Height: 5'5/1.65 metres (although this can vary)
Weight: 211 lbs/95 Kilograms (again this can vary)
Age: Uncertain, but probably several thousand years old. Quite young for one of his species (about the equivalent of a human in their early twenties).
Class: Amalganite (master of a technique which involves replicating aspects of other beings and weapons at a strength level proportionate to the Phodath's own psionic strength. All such manifestations are dull grey and semi-transparent).
As a Phodath, he also has a few innate abilities including a very fast regeneration rate, abnormally high resilience and a lot of mental defences.
Temperment: Cautious with a touch of paranoia. Fairly amiable and polite underneath though, with something of an explorer's spirit.
As a phodath, he looks mostly humanoid with a few oddities. His skin is a very dark purple in colour, and his face is rather long and angular. His eyes have two pupils each, one above the other, in a figure of eight iris (which is orange) and his front teeth are all slightly pointed. His tongue is forked. He lacks hair, but has two short downward pointing horns at the back of his skull. His arms are quite long and each of his hands has seven digits (six fingers and one thumb).
He carries no weaponry and is dressed in a strange silvery garment which covers most of his body. This garment can alter it's shape (to an extent) as the wearer wishes.
Helivrek is a Phodath, an odd race of travelling extradimensionals from an extremely distant corner of the omniverse, who has accidentally fallen into The Town through a hole in reality (or so he claims, in fact he just spectacularly botched a jump between universes). As someone who has travelled between 'verses before he is not overly worried and has decided to stick around for a while, particularly since this area of the omniverse is new to him. The fact that the inhabitants have no real idea about his species is also a factor, as phodath have a reputation as catalysts for unfortunate events (one which isn't entirely unjustified).
Most people would get a faint feeling of 'oddness' off him, a sensation that he's somehow out of place. He does register as psionic to anyone who can sense such things.
Speaks in the same font as his name is written. The word phodath is both a singular and a plural.
Class: Assassin Epic 20
Height: 3' 4"
Weight: 60 lbs.
Hair colour: Black
Eye colour: Green
Weapons: Dagger, Throwing knives, Bow, Short sword
Equitment:Black Cloack, black shoes, Chain mail
Dorgo was a slave to a kobold outlaw. He was saved by a human raid and joined them until they were assassinated by an assassin guild. The leader took him and trained him in the dark arts of the assassin. Dorgo hated his training and his master and soon he hated everyone around him.
Height: 5.5 feet tall
Weight: 135 lbs.
Class: 15th Evoker (basically a wizard who specializes in Evocation spells)
Temprement: outgoing,attention seeking,curious, studious, and rather eager to cast spells
enlongated ears, longish hair that is dark brown and his face is typical with his race is what is his physical description. his eyes are a deep green, and he wears a deep blue robe with random sigils lining the ends of the sleeves. he carries a Staff
he has been living at an Elven academy for Wizards, sent there by his parents, a Sorceress and a Cleric, to become another magic user in his family. he currently awaiting to go to his next teacher, who will teach him conjuration. he is rooming at the inn because he wishes to study interracial relationships. on the side, he has been adventuring, gaining levels and gaining money.
he is mostly considered a smart person, perhaps because he obviously looks like a wizard, but because he is so widespread in his learning
-he dislikes Orcs greatly, and will ignore them
-he will blast any drow he see's indiscrimatly
none, he just got here
behold the king...the king of kings...it's time to play the game...TIME TO PLAY THE GAME
Thanks to Nevitan for the pb&j sandwich crustless awesome avatar
From left to right: Formal Lupy, Fighting Lupy, Preaching Lupy.
Name: Archbishop Lupy I (or the great), Servant of TROGDOR THE BURNiNATOR
Race: Human/Fire Elemental/Demigod (on certain occasions)
Age: Lupy is about 40, although he is in fairly good shape, and his face still looks ageless from the years he hasn't aged due to being in other planes
Class: Lupy is a cleric, with several ranks in the Keeper of the Eternal Flame, Bishop, Patriarch, and Exarch prestige classes. His power level is seven, and he is largely homebrewed. As a warpriest his powers are often combat-centric.
Alignment: A recent visit from the physical incarnations of Law, Chaos, Good, and Evil has made Lupy agree to put Neutral Good in his file.
Items: Lupy has massive resources, including 7 quintillion gold pieces in interest... He also owns several diamond mines and a construction company.
Backstory: Lupy was the child of some wealthy merchants who did not approve of his near obssesion with religion as a child. When he expressed a desire to become a cleric of the new fire god Trogdor at age twelve, there was an argument and he ran away from home. He wandered around the Northern part of the continent preaching and staying anywhere he could. When he was 17 he finally had amassed enough gold to build the first temples to Trogdor. While called a church and chapel both are fully sized Cathedrals in the north. The Cathedral of Flames is the second largest of the three and is currently the home of all male acolytes.
Known facts about Lupy:
*Has two brothers and a sister, he is the oldest
*Is 5'5 tall in his usual human form, elemental Lupy is 5' 9" tall, and angel Lupy is 7' 0"
*Black hair, dark eyes, typical Italian look
*He has a niece named Lilian who is in the church
*Lupy is out to kill Umbris, he will stop at almost nothing to do so
Things characters notice:
*Lupy has the ability to change into a fire elemental at will.
*Lupy radiates enough heat to make anyone within two feet of him begin to sweat. He realises this and generally sits farther away unless I state otherwise.
*Lupy is a good leader and keeps his head, but when he gets angry it's a good idea not to be the person he's shooting at.
*Lupy tends to enjoy educated people's presence more than uneducated people's, or those who are religiously biased.
*Lupy's emotions are nearly impossible to read due to his being a blend of fire elemental and human, his blush and blood are orange.
*Lupy is easy to approach and will always answer questions (especially about TROGDOR)
*Lupy has recently aquired a strong dislike of lawyers and reporters.
*Lupy dislikes law enforcement
*Lupy is an emotional person
*Lupy is defensive of his church, god, niece, pretty much everyone/thing he cares about
Speaks in Dark Orange default font
The Temple Laws:
Thou shall not kill
Thou shall help thy neighbor
Thou shall respect all men, save those who do not respect others
Thou shalt treat others as he would have himself treated
Thou shalt help those in need
Thou shall always honor TROGDOR THE BURNiNATOR
Thou shall respect athority
Thou shalt not consume Lake Dye Yellow 40
TROGDOR THE BURNiNTOR/Ignus Everflame:
Male Greater God of Fire
Domains: Fire, War, Magesty, constanant Vs, and a more different
Name: Lilian Arellian, Servant of Ignus Everflame (TROGDOR)
Race: Human, though it is believed that Lupy will eventually elementify her
Age: 16, Lilian has been in the church since she was 4, explaining her experience in clerical matters
Class: Lilian is a cleric, though for her last level she took Warpriest. She is level 12
Alignment: NG, with chaotic tendencies
Items: Clerical robes, dresses, a suit of light plate armor, a fully sized mace enchanted with lightness by Serene, misc. other belongings
Backstory: Lilian is Lupy's niece, believed to be his sister's illegimate daughter (read, Lupy's dislike of Druids and refusing to discuss his sister), she has been a member of the church since she was three. Lupy's overprotectiveness has lead to her disliking her Uncle, and men in general. She is in the middle of her "defy all authority at any cost" stage.
What characters notice:
*Dislikes men, especially of her Uncle's generation, is uncomforatble around boys of her own age due to growing up in an all girls Cathedral
*Dislikes her Uncle, the Council of Bishops (minus Serene), the new Archprelate, and Druids (further evidence for the above theory)
*Is trying to prove that she is a capable warrior. She tends to be a bit overzealous when she pulls out the mace though...
*Thinks of Serene as her mother
Name: Bishop Serene of Patria
Age: 40, she has been in the church since she was 12
Alignment: NG, Serene believes that there is good in everything if you look hard enough
Items: Serene has massive resources as a Bishop, and adventured for some years, giving her a goodly amount of personal wealth. She spends most of it paying for poorer girls to attend the school at the Cathedral
Backstory: Serene was born in Patria, north of Domus. She joined the church at her father's bidding when the Emperor fell, and immediately loved it. She was, and is still, a healing genius, quickly rising through the ranks of the church, becoming a bishop two years before Lupy became Archbishop.
Things characters notice:
*She is engaged to Lupy. They can't marry until they are both dead though.
*She thinks of all the acolytes as her children, especially Lilian. She cried when she found out about Mark, though not as much as Lupy
*Serene is the sort of woman who everyone instantly thinks of as their mother (or the mother they wish they had had), and as such, is very likeable
*She doesn't like fighting much, and tries to keep Lupy from going ballistic and causing violence. At the Battle for the City of Brass however, she was among the most feared Bishops on the field 'til she was impaled by the Archprelate and almost killed. She still is worried that she hasn't made her debt up to Tobias
Avatar, and many thanks, to Nevitan!
Thanks to Lubirio for the calligraphy signature!
Quotes and Links:
Originally Posted by Beholder1995
Lupy, you have officially reached that point known as 'awesome'.
Race: Cantus appears to be a normal human, though he has a little elf in his blood, no outward signs of this show.
Age: Looks 20-ish, but he's older than that.
Class: Assassinlike physically, but strong-minded like a wizard. Specialist of neromantic magic. (Around 20th level Wiz (Nec), as much as 10th level Rogue/Ranger mix, approximately)
Alignment: Chaotic Neutral.
Description: About six feet tall, Cantus almost always wears plain black robes, often tattered around the bottom. His eyes are brass-colored, and remind one of a hawk's. He's a touch handsome, but he's not always used to dealing with living people, so he can be a bit reserved.
Backstory: Raised by a small but powerful noble family obsessed with magic, Cantus was the result of a hedonistic mother cheating with a half-elven slave. She was subsequently cast-off, but the following ruler decided to keep Cantus alive, if only to beat him for amusement. Cantus taught himself how to read, and from that, magic, whereupon he killed his master and escaped. Life in the streets taught Cantus how to steal and kill.
Personality: Cantus is not evil all the time, nor is he good. He does as he pleases. Strong authority chafes him, and he resents leadership forcing itself on him. He will not hesistate to kill, but will often grant mercy if asked. Keeps promises. Strongest elements of Good/Evil come out when he has to defend a woman. His childhood, and seeing his mother killed, spurs him to protect women and slay their attackers with impunity. Seeks to raise an army of the dead, though he lacks the foresight to know what to do with one. Hard to make friends with, as he distrusts everyone, but keeps them when he does. Mostly harmless looking, he arries an arsenal of spells ready for the using. Somewhat paranoid, so he carries a pair of small holy symbols for good and evil gods, to blend in if need be. Likes teleporting.
Special: Raises minor undead easily, long ago forgoing the need for expense or time in doing so. Has a snake that appears to be a familiar, but is actually a form of his staff. It can also change into other animals/shapes. Almost always carries a few concealed knives on him, and he can throw them quite well. Highly tattooed underneath his clothes, but they remain hiddedn for now.
-Undead often follow Cantus, whether by ownership or by choice.
-Has a thing for women, vampire ladies especially.
-Is trying to grow a sinister moustache/goatee combo.
-Won't drink alcohol, or do substanes. Likes to have clarity of thought (in case he's attacked)
-Likes music, and sometimes bards.
-Dislikes paladins and some clerics; Not because they are poised against him, but because they are so rigid about it.
((Let me know if anything is wrong with this character.))
All glory to Vrythas in regards to my snazzy AD&D Game Master avatar.
Reserve AD&D Game Master avatar by wxdruid
Oh star fall down on me
Let me make a wish upon you
Hold on, let me think
Think of what I'm wishing for
Last edited by Levyathyn : 06-07-2008 at 07:36 PM.
Should talk about a little the other being that I have talked about.
The Sir, the owner of Sir's Gernal Store, and an opera house and an underground base.
Looks is mostly hidden, by robe, see avatar. Under the robe right now is
mostly a few bones, and part of a skull put in a way to stay up.
Is alive and is mad in both ways. He is very powerful even in the state his is in. Power most likely would grow with when his state improves. Is very dangers. Has lots of spells, some haven't been seen before.
Common Knowledge: Is nothing,
He can't walk around, and is very secretive.
Carries the Axe called as Grobi Zank, which bears magic runes allowing it to cleave through any armour, no matter how heavy, and wears Dawi Karin, a suit of armour that is unusually resistant to being damaged. He also has Goruz Dron, a warhorn that has runes causing it to cause dismay in Thorak’s enemies when blown. He also tends to carry around his personal effects, such as a pipe, a small purse of around 200 gold pieces (the rest of his gold is in his home at Barak Varr) and his personal drinking mug.
Thorak was born and raised in the Dwarf hold of Barak Varr, the only dwarf port in the world. He was picked out to be a smart and wise young beardling (he listened to the Longbeards a lot) and came to be in positions of power. When he reached 150 he set up an army to recover lost artefacts of the Dwarfs, and to settle a few grudges along the way!
-He carries his axe around with him
-He is known to be a very sturdy fighter
-Like all Dwarfs, he would rather die than break his word
-"I talk like this"
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
Eyes: Ice Blue
Aria Grieene was a very happy elf during her early years. That was before the Great Storm occured. At the time, she was walking home from the market. Her mother was in the backyard, and her father and brother were in the bomb shelter. She lost them all and was found unconscious but alive next to a herd of sheep. Aria was then put in a home called UNGOC (Unusually Neglected Group of Children). It was there that she met her best friend, Luth. The UNGOC had extremely terrible living conditions, so, Aria and Luth hached a plan to escape, which they did. In the process, they were seperated and that was the last time that Aria ever saw Luth. For a while, Aria was depressed. She woulnd't acknowledge the fact that she had lost her family and her friend and it drove her to become a rogue. She felt comfortable with her new life, so she kept it (along with a few romantic beaus). She has been wandering ever since (occasionally reporting to a "higher power") and is now somewhat content.
-Aria is extremely bubbly and mischievous
-She is a rogue, stay out of her way
-Get in her way and she will become as maaaaad as a sheep
-If there was a National Sarcasm Society, she woulld be the leader
-She idolizes the God Banjo
-She can be very insecure
-While she was in UNGOC, she and Luth had made plans to become wizards together ... things didn't go as planned
Aria can never settle in one place for more than a year, so she has come to town for some adventure and to see if she can finally settle down.
WHo AM I? THat's a secret i'll never tell.
Class: Don't need one, but was a wizard for a little while
Alignment: Choatic Neutral
Age: Q never came into existance. He has always been. He is EXTREMLY old, but his exact age cannot be said.
Eyes: Whatever Q wants them to be.
Q is a being of extraordinary power. He is a member of a race known as the Q, both individually and as a collective. Although all the Q are ment to keep order in the cosmos this particular Q got bored with that existance and decided to cause chaos!
Q is very powerful, but has a bad habit of getting his powers lost for the sake of a good story.
He is also extremely intelligent, and knows everything.
He was an adventurer, and has gone on countless adventures against his will.
Class: Don't need one, but quite a few Monk levels
Alignment: Lawful Good
Age: Q never came into existance. He has always been. He is EXTREMLY old, but his exact age cannot be said.
Height: Very tall.
Eyes: Whatever Q wants them to be.
Q is a being of extraordinary power. He is a member of a race known as the Q, both individually and as a collective. He is the chaperone of the other Q I mentioned earier, and has the duty to make sure he dosen't do anything too choatic.
Q is very powerful, but has a bad habit of getting his powers lost for the sake of a good story.
He is a fun-loving soul who wouldn't hurt a fly
He was an adventurer, and has gone on countless adventures.
Alignment: Was once Choatic Neutral, now is Choatic Good
Age: 56 (in gargoyle years)
Height: 11' 4"
Weight: VERY HEAVY
Eyes: Glowing red
Nath was once the king of the gargoyles and a minion to a very powerful overlord known as the Darkness-wanderer, untill he has amnesia, wakes up in a small village and befriends a little girl named Cassi. He has amnesia again and woke up in the town. He has very little knowlage of his past but remembers a few things in dreams each night, and slowly will find out the rest of his strange past.
Because of Nath's gargoyle heritage, Nath has many strange powers and abilities.
His powers include being able to disguise as a statue, survive without food or water, overcome damage reduction with his bare claws, fly, and has no need for breathing.
Nath is epic level. SERIOUSLY epic level. Don't mess with him.
Nath has a habit of speaking in ryhme, which was broken, but recently started again.
Nath was trying to remember who he is or where he came from, and is trying to find out his powers and the limit of his abilites. Now, with some help from Death, he has remembered his depressing past and was trying to kill himself, without much success. He has finally died, but sent back to the Town because he still had work to do.
He learned while he was dead that the Universe is nothing but the Town, and that demigods are controlling everyone exactly. He has also learned that he was once a demigod who had controlled them. He also learned that he has a destiny, dispite not knowing what it is.
He recently found his long-lost friend Cassi, and is now very happy.
Alignment: Lawful Good
Age: 18 (about 15 equivalent to humans)
Cassi is a very good friend of Nath and they were very good friends on their home planet, when Bortak suffered amnesia and her father housed him. She is intelligent but often overanalyzing.
She came from another planet, just like Nath Bortak
Her powers of both divine and arcane are pretty strong, but not very powerful.
She is considered attractive, and has many physical qualities prized by the adverage teenaged male.
She was separated from Nath when they came in to the town, but they found eachother agin.
Race: Ghost Pokemon
Alignment: Choatic Evil
Age: unkown, but thought to be thousands of years old
Weight: 33.1 lbs
Eyes: Glowing Red
Duskull was a henchmen to several evil overlords in the past, and now seeks work as one. He is a relatively loyal henchmen, but will abandon a mission if his own safety or chance for revenge is comprimised. He will always return with his tail between his hypothetical legs if the boss remains alive.
After narrowly escaping his death by staying on his home planet, he comes to the town (a different planet) to find work.
Duskull is insane. With a capital I.
Duskull dosen't have a very frim grasp on english language, and will stuggle to form sentences that make sense
Duskull holds big grudges for every stupid thing. No matter how small you slight him, he will try to kill you for it, unless you kill him first.
Duskull is pretty much invincable, and cannot die unless something REALLY powerful comes at him, like a god or something as powerful.
Duskull wears robes that make him look as tall as a human and hide his face. He only is in the hood of the robes and has no body, so the body of the robes are unfilled.
Duskull is trying to find work as a henchmen for an evil mastermind.
Dennis The Baby Penguin
Class: Wizard/ Fighter
Alignment: Choatic Neutral/Evil (on the border between them)
Age: 6 months old
Height: 10' 1"
Fur/Feather Colour: Light Blue
Dennis was once a seriously tiny baby penguin whose mother was killed and he had to survive on his own. He was very malnourished and on the verge of death untill a shapeshifter-cat adopted him and became his mother. She was killed by a myserious wizard, and Dennis witnessed it, turning him somewhat insane. He is going over to the dark side which is feuled by his need for revenge on all who wronged him, especially on the one who killed his mothers. He now works for a super villain king known as King Rarara, and is training to be a master of evil. He also works at a weapon store, the KILL-ROYale, selling really scary weapons. He has recently bought a potion to make him grow 10 more feet, making him pretty big.
He is now insane because of his dead mothers
He is on the path to super villain
He was once a cute, cuddly, innocent baby penguin who liked to hug everybody
He is obsessed with revenge
He has the power to float at will, but only for a little while
[Stats and Description]
i am a avarge sized human with abviously not neturel green hair. i wear modern clothes. i am compulsive lier and also a thief. i have a superhuman sense of smell. i call myself lack.
i decided that the charactar lost his memory, to keep all options open. he remmebers things when he encounters them (like leanguage).
ahhh... i cant think of anything. sorry.
i got a gun with four shots left.
Description (Natural Form): This humanoid has gray skin and thin, straight white hair, about six inches in length, obscuring most of its face. It doesn't appear to have any facial features other than its white, pupil-less eyes. It wears a simple outfit made out of thick black cloth, as well as a black, hoodless cloak.
Backstory: Kit was raised by a doppelganger spy, and to this day, he still doesn't know whether it was the mother or the father (or perhaps neither - maybe he was adopted). While he occasionally does some information gathering work for the local Thieve's Guild, he prefers to spend most of his time wandering the Town, causing as much confusion as possible.
Common Knowledge: None (Ummm... doppelganger?)
Notes: His real name is Kitten. (Don't ask.)
Class: Cleric (of Ceiling Cat)
Description: This man wears a white robe marked with the symbol of a white cat with feathered, angelic wings. He wears clawed gauntlets (Ceiling Cat's favored weapon), and he carries a white ash staff topped with a golden cat's head with wings.
Backstory: Matthias was raised by a herd of semi-domesticated cats, who taught him the ways of Ceiling Cat. Soon, he was chosen to become High Priest of Ceiling Cat. He has moved into the Town to spread his beliefs, and perhaps build a church or temple to his god.
Common Knowledge: He is the high priest of Ceiling Cat.
Last edited by Evilgenius : 07-05-2008 at 09:07 PM.
Name: Technically unknown, but you (Pff. Bipedal scum) may refer to him as Beholder.
Other titles: His Beholderyness, Baron Beholder, or, more formally, Sir Beholder. Or Uber-Formally, Sir Baron Beholder.
Size: About 6ft. Diameter.
Primary Eye: About 2ft. Diameter.
Weight: 32 lbs.
Alignment: Lawful Evil
Basic traits: Arrogant, generally not nice
Likes: Raising taxes, botany, accounting, disintegrating things that annoy him, sneering, and pancakes. The fiend!!!
Dislikes: Anyone with a lower position in life than him, creatures with legs, raisins, and non-Beholders in general.
Sir Baron Beholder is the little known Baron of a small Fiefdom outside The Town. He conducts nefarious deals and tax changes in his manor deep in the countryside.
WEAPONS: None technically, but his secondary eyes are capable of casting disintegrate beams (Beholder's favorite, especially in concentrated barrages), Charm monster, and Finger of Death. Beholder also has the ability to inflict magical fear on opponents, turn their flesh to stone, and make them slow down annoyingly. Beholder also is a psion of considerable power, and uses telekinesis on a regular basis. (When not using that, he uses his secondary eyestalks to manipulate his surroundings.) Beholder also has the potent ability to create an antimagic field, disabling spells and most magic devices.
OTHER ITEMS: Beholder wears a massive Tophat, in which he stores pens, cash, and pretty much anything he needs to bring with him. The Tophat has been infused with magic, so only Beholder can remove it on purpose, and it can't fall off unless he's unconscious or dead. Beholder also has a valuable monacle made of nearly indestructeble materials that he uses to protect his soft eye region. To his dislike, however, the monacle is frequently stolen. (Although it always manages to appear back on his face for some reason.)
EDIT::: Tophat and Monacle replaced by artifact versions donated by the Cathedral of Flames. All features stated above, plus several unknown artifact powers.
Baron Beholder avatar by Qwernt. Endless thanks.
My (relic of a) webcomic:
I haven't updated that comic in months. Why do I even still have it in my sig?
Last edited by Beholder1995 : 07-25-2008 at 08:55 AM.
Stats Race: N/A Class: Arcane and Devine spell caster Age: N/A Alignment: True Neutral. Hair Color: Try looking under the Hood Eye Color: Again, try and look under the hood. Equipment: Scythe Description
Long black robes and a low hood which casts a shadow over his face.
He also wears a red brooch under the hood. Knowledge
He knows a lot...
Race: Human, with a little tiefling thrown in for fun.
Class: Well, I can do a variety of things, but I suppose you could call me a Fighter/rouge
Age: I don't know, 29, maybe, it's been a while since I cared
Appearance: look at the avatar
Equipment: a sword, some bags that blow up, a dagger that sometimes flashes and some sort of snake-haired head (?)
Backstory: His childhood matters not, for he spent it as a slave. He captained a ship for a while, after cutting the former captain, of course. But his life of glory came to a halt when some sort of big ass snake cutted his ship in half. He floated on a pice of wood until he was picked up by a merchant ship, he worked as a guard for a while there, fending off any pirate that may approach.
Life was good on that ship, until the same effing snake ame back for him. They both fought an epic battle and both of them ended up wounded and cutted. After that he made his way to land and drunkenly wandered for a while before stumbling into town.
A-44 A.K.A. The Angel of Retribution A.K.A. The Angel of Revenge A.K.A Angel of Death
Age: He has forgotten but he looks pretty old
Appearance: A old looking human with crazy white air and a lab coat a beard and glasses. Nearly 5' 10"
Equipment:Who knows what is under is coat.
Backstory: A human that learned much and eventualy found himself here at the Town by accident and decide to figure more out about this place.
After he died he somehow found his way back to town.
Likes: Experimenting, Science, finding stuff out and going on walks.
Picture by Szilard
Race:Monkey magma element.
Age: A few weeks.
Appearance: A monkey with deep black fur and glowing red skin under it. The hide shows through like fissures in a flow of molten rock.It's also wearing a little fez and jacket. about 2' 11"
Equipment: The Rod of the Monkey King. A red staff tipped with bronze on either end.
Likes: Fighting and Alcohol.
Age: Around 25
Alignment: Chaotic Good
Appearance: He has golden blond hair that looks like it isnt taken care of much. His eyes are blue. He seems to be in his mid twenties. He wears a long sleeved shirt and a leather vest. He has a pack and several small pouches. He also is carrying a short sword.
Equipment: A short sword. Bombs. Some vials of potions and poisons. Some other stuff that he uses to preform tricks with.
Backstory: His father was a scientist that fell in love with a stage magcian. He falls somewhere in between there. He is the great grandson of somewhat famous Dr.Rato. He was with a traveling circus doing some research on animals while he was there. Then one day while he was traveling he ended up here. He seems to not really care that he is in a new place. In a battle he got in while in town he lost his arm and it wouldn't regenerate when the clerics tried. Dr.Rato was then able to replace it with a robotic one. Looks the same as his old one but its stronger now.
Alternate Al AKA Cal
Age: Around 25
Alignment: Chaotic Evil
Appearance: He has platinum hair that looks like it isnt taken care of much. His eyes are red with fractures in them. He seems to be in his mid twenties. He wears a long sleeved shirt and a leather vest. He has a pack and several small pouches. He also is carrying a short sword.
Equipment: A short sword. Bombs. Some vials of potions and poisons. Some other stuff that he uses to preform tricks with.
Backstory: His story is the same as Allen Rato's. The only diffrence between the two is that one night Al through a card into a man's eye. The first Al went and apologized to the man. This one went insane and killed him. He somehow showed up in this town instead of staying in the other.
Race: Appears to be human.
Alignment: Neutral (somewhat good)
Appearance: A sixteen year old boy. He has dark black hair and brown eyes. He wears a plain pair of pants and a plain shirt. He has a necklace with teeth and claws of different animals with a pouch on it to carry stuff.
Backstory: abandied as a small boy he learned how to use his special powers at a young age to help him survive. All he can remember about his childhood is surviving in the wilderness. Vaze as had little contact with other people. He prefers to stay quite and can not read or write.
Powers: Vaze has the power to control the elements. Not a large amount but still he can control them. He can also channel them through his body. Earth makes him stable and more resistant. Fire increases speed and power. Water makes him harder to hit and increases his healing speed. Air greatly increases speed and maneuverability.
Alignment: Neutral Evil
Backstory: In an alternate universe Vaze and Kiba got married and had kids. Zack is one of them. He was kidnapped and was raised to be evil.
Appearance: Has pale skin and brown eyes with a tint of red. Has white hair that seems to draw light in. He is usually wearing a dark cloak. When he isn't he has leather armor on.
Appearance: A big guy. He has light brown hair and some what reptilian eyes. He carries a greatsword as wears normal clothes.
"Insert some witty comment here"
Ezekiel (Zeek, Zee) also known as 'Avatar'
Death-count so far: 19
Hey, I've been using her pretty consistently, so she deserves a bio by now, doesn't she? I certainly think so; otherwise I wouldn't be using my precious time to write this up.
Now then, on to the basics. Let's start with names. Avatar isn't Avatar's actual name. Her actual name is... actually comprehensible now! Ezekiel Hannah Bath-Manoah. Or 'Zeek' for short.
Race: Apparently human. Apparently because she seems to be able to change that on a whim by modifying herself on the bio-molecular level to splice in traits of pretty much any living thing that she's ever seen. It turns out that she has a fey bloodline that has recently asserted itself pretty strongly as well.
Gender: Female. Whoops, plot twist! What happened here? Avatar popped up in Town male largely do in part to the simple fact that she had generally used male characters in ye olde RP settings. Just one of those random quirks that carried over to her Dream. But now that she's actually here in Town and feeling things for the first time being a guy was just to weird for her. At first she had considered remaining as was to avoid shocking anyone after months of friendship, but the sheer strangness factor made that impossible.
Helps explain why Avatar never ogled anyone's chest, doesn't it?
Age: Seems to be in her mid-ish twenties. But since she can modify her form that probably isn't a very good clue.
Alignment: Apparently neutral good. She's generally cheery, care-free, and friendly, more than happy to lend a hand where she can. She also seems to be almost oblivious to impending personal harm. There's probably a good reason for that. As a matter of fact there is a good reason for that.
Class: Since Avatar has truly begun to be in Town her old NPC class levels have been replaced with class levels. Avatar has five gestalt class levels consisting of four monk, three 'sorcerer', and three in a fey-based template. Of course, since Rebo scales all of his characters that doesn't matter so much.
Avatar is usually a little weaker than whoever happens to be trying to kill her at the moment if she's altered her form. In her strictly human form she could probably be defeated by a house cat. Not that that's saying much. House cats are deadly.
Appearance: This is one aspect of Avatar that really stands out.
Mess of sandy brown hair on her head with a few tan oak leaves sticking out, a sprig with an acorn on it among them. Somewhat ruddy complexion. Feral amber eyes fleck with a metallic gold sparkle. Always clothed in the exact same outfit consisting of an olive green fleece, a brown undershirt, and tan slacks. She's a bit on the tall side with a trim, athletic build that has only be enhanced by her fey heritage asserting itself. Her ears have gotten a bit pointy thanks to the fey blood, not on elf level though. They happen to be a bit fuzzy on the back and reminiscently wolf-like. Her tongue is far longer than it should be and somewhat snake-like, though unforked. The end of it is even dark purple! Her back is almost completely grown over by cream white fur like feathers (feathery fur?) and a pair of small wings are usually concealed under her shirt. They aren't large enough to fly with, though, but they can be used as another pair of arms in a pinch due to the two taloned fingers and thumb on the 'hand' portion of each of them. To support these limbs her sternum is keeled and heavily muscled, which defines her chest quite well.
She also happens to be about five percent more real than everything else. Her colors are slightly more vibrant, her lines slightly sharper, and her voice ever so dream-like. Most people sense that there's something odd about her, but it's hard to place a finger on it.
And then she alters her form and suddenly she really stands out.
Favored Chimeric form
This shape is the result of Zee using her life-shaping abilities on herself.
Said form looks like some kind of celestial creature, it's body covered with lightly colored fur sans the serpent-like purple scales that overlap down the neck to the tail.
Six wings extend from its back, somewhere between feathered and fuzzy. Somewhat hard to tell. They're the same cream color as the rest of the fur, though along the edges one will find purple iridescence akin to the scales.
Amethyst tinted dorsal plates can be found along the back and the tail tipped in long purple spikes. And oddly enough it has longer hair where one would expect a human's to be, noticeable darker than the rest. Ears are long and pointed, mobile like pretty much every mammal that isn't a primate. And in the same fashion the creature's face looks like some medium between draconic and canine.
The general look is rounded out with a generally humanoid build and those nifty three-toed feet one normally finds on therapod.
If you want something to grant a quick mental picture This is this form's inspiration as far as appearance goes.
A chimeric mix of wolf, eagle, snake, a little human, and... tan oak. Zee involuntarily assumes this form during the full moon as her fey blood has hijacked her lycanthropy. She's quadrupedal with a great deal of resemblance to her favored chimeric form, though only one pair of wings is present and the dorsal plates and tail spikes are noticeably absent. She has oak leaves throughout her feathery fur, especially along the flight surfaces of her wings. Around her head is a crown of twisted oak branches with a few leaves and acorns adorning it.
Zee's hybrid form is more akin to a satyr than what one expects of a lycanthropic creature. From the waist down she looks like her animal form, though with the skeletal structure rearranged to support walking upright. Her upper body is mostly human, though with her wings still present and her back and shoulders covered in that cream-white feathery-fur. Her ears are still exceptionally long and pointed, covered in fuzz as before. Her hair is loose, no longer kept in the tight pony tail that Zee usually favors. Her crown of branches is still present along with the leaves in her hair, but apart from that she looks human.
And as with long standing fey tradition she wears no clothing. Zee just doesn't seem to notice this fact, though if it's pointed out to her she'll usually turn a bit red and wrap her wings around herself.
Background: Last thing Avatar remembers she was taking a walk home from the mall (since she needed the exercise) when she was hit by a car that blew a red light. Next thing she knew she fell through a rift into Trog's Tavern while seated on top of a plaid E-Z Boy recliner.
Between this and all the other oddities she's run into thus far she has concluded that she's presently stuck in a coma-dream.
Since that time her body back in her home realm has expired and her soul was shunted off into the dream body here in Town rather than her proper place of rest at her own request. She's still technically a Dream loosed on the Waking World, but she just isn't quite as dream-like as before.
Abilities and Stuff:
Bio-molecular Manipulation (Su): As mentioned already Avatar is able to modify herself at the bio-mechanical level. She can do the same thing to anything else that happens to be alive. This can manifest in a myriad of ways, though it's always possible to shrug off a hostile attempt at modifying one's anatomy with enough fortitude.
The most she can do at a distance are a number of minor effects that can disorient or immobilize and opponent. Do cause more expansive changes (or harm) he needs to make physical contact. So much as a touch will work.
Bio-Scan (Ex): Avatar can gain a complete understanding of the bio-mechanical interactions and architecture of a living creature by simply concentrating on it while it's in her sight.
Dreaming (Ex): Avatar is able to alter reality to a limited degree around herself due to the fact that she's basically a living Dream. Like all lucid dreams the sub-conscious can be stubborn at times and her modifications may refuse to work. For example, she granted herself the bio-molecular abilities because she thought they would be neat. But since then she has been unable to grant herself any other powers. The only consistent use of this ability seems to be a knack for pulling deli sandwiches out of thin air. More spectacular interventions are less likely to work. Very less likely.
Also of importance is the fact that because she is a Dream she can't really die per se. In the case that she is killed Avatar simply discoporeates and reforms somewhere else, usually twelve to twenty four hours later.
White-fire (Su): Technically the result of tinkering with the elemental energy collection organs of dragons, Avatar uses meta-elemental attacks often enough to take note of it. Meta-element is a semi-stable paraelement consisting of all six forms of elemental energy. It appears as shimmering, opalescent white flame that will stick to and steadily eat through most anything it comes in contact with. It isn't any stronger than 'normal' magical fire, though its ability to cause significant harm to anything resistant to elemental attacks and extremely heavy damage to creatures immune to certain elements renders it extremely dangerous against more fantastic foes.
Combined with the ability to blast cleanly through force, ignore the hardness of any material, and strike incorporeal creatures without fail it is both versatile and deadly.
Sorceress Stuff: Avatar is a sorceress, and as such has a variety of spells that she's able to use. She doesn't know all of them, at least not yet, but she'll slowly figure them out as the opportunity arises. Below is a list of her spells know, but it's more for my reference than anything else.
Due to Zee's Fey bloodline her enchantments lack creature type limitations and hit dice limits and are, furthermore, more difficult to resist. Cause Fear is also a enchantment rather than a necromantic spell. Because the people who made the spell schools are stupid.
Warning! Random Encounter™ detected!
Zee is a perfectly normal human female. You suspect nothing!
Winifred 'Freddie' Fredrick
Souls Nommed: 657
Days Since Last Nomming: 0
Name: Bob Smith
Appearance: A normal looking person with brown hair and eyes,,
Equipment: .Some gold. Forgery tools and lockpicking and lock making tools
Backstory: Nobody knows
Backstory: A Teleri Elf & nephew of Olwe, I was hired by The Extra Dimmesional Mercenary Guild to fight in the Crusades, After The Crusades were over I was hired for a job in Camelot, While on my way to camelot the crew marooned at the town (The sailors were blind so didnt there was a big town their).I am highly skilled both Sword & bow.
Equitment: Magical bow of the highest quality & A magiacl ,unbreakable, sword of unmatched Bueaty & Power. My amour is Mythril chain(LOTR) worn under my shirt & I always have a Cloak on. My arrows Are also of the finest Quality.
GP: 1 mil. from fighting 200yrs in the crusades
Last edited by accuracy17(fav# : 07-24-2008 at 09:10 PM.
The Foreign Stranger/Erik II
Race: ? appears human, phantom
Height 5’ 11”
Alignment Chaotic Neutral with good tendency
Class: 30 Bard,
Age: 31 in normal, time in void 7561
Background: The Foreign Stranger is the other part of ThePhantom which was left in the void. Much kinder and innocent than ThePhantom, his main part didn’t like him very much. Now, with the death of ThePhantom on the blade of Sir Edward, the Dark Lord’s main minion, he came to the town.
Likes: Opera, music, people being nice.
Dislikes: Bad food, being hurt
Weapons: Rapier, lute that doubles as longbow, +5 knife
It's time I got my characters up here. Well, here goes:
Name: Asaia, called River which is a translation. She also has a last name, which is a secret.
Race: Unknown, no translation.
Height: 5' 10"
Alignment: Neutral Good
Class: Mystery uber-class
Age: Around 625, equivalent of early twenties human
Weapons: Unknown. At least one dagger.
Background: Her people were forced to evacuate their original plane of existence due to a war, she was a child at the time, being trained in the "Order", from which she gets her mystery uber-class. They evacuated to this plane of existence, where River began a year of self-training out in the world. To do this, she joined HALO. The mages of her people that continually searched for a replacement plane eventually found one, and River passed her training session. She was given a post to monitor and communicate with this plane. Her people were subsequently attacked on their new plane, which some HALO members helped with. Currently, she has returned to her regular post to monitor and communicate with this plane.
Name: Minara. She also has a last name, which is also a secret.
Race: Unknown, but kind of like elf.
Height: 4' 6"
Alignment: Neutral Good
Class: Mystery uber-class. Some kind of magic caster.
Background: Blind, deaf, and mute since birth, she had a very good teacher and learned to speak telepathically to anyone, and receive their thoughts. She gets around by being both able to feel and categorize vibrations, and by "throwing her senses", which she can put into objects to understand their nature and appearance, etc. She mastered the healer's, mage's, smith's, and other crafts. All this was learned in the first four years of her life, and she has only gotten better at it. When she was five, her village was burned to the ground. She and a few others escaped, then were separated to flee the straggling raiders. She survived on her own for five years, until she came to the Town, and joined HALO.
Name: Lillianna Dilatra
Height: 5' 6"
Alignment: Neutral Good
Background: Was sold as a slave by family when she was 5, establishment that she was sold to was shut down and the slaves were freed. She had always been religious, so she began training as a cleric when she was six. She lived in the church until she was 11, when she moved in with a friend. On her thirteenth birthday she was given full rank as a priestess, and decided to travel for a bit. She ended up in the Town.
Thank you Tiffanie Lirle for the totally awesome avatar!
Originally Posted by Mee
So? This is the town. We don't listen to the laws of reality.
We rewrote it for our own convenience.
In memory of Gary Gygax, 1938-2008
Last edited by Gem Flower : 07-25-2008 at 10:14 AM.
Before posting, I make a habit of at least reading the first and last pages of the thread. This page made me chuckle. Look up at Rebonack's last post, and the post that follows it.
Originally Posted by Rebonack
<Unkillable Verbosely described Shape-shifting Psychic Fey Sorcerer Energy being>
Originally Posted by Emperor Demonking
Heh. I think that that pretty well sums up the character creation pages of every play-by-post RPG ever. I've had characters on both sides of this fence, I must admit. Of course, some of my favorites tend to split the difference. And be fairly silly. That in mind, I give you: Duncan!
Race: "Wootian" - colloqially known as "Tentacle Monsters" by humanoids
Cla- wait, what?: Built in a homebrewed Shadowrun-based game.
?: It was kind of a cross between Star Trek and Firefly, but with a huge amount of cyberpunk mixed in.
: ...also magic.
alright, whatever. Class: Ship's Cook
: Well, okay, he's also kind of a stealthy guy with some close combat skills... So, I guess rogue with maybe a little bit of fighter mixed in. In his actual campaign, he might end up with some magical ability on top of that, but I'm not going to worry about that here.
Age: 30 (his species, surprisingly, ages at roughly the same rate as humans)
Physical Description (racial):
Wootians are human-sized aliens. You might call them aberrations in D&D terms, I suppose, though Duncan might take exception to the moniker if you call him such to his face. From the top down:
Head: A wootian's head is dominated by a single, enormous eye, with a complex, sheathed eyelid taking all of the expressive functionality of a humanoid's entire forehead. No other features are typically visible on the face. Though most are bald as well, some have been known to grow out hair on their heads in much the same way as a human typically would. This raises the possibility of other mammalian traits, which may lead to a train of thought that most humans would prefer not to board. ...maybe I shouldn't have mentioned it.
Neck/shoulders: A wootian has no visible neck. This area is entirely ringed by the shoulders that support his many arms, concealing the otherwise vulnerable apertures for the digestive and respiratory systems. It's also worth noting that a wootian's digestive and respiratory tracts are entirely separate, not counting the fact that dust and impurities from the air end up in the same waste-processing organ at the other end.
Torso: Like humans, these creatures have central torsos, albeit apparently featureless ones. They don't usually wear clothing. Their sexual organs are completely internal, and their bodies are usually hidden behind masses of arms anyway. Wootian armor has to be flexible and tailored to the individual, and while the former can be accomplished effectively with space-age materials, the latter still makes it an expensive venture.
Tentacles: Wootians have their trademark long, flexible appendages ringed around them in places analogous to the arms and legs of typical humanoids. The upper set is more dexterous and suited to finer tasks, and the lower set is thicker and more adapted to locomotion, although these 'arms' and 'legs' can all be used in either capacity. They usually have to use several in concert to accomplish a task of any complexity, especially in situations designed for the convenience of thick-armed, many-fingered humans. That said, they have more than enough arms to divide them between several tasks at once - wootians, by necessity, are naturally multidexterous.* The tentacles, as you might imagine, are well-suited for grappling, although they lack the sophisticated barbs and suckers of some of earth's famously tentacled aquatic animals.
(Some take even this to an extreme, using their own form of the two-weapon fighting feat, known as 'omnidexterity.' These guys are freakin' scary and Duncan is not one of them.)
Physical Description (personal):
Normally, Duncan stands at around the average human height, though the nature of his legs pretty much make him bob between extremes depending on his stance. When rearing up on purpose, he's a bit over 6 feet high; when slouching, he's closer to 4 and a half.
Tentacle monsters come in a great variety of shapes, sizes, and colors. Duncan has a reddish-orange hue, hinting at an ancestry adapted to a desert canyon or clay mountain or something; while human skin colors are related to sun absorbtion, wootian tribes differentiated because of camouflage.
When danger calls, he dons a red and blue jumpsuit composed of a pile of arm-sheaths and a tailored draping for his torso. Said jumpsuit is made of a flexible armored material, which to a fantasy person seems to act like magic cloth armor without the magic. Said jumpsuit is accompanied by a white motorcycle helmet that hides his face and would thusly hide his identity were he not the only member of his species in the game.
When danger doesn't call, Duncan spends most of his time cooking or studying alien (read:humanoid) biology, history, and culture. As such, he often wears a stereotypical 'chef's hat.' Said hat has a headset built into it, something of a necessity in his setting, where communication is mainly done over such commlinks. The helmet has a similar functionality, though you can't see it from the outside.
Being a wootian, Duncan is capable of wielding multiple melee weapons at once, and has a disturbing advantage even when unarmed. That said, most weapons and vehicles designed for humans - especially guns - are completely unusable to him. He has some skill with athletics and stealth, and is also a genuinely nice guy whose dedication to politeness and desire to give his people a good name give him a good bit of social skill as well. Combine that with his decently-tuned senses and he fits into a fighter/rogue slot pretty well.
Ever since humans have been in contact with Duncan's people, they have been wary of these bizarre-looking creatures. Most wootians return the favor. Though the intellectual communities have shared a good literary and scientific exchange, some believe that humans must possess some kind of of latent divinatory powers, because they have apparently been sexually objectifying their species for centuries before even knowing of its existence.
Duncan, already being fascinated with alien forms and cultures, understood this to be a coincidence, but it doesn't change metahumanity's unfair view of wootians as a gang of slimy, thuggish, shamelessly freaky sexual deviants. So, in addition to his own personal desire to see the universe, Duncan tries his best to set the record straight whenever this comes up. He's also pretty much the best gourmet chef ever, so he lands a job aboard a rich elf's fancy star (pirate) ship and thus begins the campaign for which I made him.
In the town, Duncan is simply making a stop on his lifelong tour of the galaxy, and has decided to hang around for a while. Finding work as a cook shouldn't be too much trouble, working under the unfortunate assumption that someone will give him a chance to demonstrate his talent...
Back story: A Teleri Elf & nephew of Olwe, I was hired by The Extra Dimensional Mercenary Guild to fight in the Crusades, After The Crusades were over I was hired for a job in Camelot, While on my way to Camelot the crew marooned at the town (The sailors were blind so didn't there was a big town their).I am highly skilled both Sword & bow.
Equipment: Magical bow of the highest quality & A magical ,unbreakable, sword of unmatched Beauty & Power. My amour is Mythril chain(LOTR) worn under my shirt & I always have a Cloak on. My arrows Are also of the finest Quality.
Race: ghost elf
Age: barely a week being a ghost
Cause of death: Russian roulette
Reason he's still alive: he never done won a game of poker
Profession: he used to be a pirate, but then he died
Plane of origin: He spent some time in hell before half the population there escaped
Equipment: an astral gun and an ethereal boarding axe.
Class: barbarian 1/Rogue1/Fighter 1/Monk 1/Bard1
Gp: none, he's a ghost
A-44 A.K.A. The Angel of Retribution A.K.A. The Angel of Revenge A.K.A Angel of Death
Name: Garg the Goatcleaver
Alignment: Neutral Evil
Profession: Former-soldier, now looking for work as a guard
Garb: Upon his head he wears a conical helm bearing 2 large goat-horns upon it, and with a headband of intellect seemingly welded inside it. Upon his body he wears a battered suit of full plate crafted from wyvern hide, with trimmings of bugbear fur. He goes about barefoot, and without gloves, but wears a ring of acid resistance on one hand, and a ring a fire resistance upon the other. Around his neck he has, in plain view, a leather thong upon which more than twenty teeth have been strung, a motley assortment taken from multiple creatures he has killed.
Backstory: thrust into battle during the troll-billygoat wars when the bridge his father was defending was overrun, his first act was to kill the goat that viciously slaughtered his father, mounting its horns upon his father's old war helm. He then served with distinction for 6 years, slaying goats (and their allies, mostly farmers) during that time with a fury rarely matched even by other trolls. Left the army when the trolls made peace with many of the goat-keepers, his trail marked by a number of goat corpses. He has since wandered aimlessly- killing goats when possible
Name: Arielle Wolfsbane (Ari) Gender: Female Race: Half-Elf Profession: Animal Handler (Druid) Age: 16 Alignment: Chaotic Neutral Description: Ari has the trademark green eyes of an elf. They are not bright green but merely a muddied up brown green like this. She also has fair blonde hair like any elf or half-elf. It is a corn silk color like this. She wears her hair plaited. She is thin and slender without many muscles. She wears a black tunic over black breeches. Over her tunic is some black leather armor that was harvested humanely. She also wears black boots. Personality: Ari loves animals more than she loves people. She's sometimes cold and distant towards people but she always loves having fun and will never hesitate to talk to you if you offer her a drink. Though she's not violent towards animals, she has no qualms with being violent towards people. She's a very tricky druid and could also be considered a rogue because she loves playing pranks on people. Back Story: Ari was born into a traveling circus full of half elves. Her mother was a half elven bard and her father was a half elven wizard. From a time when she was very little, her job was to help take care of the animals that were used on stage. One day, she was playing with some of the animals in the forest and when she came back, everyone else was gone. From then on she traveled alone except for her animal companions. Common Knowledge: She's a weird girl who has animals following her everywhere.
Name: Odin Gender: Male Race: Fox Profession: Familiar Age: 49 Looks: Like a fox Personality: Wise but forgiving and also very protective. History: Following Arielle wherever she goes. Common Knowledge: He's a fox.
Name: Sora Spinster Gender: Female Race: Human Profession: Storyteller (Bard lvl ?) Age: 23 Alignment: Chaotic Neutral Description: Sora is of normal height for a human which is five feet and nine inches. She is slender but under her skin lies a ton of muscle. Her eyes are a deep violet and look sort of like this. Her hair is long and she does not have the will to tie it back. It is a very dark, deep black. She is wearing a violet dress, the same color as her eyes. Around the dress is a black belt holding several potions, a longsword, and a reed flute. Over her dress is a black cloak. She is also wearing black slippers. Personality: Sora is not very shy. She doesn't talk much and when she does, she tells stories. Unlike most bards, she doesn't sing because she's too shy and she thinks she doesn't sing well. But she really does. She is a hopeless romantic and is always daydreaming about living like the people in her stories. She is very vengeful and resorts to violence a lot. There is nothing she likes more than seeing bad people get what they deserve and seeing good people get good things. Back Story: Sora was born into a perfect little family. She had many brothers and sisters. She's lived in the same spot for most of her life. She was even betrothed to a handsome warrior once. But then one day, raiders raided the town she lived in. They slaughtered the men, including her love and enslaved the women and children. Sora fought back so the knocked her out. She was in a coma for a few years. When she woke up, her eyes were violet. She learned all she knows from an old bard woman. Now she only wants revenge. Common Knowledge: She plays the reed flute and is wicked good with a sword.
Last edited by Moofin Bard : 08-05-2008 at 05:10 PM.
Name: Ossar-Han Nai'Quin Gender: Male Race: Human Profession: None, really. Age: 23 Alignment: Lawful Good Description: Han is a tan-skinned man of average height, weight, and build. His features are darker than normal, with black, slanted eyes and short black hair. He usually wears dark clothes (though not always black) that emphasize those features.
The left side of his face is marked with 9 black dots, right underneath his eye. If one looks at them from the correct angle, they seem like tears. The observer is left to wonder if this is on purpose.
He carries no weapons that you can see. Back Story: Born a noble, his fell from his status when his father rebelled against his liege and failed. Although a bodyguard was assigned to protect him, she failed in the task, and he was eventually slain. Later on he was raised through some... unorthodox means.
Name: Chase Gender: Male Race: Human Profession: Apprentice Battlemage (Almost considered done with his training) Age: 16 Alignment: Chaotic Good Description: Avatar for basic appearence, usually wears jeans and a T-shirt, when not using magic. Personality: Usually somewhat kind and helpful (will help others if they need it), but overall puts others a little lower then himself if a choice needs to be made. Can sometimes lose his temper, and will start playing with a fire on his hand if he starts to get annoyed or frustrated. Respects those over him and thinks of others as equals. He also is always looking for a way to increase his magic or swordsmanship. Is sometimes forgetful or arrogent, and becomes stubborn easily Back Story: Chase was sent to a battlemage school by his parents when he was 8. His father had given him a moonstaff(Shown on the avatar) and had ambitions for his son to become a powerful battlemage. There he was taught the ways of the sword and magic. When he was sixteen, he was attempting a new teleport spell he had found in one of his spellbooks. He ended up at the town when he cast it. When attempting to get back to his school, he forgot the teleport spell. He is currently debating whether or not to leave the town, since it appeals to him somewhat Common Knowledge: Knows magic, Is likely to help if someone is in need, is good rather then evil. Weapons: A staff(the moonstaff on the avatar)
Backstory: Doran was once a farmer boy. He and his parents grew up raising crops and cattle. All the physical labor Doran went through every day increased his strength, however Doran found the farm life boring and craved to be an adventurer. When Doran and his father were walking through town Doran’s father spent all the money the family had at the time to buy him a single sword. Doran cherished the sword and practiced skills and strategies, being a little rough around the edges but still a skilled swordsman. Finally when Dorran met adulthood he left his family for a life of adventuring when he was young, his sword by his side because he would never trade that sword for anything else. His adventure group recently disbanded for reasons he never told anyone.
Common knowledge: Dorran is a diplomatic person. He tries to find away around combat by evading fighting and instead trying a diplomatic approach or even intimidation. Dorran believes strongly in fair fighting. He would never approach dirty tactics such as tripping his opponent or disarming them. However his quick witted mind has made him a tactical master. He loves his sword more than a lot of things. He is a gentle man.
Ongoing storyline: After the original owner commited suicide, Doran was given The Dancing Fox Inn in his Will.
Power Level: 3
Class: Cleric (Secret Level2 sorcerer)
Height: 5' 2"
Weight: 89 lbs
Equipment: Magic staff, robes
Backstory: Mark was born into poverty and his parents died of a plague. He was taken on a slave run more than 300 miles from his home. He was sold at a town and had a horrible master. He recently escaped and ran to The Town. He steals to pay for his food.
Common Knowledge: He is a skinny boy with a brownish/grayish hair. He has a rather quick hand but no class. Otherwise he is a normal boy.
Ongoing Story: He is an acolyte in the Cathedral of Flames. Cleric for the God TROGDOR. His Master Lupy looks after him and he has friends in the Dancing Fox Inn. After failing Sense Motives several times Mark finds himself with a new master, Halaster, and believing Lupy is insane. He practices necromancy in The Ruby Order with his soul tainting.
Power Level: Too awesome for words! (12)
Race, Age and Size: Puppy
Class: Private Investigator
BardDog is a puppy that looks like:
He took a vile of Plus Intelligence and since then he has been able to talk. A side effect of an animal taking this is sometimes he is a puppy and acts childish when other times he is like an adult dog and acts mature. He currently stays at The Dancing Fox Inn and is sidekick to adventuruer, Bortak.
Age- he has been serving his master for Eons without aging
Power Level- 6
description- Sabreal is a tall humanoid with blond hair and blue eyes, he wears black plate mail, has a tower shield with his god, Heironeous, symbol on it.
he also has a Flaming long sword, gifted to him from his God. He also has a pair of majestic blue wings out of his back, they enable him flight, and work as a shield for his back.
Backstory- Sabreal was the Archangel working just under his master, Heironeous, doing only the most difficult and important tasks. He had done hundreds of these for his master, and usually can out with nothing more than a few cuts and bruises, that Heironeous would fix for him. Until one of his last missions he was fighting a near god or darkness and vile casting, and Sabreal made a slip up because of his arrogance, and he was caught with out a way out by the Mage. As he lay there, unable to move, the Wizard tried to steal Sabreal's power and life to add to his own. Until a valiant Tiefling by the name of Thoven came in to help Sabreal. He used a magical orb to set the mage on fire, this worked especially well because part of the Wizard's soul was out side of him trying to absorb Sabreal. Sabreal finished to Caster and returned to Celestia.
But when he got back Heironeous told Sabreal that he had sustained more than Physical damage, that the Mage had succeeded in taking part of Sabreal's Soul and he was no longer strong enough to carry out most any of his tasks. Generally if this had happened to an angel of Heironeous they would be retired to a spot in Heironeous's court in Celestia, But Sabreal was not content to give up his Work, and asked for any task he could have, Heironeous smiled upon his ever willing archon and gave him Work, He was to convert Thoven the Tiefling to the Ways Heironeous.
Only, little did Sabreal know when he agreed, Thoven is a Evil and uncaring creature, who he is now indentured to stop and convert nonviolently.
Before the event Sabreal was able to fight hit for hit with most lower deities, but now he has been reduced to a small cluster of his former power, stripping him of most of his divine abilities.
Equipment- His sword is made from the divine flame and Lightning and nothing short of godly immunity to both will protect you from it, but if you do have both It will still act as a regular sword.
Name: Crzkryl (KER-zeh-creel) Gender: None, usually referred to as male. Race: Chizrik (see below) Profession: It's complicated; keep reading. Age: Approximately four months Alignment: Neutral Description: Essentially humanoid in shape, Crzkryl is insectlike in appearance, with a thin body and beetle-like head. His carapce is usually a gleaming black, but changes color with his emotions. He wears no clothing, but it is obvious that there is nothing to see. Personality: Crzkryl seems quite obtuse to most humanoids. Much of his actions are inconsistent and contradictory, but three things can be discerned clearly. He has a burning hatred of gods and their servants, an utter disdain for arcane spellcasters, and an unwavering devotion to his fallen Queen. Abilities:
Poison: Crzkryl has a paralytic poison which can be delivered through his bite attack (Dex damage)
Screech: Crzkryl possesses the ability to emit a mind-shattering screech which drives the affected mad (Wis damage). It is also more deadly to beings of greater mental complexity.
Chameleon: Crzkryl can manipulate the color of his carapace in such a way as to disappear into his surroundings. This greatly improves his ability to hide, and renders him completely invisible when standing still.
Spell Immunity: Crzkryl is immune to all spells and spell-like abilities which allow spell resistance. He is also immune to the spells, spell-like abilities, and supernatural abilities of dieties, regardless of whether they allow spell resistance.
The Chizrik come from the plane of Thelduine, a backwater aspect of the Material Plane. They were birthed at the beginning of creation by a being of terrible power, known only as the Queen. This monstrous abomination fed on the blood of the gods themselves, gorging herself on their divine essence. Eventually she was imprisoned by the strongest of the gods deep beneath the earth. She created her children during this time, to extend her reach beyond her tomb. They came in many forms, but all had a few common features. They were highly resistant to magic, concealed a deadly paralytic poison within their mandibles, and had no minds of their own, being merely agents of the Queen's ancient will.
As the common races fell into decline after several millenia of prosperity, the Queen enacted a daring plan to steal the very essence of the world's magic and imbue her children with its power. Her plans were thwarted by a ragtag band of adventurers, and the being who could devour deities was slain by mortal hands.
But unbeknownst to any save the Queen herself, she had prepared for this possibility. She created a Chizrik, a combination of the greatest strengths of all of her children, and, consuming the divine spark of the deity Theraxl, gave him a will of his own. She entrusted him with the task of bringing her back to life should she be slain, and cast him out into the multiverse, before sealing Thelduine off from all planar travel.
This Chirzrik was Crzkryl. After being expelled from his home plane, he found himself in a planar crossroads known as the "town". A few days later he felt the Queen's pain and anguish when she was slain, and the dreadful silence that followed. He now seeks to find a way to bring the Queen back to life, that she may claim the world that is her birthright.
Crzkryl is a strange insect creature with a hatred for divine beings and divine spellcasters. He has a variety of strange abilities, including near immunity to magic. He is on some sort of quest, though few know the details.
Crzkryl is searching for a method to ressurect the slain Queen, a deity slaying abomination from the plane of Thelduine. He is alsdo interested in anything to spite the gods, from mugging clerics to outright deicide.
Thanks to Thormag for my Legion avatar.