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Arena Tournament, Round 29: Skrag vs. Bob the Destroyer
Arena Tournament, Round 29: Skrag vs. Bob the Destroyer
Map:
Spoiler
Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to sanctuary effects, you are not immune to the arena's sanctuary effect. Creatures summoned during the 1st round are also affected by the sanctuary effect.
Re: Arena Tournament, Round 29: Skrag vs. Bob the Destroyer
Skrag, Round 1 Redux
Full Round Action: Full attack action: Throwing both bottles at the ground. 1st attack at intersection V11-W12, second at V10-W11. Taking appropriate penalties for two weapon fighting.
Normally, this would provoke an AoO, but, luckily, I'm under the protection from Sanctuary (which does not extend to Area of Effect attacks). Both attacks are in the 1st increment. They get +5 (dex), +1 (size) +1 (point blank shot). They take -6 and -10, for two weapon fighting.
Attack 1: vs AC5 (1d20+1)[18]
Attack 2: vs AC5 (1d20-3)[1]
Each hit requires a DC 15 Fort save, as the gas will expand to cover the 4 squares bordering their intersection.
Scatter for the first roll: (1 is north, counting clockwise) (1d8)[8]
Scatter for the second roll: (1d8)[5]
Edit: Attack 2 misses, and scatters south, to V11-W12. Two Fort saves, please. Failure indicates you sleep. I'll do the rest of my move based on the results.
Re: Arena Tournament, Round 29: Skrag vs. Bob the Destroyer
Drat. Oh well, you have to try again in 10 rounds.
Free action: Guide with knees, direct mount to move.
Ride check DC 5: (1d20+11)[31]
Mount will move, south and out of sight.
Spoiler
to U20. To Y17, as double move isn't allowed with full ranged attack.
Free action: Use Mount for cover. - Fast dismount, into Y18.
DC 15: (1d20+11)[31]
Done.
Stats:
Spoiler
Location: U20, mounted
AC: 18 (16 touch, 13 FF) - +4 if DC 15 ride check succeeded
HP: 8/8
In Hands: two vials of sleep-smoke
Re: Arena Tournament, Round 29: Skrag vs. Bob the Destroyer
ref chilepepper
skrag
Spoiler
Quote:
You can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally
If you make a ranged attack, it's technically inbetween your mounts first and second move. Since you attacked, you mount only had one move action after your attack. You'll have to amend your turn.
Still Skrag's turn.
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