Done shamelessly in the style of Krimm Blackleaf. Tear it apart as you will.
"Feel free to use your body as the anvil of your soul. I will use my sword as an anvil for the world."
– Zibarra, Warpforged Adept Master.
For many, the warforged are front-line warriors, mere brutes who swing weapons to crush their foes. This, however, is a gross misunderstanding. A small, secretive school of warforged martial adepts know the full extent of warforged capability and make use of their mechanical precision, multitasking ability and magical nature to alter the world by slicing it at precise angles. This sundering of the world’s geometries of these combat forms allows the warpforged adepts to hone their agility and reactions to unbelievable levels.
Balance 12 ranks, Concentration 12 ranks, Martial Lore 4 ranks.
Adaptive Style, Weapon Finesse.
Must know two 5th level strikes and at least one stance of the Diamond Mind discipline.
Must not possess any of the Warforged body feats (Adamantine Body, Mithral Body, etc). However, warforged with the Unarmoured Body feat do
Must find and study under another Warpforged Adept.
Balance, Climb, Concentration, Craft, Hide, Jump, Listen, Martial Lore, Move Silently, Profession, Sense Motive and Swim.
Skill points per level:
6 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|As Sharp As The Blade|
|Stance of the Striking Petal|
|Superior Weapon Finesse|
|Strike of Geometrical Placement|
|Improved Uncanny Dodge|
|Mind Frees the Body|
Weapon and Armour Proficiency:
|Level||Man. Known||Man. Readied||Stances Known|
A warpforged adept gains no new weapon or armour proficiencies.
At 2nd, 3rd, 5th, 6th, 8th and 9th levels, you gain knowledge of a new maneuver from the Diamond Mind or Iron Heart disciplines. You must meet a maneuver's prerequisite to learn it. You add your full warforged adept levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At 1st, 5th and 10th level, you gain an additional readied maneuver.
At 3rd and 9th levels, you gain knowledge of a new martial stance from the Diamond Mind or Iron Heart disciplines. You must meet the stance’s prerequisites to learn it.
As Sharp As The Blade (Ex):
At 1st level, the warpforged adept’s reflexes become uncannily fast, almost instantaneous. The warpforged adept may add her Wisdom modifier to her AC. If the warpforged adept already adds her Wisdom bonus to AC, no further benefit is gained. If the warpforged adept possesses the battle clarity, battle ardour, battle cunning, battle skill or battle mastery class features, those class features now function off her Wisdom modifier, rather than her Intelligence modifier.
Stance of the Striking Petal (Ex):
At 2nd level you gain a stance that allows you to speed up your attacks to an incredible degree. You may take a swift action to lose the benefits of your current stance to gain the benefits of this stance. Whilst in this stance, you may add your Wisdom modifier to your melee damage rolls in addition to your Strength (or Dexterity, see Superior Weapon Finesse below) modifier. In addition, whilst in this stance, your base land speed increases by 20ft.
Uncanny Dodge (Ex):
At 3rd level, a warpforged adept can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a warpforged adept already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.
At 4th level, a warpforged adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless warpforged adept does not gain the benefit of evasion.
Superior Weapon Finesse (Ex):
At 5th level, you combine your grace with your innate warforged endurance. You may now use Weapon Finesse with a single type of one-handed weapon, other than the rapier. The chosen weapon is also counted as light for the purposes of two-weapon fighting. In addition, you may use your Dexterity modifier on your damage rolls instead of your Strength modifier on any weapon you can use Weapon Finesse with.
Strike of Geometric Placement (Su):
At 6th level, you gain a unique strike, much like those granted to martial adepts. You must make a Concentration check as part of this strike. The DC of this check is your target’s AC. You then make a single attack, also as part of the strike. If the Concentration check succeeds, your target counts as flat-footed against your attack. If your attack hits, you may instantly teleport up to 50ft away as a free action. This strike is initiated as a standard action. This strike must be recovered and be readied to use, just like a maneuver. If you cannot recover maneuvers, you cannot recover this strike.
Improved Uncanny Dodge (Ex):
A warpforged adept of 7th level or higher can no longer be flanked.
This defence denies rogues the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target has warpforged adept levels.
If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Improved Evasion (Ex):
At 8th level, the warpforged adept gains improved evasion. This ability works like evasion, except that while the warpforged adept still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless warpforged adept does not gain the benefit of improved evasion.
Mind Frees the Body (Sp):
At 9th level, the freedom of your mind extends to the entirety of your body. Whilst in a Diamond Mind stance, the Stance of the Striking Petal or the Thousand-Blossom Stance (see below), you may use freedom of movement
once per encounter as a standard action. The freedom of movement
effect lasts as long as you maintain the stance.
Thousand-Blossom Stance (Ex):
At 10th level, you achieve a pinnacle of celerity and reaction. You may take a swift action to lose the benefits of your current stance to gain the benefits of this stance. Whilst in this stance, you may Run as a move action, rather than a full-round action. In addition, you may use two swift actions per turn, rather than just one. One of these swift actions may be an immediate action taken in another creature’s turn, as normal, but you are still limited to one immediate action per round.