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Old 12-31-2008, 12:57 PM   Top  -  End  -  #1
The Demented One
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Default Just Who The Hell Do You Think We Are!? [Discipline]

Scarlet Bravura Discipline



Legend has it that the legendary Temple of Nine Swords was almost the Temple of Ten Swords. It is said that when Reshar first learned the White Raven discipline, it was a vastly different discipline than it is today. While all other disciplines had one master to represent them at the Temple, Reshar chose two to represent White Raven perhaps symbolizing its reliance on unity in battle. The two masters were a pair of master warlords: Lord Vyrist, a knight renowned throughout the world as the White Tower, and the equally legendary Scarlet Bravura General, Commander Gurran. However, the two brothers had very different views of the White Raven discipline, and the nature of command. Vyrist believed that White Raven should embody the principles of command and authority, using allies and comrades as little more than weapons. Gurran, however, believed that a commander must sacrifice himself for the sake of those serving him, and that this is what White Raven must be. The two masters eventually grew cold to each other, beginning to hate their counterparts. Finally, in a fit of anger, Lord Vyrist lashed out at Gurran over an argument, thirsting for his blood. Though the fight was soon ended by Reshar’s mediation, Commander Gurran could no longer stay. He left the Temple, and codified what he alone knew of the White Raven style into a new discipline that took its name from his title, Scarlet Bravura. His techniques were forever lost to the White Raven adepts of the Temple, only learned by an elite cadre of disciples that came to the Commander after his exile. The Scarlet Bravura discipline's associated skill is Perform (Oratory), relying on inspiring speeches and comforting words. The associated weapons of the Scarlet Bravura discipline are the bastard sword, greatsword, lance, rapier, and spiked shield.

Because the Scarlet Bravura discipline was never taught widely at the Temple of the Nine Swords or any similar center of training, most martial adepts do not know any maneuvers from it, or even know it exists. Only Crusaders and Warblades can learn maneuvers from the Scarlet Bravura discipline. There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Scarlet Bravura discipline at character creation, you simply replace one discipline that adept could normally learn maneuvers from with the Scarlet Bravura discipline.

The other way is to seek out a master of the Scarlet Bravura discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline, and to learn Scarlet Bravura from them.. You must train for a month under the master, or spend a month in research, and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Scarlet Bravura discipline. In addition, you may exchange your maneuvers known for maneuvers of the Scarlet Bravura discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal.
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Last edited by The Demented One : 12-31-2008 at 06:43 PM.
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Old 12-31-2008, 12:59 PM   Top  -  End  -  #2
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

1st level
Adaptive Stratagem: Strike–Allies gain either +2 bonus on attack rolls or +1/level bonus on damage against foe you strike.
Commander’s Exhortation: Counter–Allow gains an additional attack of opportunity, deals +1d6 damage.
Lunging Assault: Strike–Attack deals +2d8 damage, you are flatfooted.
Reckless Offense: Stance–Enemies you hit take -2 penalty on attacks against other allies.

2nd level
Sheathing the Blade: Counter–Disarm an enemy by allowing them to hit you.
Tide of Battle: Boost–Ally makes a single attack, you become flat-footed if it misses.
Valiant Defense: Counter–Exchange places with ally after it is attacked.

3rd level
Commander’s Aegis: Stance–Allies gain bonus on attack and damage rolls against enemies that hit you in melee.
Daring Rescue: Counter–Ally may move out of spell’s area, but you must move into it.
Hero’s Sacrifice: Strike–Attack deals +2d6 damage, you may take penalty to AC to grant an ally bonus to damage.

4th level
Assassin-Slaying Ruse: Strike–Attack all flanking enemies, make targets flat-footed.
Risky Gambit: Boost–Attacks provoke attacks of opportunity but deal extra damage.
Scarlet Duelist Strike: Strike–Attack deals +4d6 damage, target cannot attack anyone other than you.

5th level
Headlong Assault: Strike–Charge deals +5d6 damage, allies are treated as charging when making attacks against target.
Moment of Weakness: Strike–Attack deals +5d6 damage, provokes attack of opportunity. If it misses, target loses their next standard action.
Scarlet Banner of Triumph: Stance–Attacks against you provoke attacks of opportunity from your allies.

6th level
Accidental Feint: Counter–You or ally rerolls melee attack that misses, enemy loses Dexterity bonus to AC against it.
Resounding Iron: Strike–Attack stuns either you or foe.

7th level
Brothers in Blood: Boost–Successful attack allows ally to move up to half speed and attack.
Unified Onslaught: Strike–Attack deals +6d6 damage, knocks enemy back. Allies’ attacks also knock back enemy for 1 round.

8th level
Oath of the Unfailing Commander: Stance–Enemies cannot attack allies adjacent to you, you gain temporary hp when you are attacked.
Surging Attack: Boost–Allies gain 25 temporary hp and may each take standard action.

9th level
Ultimate Sacrifice, Ultimate Victory: Strike–Attack deals +15d6 damage and all allies gain bonus on attack rolls, damage rolls, saving throws, and to AC. However, your AC drops to 0 and you automatically fail all saving throws for 1 round.
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Last edited by The Demented One : 12-31-2008 at 05:30 PM.
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Old 12-31-2008, 01:02 PM   Top  -  End  -  #3
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

1st level
Spoiler


2nd level
Spoiler


3rd level
Spoiler


4th level
Spoiler


5th level
Spoiler


6th level
Spoiler


7th level
Spoiler


8th level
Spoiler


9th level
Spoiler
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Last edited by The Demented One : 01-04-2009 at 10:54 AM.
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Old 12-31-2008, 01:54 PM   Top  -  End  -  #4
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

...am I misreading this, or is it suggested that the performer of these wear a cape and a bright red pair of sunglasses?

Can't say I have much experience with Bo9S material, but I do like the flavor of buffing allies and/or yourself, and penalizing yourself in the process (some of the time)

*overdramatic thumbs up*
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Old 12-31-2008, 02:03 PM   Top  -  End  -  #5
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

I like most of this...

A few things though.

Surging Attack is far to powerful, especially for a Warblade, who can use it every other round. I like it, but I'm pretty sure the extra standard actions all around isn't a good thing, especially on top of a lot of healing. I'd honestly say it would be balanced with just the healing (although then it plays havoc with the "maneuvers outside of combat" thing). Might be allowable if it was, say, a counter or boost that could be used only when you were hit by a critical hit, or when you scored a critical hit, or when you are reduced to 0 hp or 50% hp. Something like that...it needs a limiting factor if it's to keep that much power.

The only other thing is that I'd like to see those stances' death abilities function as long as you're below 0 hp. Saying you have to die is a little much, in my opinion. This way it's not that much stronger, but you have the chance to fall, rally your opponents, and then recover. If you STAY down, they'll get a bunch of fun abilities...it's more of a trade that way, and I like the way you don't have to completely trade your life for a benefit.

Just my 2cp.
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Old 12-31-2008, 08:23 PM   Top  -  End  -  #6
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by Djinn_In_Tonic View Post
Surging Attack is far to powerful, especially for a Warblade, who can use it every other round. I like it, but I'm pretty sure the extra standard actions all around isn't a good thing, especially on top of a lot of healing. I'd honestly say it would be balanced with just the healing (although then it plays havoc with the "maneuvers outside of combat" thing). Might be allowable if it was, say, a counter or boost that could be used only when you were hit by a critical hit, or when you scored a critical hit, or when you are reduced to 0 hp or 50% hp. Something like that...it needs a limiting factor if it's to keep that much power.
I dropped the amount of healing and changed it to temporary hp, so that a Warblade can't just spam it over and over. Also put in a requirement that you be at 50% hp or less in order to use it.

Quote:
The only other thing is that I'd like to see those stances' death abilities function as long as you're below 0 hp. Saying you have to die is a little much, in my opinion. This way it's not that much stronger, but you have the chance to fall, rally your opponents, and then recover. If you STAY down, they'll get a bunch of fun abilities...it's more of a trade that way, and I like the way you don't have to completely trade your life for a benefit.
Done, I like that idea.
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Old 12-31-2008, 08:26 PM   Top  -  End  -  #7
afroakuma
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Demented One, I get the feeling that you're writing the Book of Nine More Swords (and One Gun).
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Old 12-31-2008, 09:07 PM   Top  -  End  -  #8
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by afroakuma View Post
Demented One, I get the feeling that you're writing the Book of Nine More Swords (and One Gun).
It's kinda weird. I'm pretty sure that at this point, I've made more disciplines than anyone else, including Wizards of the Coast. Maybe I could make collaborate with Krimm, make a little sublime way netbook.
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Old 12-31-2008, 09:14 PM   Top  -  End  -  #9
GryffonDurime
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by The Demented One View Post
It's kinda weird. I'm pretty sure that at this point, I've made more disciplines than anyone else, including Wizards of the Coast. Maybe I could make collaborate with Krimm, make a little sublime way netbook.
The Book of Lost Swords?
Awesome. I'd buy it. Your styles have a lovely, evocative sort of flavor that makes me want to run a whole campaign set in a world of nothing but Martial Adepts and NPCs. Ultimate Sacrifice, Ultimate Victory just screams sacrificial general to me.
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Old 12-31-2008, 09:28 PM   Top  -  End  -  #10
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by The Demented One View Post
It's kinda weird. I'm pretty sure that at this point, I've made more disciplines than anyone else, including Wizards of the Coast. Maybe I could make collaborate with Krimm, make a little sublime way netbook.
I'm pretty sure you're right. And yes, between the two of you you could probably compile the Netbook of Every Other Sword (And One Gun!)

Seriously, the top-level homebrewers here should just consolidate all of their stuff into one mega net-tome. You, Krimm, Tribble, Fax et al have probably written nearly as much as WotC ever did for all of 3.X.
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Old 12-31-2008, 11:11 PM   Top  -  End  -  #11
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

You hear a faint clapping from far off in the distance, as if someone, somewhere was applauding

Yeah, that would be me.
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Old 01-01-2009, 12:32 AM   Top  -  End  -  #12
vasharanpaladin
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

...I actually prefer this discipline to White Raven. I don't know why, it's just better.
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Old 01-01-2009, 12:38 AM   Top  -  End  -  #13
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by vasharanpaladin View Post
...I actually prefer this discipline to White Raven. I don't know why, it's just better.
Cooler maneuver names and giant sunglasses.
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Old 01-01-2009, 01:14 AM   Top  -  End  -  #14
vasharanpaladin
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by The Demented One View Post
Cooler maneuver names and giant sunglasses.
I thought so. Now, if you'll excuse me, the era of lance-wielding warlords with sunglasses has come...
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Old 01-01-2009, 01:15 AM   Top  -  End  -  #15
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by vasharanpaladin View Post
I thought so. Now, if you'll excuse me, the era of lance-wielding warlords with sunglasses has come...
2009: Year of the BAMF.
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Old 01-01-2009, 01:24 AM   Top  -  End  -  #16
MageSparrowhawk
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

do any of these abilities gain any benefits when a drill is used as part of the attack?
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Old 01-01-2009, 01:25 AM   Top  -  End  -  #17
vasharanpaladin
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Wait, idea time. Might we have a Bravura Warlord, since this discipline seems so fitting for it?
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Old 01-01-2009, 01:58 AM   Top  -  End  -  #18
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by vasharanpaladin View Post
Wait, idea time. Might we have a Bravura Warlord, since this discipline seems so fitting for it?
Definitely what inspired the class, mixed with a bit of Kamina and Locke. Might give my Warlord class options for Resourceful and Bravura presence.
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Old 01-01-2009, 02:06 AM   Top  -  End  -  #19
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

This sounds like a very interesting discipline Demented One. I wonder if you could help make a slight pre-3rd edition conversion for it. Well more like a bastadized combination of OD&D, some First and Second edition (mostly classes ability minimums) Third edition (Tome of Battle to be more precise) and a homebrewed skill system in which skill points are equal to Intelligence score. It won't take to much work and yes, I am a freak.
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Old 01-01-2009, 02:16 AM   Top  -  End  -  #20
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by Agrippa View Post
This sounds like a very interesting discipline Demented One. I wonder if you could help make a slight pre-3rd edition conversion for it. Well more like a bastadized combination of OD&D, some First and Second edition (mostly classes ability minimums) Third edition (Tome of Battle to be more precise) and a homebrewed skill system in which skill points are equal to Intelligence score. It won't take to much work and yes, I am a freak.
Umm...to be honest, I think this might be a bit beyond me. I've got no experience with anything before 3rd edition, and it does sound like something of an endeavor. Good luck with it.
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Old 01-01-2009, 03:13 AM   Top  -  End  -  #21
Agrippa
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by The Demented One View Post
Umm...to be honest, I think this might be a bit beyond me. I've got no experience with anything before 3rd edition, and it does sound like something of an endeavor. Good luck with it.
It's as easy as replacing all Will saving throws with Saving Throws vs. Spells with your enemy taking your Charisma bonus as a penalty, changing the dueling Fortitude save in Resounding Iron to dueling Saving Throws vs. Death Magic (with the the chance of both combatants being stunned) and changing any maneuver that deducts AC to adding it and vice versa (the lower the better in older editions).

Also any reference to lowering AC up to your base attack bonus would be changed to increaseing your AC for up to one point for every point of THAC0 under 20. THAC0 was the threshold to hit while a target's AC lowed their attackers' THAC0. Saving Throws were similar to THAC0 in that regard. They were thresholds, not bonuses.
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Old 01-01-2009, 03:36 AM   Top  -  End  -  #22
RTGoodman
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by Agrippa View Post
It's as easy as replacing all Will saving throws with Saving Throws vs. Spells with your enemy taking your Charisma bonus as a penalty, changing the dueling Fortitude save in Resounding Iron to dueling Saving Throws vs. Death Magic (with the the chance of both combatants being stunned) and changing any maneuver that deducts AC to adding it and vice versa (the lower the better in older editions).

Also any reference to lowering AC up to your base attack bonus would be changed to increaseing your AC for up to one point for every point of THAC0 under 20. THAC0 was the threshold to hit while a target's AC lowed their attackers' THAC0. Saving Throws were similar to THAC0 in that regard. They were thresholds, not bonuses.

Well, it sounds like you're well on your way anyway, without anyone's help!

More on topic, it seems like a solid discipline and, really, the 9th-level maneuver is one of the coolest I've seen (definitely better than several of the "official" ones).

Also, Demented One, I've really liked your martial disciplines (and I've personally directed a lot of people to them, to) and I HEARTILY support you putting them into some sort of netbook either with or without other contributors (though, I must say, it'd be nice to have Fax's Falling Star in there to). Heck, I might even pay money for it!
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Old 01-01-2009, 03:40 AM   Top  -  End  -  #23
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Just so you're aware, you've invoked terrible, soul-crushing memories with the 9th level maneuver.

D:
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Old 01-01-2009, 09:02 PM   Top  -  End  -  #24
Agrippa
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by rtg0922 View Post
Well, it sounds like you're well on your way anyway, without anyone's help!
I just did. I'll replace (Perform) Oratory with Leadership: Inspire. Also, thank you Demented One.
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Old 01-02-2009, 05:40 AM   Top  -  End  -  #25
Pramxnim
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Awesome discipline, as usual. This is my first time posting, but I've read through all of the disciplines you made (this was when I went on a discipline crave after reading ToB. Too bad my DM dislikes ToB in general...).
Anyways, I have just one tiny gripe about the lvl 4 Maneuver, Risky Gambit. It says you provoke an AoO from an opponent every time you attack them after initiating the maneuver, but in D&D aren't you restricted to one and only one AoO against a single target (with Combat Reflexes you get more, but only 1 against a single target)? I may be wrong, but in the event that I'm not, maybe you could change the wording to:
"Every foe (since you might be hitting more than one guy with your full attack) gets to make an AoO against you for every one of your melee attacks targeted at them. Even if they do not possess the ability to make multiple AoOs in a round, they may make multiple AoOs against you. All of these AoOs count as 1 AoO from their total made this round."

Hmm, still seems a bit clunky to me, but I think I covered all my bases with this one. Ah and while you're at it, making the small change to the text from "1d6 + 1/level" to "1d6 + 1/initiator level" makes the discipline sound more professional.

I support the idea of compiling all your stuff into a book. It would be a waste not to.

Edit: Agh, more stuff to write about. In the text of Oath of the unfailing commander, there is a phrase that reads:
"However, your enemies cannot attack any ally adjacent to you, and take a -5 penalty on any attacks rolls made against your enemies."
I believe the word "enemies" at the end is a typo. Maybe you meant "your allies"? If so, you should add in a range at which this is effective.

Last edited by Pramxnim : 01-02-2009 at 05:49 AM.
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Old 01-02-2009, 08:56 AM   Top  -  End  -  #26
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

Quote:
Originally Posted by Pramxnim View Post
Anyways, I have just one tiny gripe about the lvl 4 Maneuver, Risky Gambit. It says you provoke an AoO from an opponent every time you attack them after initiating the maneuver, but in D&D aren't you restricted to one and only one AoO against a single target (with Combat Reflexes you get more, but only 1 against a single target)? I may be wrong, but in the event that I'm not, maybe you could change the wording to:
With Combat Reflexes, you can make multiple AoO's against the same enemy. The idea was that you either use Risky Gambit to take advantage of an enemy's Combat Reflexes, or you couple it with maneuvers that target multiple enemies, like Assassin-Slaying Ruse or Mithral Tornado.

Quote:
Edit: Agh, more stuff to write about. In the text of Oath of the unfailing commander, there is a phrase that reads:
"However, your enemies cannot attack any ally adjacent to you, and take a -5 penalty on any attacks rolls made against your enemies."
I believe the word "enemies" at the end is a typo. Maybe you meant "your allies"? If so, you should add in a range at which this is effective.
Nice catch, I'll fix that.
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Homebrew by The Demented One.
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Old 01-02-2009, 10:53 AM   Top  -  End  -  #27
vegetalss4
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

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Originally Posted by The Demented One View Post
With Combat Reflexes, you can make multiple AoO's against the same enemy. The idea was that you either use Risky Gambit to take advantage of an enemy's Combat Reflexes, or you couple it with maneuvers that target multiple enemies, like Assassin-Slaying Ruse or Mithral Tornado.
how does that work? i mean the bonus is in no way changed based upon the number of AoO's that you provoke? so wouldn't it be better to use against enemies that can't make AoO's?
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Old 01-02-2009, 11:08 AM   Top  -  End  -  #28
The Demented One
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

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Originally Posted by vegetalss4 View Post
how does that work? i mean the bonus is in no way changed based upon the number of AoO's that you provoke? so wouldn't it be better to use against enemies that can't make AoO's?
The bonus increases by 1d6 for every AoO you provoke. So if you were to, say, use Assassin-Slaying Ruse with Mithral Tornado to hit three enemies, you'd provoke three AoO's, and then each attack would deal an additional 4d6+1/initiator level damage.
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Homebrew by The Demented One.
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Old 01-03-2009, 12:16 AM   Top  -  End  -  #29
dyslexicfaser
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

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Originally Posted by MageSparrowhawk View Post
do any of these abilities gain any benefits when a drill is used as part of the attack?
Isn't there a weapon called a War Drill hiding somewhere in 3.5?

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Old 01-03-2009, 09:15 PM   Top  -  End  -  #30
JoshuaZ
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Default Re: Just Who The Hell Do You Think We Are!? [Discipline]

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Originally Posted by The Demented One View Post
Oath of the Unfailing Commander
Scarlet Bravura (Stance)
Level: Crusader 8, Warblade 8
Prerequisite: Three Scarlet Bravura maneuver
Initiation Action: Swift action
Range: Personal
Target: You
Duration: Stance

A true warlord is willing to make any sacrifice to defend his allies. By making the oath of the unfailing commander, you stand resolute, your menacing presence drawing your enemies to you alone. While in this stance, you take a -4 penalty to AC. However, your enemies cannot attack any ally adjacent to you, and take a -5 penalty on any attacks rolls made against all allies within 60 ft. of you. In addition, your loyalty to your comrades sustains you as you fight. Whenever an enemy makes a melee attack against you, as long as at least one ally is adjacent to you, you gain an amount of temporary hp equal to your initiator level. Regardless of how many times you are attacked, you can only gain this temporary hp once per round. If an enemy reduces you to -1 hp or less while you are in the oath of the unfailing commander stance, then all enemies take a -5 penalty on all attack rolls for as long as your hp remains below 0.
I smell potential for cheese. Put two people with this stance next to each other and one cannot attack either. I'd suggest allowing a will save for enemies to be able to attack adjacent allies.
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