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Free Form Roleplaying An forum for open-ended and ongoing roleplaying without a DM, where you can play a persona across multiple threads.

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Old 11-23-2008, 12:10 AM   Top  -  End  -  #31
Lex-Kat
Ogre in the Playground
 
 
Join Date: Dec 2006
Location: 
Avvie by DirtyTabs.
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Judy the Assassin
Race: Human (I think)
Class: Assassin/Ninja
Alignment: True Neutral
Age: Unknown
Height: 5'4"
Eyes: Bright Green
Hair: None
Affiliation: Good League of Good/One of Vespe's Traveling Companions.
Power Level: 4

Description: She looks to be a human of Asian descent. She has beautiful bright green eyes that stand out when she wears a mask. She is lean, and muscular, like Bruce Lee, except feminine. She is completely hairless. Not even eyebrows. Though she does pencil those in, as she feels very self-conscious, otherwise.

Backstory: Judy was raised by a man called the Master. She knew very little about the outside world, except what she'd see on teevee, if it happened to be on while she was killing someone.

While killing a small-time business man in his home, his young daughter walked in just as Judy slit his throat. The look on the girls face, just before Judy killed her, haunts her to this day. Which is when she started to gain a conscience.

She was assigned to assassinate Nil, the then President of the Good League of Good. As she was studying her target, she learned of their intentions of redemption. Soon after, Annalee helped her join GLoG.

During her stay she quickly met, and fell in love with (G) Vespe. They had a quick love affair, but at Turtle's wedding to Fanboy, (G) Vespe unveiled that it had all been a scam. He and (E) Vespe both attacked the bride and groom, then fled.

Luckily, Judy had already fallen madly in love with Mint. A Devil who had come to GLoG with no memory. For a while, Judy, Mint, and (G) Vespe were a trio, but Judy couldn't stand to look at (G) Vespe after the wedding fiasco.

During the Dr. LaRoth PLOT (Pt. 1), Judy left GLoG. She joined once again with (G) Vespe to travel time and space in their own adventures.

Weapons/Magic:
  1. Explosive Shuriken- She carries 10 of these during any battle scene. They explode upon contact. Can be used singularly for small blasts. Or together for a bigger bang.
  2. Daggers- She has two Vorpal Daggers. She usually cuts heads off with one swipe, but not always.
  3. Teleport Bracelet- Judy can teleport to anyplace that she's been to and knows the location of.
  4. CODEC Nanites- Judy can telepathically contact anyone who also has the nanites, like Vespe or even Mint. Though, Mint doesn't have CODEC Nanites.
  5. Silver Katana- She has a single Silver Katana, that she rarely uses. It radiates Mystic Power, but she has yet to unlock them.
  6. Judy is a skilled Ninja and doesn't need a weapon to do damage, normally.

Armor: She wears ninja camouflage, which only conceals her.

Common Knowledge:
  1. Loves the 1960's Earth Batman teevee show.
  2. She is very inexperienced, when it comes to social occasions. She likes being Neutral, rather than good or evil. Those choices are too limited.

Picture:
This is her, during Turtle's Wedding.
Avatar by Lex-kat.
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Last edited by Lex-kat : 12-27-2009 at 03:06 PM.
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Old 11-23-2008, 12:12 AM   Top  -  End  -  #32
Lex-Kat
Ogre in the Playground
 
 
Join Date: Dec 2006
Location: 
Avvie by DirtyTabs.
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Melody (A.K.A. Model Smurf)
Race: Smurf
Class: Adoptive daughter of Turtle.
Alignment: Chaotic Good.
Age: 15
Height: 5'7" (Formally 3")
Eyes: Violet
Hair: Brunette
Affiliation: Good League of Good
Power Level: 3

Description: Melody is a tall, thin, very attractive human-sized Smurf. She has long brunette hair, and pretty violet eyes. Her skin is a light blue. She usually wears a t-shirt and jeans. She looks to be about 18, even though she's only 15.

Backstory: Melody was raised in Smurf Village by her great grandmother, Smurfette (yes, of teevee fame). While she was out picking flowers, a great shadow loomed overhead.

She looked up and saw what at first she thought was the horrible Gargamel come back from the past. The monster grabbed her, spoke in a strange language, then stuffed her in it's pocket.

For the next month the monster, now known as Lord Magtok, would remove her from his pocket, and do strange experiment to her. One day, while begging for release from his pocket, he reached in and handed her over to another strange being. This one also had no hair, but looked to be female.

The female fed, bathed, and gave Melody medical attention. She also started calling her Alyssa.

Alyssa was given to the care of Dr. Al Beit. A psychotherapist. He helped restore Melody's mind, and discovered Melody's true name. It wasn't long after that, that Judy, Melody's female rescuer, left GLoG. Melody was told that she had to stay, to finish her therapy.

Melody was doing fine, until the day that Dr. LaRoth and her gang started to invade GLoG again. A telepath named Alek has invaded Melody's mind, and made her life a living hell, once again.

Weapons/Magic:
  1. Teleport Bracelet- Melody can teleport to anyplace that she's been to and knows the location of.
  2. Amulet of Concealment- This Amulet makes mind-control nearly impossible. It was given to Melody by Turtle, after Nil left.
  3. Mr. Huggles and Sparkles series- These are two drones sporked up by Turtle for Melody to protect her mind had reverted to a child-like state. They have been charged with protecting Melody and keeping her happy.
    1. Mr. Huggles- Mr. Huggles looks like a basic drone, with childish scribbles all over him.
    2. Sparkles series, I - III- The Sparkles series look like pseudo-dragons, and were created after child-Melody first saw Fanboy's Dragons. She wanted one, so Turtle created one for her.

Armor: None. She's not a fighter.

Common Knowledge:
  1. Her best friend was Lindsay. Who was played by Haleyintraining.
  2. Turtle adopted her after Melody's mind was reverted to a child-like state by the villain Alek.

Picture:
This is her, during child-like mindfrack.

Avatars by Happyturtle.
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Last edited by Lex-Kat : 01-26-2013 at 11:48 AM.
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Old 11-23-2008, 12:15 AM   Top  -  End  -  #33
Lex-Kat
Ogre in the Playground
 
 
Join Date: Dec 2006
Location: 
Avvie by DirtyTabs.
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Dr. Al Biet
Race: Human
Class: Psychotherapist
Alignment: True Neutral
Age: 36
Height: 5'5"
Eyes: Hazel
Hair: Salt 'n' Pepper
Affiliation: Neutral Organization
Power Level: 5

Description: Dr. Al Biet is an unassuming older gentleman. He wears a suit and tie (usually red). Has a thin mustache, and think BC glasses. He talks with a slight accent. But from where, no one is sure.

Backstory: Unknown. Dr. Al Biet just offered his services to Judy while she was looking for a therapist for Melody.

He now resides in NO HQ. He charges whatever he feels is a fair price for his services.

Weapons/Magic:
  1. He is a powerful Psychic. He can easily manipulate others minds.

Armor: None. Unless you are talking about Psychic Armor.

Common Knowledge:
  1. None.

Picture: None.
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Last edited by Lex-kat : 02-17-2010 at 05:43 PM.
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Old 11-23-2008, 12:38 AM   Top  -  End  -  #34
The Fiery Tower
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
Here
Gender: Male
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Alright, lets try joining the rp again...

Name: Samuel Chase
Race: Human
Appearance: (Look at avatar)
Personality: Analytical, exact, can sometimes be hotheaded and easily gains grudges.
Age: Around 17

Class: Mage(Specializing in summoning)
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Old 11-23-2008, 12:52 AM   Top  -  End  -  #35
Goblin Music
Barbarian in the Playground
 
 
Join Date: Nov 2006
Location: 
Cosmo Canyon
Gender: Male
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GM
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Last edited by Goblin Music : 04-01-2010 at 04:16 PM.
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Old 11-23-2008, 01:53 AM   Top  -  End  -  #36
D_Lord
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
In the interdimoinal viod
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Sir Edward
Race: Human
Alignment: LN
Age: He stopped counting so long ago that he can't remember, also traveling Dimensions means time flows differently, per each one.
Eyes: Light Blue
Hair: Dirty gray
Height: 5' 6''
ClassTwilight Paladin
Power Level: 7
Affiliation: What ever his Lord tells him. But his Lord is his true master.

Description: A heavied full armored figure. With helm, Gauntlets, and metal shoes, that oddly have every color on them, flowing around and around without stop. Talks with a bit of odd fansioned accent. Sometimes his Lord effects his speech so he says odd words or things that don't make sense.

Weapons/Magic: Seens to have far fewer Paladin spells, then most paladins of same level. Only weapon left, is a odd gray crystal sword. Known to have access to the Twiligh Coridors. Well not do anything that is not for his Lord. Have broken his own back in half when ordered to. Mind effecting don't work unless his Lord orders him to be affected.

Armor: (Major Artifact) Gift of Loyalty, gives DR 20, Also can make immune to at least three attacks of any type for 6 seconds and then changes. First Two will automatically be blocked. Is unknown if has more ability's. Due to armors clever design getting critical hits are 5% harder and cutting off the head is 25% harder.

Backstory: Strange intruding person that somehow got into a lot of the bases. Was searching for odd bones. Turns out was hunting for remains of his Lord. Afterwards after finding a few. Tried to get allies for trying to help his Lord rule the Town, and then move on to control the rest of the world, and then attack the New Town. Was thought to have died. But it seems he's back, and doing odd things again.

Extra: Lives beyond the Town and the normal planes, and since his Lord can go almost anywhere so can he to follow him. Is not being an attacker this time. But still is up to something.
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Old 11-23-2008, 02:43 AM   Top  -  End  -  #37
The Bushranger
Troll in the Playground
 
 
Join Date: Oct 2007
Location: 
Stuck here
Gender: Male
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Danielle Eshter Williams

Gender: Female
Race: Human
Age: 21
Alignment: Chaotic Good
Affiliation: GLoG
Class (or approximation): Nomad
Power Level: 5
Description:
4'8 and 80 pounds of pure redheaded spunk
Equipment and Abilities: Teleportation, psionics, limited shapeshifting. (Can assume Erin's form - )
Backstory: Ask her. If you want your ear talked off and the hole whispered into.

She's also a bit of an exhibitionist...




Field Guide to the Superhuman and Supernatural Powers of Danielle Williams



Teleporting: Dani can teleport herself, anything she is carrying, and anyone she is touching and consiously desiring to teleport along with her, for an indeterminate distance (estimated 1,000 miles) naturally, and, with enhancers, over unlimited range and even to other planes. This is not a pleasant experience for those other than Dani herself; it has been described as being "like being turned inside out upside down and backwards while being spun around both like a top and end over end inside a kalidoscope on LSD". After multiple teleports some immunity to the effects is built up but first-timers can expect to lose their lunch, at the very least; at least one person teleported by her wound up catatonic for hours.

Teleporting multiple times repeatedly (approximately 5 teleports without rest, or 20 with short breaks in between) takes a lot out of Dani and she will need a hearty meal before returning making additional teleports.

Accuracy is very good to excellent for places Dani has previously been; a favourite trick of hers is to appear in a bar squarely on a seat she's sat on before. Accuracy does not appear to degrade over distance, however teleporting to unfamiliar areas reduces it significantly. When teleporting to a location she has not previously been she prefers not to take anyone along with her due to the reduced accuracy; they might wind up falling. It is believed that her teleporting cannot materialise within another object, or the earth.

Being psionic in nature, Dani's teleporting is not blocked by transport scramblers or anti-magic devices/spells. Anti-psionic devices/effects prevent the teleport from being initiated (if strong) or divert the teleport to the edge of the area of effect (if weak).

Dani can also teleport small objects (sheets of paper, for instance) over short distances.



Storm of Crystals: Dani can summon a swarm of razor-sharp astral crystals, which are flung at a target at high speed, slashing, lacerating and stabbitying the victim. Being hit by these is exquisitly painful and the wounds tend to bleed profusely.

Dani can, with concentration, summon single crystals to her hand.



Headaches: By concentrating on a target, Dani can, if she so desires, cause her selected victim to suffer a sudden, sharp headache. This is at the very least distracting, and can increase to the level of a migrane with sufficent concentration and/or vulnerability of the target.



Touch Telepathy: This is a very weak power, and is not one Dani even knows she has yet. When with someone she has previoulsly been...intimate with, she can, if she is touching a part of the head with a part of hers, read surface thoughts, and communicate telepathically. She cannot over any range beyond literally head-to-head, and also cannot with anyone she has not been 'intimate' with.



Metabolism and Immune System: Danielle has a hyperactive metabolism as a result of her powers, leading to her hyperactivity and her need to consume large quantities of food (and the ability to do this without gaining any weight). Her immune system is also hyperactive; she is incapable of becoming ill from virtually any mundane disease, and magical diseases will find their

virtulence much reduced from its normal state. In addition, the effects of aging are even mitigated somewhat. The downside of this is that those who live fast, die young, and she knows she is likely to 'burn out' at some point. Burnout would result in immune system shutdown, rapid aging, and death



Weapons Proficency: Dani is a very good shot with most projectile and energy weapons, although her fast metabolism and high-strung nature often throw off her aim slightly through slight tremors of the hand. With edged weapons she is passable, although due to her physical frailty she much prefers not to engage in combat with anything other than ranged weapons.



Defensive Bracers: Dani wears a pair of bracelets that appear to be merely decorative red stones. These are, however, enchanted with protective spells, that are of a yet undetermined sort, but appear to function similar to the effects of Bracers of Armor.



That heart-shaped necklace: Sometimes an amulet is just an amulet.
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Last edited by The Bushranger : 10-30-2009 at 10:41 AM. Reason: adding description of powers - and yet another tektek
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Old 11-23-2008, 08:36 AM   Top  -  End  -  #38
Kaelaroth
Ogre in the Playground
 
 
Join Date: Jul 2007
Location: 
The Middle of September
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Libulel AnDaDunin

Retired
Gender: Male
Race: Human/River Fey/Lake Fey
Age: 17
Alignment: Neutral Good
Class (or approximation): Scout/Ranger
Description: A fairly tall young humanoid, with pale, almost luminous skin, and longish brunette curls, typically unkempt. Big, stormy-grey eyes, and a wiry physique. Slightly pointed ears, and quite a veiny body.
Equipment and Abilities: Enhanced Strength, Speed, Reflexes, Hearing. The ability to walk on water, swim considerably faster, wall-crawl, and deliver poisonous stings from spurs in wrists and ankles. Retractable projectile "inner mouth", similar to dragonfly nymphs, can deliver painful bite, poison, and electric charge. Immunity to disease, and poisons, provided they are of natural origin. Able to jump at superhuman levels.
Backstory: Born in a rural area of a primarily low-tech dimesion, to a river fey mother, and lake-fey/human father, who was killed by raiders. Raised by mother, and her kin, on the "female" boats, and generally despised for being male. When raiders came, he fled the boat-train, after seeing his familiy slaughtered, and, acquiring a message from his paternal granfather, came to GLoG, to find a new home.
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Old 11-23-2008, 09:53 AM   Top  -  End  -  #39
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
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Name: Wenomir Rawicz
Race: Demonblooded Human
Occupation: Former Demonhunter(Fighter 6/Demonhunter 5 by D&D)
Age: 31
Alignment: Lawful Neutral, used to try to become LG
Backstory: Little is known of Wenomir's past. He used to be a warrior in some noble's retinue until something made him agree to take part in a dangerous alchemical experiment known as "Demonhunter project". This experiment involved injecting a group of individuals with demonic and devilish blood to turn them into perfect hunters with supernatural abilities. The experiment turned out to be a partial succes- only 40% of subjects survived, but they did become perfect killing machines capable of taking down demons that'd tear regular warriors of their skill apart. They were also neraly emotionless and obeyed their masters without question. At some point though, Wenomir's emotions began to go back. During a mission that involved cutting down some cultists who were merely misguided rather than corrupt, he snapped. He ran away without completing the task and vanished. Now he wants to stop being a killing machine and start living again. But his former masters aren't going to just let their weapon run loose.
Apperance: Wenomir is a tall, wiry man. He's not particularily muscular, but quite athletic nevertheless. However, he's unnaturally gaunt and his eyes glow red. He's got an impressive collection of scars.
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Abilities: Wenomir is a skilled swordsman in his own right, but he also posseses several abilities granted to him by his blood. He's extremely fast and agile as well as capable of evoking sudden bursts of demonic power that make him stronger, more resilient and blindingly fast for a while. His blood also gives him supernatural ability to resist mind control as well as banish outsiders. Wenomir's fighting style focuses on quick, precise slashes rather than stong blows. He has also learned how to deflect magic spells with his sword. He posseses an inherent hunter instinct, yet another trait of his blood, but it often doesn't work well because he's neither very bright nor used to creative thinking.
Equipment: Wenomir's equipment include a magical grey scale armor(+1 Mithral Scale Armor), a black cloak and a powerful magical sword made by Yaza, Precise Workings in Gold
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Old 11-23-2008, 11:54 AM   Top  -  End  -  #40
Shas aia Toriia
Ogre in the Playground
 
 
Join Date: May 2007
Location: 
Atlantic Ocean
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Shas'aia Toriia


Gender: Elf? Nobody knows. . .
Race: Elf Outsider (native) NOT a celestial.
Age: A couple thousand years.
Alignment: Chaotic Neutral. Sometimes Good, sometimes Evil.
Class: Favoured Soul / Warblade
Power Rating: > 9,000
Description:



Shas is, at this point in time, the esteemed leader of AMEN. We're not quite sure who his second in command is, but we assume its Haruki. At one point in time, Shas was a well respected member of HALO, serving duty as both an original member and a fairly frequent poster. However, she has long since been driven to the dark side, AMEN, due to the fact that I was bored and HALO posted too quickly demonic influence and a series of Wheel of Time references.

Haruki, don't read this next part. It contains a fair amount of 3.5, and I don't want you to burn all my books again.
Shas is quite a powerful spellcaster, clocking in at level 50ish, with several stupid rules interactions and Epic Magic. Also, Avasculate. And that's all I need. His levels are mostly in Favoured Soul, a spontaneous version of the cleric, and also some in Warblade.

Equipment: Shas has two swords, as you can obviosly see from the above picture. He also his wings. These allow her to fly. Also, a head. And arms. Honestly, I think you can tell what he's got from that picture up there, so there's really no need for me to tell you much more than all his stuff is insanely epic, and she's got more magic items than a minor deity.

Known Associates
Leggs: Actually, she stole these little buggers from Kat. Back then, they were just eggs with legs, or legged eggs. And that's all they are: Eggs with legs. Also back in the old days, we had to walk uphill in the snow to get to the villages we pillage. BOTH WAYS!

Akroma: Yes, this is the legendary Angel of Wrath. Basically, I have an avatar of Akroma, thus starting a litany of MtG references. If you don't know what MtG is, stop reading this right now.

Lylan: This is Shas'aia's son. boy, that's a lot of apostrophes. Yes, Shas has children. Yes, Shas is married, but Lylan is, unfortunately, a bastard child. About 20 years old, he's quite young for an elf, but you wouldn't guess it from looking at him (elves actually physically mature quite quickly).
A member of the Garrote, he's an unbelievable assassin, with exploding knives. He is one of the few sane people in AMEN. Yes, he is one of only a few people that knows Shas' true gender.

If you have any more questions, feel free to ask me.
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Old 11-23-2008, 10:55 PM   Top  -  End  -  #41
FireFox
Barbarian in the Playground
 
 
Join Date: Feb 2008
Location: 
Milwaukee
Gender: Male
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Boudica


Gender: Female
Race: Goddess
Age: 1960-ish years...
Alignment: NG
Class: Druid
Power Rating: 9 Feel intimidated? Don't be, she dislikes fighting and scales back when she does.
Description: Usually a tall human woman with pearl skin, long reddish-goldish-brownish hair, and green eyes. Her face is unblemished and ageless, but her eyes seem to show an infinite amount of wisdom.
Equipment and Abilities: She doesn't really carry anything... She is a Goddess of Life, and basically has control over everything that could fall under the category of "Biology"
Backstory: Yeah, she's that Boudica. But let's talk about original backstory. She summoned the Druid Tobias back in Time to help her beat the Romans, he started to do so, then realized his mistake, killed her, and helped the Romans beat the Celts in order to have overall peace. She reincarnated and has been spending the time since growing her Druid levels. In the present day, in a HALO plot, she helped Tobias come back to life and used his body as a vessel. She finally managed to overthrow his mind and take control. Stuff happened. She then became a sperate entity, did some Druidic stuff, and then hung around HALO one day. Inigo Montoya somehow managed to convert her to NG, and she's been in HALO since.
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Old 11-24-2008, 07:20 PM   Top  -  End  -  #42
Uncle Festy
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
The Nation of Procrasti
Gender: Male
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Uncle Festy


Gender: Male
Race: Awakened Goblin Zombie
Age: Unknown, in the hundreds.
Alignment: Chaotic Evil
Class (or approximation): Epic-level Necromancer
Power Rating (optional): Around 6, but he rarely bothers exerting more then power level 4 on any given target.
Description:


Uncle Festy is a goblin zombie. That sums most of him up. He wears a loose grey shirt, and carries a charred, wooden staff.
Abilities: He's a flipping epic necromancer! So, pretty much anything.
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Old 11-24-2008, 07:44 PM   Top  -  End  -  #43
Hyozo
Bugbear in the Playground
 
 
Join Date: Aug 2007
Location: 
In the Playground
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"Hyozo"

Gender: Male (but see below)
Race: changeling
Age: 33
Alignment: Chaotic Evil
Class (or approximation): Warlock (not entirely by the rules)
Description: He's a changeling, so he can change his appearance at will. However, he usually takes the form of an abnormally tall member of his own race (In their natural form changelings have white hair and gray skin) wearing a black shirt over leather armor and black pants.
Backstory: Secret (meaning I need to decide fully for myself before I can tell you)
Miscellaneous: He is generally dishonest, usually giving only half of the truth. He carries assorted magical devices which serve assorted purposes (mostly utility magic).
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Old 11-24-2008, 10:00 PM   Top  -  End  -  #44
Mr. Moon
Ogre in the Playground
 
 
Join Date: Jul 2006
Location: 
Loving the questions
Gender: Male
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Huh. Lookit all these changes. Heh. The Town is dead.

Gender: Female
Race: Half Elf, half Drow (Half High Elf, half Ice Elf in Spire.)
Age: Older than she acts, younger than she claims to be
Affiliation: AMEN. Sort of.
Class (or approximation): Fighter/Barbarian gesalt
Power Rating (optional): 12 (she's always trying to get better, but usualy picks fights with people way tougher than her.)
Description:

Short even for her race, she's no more than four feet tall.

Backstory: Her tribe was killed by the Golden Gaurd, an order of Paladins, leaving Moon Called with a flaming distrust of all things calling themselves Good. Her sole driving motive is to revenge her family by killing the man who gave the order.
Miscellaneous: In addition to being a fighter, MC's also a pretty good diplomat, too. A necklace given to her by Saurous allows her to read minds and see around her.
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Old 11-24-2008, 11:36 PM   Top  -  End  -  #45
Rebonack
Dwarf in the Playground
 
 
Join Date: Nov 2006
Location: 
The King's Grave
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"Gaze ye now on the wonders of a forgotten world! Now let's go kill the inhabitants and take their stuff."
-Rebonack, Arcane Knight and Adventurer

Name: Rebonack
Race: Awakened Living Disjunction. Seriously.
Alignment: Neutral Evil
Age: Old
Height: Bigger than a human, smaller than a half-giant
Weight: More than you would think

Appearance:
Spoiler


Abilities:
Spoiler


Equipment:
Spoiler
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Spoiler

It doesn't matter whether you win or lose, just how awesome you look doing it.

Last edited by Rebonack : 11-24-2008 at 11:48 PM.
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Old 11-24-2008, 11:51 PM   Top  -  End  -  #46
Twila
Pixie in the Playground
 
 
Join Date: Oct 2008
Gender: Female
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Mia

Gender: Female
Race: Elf
Age: Unknown, but appears to be in early twenties.
Class: Rogue
Appearance:

Equipment: Mia usually carries a bow and arrow, a dagger, and a bag of holding.
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Old 11-25-2008, 01:52 PM   Top  -  End  -  #47
RabbitHoleLost
Troll in the Playground
 
 
Join Date: Feb 2008
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Rabbit
Spoiler


Rabbit has a journal here
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Tell 'em all Daisy changed her mind...
Black Canary Avatar By Trog

Last edited by RabbitHoleLost : 03-21-2010 at 02:04 PM.
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Old 11-26-2008, 10:50 PM   Top  -  End  -  #48
Fostire
Bugbear in the Playground
 
 
Join Date: Oct 2007
Location: 
Catching 'em all
Gender: Male
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Fostire

Speaks in DarkGreen


Gender: Male
Race: Unknown, looks human most of the time.
Age: Unknown, looks 20ish most of the time.
Alignment: Neutral Evil
Power Rating: 5 but may change as necessary

Description: He is a being made mostly of light held together by magic (Like some sort of light golem). His default appearance is that of a small orb of light no larger than a marble, but he can change shape, size, and color. The form he uses the most is that of a tall human male in his late teens or early twenties, with light-brown (almost blond) long hair tied up in a ponytail. This shape is usually wearing black pants and a white button down shirt.

Equipment: Since his equipment doesn't change shape when he does, he normally doesn't carry much. The only thing he carries is a small mundane dagger.

Abilities: Can manipulate light, this can be used to create illusions and combined with an ability to make light corporeal is how he creates his body (and how he can hold stuff). This ability can be very powerful if used creatively (as he can pretty much create anything he wants anywhere he wants) but he is cowardly and always tries to choose the non fighting alternative.

When in his ball of light form he has the ability to possess any nonliving object (magical and nonmagical, though magical can take a lot of time depending on the power of the object). When he does he can make said object levitate and fly and has total control on it's movement. He can also use any magical power it has (example: if he takes control of a magic wand that shoots lightning he can shoot lightning while controlling it). When inside an object he looses his ability to manipulate light and instead gains a new ability, this ability depends on the object that's being possessed and he has no idea which power he'll get once he possesses an item, so it's pretty much random unless its an item he has possessed before (it has to be the exact same item. No matter how much 2 daggers look alike they will both have different powers).

Backstory: He doesn't remember his past, where he's from, how old he is or who his parents are. He doesn't even know what he is. All he remembers is his name, and that he was supposed to look for something.
He spent years searching for it, not knowing where it was or why he was searching for it. All he knew was that he had to find it at any cost.
He spent so many years searching for it that he no longer remembers when he started. Eventually he found what he was looking for, a simple low power artifact shaped like a coin. This artifact, unfortunately, revealed nothing of his past but gave him his ability to possess objects.
So after so many years he was now without purpose and without answers. So he set out once more on an adventure and together with a group of evil and greedy beings he boarded the Haro Ponist where he would, without a doubt, find the thrill of adventure.

Miscellaneous: Unknown to him he sometimes affects the minds of others when he gets close to them. This effects are random and create strong illusions that exist only on the victims mind. This illusions can be anything from seeing all greens as reds to making the victim believe he is dead.
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Last edited by Fostire : 12-22-2008 at 04:46 PM.
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Old 11-27-2008, 12:06 AM   Top  -  End  -  #49
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
Default Re: ACRONYM Character Registry.

***Dead***


Avatar by Sneak

Peter Raven Dead, killed by Calublufiok Now revived as an Alternate Timeline Clone by Harbinger Epoch

Gender: Male
Race: Shapeshifter
Age: 45
Alignment: Lawful Evil
Class (or approximation): Barbarian/Healer
Power Rating (optional):
6
Description: See avatar for default appearance, though shapeshifting allows him to look like pretty much anything he wants.
Equipment and Abilities: He's like the T-1000. Can make weapons from his body. He can also shapeshift to as small as a dragonfly or as large as a hippo. Also a skilled healer, using dark arts, and can resuscitate people if they've not been dead long.
Backstory: Leader of the Blackdust Clan. He's brother to Happy Turtle Amakirr's mother, was a father figure to Turtle and trained her as a barbarian. Had a rather rocky relationship with Turtle's half-sister Rabbit, to whom he is not related by blood. Fiercely protective of Melody Smurf, who he has adopted into the clan.

Part 1: Betrayal
Part 2: Promise
Part 3: Monster

Three months after being killed, he was revived by Harbinger Epoch as an Alternate Time Clone. To avoid traumatising his niece, he has assumed a new identity:

Name: Corwin
Gender: Male
Race: Altered human
Age: 48
Alignment: Lawful Good (uses a magic item to fake this)
Class (or approximation): Retired soldier
Power Rating (optional): 6
Description: See below
Equipment and Abilities: Powered armour, 50 cal BMG handgun with magekiller and HE rounds, powered staff, artifact organ (see below)
Images:

Spoiler


Spoiler


New notes:
Runes: 6th rune, Othala, 'clan', Ancestry, Inheritance, Odin
In each wrist is the Rune Nauthiz. The Rune of the Norn Skuld, Nauthiz represents the urgency of the Valherjar’s quest and their opportunity to prevent the apocalypse.
In each ankle is the Rune Isa. The Rune of the Norn Verdandi, Isa represents the drive of the Valherjar to overcome the prophecy.
Finally, set into the center of each Valherjar’s chest is the Rune Hagalaz. Belonging to Urd, the oldest of the Norns, Hagalaz is an ancient Rune signifying life and the oneness that draws the energy that allows rebirth

Fellow Flyn member: Ingi, who refers to Raven as Hrafn.
__________________
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My Characters | Nexus Digest 77 | Formspring Index | Objects
Stories | Smile! | Smile Big!
Avatars for Adoption

Just My Life: My M.E./Fibro blog


Last edited by happyturtle : 07-12-2010 at 01:18 PM.
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Old 11-28-2008, 11:19 AM   Top  -  End  -  #50
FireFox
Barbarian in the Playground
 
 
Join Date: Feb 2008
Location: 
Milwaukee
Gender: Male
Default Re: ACRONYM Character Registry.

Matthew Goswell


Gender: Male
Race: Hybrid Branded/Celestial. All of the physical benefits of a half-laguz and an angel.
Age: 16
Alignment: NG
Class: N/A
Power Level: 4
Description: Short cut and untidy red hair, dark orange eyes with black slit pupils, slightly taller than average, muscular. His hands and forearms seem to be incredibly bony.
Equipment: He has four seven inch retractable claws on each hand, one above each finger inside the arms. He carries around an H&K USP45CT in a hip holster, and has been known to use a rapier. His main weapon though is the Standard Infantry Rifle, or SIR, from Max Brooks' World War Z. He has access to all of the different weapons and ammunition types in the HALO base. He usually goes around in a plain T-Shirt and jeans, but will not hesitate to don BDUs for missions.
Abilities: Fast regeneration, nightvision, heightened reflexes and senses. Heavily oxygenated blood that allows him to go without breathing for longer. Some other stuff he hasn't fully discovered yet.
Backstory: Boudica made Matt from the DNA of Tobias and Orianna. Before they were married. She took him back in time and to an alternate universe so his mom could raise him. He was a soldier there, and doesn't like to talk about it. Came to HALO, met Ari, fell in love, got her pregnant and married her out of a sense of obligation. Not that he wouldn't marry her in a few years under different circumstances, but he's sixteen. Currently lives in Town with her and his two kids.
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Avatar by Siena!

Last edited by FireFox : 04-14-2009 at 01:50 PM.
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Old 11-28-2008, 11:29 PM   Top  -  End  -  #51
CMOTDibbler
Dwarf in the Playground
 
 
Join Date: Sep 2007
Location: 
Ankh-Morpork
Gender: Male
Default Re: ACRONYM Character Registry.

My characters.
Spoiler

((Some abilities may not be listed.))
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Nunc id Vides, Nunc ne Vides ("Now you see it, Now you don't.")

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CMOT Avvie By Dr. Bath

Last edited by CMOTDibbler : 03-14-2012 at 01:30 PM.
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Old 11-29-2008, 12:58 AM   Top  -  End  -  #52
Bergett
Halfling in the Playground
 
 
Join Date: Nov 2008
Location: 
Antarctica with penguins
Gender: Male
Default Re: ACRONYM Character Registry.

Ravik Zarcoth
Gender: Male
Race: Devil spawn
Age: Unknown
Alignment: Chaotic Neutral
Class: Fighter/bounty hunter
Description: Tall (aprox. 6' 3"), devil looking creature, usually wears a large trenchcoat, with a large broadsword across his back. dark Black eyes, blood red skin. Very muscular.
Equipment Large magical Broadsword, trenchcoat,
Abilities: can summon forth a large blast of hellfire by smashing his sword into the ground, and can shoot fireballs out of his hands every now and then. Has incredible intimidation. Can cast mend
Backstory: Not much is known from Ravik he defected from a major demon's army and has been on the run since. He is a freelance bounty hunter and is always up for something to kill for the right price.
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Old 11-29-2008, 06:39 PM   Top  -  End  -  #53
Lord Fullbladder, Master of Goblins
Bugbear in the Playground
 
 
Join Date: Jan 2006
Location: 
Outrageous Places
Gender: Male
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Rekirts (Fullbladder)


Aliases: Fullbladder, K-Fullbladder, Fullbladder II
Affiliation: K-Corp (Destroyed)
Race: Goblin
Height: 6'6"
Class: Wizard, Rogue, Lazy Arse
Equipment and Abilities: This secondary Fullbladder lacks many of the dimensional powers that make the first Fullbladder who he is. He is, in fact, and ordinary mortal. He has some magical ability, but uses them mostly to craft an odd assortment of crossbow bolts, generally for the other Fullbladder. He has keen eye sight and a pair of Star Wars style blasters, which can be used Desperado style. This Fullbladder generally wears fine clothing with exra padding underneath, because of the crazy world he lives in.
Backstory: K-Fullbladder is the first of two clones of the AMENite Fullbladder, both made long ago before he came to the ACRONYMverse. The other is dead. Rekirts was dragged here by the same event that brought Fullbladder to ACRONYMverse, but neither will talk of it. He joined K-Corp because it was the best thing he could think of.

He is incredibly lazy.
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Old 12-01-2008, 04:54 PM   Top  -  End  -  #54
Saintjebus
Barbarian in the Playground
 
SwashbucklerGuy
 
Join Date: Oct 2008
Location: 
Colorado Springs, CO
Gender: Male
Default Re: ACRONYM Character Registry.

The Nameless Swordsman

Gender: Male
Race: Human
Age: 25
Alignment: Chaotic neutral
Class (or approximation): Warblade
Power Rating (optional): 9
Description:

[optional avatar sized image]
Nameless is 6'3, and has jet black hair and flashing green eyes. He carries himself confidently, but tends to be fairly quiet. When he is provoked, he leaps into battle with war cries to Desna(Goddess of butterflies and wanderers)He does not tolerate what he considers blasphemy toward Desna. He generally considers jokes about a warrior following Desna to fall under that category.
Equipment and Abilities: Nameless wears enchanted plate armor, and wields a magic katana one handed, and also wields a shield. He generally has a couple of healing potions on his person. He is a master of the Iron Heart and Diamond Mind schools.
Backstory: Nameless was raised by his foster father in a monastary in the mountains of Thesk. When he grew up, he left the monastary to find his parents. He has been searching for about 6 years.
Miscellaneous: Nameless answers to "Nameless" and talks in this color
__________________
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Me-.....Right!

Quote:
Originally Posted by Pharaoh's Fist View Post
"You weak minded fools! If you had the strength of will to look past his illusionary fire, you would see that - OH GOD, IT BURNS! IT BURNS EVEN HOTTER THAN THE REAL THING!"

Last edited by Saintjebus : 12-01-2008 at 04:55 PM.
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Old 12-01-2008, 09:55 PM   Top  -  End  -  #55
Raistlin1040
Troll in the Playground
 
 
Join Date: Jan 2006
Location: 
Lost
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Name: Amour
Other Names: Robert Kismet
Race: Diety
Gender: Male
Class: Diety. Or some kind of Bard/Artisan, I suppose.
Alignment: Chaotic Neutral-ish.
Affiliation: None.
Age: Somewhere between 300 and 700 years old. Never explicitly stated. Looks to be in his mid twenties.
Default Appearance: Something like this most of the time. He also has four tatoos. A stylized broken heart over his heart, a Tragedy Drama Mask on his hip, winding musical measures down his right arm, and a large white rose from his stomach to the bottom of his neck.
Special Abilities: Generic Spell Powers, mastery over all things artistic, regardless of if they deal with the musical, dramatic, or visual.
Weapon of Choice: Magic
Weaknesses: Rabbit, and Melody, to a lesser extent. He enjoys the company of the two, and do much to make sure they don't come to harm.
Background:
Spoiler
Other characteristics: Despite not wanting much to do with romance and love anymore, Amour is something of a closet romantic, likely due to his interest in poetry and music. Not suprisingly, he is also rather lonely, or was at least, before he met new friends in the Town.
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My avatar is by Dirtytabs. From the Future.
Quote:
Originally Posted by YPU View Post
Real life doesn’t happen, it surprises you like a trap of a CR way above your level.
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Old 12-02-2008, 08:04 PM   Top  -  End  -  #56
Uncle Festy
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
The Nation of Procrasti
Gender: Male
Default Re: ACRONYM Character Registry.

Ken Bronzeheart


Gender: Male
Race: Human
Age: 28, probably
Alignment: Lawful Good, verging on Lawful Neutral
Class: Fighter, methinks.
Power Rating: 4
Description:
Ken has very short, black hair; black-brown eyes; and a scarred, coarse face; but none of those are readily apparent due to the nearly ever-present helmet. He has a solid, wide build, and is just under 6 feet tall – he's slow, but with good reactions when necessary. His helmet, sword, and armor are all some sort of bronzed metal.
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Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
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Old 12-03-2008, 02:46 AM   Top  -  End  -  #57
Reinholdt
Ogre in the Playground
 
 
Join Date: May 2008
Location: 
In hiding. Always hiding.
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Reinholdt


Gender: Male
Race: Cat Human
Alignment: Confused
Class: Treasure Hunter Extraordinaire!
Description:
He's a Russian Blue cat with a penchant for treasure and occasional mischief. Some changes lately.
Spoiler
Or... not.
Equipment and Abilities:
He always carries around his sniper rifle which he received from *scrubbed*, who apparently got it from some place called Immoren. He also has his lucky star which doubles as some minor mental protection. The more valuable the memories or emotions to him, the stronger the protection. The lucky star is currently lost. His sniper was thrown off a cliff. Most other equipment he needs he uses simple translocation spells to transfer to him from a safe place when it's needed. How else do you expect cats to carry these type of things? The artifacts and cursed items he collects are in another place, though, separate from his utility stash.
He's supposedly a good shot with his rifle, and excels at most things you'd expect a cat to excel at: stealth, reconnaissance, being random on occasion and aloof on others, getting in trouble, etc. He also has some minor spells.
Backstory: Found here. 3 posts down.
Miscellaneous: He doesn't use his rifle all that much, being a pacifist unwilling to harm others if he can help it. Is trying to destroy the multi-verse with Calublufiok's help. Doesn't make him too many friends, but apparently being cute gets him enough bonus points to stay alive.

Theme song: The End of the World
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There is happiness for those who accept their fate.
There is glory for those who resist their fate.
~Classic Reinholdt by Banjo1985.
Spoiler

Last edited by Reinholdt : 07-01-2009 at 09:45 PM.
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Old 12-04-2008, 09:36 PM   Top  -  End  -  #58
CMOTDibbler
Dwarf in the Playground
 
 
Join Date: Sep 2007
Location: 
Ankh-Morpork
Gender: Male
Default Re: ACRONYM Character Registry.

Another character (under construction)

Geode
Spoiler
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CMOT Avvie By Dr. Bath
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Old 12-05-2008, 07:55 AM   Top  -  End  -  #59
Kris on a Stick
Bugbear in the Playground
 
 
Join Date: Jun 2008
Location: 
Outside Providence.
Default Re: ACRONYM Character Registry.

Johannes Frederikson


Gender: Male
Race: Human
Age: Mid 30's
Alignment: LAWFUL GOOD(!)
Class (or approximation): Fighter
Power Rating (optional): Variable. Usually around A-.
Description:
A large Nordic man, with shoulder length blonde hair and a full beard (think Ultimate Thor). He is always seen wearing full plate. Yes, even while sleeping. He's that hardcore.
Equipment and Abilities: Aside from aforementioned full plate, he wields a giant greatsword, nearly as long as he is tall. The greatsword is carved with runic engravings of the 12 starsigns of the Zodiac, 6 on each side, which he can invoke to gain special powers.
  • Ram's Charge: When invoking this starsign, Johannes becomes a literal juggernaut, able to brush aside even the largest of foes with ease as he charges towards his goal.
  • Burst of the Bull: When this is invoked, Johannes grows to 5 times his regular size, and gains a similar increase in strength and endurance. Foot go up, Little man scream in terror. Foot go down, no more screaming.
  • Castor and Pollux: What's more awesome than Johannes? Two Johannesess. By invoking this power, Johannes splits into two identical simulacrums of himself.
  • Vice of the Crab: The barbarian's bare hands grow rock hard and swell with muscle, allowing him to crush bones, smash rock, and bend steel with his bare hands, and giving his hands a near indestructible plating.
    Thanks Duos. Sorry Festy.
  • Lion's Roar: Johannes lets loose a feral roar, imbuing his allies with supernatural courage while causing his puny enemies to flee for their pathetic lives.
  • Touch of the Virgin: Johannes' manliness cannot be denied. As he invokes this power his enemies start to fall madly in love with him, causing them to be unable to harm a single hair upon his manly, handsome head. Of course, being just and awesome, Johannes never takes advantage of his enemies while in this state. Well, besides from sticking his sword in their face that is.
  • Balancing Act: Johannes slashes at his enemy, dealing damage equal to the damage that has been inflicted on himself. Johannes doesn't like this power, since it requires him to be hurt.
  • Sting of the Scorpion: The sword's metal can take the effects of any poison, from the deadliest of toxins, to simple sleepy stuff. Again, not one of Johannes' favored powers. He likes to fight in a manly way.
  • Eye of the Archer/Centaur: By invoking this, Johannes' sight increases tenfold, and he can see through illusions and even invisibility, allowing sword-y justice to be swift and sweet.
  • Something of the Sea-goat: Dunno.
  • Water Carrier's Blessing: By drawing on this aspect, Johannes can turn any liquid into holy water (or just normal water).
  • Scales of the Fish: When this power is invoked, Johannes' skin ripples, and he can either become invisible, or reflected, looking as if he had been carved from solid metal. Needless to say, if he becomes reflective while in bright light, it may cause adverse effects to his enemy's eyesight.
    Thanks to Kaelaroth for this one.
Backstory: From birth, Johannes was different. He was stronger, faster, better, a man. At the age of 12, he confronted an Aboleth which had been plagueing shipping lanes and killed it with his bare hands, and by the age of 15, he had slain his first Dragon. At 18, he graduated top of his class at the knight academy, with the second in the class having several more bruises, and the third on life support. After much traveling, fighting, meeting new people and um... earning the nickname 'Johannes the Virile'.... he left his homeland, searching excitement and adventure abroad, much to the joy of the local monsters.
Miscellaneous: He's hardcore. And hardboiled. And a man. And a manly man at that. A real man's man.
__________________
Quote:
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.

Last edited by Kris on a Stick : 01-16-2010 at 11:13 PM.
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Old 12-05-2008, 05:18 PM   Top  -  End  -  #60
Fan
Titan in the Playground
 
 
Join Date: Oct 2007
Location: 
Land of Wind and Shade
Gender: Male
Default Re: ACRONYM Character Registry.

In honor of my love for FF XIII (Just saw theatrical footage... so much awesome. Blood actual blood in the game. Awesome amounts of GRIMDARK, and enough PLOT gravy to make a man weep/) I will be making a charecter to emulate him.

Name: Noctis Lucis Caelum
Backstory:
He is the only confirmed heir to the Caelum dynasty ruling over the last kingdom to control Crystals. He has come to this dimension to find a way to protect his kingdom against marauders who seek to conquer the city and take the Crystals by force. The Crystals are the rewards to the loyalists to the planet from the Grand Druid back in his dimensionj (NOT 3.5 based.)that bestow upon the wielder great abilties that they would not normally possess. The beings that he fights against seek tio abuse, and drain the crystals of their power to create a ultimate "dimension bomb" that could very well destroy everything. Thus, as a safegaurd Noctis took one of the lesser Crystals with him on his journey.
Race: unknown although from the fact that in battle his eyes Change from Blue to Red in battle he may have some sort of long forgotten fiendish heritage. Or it could be something else entirely.
Equipment:
Crystal of Telekinesis: This should be pretty obvious. This crystal empowers his latent psionic abilties to near colousal propotions that outweigh any of his other abilties. However without the crystal he has almost no power in that realm, so if it is ever stolen, or destoryed he would need to reform it. Also even Noctis does not know the full capabilties of this crystal as it requires a true master to unlock its full potential. Something even Noctis who has favoured this crystal for 20 years in unable to call himself. Also if somehow to use this ability at these levels.
Weapon prowess: Being a noble Prince Noctis has training in the use of many weapons, and has mastered many more with the crystal. This of coruse makes him formidable in the realm of combat.
Teleportation: For some reason, which may be due to his unusual heritage, he has the ability to teleport short distacnes (no more than 300 Ft.) at will, and with inciredble speed that leaves behind a silvery aura after image where he had been before usually grinning smugly.
Personality: despite his attitude in combat, and his noble status he is actually incredibly shy.
Power level: The usual. Varies by PLOT.
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