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Old 12-13-2008, 11:20 PM   Top  -  End  -  #1
The Demented One
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Default The Sublime Gunslinger's Art: Black Rain [Discipline]

Black Rain



The first mortal battles were those of nature, red in tooth and claw–beasts struggling among each other, fighting with sharp claws, piercing teeth, or lashing tails. But then came man and his fellow races, primitive at first, using simple clubs and spears, conquering the beasts of the wild. Soon the mortal races abandoned their simple stone bludgeons for blades, taking up cold iron and haughty steel to war. And soon–or perhaps even already–the mortal races, ever inventing new tools and weapons, will discover a force much greater than any club or sword: the gun. The firearm, sleek, compact, and ruthlessly powerful. A knight, armored in full plate and trained for years in the noble art of the greatsword could be downed from a hundred feet by a peasant with a musket, and a master duelist could be shot down before he had a chance to draw his sword by a pistol-wielding gunslinger. And just as the sword had its true masters, the martial adepts of the Sublime Way, so too might the gun find its exalted wielders, martial adepts of the tenth path, the discipline of Black Rain. An art of finesse and ruthless power, the Black Rain discipline promises its wielders the true power of the gun. The Black Rain discipline’s associated skill is Spot, as a sharp and unwavering aim is essential to sublime gunslinging. All firearms, as well as the concussion blaster, death ray, firewand and wandgun are associated weapons of the Black Rain discipline.

Because the Black Rain discipline was never taught at the Temple of the Nine Swords or any similar center of training, most martial adepts do not know any maneuvers from it, or even know it exists. Any martial adept can learn maneuvers from the Black Rain discipline, but they must either have the Exotic Weapon Proficiency (Firearms) feat or otherwise be proficient with firearms to do so. There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Black Rain discipline, you simply replace one discipline that adept could normally learn with maneuvers from with the Black Rain discipline. He loses the associated skill of the replaced discipline as a class skill, but gains Spot as a class skill. You must take Exotic Weapons Proficiency (Firearms) at 1st level in order to begin with knowledge of the Black Rain discipline.

The other way is to seek out a master of the Black Rain discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline–and training under him. You must train for a month under the master, and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Black Rain discipline, and add Spot to your martial adept class’s list of class skills. In addition, you may exchange your maneuvers known for maneuvers of the Black Rain discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal. You must still be proficient in firearms to receive training in Black Rain.

Black Rain, Firearms, and a Campaign
Guns don’t belong in every campaign. Many campaign settings either do not have guns as a feature, or specifically do not include guns. In such a case, the Black Rain discipline simply does not have a place in such campaigns. A DM might be willing to allow a player to use firearms and Black Rain, particularly if the characters background provides a compelling justification for it–they are gnomish tinkerer who invented firearms as a new weapon, or they are an adventuring archaeologist who unearthed a cache of ancient weapons–but this should be considered an exception, rather than a rule. In campaigns where firearms are more common, then the discipline should likewise be more spread, perhaps even made a major feature of the setting.
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Old 12-13-2008, 11:21 PM   Top  -  End  -  #2
The Demented One
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

1st level
Dust Devil Shot: Strike–Attack rebounds to strike two foes.
Iron Caress: Strike–Make a called shot with a firearms attack that deals +1d6 damage.
Gather the Storm: Boost–Reload a firearm as a swift action.
Hot-Blooded Gunman Bravado: Stance–Take penalty on firearm attack rolls to deal extra damage.

2nd level
Blossom of Iron Petals: Strike–Make firearms attack in a line.
Elegant Execution: Boost–Deal bonus damage at point blank or make a coup de grace against a downed enemy.
Smoking Steel Parry: Counter–Parry a ranged attack with a firearm.
Stare Down Death: Boost–Stabilize and heal.

3rd level
Azure Battle Mandala: Strike–Make a firearms attack with a +20 bonus on the attack roll and deal +2d6 damage.
Black Tempest: Boost–Reload a firearm as a swift action for the duration of the encounter.
Sublime Marksmanship: Boost–Disarm or sunder with a ranged attack.

4th level
Inglorious Maiming Shot: Strike–Firearms attack deals 2 Constitution damage, leaves bleeding wound.
Trance of Unhesitating Speed: Boost–Draw an attack with a firearm at the beginning of combat.

5th level
Blossom of Righteous Fire: Strike–Make firearms attack in a line, deals +6d6 damage
Righteous Devil Gunslinger: Stance–Fire bullets of ki that can be mentally guided

6th level
Cruel Shrapnel Cascade: Strike–Attack maims foe, deals ability damage.
Deadeye Sniper Gaze: Stance–Ignore range and concealment penalties, deal extra damage on critical hits with firearms.

7th level
Blossom of Inevitable Demise: Strike–Make firearms attack in a line, deals +10d6 damage.
Scarlet Battle Mandala: Strike–Attack automatically threatens a critical hit, deals +10d6 damage.

8th level
Heaven-Shattering Volley: Boost–Attacks ignore damage reduction, leave bleeding wounds.
Lord of Arms: Stance–Gain special bonuses while wielding firearms.

9th level
Ebon Lotus Blossom Mandala: Strike–Make firearms attack in a line, automatically threatens a critical hit, deals 15d6 damage.
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Old 12-13-2008, 11:23 PM   Top  -  End  -  #3
The Demented One
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

1st level
Spoiler


2nd level
Spoiler


3rd level
Spoiler


4th level
Spoiler


5th level
Spoiler


6th level
Spoiler


7th level
Spoiler


8th level
Spoiler


9th level
Spoiler
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Old 12-13-2008, 11:28 PM   Top  -  End  -  #4
Ziegander
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by The Demented One View Post
Black Tempest
Black Rain (Boost)
Level: Crusader 3, Swordsage 3, Warblade 3
Prerequisites: One Black Rain maneuver
Initiation Action: Immediate Action
Range: Personal
Target: You
Duration: Encounter

In the heat of battle, no man has time to be caught reloading his gun. Trained gunslingers can re-arm themselves in seconds, never letting down their onslaught of steel against a foe. For the duration of the encounter, you may reload any firearm you are holding as a swift action.
This seems to work better as a Stance, but otherwise, this discipline seems to be way cool, dude!
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Old 12-13-2008, 11:36 PM   Top  -  End  -  #5
The Demented One
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

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Originally Posted by Ziegander View Post
This seems to work better as a Stance, but otherwise, this discipline seems to be way cool, dude!
That's what Righteous Devil Gunslinger is; I just wanted to give them an easier way to reload between it and Gathering the Storm.
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Old 12-13-2008, 11:54 PM   Top  -  End  -  #6
Ziegander
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

You're right, I wasn't thinking. A swift action each round also prohibits them from using other boosts, so all is well.
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Old 12-14-2008, 12:13 AM   Top  -  End  -  #7
SilentNight
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Heaven-shattering volley is listed as a level 4 manuever. I'm also a little concerned about the power level of Ebon Lotus Blossom Mandala. Appart from that though, great flavor and generally awesome.
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Old 12-14-2008, 12:26 AM   Top  -  End  -  #8
The Demented One
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

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Originally Posted by SilentNight View Post
Heaven-shattering volley is listed as a level 4 manuever. I'm also a little concerned about the power level of Ebon Lotus Blossom Mandala. Appart from that though, great flavor and generally awesome.
Compare it to Inferno Blast. The concealment-ignoring and auto-hit are basically already part of the whole AoE package it as. And while ELBM as a slightly higher maximum damage (although on average, it's damage with a crit will be about equal to that of Inferno Blast on a failed save), Inferno Blast has a much wider area–unless you're fighting in corridors, you're probably only gonna get one or two creatures when you use the Mandala.
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Old 12-14-2008, 12:32 AM   Top  -  End  -  #9
KKL
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Time to roll up a Gunslinger character. I think I'll name him Justice.

Great stuff, by the way.
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Old 12-14-2008, 12:39 AM   Top  -  End  -  #10
SilentNight
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

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Originally Posted by The Demented One View Post
Compare it to Inferno Blast. The concealment-ignoring and auto-hit are basically already part of the whole AoE package it as. And while ELBM as a slightly higher maximum damage (although on average, it's damage with a crit will be about equal to that of Inferno Blast on a failed save), Inferno Blast has a much wider area–unless you're fighting in corridors, you're probably only gonna get one or two creatures when you use the Mandala.
Good point, I guess I'm just used to the single-target ones. Nice job again.
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Old 12-14-2008, 01:31 AM   Top  -  End  -  #11
dyslexicfaser
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Unusual idea. I like it, though.

I particularly like the called shot-style maneuver Iron Caress. In my mind as I was reading, I was hearing the sound of Mustadio of FFT's [Arm Aim] or [Leg Aim]. Just a shame there's no high-level equivalent that works as a ranged disarm or hamstring.

Maybe you could add an example gun or two that could be added easily into a standard dnd game without overbalancing anything? I seem to remember seeing one before somewhere, 3d6 exotic weapon with a high crit multiplier...
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Old 12-14-2008, 06:24 AM   Top  -  End  -  #12
ErrantX
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

So do you have a Gunslinger class lurking somewhere, Demented One, because after reading this over I'm dying to see it.

More great work, keep it up. I'm digging your new 3.5 upgrade as well.

-X
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Old 12-14-2008, 02:05 PM   Top  -  End  -  #13
The Demented One
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by dyslexicfaser View Post
Unusual idea. I like it, though.

I particularly like the called shot-style maneuver Iron Caress. In my mind as I was reading, I was hearing the sound of Mustadio of FFT's [Arm Aim] or [Leg Aim]. Just a shame there's no high-level equivalent that works as a ranged disarm or hamstring.
Cruel Shrapnel Cascade actually does that–ability score damage plus either disabling an arm, dropping their movement speed, or badly bleeding wounds. Sublime Markmanship also allows for ranged disarms.

Quote:
Maybe you could add an example gun or two that could be added easily into a standard dnd game without overbalancing anything? I seem to remember seeing one before somewhere, 3d6 exotic weapon with a high crit multiplier...
Guns are in the DMG. Their power depends on their tech level, most campaigns probably using renaissance level firearms. Couple examples:

Pistol: 1d10, 20/x3, one bullet capacity, standard action reload.
Musket: 1d12, 20/x3, one bullet capacity, standard action reload.

Then there are more powerful modern firearms:

Revolver: 2d8, 20/x2, six bullet capacity, full-round action reload
Automatic Rifle: 2d8, 20/x2, thirty bullet capacity, move action reload

Quote:
So do you have a Gunslinger class lurking somewhere, Demented One, because after reading this over I'm dying to see it.
Honestly, I hadn't really planned on making a Gunslinger class–I figured a martial adept focusing in Black Rain, or maybe a Fighter/Ranger who took a couple martial study feats is all you need to do that.

Quote:
More great work, keep it up. I'm digging your new 3.5 upgrade as well.
Thank you, but I can't take credit for d20 Reborn–that's Fax's baby.
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Old 12-14-2008, 05:19 PM   Top  -  End  -  #14
SurlySeraph
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

One question. With Blossom of Righteous Fire and Blossom of Inevitable Death, does the bonus damage apply just to the first target or to all of the targets?
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Old 12-14-2008, 07:39 PM   Top  -  End  -  #15
The Demented One
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by SurlySeraph View Post
One question. With Blossom of Righteous Fire and Blossom of Inevitable Death, does the bonus damage apply just to the first target or to all of the targets?
All of them. It's basically just an area of effect maneuver, but with an attack roll.
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Old 12-14-2008, 08:24 PM   Top  -  End  -  #16
wadledo
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

ScS has a Spellshot Pistol that I believe would work with this.
Awesome though.

*pew pew pew*
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Old 12-14-2008, 11:28 PM   Top  -  End  -  #17
ErrantX
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Bah, my bad. Sorry to you and especially to Fax. I tend to track both yourself and Fax's homebrewing and I guess I crossed wires. The both of you have some truly ingenious works.

Well, while I am sad to not see a gunslinger class put together by yourself, perhaps I may challenge myself to make one and extend the challenge to you as well.

-X
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Old 12-14-2008, 11:48 PM   Top  -  End  -  #18
Callos_DeTerran
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by The Demented One View Post
Cruel Shrapnel Cascade actually does that–ability score damage plus either disabling an arm, dropping their movement speed, or badly bleeding wounds. Sublime Markmanship also allows for ranged disarms.


Guns are in the DMG. Their power depends on their tech level, most campaigns probably using renaissance level firearms. Couple examples:

Pistol: 1d10, 20/x3, one bullet capacity, standard action reload.
Musket: 1d12, 20/x3, one bullet capacity, standard action reload.

Then there are more powerful modern firearms:

Revolver: 2d8, 20/x2, six bullet capacity, full-round action reload
Automatic Rifle: 2d8, 20/x2, thirty bullet capacity, move action reload


Honestly, I hadn't really planned on making a Gunslinger class–I figured a martial adept focusing in Black Rain, or maybe a Fighter/Ranger who took a couple martial study feats is all you need to do that.


Thank you, but I can't take credit for d20 Reborn–that's Fax's baby.
There is a...wide assortment of D&D suitable guns in one of the Dragon magazines. Most are single shot thought except for revolvers which cost more and can shoot six times before requiring a full round loading action I believe.
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Old 12-15-2008, 01:49 PM   Top  -  End  -  #19
Stycotl
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by ErrantX View Post
Bah, my bad. Sorry to you and especially to Fax. I tend to track both yourself and Fax's homebrewing and I guess I crossed wires. The both of you have some truly ingenious works.

Well, while I am sad to not see a gunslinger class put together by yourself, perhaps I may challenge myself to make one and extend the challenge to you as well.

-X
there are a couple of good ones floating around. i haven't seen any sublime classes yet, but i am sure there are a few. even the nonsublime gun-slingers could get some love out of this discipline with the right feat expenditure.

here are a few of my favorites:

the black powder mage, by necromimesis
http://www.giantitp.com/forums/showt...75#post3742075

and the axiomarch, by hazkali
http://www.giantitp.com/forums/showthread.php?t=57103
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Old 02-20-2009, 06:47 AM   Top  -  End  -  #20
Kommisar Engel
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

I was planning to use this for my Fighter/Warblade Rifleman but then two questions came to me

1)Can Black Rain be used with a Rifle?
2)What is the effective range of maneuvers? E.g. You can only use martial maneuvers up to targets within 30ft of you unless noted
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Old 02-25-2009, 12:55 AM   Top  -  End  -  #21
Risek
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Very nice.
I was wondering, do you have any feats or PrCs to go with this?
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Dungeons & Dragons obviously - that's why White Wolf won't let their PCs take a look at it. Sadly the game has degenerated into an argument over which suppliments are allowed and who's paying for the pizza... an of course which edition is best.

...Although traditionally of course, the gods play Populous.
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Old 02-26-2009, 12:41 AM   Top  -  End  -  #22
Stycotl
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by ErrantX View Post
Bah, my bad. Sorry to you and especially to Fax. I tend to track both yourself and Fax's homebrewing and I guess I crossed wires. The both of you have some truly ingenious works.

Well, while I am sad to not see a gunslinger class put together by yourself, perhaps I may challenge myself to make one and extend the challenge to you as well.

-X
just thought of something else now that you are running the prc competition. make one of the next competitions about martial maneuver-wielding gunslingers and see what the playground comes up with.
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Old 02-26-2009, 12:43 AM   Top  -  End  -  #23
ErrantX
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Quote:
Originally Posted by Stycotl View Post
just thought of something else now that you are running the prc competition. make one of the next competitions about martial maneuver-wielding gunslingers and see what the playground comes up with.
Good idea. I may just do that.

-X
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Old 11-19-2009, 10:54 PM   Top  -  End  -  #24
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

How is Lord of Arms not overpowered? It lets you do... a lot.
  • counts as your alignment against DR
  • cannot be sundered or disarmed
  • you can make melee strikes as ranged attacks
  • Count as in two other stances
  • immediate action parry
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Old 12-07-2009, 11:46 AM   Top  -  End  -  #25
Golden-Esque
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Hm. I wonder if this Discipline can be adapted to work with any ranged weapon (bows and crossbows). Other than the Falling Star Disciplines by Fax, ranged weapons don't get a lot of love.
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Old 12-07-2009, 12:40 PM   Top  -  End  -  #26
averagejoe
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

This is cool. Really cool. I wanna play a gunslinger now.

No need for a specialized class, really. Unarmed swordsage does just fine. Even warblade and crusader fit, depending on your concept.
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Old 02-24-2010, 07:01 PM   Top  -  End  -  #27
LunarWolfPrime
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

This with lvl's in Grammaton Cleric would rule in d20 modern.
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Old 03-04-2010, 10:58 AM   Top  -  End  -  #28
Wahrheit
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Heaven-Shattering Volley doesn't say how long they keep bleeding. As-written, anyone hit by it needs constant magical healing or they'll bleed to death, no way around it.
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Old 03-28-2010, 01:01 PM   Top  -  End  -  #29
Surgo
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

This is pretty neat -- would you mind if I uploaded it to my wiki (see signature)? It would certainly bring it to a wider audience!
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Old 05-13-2011, 11:53 PM   Top  -  End  -  #30
Jallorn
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Default Re: The Sublime Gunslinger's Art: Black Rain [Discipline]

Smoking Steel Parry is not clear and is in desperate need of rewording.
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