lemon juice, but what's the fun in that! Soma – A hallucinogenic plant Sonic Sentinel – A cactus that looks and sounds dangerous, but is it really? Sponge Coral - A special material that absorbs ability damage and safely stores go-stone A Tolkien Inventory - Non-weapon items from Middle Earth. So far includes: lembas, miruvor, orc draught, ent draught, and the Phial of Galadriel
Avatar: the Last Airbender d20 – On going project to adapt the world of the TV show to the d20 rules system. Includes 4 base classes, feats, and creatures. Also found here. Version 2.0 (in which I am a participant) found here. Ecology of the Rust Monster Re-Imagined - An insect-like re-imagining of the rust monster, including larval rust monsters and rust monster queens. Elephants in Fantasy Warfare - Alternate class features, feats, and modified creature statistics to facilitate the use of war elephants in D&D. The Giver d20 - d20 fantasy content inspired by Lois Lowry's The Giver (Original thread here) Project CUTE – squidgy widgy adowable. Includes base classes, creatures, feats, spells, and items. The Scroungers Campaign Setting - Scarcity and Scavenging, Crowding and Conflict
Contest Entries
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The Callers of the Summer Rain – An organization intent on bringing the rains. Includes a PrC and a new deity. Tears of Blood-specific The Interlayer Space – The void boundary between the Abyss and the 9 Hells. Includes new creatures, new spells, and a PrC The Mah’kaarite Sect – A religious group devoted to the god of diseases. Includes a new deity, 2 PrC’s, and a new spell Mephibosheth’s Mess Hall – D&D’s finest charity kitchen The Order of the Hidden Fire – An organization dedicated to protecting individuals from persecution. Includes new spells and a new item. Tears of Blood-specific Re-Gifting – D&D application of the tradition of re-gifting. Includes spells and a PrC
I support this decision, because the external site thing is exactly what I was doing. I've stopped doing some homebrew recently, but this is handy. Time to dig up my old threads.
__________________ Quote of the [insert timeframe here]: (Week? Perhaps! Year? Also maybe.)
"Those who have learned to walk on the threshold of the unknown worlds...may then with the fair white wings of Imagination hope to soar further into the unexplored amidst which we live."
-Augusta Ada Lovelace
(Kairos avatar by Elrond)
Last edited by Icewalker : 01-05-2008 at 09:06 PM.
This isn't everything I've done, but it is everything I'm proud of. This isn't to say they won't change, but I'm happy with them as they stand. Anything I've done that's not on here will either rot in the depths of my memory or be updated and added in the future.
Current Projects:
--[Class - Prestige] The Totem Master
.....A nature-based character that calls upon the powers of the natural creatures of the world to aid him as he needs. Without all that bothersome wild shaping nonsense.
--[Class - Prestige] The Fear Binder
.....A spellcaster who learns ways to scare the bajeebers out of just about anything.
Completed Projects: --[Class - Base] The Summoner
.....A class dedicated to the summoning forth of various creatures to aid you in your adventures. Without resorting to any card game/video game likenesses or rip-offs. --[Class - Prestige] The Adroit Blade
.....A deft swordsman (Or axeman, or any other slashing-type weapon...man. Or woman for that matter.) that relies on misdirection to leave his foe wide open to his (or her) deadly strikes. --[Class - Prestige] The Juggernaut
.....Designed specifically for those classes that love their heavy armor, this monstrosity of a warrior just shrugs off the damage as he charges into battle. --[Class - Prestige] The Smasher
.....Somewhat the opposite of the Adroit Blade. The Smasher goes into a battle to deal as much damage as physically possible, knocking his foes around the room, even if he might miss on occasion. --[Class - Prestige] The Unerring Sniper
.....Assassins? Pfft! The unerring sniper can kill you from a quarter-mile away. Admittedly it takes a little patience, but that's what sniping is all about. Also makes ranged combat a little more interesting overall.
Old Projects that I've never posted, but intend to when I can find my original work:
--[Creature] Skitters
.....A mostly harmless, but highly territorial, magical beast. Dwells underground, and blends in with natural rock. Not very dangerous, but ridiculously difficult to kill. The inpirational concept? Cross between a cockroach and a termite, but eats rock instead of wood. Dwarves hate 'em!
--[Spell(s)] Fodoric's 'Spells to Annoy By'
.....A collection of spells that I created based of a much loved wizard or mine, who endeared himself for being obnoxious but amusing at the same time.
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The light shine on you, and the Creator shelter you. The last embrace of the mother welcome you home.
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On the issue of killer or sadistic DMs.
Spoiler
Quote:
Originally Posted by Col_Pladoh
That sort of person is not worthy of being a Game Master of any sort. The GM is there to entertain and bring enjoyment to the player group, thus being entertained and enjoying himself likewise. Soneone that finds pleasure in making others unhappy is a sad case indeed. That kind of GM should be left alone to lurk in online MMP games to ambush newbies' characters as they enter the setting :]
Okay, ladies and gentlemen. I've been looking back and realizing some of my PrC's are quite powerful and possibly overpowered. So the ones that are blanked out are the ones that are being reviewed and retooled. So if you want them back just sit back and wait and they'll be done before... too long.
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My Deviantart, Please enjoy it. Invincible Maiden Avatar by GryffonDurime.
ChumpLump's Homebrew
Always open to critiquing, questioning, and requesting.
Please feel free to use any of this as you fancy.
If you do , please let me know how it plays out!
Classes Engineer Vocations Additional Class Features for Lappy9000
s Engineer Class. (I did not build the class, just some additional vocations.) Half-wrought Horror When Half-golem isn't enough. The Sage Somewhere between Divine Warlock and Marshal. (In need of revamp) War-Giant & Goblinkin-Shaman War Troll and Ogre Mage without the Trolls and Ogres
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
3.5 Edition Classes Prestige Classes
My Outsider Disciple Prestige Classes: Celestial Disciple, Fiendish Disciple, Farspawn Disciple, and Dragon Disciple Kazarzeth [ToB]- Warriors who wield vampiric crystal runeblades Elflords / Quillari Myrmidons- Time bending arcane or psychic warriors of the Elven race Ecclesiastic Knight [ToB] - Priests, Knights, and Protectors of the Faith in times of crisis. Awakened Apostle - Followers of the path of self-divinity through righteousness. Revised Mystic Theurge - Arcane / Divine hybrid that sucks less than its counterpart. Divine Hierophant - Ultimate master of divine magic, mixing both favored soul and cleric (not unlike Ultimate Magus). Valenar Ancestral Blade - Warrior class that fuses Eberron specific spells with a Valenar elven warrior. (ToB) The Wandslinger - A prestige class about wandslinging, how novel! The Awenydd - A druid/bard prophet who listens to the natural song of the other world to learn insights and divinations about this one. Knight of the Righteous Chorus - A bard/paladin fusion based on the Devoted Performer feat from the Complete Adventurer. Bladesinger (redux) - A more up to par take on the old favorite (ToB) Arcane Smith - Architects of magic, a hybrid artificer/wizard (or sorcerer) that reflects both of their natures. The Master of One - a Tome of Battle specialist in a chosen discipline, kind of a reverse Master of Nine. [ToB] Suel Arcanamach (Redux) - a Tome of Battle redesign of the mage killing class from the Complete Arcane. [ToB] Dragon Knight of the Arcane - A paladin/sorcerer gish class devoted to Bamahut and draconic power. Magus of the Unseen Way - A arcane/psionic theurge that is different from Cerebremancer, it actually has synergy! The Mindhunter - A psionic exorcist-knight who hunts his foes with their own power. [ToB] The Crystal Lord - A psionic warrior-smith who excels at using his own creations [ToB] Battle Telepath - A psychic who has turned both read thoughts and mind thrust into a full fighting style (complete with psychic blade!) Fallen Traveler - A traveler who has embraced the chaos of the multiverse and seeks to see all fall into chaos. The Darkling - Soulknife shadowcasters who bond with the darkness beyond through their minds. [LoB] Margrave of the Black Gate - A blending on the Ebon Initiate and the Binder class, using the the vestige Ahriman that causes the character to become a bound wraith. The Forge Hammer - A warforged evolutionary artificer warrior. [ToB]
Feats ErrantX's Homebrew Feat Compendium II - Updated in the OP and as I go, check it from time to time to see what's new! This one isn't closed like the last one!
Base Classes The Generator - A steam-punk warrior who generates machines from his own body to make war with. The Channeler - Divine invokers who have made a pact with an angel for celestial abilities. (3.5/PF) The Ebon Initiates - Warrior-necrolocks who make pacts with death to wield powers of death, blood, and ice. (3.5/PF) The Travelers - A nomad-based psionic melee character class with strong psychoportive abilities and strong philosophical enlightenment. My Base Class Revisions - Fighter, Ranger, Paladin, Sorcerer, Rogue Spellblade- An arcane soulknife style class
Variant Systems Psionic Wild Talents- A new and different way to run psionics in your campaign.
Pathfinder
Classes and Archetypes The Varisian Runelord - a rune-tattoo covered arcane spellcaster using the legacy magic of lost Thassilon. The Shield Faerie and Shield Faerie Guardian - A race and racial prestige class for guardian fae. The Invincible Iron Man - homage to Iron Man in base class form, check it out! (Winner of the PF Grab Bag Competition VII: Saturday Morning Nostalgia) The Necromera - An ebon initiate prestige class that uses blood magic and invocations to transform into a vampire. Twixil Night Blade - An ebon initiate prestige class that turns the powers of death against death's forces itself. [LoB] Knights of the Ashen Blade - Warriors devoted to death and revenge, an Ebon Initiate PrC. [LoB] Frostwrought Scions - Necromancer invokers who walk the path to become a frost lich. Death Marshal - An ebon initiate/gunslinger (or magus/gunslinger) PrC Seekers of the Fallen - An arcane spellcaster / channeler PrC that hunts demons!
Races The D'Angelines - A new breed of aasimar (many different angelic blood lines, inspired by Jacqueline Carey's Kushiel's Legacy series)
This is a compilation of my various homebrew creations from the GitP forums, both so others can find them and I can locate them when necessary. Note that some are relatively old and posting in them is probably frowned upon.
Class Variants:
[4E] Bladepact Warlock: An Elric-inspired warlock whose pact grants him martial prowess Warleader Paladin: Variant Paladin that gains Marshal auras instead of spells.
Prestige Classes: Songsword: Martial-focused Bard PrC. Swampscale Paragon*: PrC for reptilian or amphibian swamp-dwellers. Talenta Exemplar: For all your dino-riding halfling needs. Voodoo Practitioner*: She’ll put a spell on you. That makes you die.
Races: Frogfolk*: It's not easy bein' green. Races of the Murk*: Swampgas environmental racial variants.
78% of DM's started their first campaign in a tavern.
If you're one of the 22% that didn't, copy and paste this into your signature.
I finally remembered this account after two years. If I begin to get nostalgic, just snap me out of it. Don't worry, I don't expect you to remember me.
Edit: I was wondering whether this would surface again. Apparently a lot of people have been using this... Maybe a sticky would be in order, for ease of access.