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Homebrew Design (d20 and RPG) Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 08-15-2008, 11:29 AM   #361
Zeta Kai
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Old 08-15-2008, 03:28 PM   #362
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Old 08-15-2008, 06:35 PM   #363
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Old 08-15-2008, 09:39 PM   #364
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Old 08-17-2008, 12:29 AM   #365
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Geneaux’s Tentacles
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Old 08-17-2008, 01:35 AM   #366
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Old 08-17-2008, 10:05 AM   #367
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Old 08-17-2008, 02:01 PM   #368
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Old 08-17-2008, 02:08 PM   #369
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You, sir, are a paragon of homebrewing endurance.

But, seriously, how many more monsters do you have to go? I kind of wish that I had thought of employing you on a possible project of mine, to make d20 pokιmon. Just the pocket monsters themselves, mind you, and I wanted to make them respectable creatures. Like my Jolteon, for example.

Too late now, though, since I've decided that I would lay off the heavy homebrewing once school started up. Tomorrow morning.
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Old 08-17-2008, 06:58 PM   #370
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You, sir, are a paragon of homebrewing endurance.
Wow, thanks, that means a lot.

I have no idea how many monsters I have left to go. I did about 200, but now I'm working on the arena monsters & other super-bosses. I also haven't kept track of how many I've posted, but in the end, I'll have about 240 monsters total.

I debated working on a Pokemon d20, but I'm more familiar with Final Fantasy, & apparently someone's done a good job so far.

Thanks again for the kind words. Good luck.
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Old 08-17-2008, 07:00 PM   #371
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Old 08-17-2008, 07:27 PM   #372
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I debated working on a Pokemon d20, but I'm more familiar with Final Fantasy, & apparently someone's done a good job so far.
The Pokιmaster is a great, albeit overpowered class to represent the show, but the creatures on the site are terribly simplistic. One or two special abilities, maybe three or four if they're minor, and little to no uses outside of a Pokιmon setting.

What I want to do would be to make each pokιmon a respectable and flavorful creature. For example, a Venosaur would be a scary encounter in a dark, spooky swamp. A small tribe of Cubones paired with a Marowak chieftain would make for a great barbarian population in rocky terrain, and a Graveler would serve as an excellent guardian to a forbidden cave. But that takes time that I don't have. Which is why I can appreciate how much you're putting into this FFX project. Good work, man.
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Old 08-17-2008, 10:15 PM   #373
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Old 08-18-2008, 09:25 AM   #374
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Old 08-18-2008, 12:54 PM   #375
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Old 08-18-2008, 03:14 PM   #376
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Old 08-18-2008, 05:29 PM   #377
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Grothia (Ifrit)
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Old 08-18-2008, 06:02 PM   #378
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Grothia (Ifrit)

• Hellfire (Su): automatically hits all opponents within 30’ with a catastrophic inferno that lifts them high into the air, dealing 4d6 points of fire damage & 3d6 points of falling damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100 OP to use


• Aeon Boost (Su): Grothia can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

• Aeon Shield (Su): Grothia can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round[/spoiler]

How many overdrive points does this start with? How many overdrive points does it accrue at a time? I've bolded the text which references overdrive points. Is there text to refer to or is it simply missing?



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Old 08-18-2008, 06:08 PM   #379
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Excellent work as always, but shouldn't the Elementals have a DR of some kind? I remember them being rather difficult to subdue with physical damage.
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Old 08-18-2008, 06:40 PM   #380
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Yeah, he's right about that. Flans too.
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Old 08-19-2008, 09:10 AM   #381
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How many overdrive points does this start with? How many overdrive points does it accrue at a time? I've bolded the text which references overdrive points. Is there text to refer to or is it simply missing?
The answers you seek are written here in the Overdrive section. Here is the relevant quote:
Initially for PC’s, the default condition for accruing OP’s is Stoic (Gain 1 OP each round in which you are successfully dealt damage by an opponent; physical, magical, & psionic injuries count, while wounds received from traps, environments, etc. do not).
I know it says PC's, but unless stated otherwise, I would assume all creatures & characters should use Stoic for their Overdrive condition. As for the starting OP value, it doesn't specifically say anywhere what it should be, but it should be safe to assume that the initial value is 0 OP. This value increases according to the current Overdrive condition, & only decreases if the creature dies or uses an Overdrive (in both cases, the value returns to 0 OP). I may edit the Overdrive overview section to clarify these points, if necessary.
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Old 08-19-2008, 09:14 AM   #382
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Excellent work as always, but shouldn't the Elementals have a DR of some kind? I remember them being rather difficult to subdue with physical damage.
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Yeah, he's right about that. Flans too.
Dammit. Sorry, I was working out of an old version, which only had the Dark Flan possessing DR. This was fixed a while ago, but never re-posted. I have now edited all of the Flan & Elemental entries to include DR, which helps them fit their respective challenge ratings. Mea culpa.
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Old 08-19-2008, 09:16 AM   #383
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Guado Guardian #1
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Old 08-19-2008, 06:43 PM   #384
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Old 08-19-2008, 08:30 PM   #385
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Aren't there a lot of creatures you need Pierce to hit for full, though? Armored fiends, dragons, I think the Defender line, cactuars, Sinspawn Gui's arms... anything that makes that "poik" sound when you hit it instead of a slash.
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Old 08-20-2008, 08:27 AM   #386
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Aren't there a lot of creatures you need Pierce to hit for full, though? Armored fiends, dragons, I think the Defender line, cactuars, Sinspawn Gui's arms... anything that makes that "poik" sound when you hit it instead of a slash.
The conversion process is a delicate compromise. I've tried to include as many features of the world of Spira & the gameplay of FFX as possible, while still remaining true to the framework of the D20 ruleset. Some changed were inevitable, & the way that armor is handled is one of those.

The Piercing weapon ability is located here, while the Armor Break class feature is here. These should explain the way breakable defenses are handled in FFX D20.

In the future, if you have a question about the mechanics, please check the Table of Contents first. You should be able to find the topic pertaining to your question there. I didn't add all those links for my health.
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Old 08-20-2008, 08:31 AM   #387
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Old 08-20-2008, 06:43 PM   #388
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Old 08-20-2008, 11:56 PM   #389
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Head of Gui
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Old 08-21-2008, 08:16 AM   #390
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