Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Features: Weapon Enlightenment (21):
Select a weapon you have focused on. You gain +2 to attack and +4 damage rolls with that weapon. This increases to +3 to attack and +6 to damage when bloodied. In addition, any fighter power with the weapon tag for bonus powers is now usable with this type of weapon, even if it is not normally a weapon type for this ability. Impossible Focus (24):
You gain +2 to all defenses as a class bonus. This increases to +3 when you are bloodied. Earth-Shattering Resolve (30)
When you are bloodied, your at-will powers and encounter powers also knock enemies prone until the end of the encounter. If you would knock them prone anyways, they are also stunned.
Physical Suspension (Level 26 Utility)
"You channel your focus so deeply that you appear dead to all onlookers. How little they know"
Daily
Standard Action Personal
Effect: You gain a +5 bonus to AC, Fortitude and Will defences, as well as Damage reduction 20, until the end of your next turn.
Sustain Move: As long as you stay still, the power persists.
I sort of based this vaguely on monks (doing more damage every time over a longer time rather than several massive whacks) Thoughts? This is my first Epic Destiny.
Ok, edited etc. Enjoy!
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Last edited by Shadow_Elf : 08-19-2008 at 08:20 PM.
Overall, it's pretty balanced. I'd recommend lowering some of the passive bonuses.
Weapon Enlightenment should be +2 to attacks and +4 to damage normally, +3 and +6 when bloodied.
Impossible Focus should be +2 normally, +3 when bloodied.
Instead of Physical Suspension making you petrified, you could make it resistance 30 to damage. That way, your marks are still in place, so you still function as a defender. It would probably even be balanced to let you move around.
__________________
Step 1: Get workers to make goods for you.
Step 2: Sell the goods for a higher amount than what you pay the workers.
Step 3: ???
Step 4: Profit!
Thanks to Mortugg for my current avatar, and for this steampunk version:
I looked back on Physical Suspension and thought it needed changing
Sustain Standard, but you gain resist 20 all and +4 to AC, Fortitude and Will defense. You can spend a healing surge once per round as a minor action while suspended. How does that sound?
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
__________________
Step 1: Get workers to make goods for you.
Step 2: Sell the goods for a higher amount than what you pay the workers.
Step 3: ???
Step 4: Profit!
Thanks to Mortugg for my current avatar, and for this steampunk version:
Weapon Enlightenment should be +2 to attacks and +4 to damage normally, +3 and +6 when bloodied.
Impossible Focus should be +2 normally, +3 when bloodied.
I second both these changes.
I don't really like Physical Suspension's concept, removing yourself from the battle is a bad move most of the times, much more so if you are the one that defends the others, and healing stances and a decent leader can heal you anyway.
__________________ Dio non è con noi, perché anche lui odia gli imbecilli...
I think people over-emphasize the 'World of Warcraft’ comparison.Jay Wilson
Talking about Diablo 3 of course. What where you thinking of?
I looked back on Physical Suspension and thought it needed changing
Sustain Standard, but you gain resist 20 all and +4 to AC, Fortitude and Will defense. You can spend a healing surge once per round as a minor action while suspended. How does that sound?
Fighters are Defenders, though. Removing yourself out of the fight would be a colossal mistake because really, you're the guy keeping the monsters off of basically everyone else.
I agree that Sustain Move would be better. That way you could still mark enemies with your AoE attacks and use the defense bonus well as well as healing surge. Thanks for input!
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Under Weapon Enlightenment, what exactly do you mean with the bonus for abilities? like, if weapon is of this type, axe or some such, you get this?
As for Physical Suspension, the name and description doesn't really fit the effect, as it's more of a Dwarven Defender Defense Stance than a Feign Death, like they seems to imply. I don't think it fits the rest of the epic destiny very well, either, as they all seem to be about ever increasing weapon mastery. I'd do something like the Daggermaster's Meditation of the Blade, though something more so than just a damage die increase, though that would be in line with the concept, i think.
__________________
Rule of Cool Contributor and Goon
I called it physical suspension because it sounded cool really. Basically, the idea is you gain defences etc. and you just stay put and make sure nothing gets past. As long as you don't move, it works out fine. So, its Sustain: Move, but if you swap your standard for a move, it still cancels, as the point is you stand still. I think I shall add this as well as an immunity to push/pull/slide, as the idea is you just stand there and own crap.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!