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What other Random Encounter Table allows you to encounter Power Armoured Displacer Beavers or a DRM-Free Hot Librarian using a bow that shoots sentient sets of lingerie?
There are three columns. For each one roll a d600 (if computerization is available) or a d6, then a d100. So a 1 means 1-100, a 2 means 101-200, and so on and so forth.
With this random encounter chart there are over 216,000,000 results possible.
I keep thinking I should make a ton of templates and base creatures for the various entries, but -
1 -burg
2 -opolis
3 [@C1] [@C2] [@C3]
4 [@C3] Butcherer
5 [@C3] Fest
6 [@C3] Made Of Tiny Little [@C3]s!
7 [@C3] Of The Deep
8 [@C3] Of the GODS!
9 [@C3] That Is Currently ON FIRE!!
10 [@C3]-Demon
11 [@C3]-Man!
12 [@C3]-o-Matic
13 [@C3]-osaurus
14 [@C3]Monster
15 [@C3]smith
16 [@C3]swarm
17 Abuse Victim
18 Accountant
19 Actor
20 Admiral
21 Adventurer
22 Adventuring Party
23 Agent
24 Akupara
25 Alchemist
26 Amalgamation of [@C3] and [@C3]
27 Anenome of the State
28 Angler fish
29 Anglosaxon
30 Angry Poptarts
31 Animated Pocket Knife
32 Animated Teddy Bear
33 Anime Fan
34 Anime-Spawn
35 Anklyosaurus
36 Ant Colony
37 Anthropomorphic Avatar of a Portion of Reality (time, death, body odour, etc.)
38 Anthropomorphic Leech
39 Anticlimax
40 Antidisestablishmentarianist
41 Antihero
42 Apostle
43 Aquanaut
44 Arctopus
45 Armadillo
46 Art Major
47 Artist
48 Assassin
49 Astronaut
50 Aunts
51 Autolaundromaton
52 Automaton
53 Autopsy In Progress
54 Axolotl
55 Baba Yaga
56 Babes
57 Babysitter
58 Bacteria
59 Badger
60 Baker
61 Ballerina
62 Barbecue
63 Barracuda
64 Batman
65 Battleship
66 Bear
67 Bearbug
68 Beast
69 Beatles, The
70 Beaver
71 Bee Hive
72 Beguiler
73 Behemoth
74 Beholden
75 Berserker
76 Biochemist
77 Biologist
78 Bishop
79 Blue Screen of Death
80 Book of Nine Recipes
81 Bourgesie
82 Buddha
83 Bug Of Some Sort (it's creepy and hard to tell)
84 Bugbear
85 Business Men
86 Butler
87 Butt Acne
88 Cactus
89 Cadaver
90 Cakes
91 Cancer Patient
92 Cannoneer
93 Captain Crunch
94 Car Winch
95 Cardinal
96 Carebears
97 Carnies
98 Carnivorous Plant
99 Carp
100 Castle Made Out Of [@C3]s
101 Cavalier
102 Cavalry
103 Cave Men
104 Centaur
105 Cephalopod
106 Chainsaw
107 Chauffeur
108 Chav
109 Cheerleader
110 Chef
111 Chess Piece
112 Chevalier
113 Chicken
114 Child
115 Chimera
116 Chimney Sweep
117 Chippendale Dancer
118 Chosen One (third choice)
119 Chupacabra
120 Cicada
121 Circus
122 Clown
123 Club
124 Co-ed
125 Comedian
126 Communists
127 Conspiracy Theorist
128 Constellation
129 Construct-Sidekick
130 Cookies (Package Of)
131 Cowboy
132 Crab
133 Cradlerobber
134 Crazy Cat Lady
135 Creepy Old Man
136 Crimesmith
137 Crocodile
138 Crossdresser
139 Crotch Rocket
140 Crows
141 Crusader
142 Crustacean
143 Cuisinart
144 Cultist
145 Cultural Icon
146 Cyborg
147 Dadaist
148 Dave
149 Deaf Knight
150 Deathsquad
151 Demon
152 Dental Hygienist
153 Deposed Communist Dictator
154 Dictator
155 Dinosaur
156 Doctor
157 Dodecapede
158 Dog
159 Donkey
160 Doublehawk
161 Douchewagon
162 Dove
163 Dragon
164 Draugr
165 Drone
166 Drowning Chamber
167 Duck
168 Dwarf
169 Earthworm
170 Eel
171 Elder Evil
172 Elemental
173 Elephant
174 Elf
175 Elk
176 Emo Kid
177 Emu
178 Enemy of the State
179 Engineer
180 Euphoria
181 Evangelist
182 Event Horizon
183 Eviscerater
184 Ex-Familiar
185 Executioner
186 Executive
187 Experiment
188 Father-Figure
189 Feminist
190 Fey
191 Fiend
192 Fighter
193 Fire made of AIDS
194 Fisherman
195 Fleetmind
196 Flying Machine
197 Flying Saucer
198 Flying Tank
199 Folk
200 Formorian
201 Freshly Baked Pie
202 Frog
203 Furry
204 G/Mary Sue
205 Gadgeteer
206 Gardener
207 Gazebo
208 Gelatinous Cube
209 Gelatinous Pyramid
210 Gemcutter
211 Ghost
212 Ghoul-Friend
213 Giant
214 Giant Space Hamster
215 Gingerbread Man
216 Gnome
217 Gnorc
218 Goblin
219 God / Goddess
220 Goldfish (in a fish bowl)
221 Golem
222 Goons
223 Graffiti Artist
224 Graverobber
225 Gremlins
226 Grig
227 Grue
228 Guitar Riff
229 Guitar-Instructor
230 Gun Nut
231 Guttersnipe
232 Hallucination
233 Hammerer
234 Handful of Coins
235 Hangman
236 Harlequin
237 Harlot
238 Heart Burn
239 Hillbillies
240 Hippopotamus
241 Hippy Communion
242 Hipster
243 Historical Monument
244 Hobo
245 Hole-in-the-ground
246 Hooker Boots
247 Hoopsnake
248 Horse
249 Horse Archer
250 Hot librarian
251 House-Stomping T-Rex
252 Hugbot (or Lovebot if ECLs > 10!)
253 Humanoid
254 Hummingbird
255 Hunchback
256 Hydra
257 Ice berg
258 Illithid
259 Illusionist
260 Imp
261 Incarnation of Pure Skankitude
262 Inevitable
263 Inferno
264 Inquisiter
265 Intern
266 Internal Combustion Engine
267 Internet Meme
268 Investment Banker
269 Irate Customer
270 Jabberwocky
271 Jack of All Trades
272 Jellyfish
273 Jester
274 Jesus
275 Joggers
276 JRPG Protagonist
277 Judge
278 Kangaroo
279 Kick-Boxer
280 Killer Bees
281 Kitchen Sink
282 Kitten
283 Kiwi Bird
284 Knight
285 Knobgoblin
286 Kobold
287 Kraken
288 Land-Squid
289 Lantern Archon
290 Laptop computer
291 Lawyer
292 Legendary Dreadnaught
293 Legion
294 Lemmings (in full stampede)
295 Leprachaun
296 Leviathan
297 Lick-Boxer
298 Life-sized Chessboard (complete with pieces)
299 Lion
300 Living Cave Drawing
301 Living Spell
302 Lizardman
303 Locksmith
304 Loot
305 Lovers Caught In The Act
306 Lumberjack
307 Lurch
308 Lush
309 Machine
310 Mad Scientist
311 Mafia member
312 Magic Mouth
313 Magic Mouth-Puncher
314 Magical Beast With More X's In Its Name Than Vowels
315 Mailman
316 Man
317 Marionette
318 Marketers
319 Martial Artist
320 Mass of hair
321 Masseuse
322 Mastadon
323 Meat Fairy
324 Meatloaf
325 Mech
326 Mechanic
327 Mechanotherapist
328 Medusa
329 Messiah
330 Methhead
331 Mexican Style Bandito
332 Mime
333 Mining Constructs
334 Misplaced Apostrophe
335 Missingno
336 Mistress
337 Mobile Phone (Animated Object)
338 Modern Artist
339 Modron
340 Molotov Cocktail
341 Monk
342 Monkey
343 Monolith
344 Monorail
345 Monster From Another Campaign Setting
346 Moose
347 Motortricycle
348 Mount
349 Mouse
350 Mr. T
351 Mug of Lager
352 Munchkin
353 Murder Victim
354 Musicians
355 Mustang
356 Mustard Package
357 Nautilus
358 Nazis
359 Nerd
360 Newt
361 Noosesmith
362 Nuclear Dumplings
363 Nun
364 Nurse
365 Obligatory Cute Animal Sidekick
366 Obligatory Romantic Female Lead
367 Ocelot
368 Ochre Jell-O.
369 Ogopogo
370 Ogre
371 Oompa Loompas
372 Orca
373 Orphan
374 Ostrich
375 Outsider
376 Overlord
377 Pacifist
378 Pagan
379 Paragon Mosquito
380 Party Dude/tte
381 Paste-Eater
382 Patrick Stewart
383 Peasant Named "Rolfor Inishi Tiv."
384 Peldagryph
385 Penguin
386 Personel
387 Petunias (potted)
388 Philosopher
389 Philosophical Concept Anthropomorphicized
390 Phoenix
391 Picketers
392 Pile of Ooze
393 Ping Pong Balls
394 Pink Floyd Reunion Tour
395 Piranha
396 Pizza Delivery Specialist
397 Platyhelminthes
398 Platypus
399 Plot Device
400 Plot Twist
401 Plumber
402 Pod People
403 Poker Game Using A 'Deck of Many Things', Already In Progress.
404 Poopsmith
405 Pop-Out book
406 Pope
407 Porn Star
408 Portal (to another dimension) (the second, specifically)
409 Potash-Maker
410 Potion of [@C3]
411 Priest
412 Princess
413 Procrastinator
414 Professor
415 Psychonaut
416 Pudding
417 Punks
418 Puppy
419 Purple Worm
420 Quetzacoatl
421 Rabbi
422 Racial Supremicist
423 Railroad
424 Rapper
425 Raven
426 Raver
427 Rebelling Proletariat
428 Rebellion
429 Record Collection
430 Redcap
431 Refridgerator
432 Remorhaz
433 Renaissance Artist
434 Rhamphorhynchus
435 Rhinoceras
436 Ring-Wraith
437 Roach
438 Roady
439 Robot
440 Rock (or maybe a bush?)
441 Rodent (or Rodent-Like Mammal)
442 Rogue
443 Roper
444 Rotunda
445 Rust Monster
446 Rust-bucket
447 Sackboy
448 Sahuagin-And-Tonic
449 Salamander
450 Salesman
451 Sammiches
452 Samuel L. Jackson
453 Sasquatch
454 Satyr That Plays A Different Kind Of 'Pipe'
455 Savescummer
456 Scabs
457 Scalykind (because of a skin condition)
458 Scarab Beetle
459 Scarecrow
460 Scene Kid
461 School Teacher
462 Scientologist
463 Scout
464 Script Kiddy
465 Scum
466 Sell-Outs
467 Sensei
468 Sentient Cloud of Gas
469 Sentient Ooze
470 Sentient Set of Women's Underwear
471 Sentient Sword
472 Serving of Bacon
473 Sexophonist
474 Shaman
475 Ship
476 Shirley Temple
477 Shogun
478 Siamese Twins
479 Siren
480 Sixsixsixie (think Pixie, Nixie, etc.)
481 Skeleton Trapped In A Suit Of Flesh
482 Snail
483 Snotlings
484 Snowman
485 Soccer Mom
486 Sock Puppet
487 Soldier
488 Soothsayer
489 Sorcerer
490 SOUL (yours, specifically)
491 Soul-Sistah
492 Sphere of Mild Annihilation
493 Sphere of Ultimate Exasperation
494 Sphinx
495 Stalker / Fanboy Multiclass
496 Stalker, Visible
497 Star
498 Statue
499 Stereotypical 1970's-Movie-Style Kung Fu Master
500 Stick Figure
501 Sticks (from snakes)
502 Streetrat
503 Subnova
504 Successful Suicide Attempt
505 Succubus
506 Superheroes
507 Supervillains
508 Surfer Dude
509 SUV
510 Swarm of Prawn
511 Swashbuckler
512 Sylph
513 Table
514 Taco
515 Talking Stop Sign (named 'Greg')
516 Tankgirl
517 Tax Collector
518 Taxi Driver
519 Telemarketer
520 Termites
521 Terrorists
522 Theologist
523 Thieves
524 Thrasher
525 Thresher
526 Thug
527 Tiger
528 Time Traveller
529 Titan
530 Toad
531 Toilet
532 Tombraider
533 Tooth
534 Topless Chick (exactly what mental image just came to mind)
535 Topless Chick (literally, a young chicken from the waist down)
536 Tornado
537 Towering Phallic Representation
538 Trailer Park
539 Train
540 Traps
541 Treant
542 Treasure Type XXX
543 Tree
544 Trogdor!
545 Troglodyte
546 Troll
547 Trooper
548 Tsaritsa
549 Turtle
550 Tyranid Horde
551 Umberhulk
552 Unicorn
553 Unladen Swallow
554 Unnecessary Fortitude Save
555 Unrecognizable Mass of Jaggies
556 Urchin
557 Utahraptor
558 Vagrant
559 Valkyrie
560 Vampire
561 Vandal
562 Vermin
563 Victim of Spontaneous Combustion
564 Vigilante
565 Violinist
566 Voyeur
567 Vulcans
568 Wageslave
569 Walrus
570 Waltz
571 Warlock
572 Weasel
573 Week-Old Pizza
574 Wendigo
575 Whale
576 Wheat Thresher
577 Whirlwind of [@C3]s
578 Whitesmith
579 Wigger
580 Windmill
581 Witch
582 Witch Doctor
583 Witch That Will Turn Into A [@C3]
584 Witch That Will Turn You Into A [@C3]
585 Wizard
586 Wookie
587 Worm
588 WoW Player
589 Writer's Block
590 Xenomorph
591 Xylophone (self-playing)
592 Yardsale
593 Yeti
594 Yog-Sothoth
595 Youth
596 Yuppy
597 Zergling
598 Zomb-Bees
599 Zombie
600 Zorro
Have fun.
I apologize that not all results are awesometacular, but with this much complexity going on some are bound to be a little less fun. Sorry. I also apologize for the handful of inside jokes (like sockbats or rock (or maybe a bush?) ).
EDIT::: 400 results now? Wowee!
EDIT::: 500 results! MADNESS!
EDIT::: 600. AND quite a few results were changed either because they rarely worked (C2 'Boss Of The') or just to standardize them a bit so there Are No randomly capitalized Words.
Eh, I have no respect for demons. The whole "embodiment of CE" translates to "embodiment of being a psychotic moron who can't stick to a grocery list, let alone a plan".
What the heck. Here's one of the more esoteric base creatures, cuz I've got nothing better to do.
Guitar Riff
Spoiler
Small Elemental (Sonic)
Hit Dice: 2d8 -2 (7 hp) Initiative: +3 Speed: Fly 30' (perfect)
Armor Class: 14 (+1 size, +2 dex, +1 natural), touch 13, flat-footed 12 Base Attack/Grapple: +1 / -3 Attack: Slam +3 (1d4-1 + 1d4 sonic) Full Attack: Slam +1 Space/Reach: 5ft. / 5ft. Special Attacks: Unearthly Riff Special Qualities: Amazing Sound, Darkvision 60', Elemental Traits, Immunity to Sonic, Vulnerable to Silence, Musical Healing, Longer Not Fatter Saves: Fort + 0, Ref + 6, Will +0 Abilities: Str 8, Dex 14, Con 8, Int 4, Wis 11, Cha 17 Skills: Perform (Guitar) +10, Listen +5, Feats: Skill Focus (Perform (Guitar)) B, Weapon Finesse B, Dodge Environment: Any civilization (with guitars, that is) Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always Neutral Advancement: 2-4 HD (Small), 5-8 HD (Medium), 9-13 HD (Large), 14-19 (Huge), 20-30 (Gargantuan), 31-50 (Colossal)
Description/background/characteristics
Guitar Riffs are elementals of pure guitar goodliness. They tend to keep themselves hidden, traveling around cities looking for a guitarist to appreciate. They try to avoid combat if they can, forcing their would-be aggressors to rock out and fleeing before they can retaliate. They only attack individuals who they see as particularly threatening (aka 'bad at guitar'). It is considered an irredeemable mark of shame for a professional musician or bard to be attacked by a Guitar Riff.
A Guitar Riff looks like five black rings floating in space, with a clef denoting which way they are focusing most of their attention. When the Guitar Riff makes noises, note heads appear corresponding to what was made and travel around the body, making it back to the clef when the note ends. A Guitar Riffs are almost always found in large cities, as rural areas or smaller towns don't tend to have enough guitar work to keep their interest, though a particularly skilled rural musician may find a small flock of them condensing around him.
Combat
In combat, a Guitar Riff will generally try to use its Unearthly Sound ability as effectively and often as it can. If it was attacked, it will generally try to use its flight to get away, often hiding in some obscure gutter atop one of the many buildings in the area. If some one is blaspheming against the guitar, it tends to 'show them how its done' with its Unearthly Sound, then close in and make slam attacks. They then flee right before it wears off.
Just Too Good (Su) :
The Guitar Riff is an elemental composed of pure guitar-goodness. It adds its hit dice as a competence modifier to Perform (Guitar) checks (already factored in the stats provided).
Longer, Not Fatter (Ex) :
The Guitar Riff does not suffer any dexterity penalties for going up a size category.
Unearthly Sound (Su) :
The Guitar Riff lets loose a wailing riff too good to be from the mortal plane. Once every 6 rounds, as a full round action, the Guitar Riff can make every intelligent creature within 100' make a will save (DC 15, the saving throw is charisma-based) or rock out (throw a hand in the air and bang their head vigorously). Victims that fail this save are considered flat footed and dazed the round after they stop. They continue headbanging for a number of rounds equal to the Guitar Riff's charisma modifier. Additionally, if the victim failed its saving throw by 5 points or more, it must drop every item it is carrying and pretend it is playing along. This is a mind-affecting, sonic compulsion effect.
Musical Healing (Su) :
As a being of pure music, hearing mortals make music can help mend any wounds it may have taken. Every round a Perform (Guitar) check is made by a non-elemental creature, a Guitar Riff gains a number of hit points equal to the Perform check -5. Guitar Riffs are actually harmed by poor guitar playing and are likely to attack individuals blaspheming the Holy Instrument (ie, getting perform checks under 6 consistently). Additionally, a Guitar Riff can gain temporary hit points from this (maximum determined by their hit dice; 2 temporary hit points can be had per every hit dice) and they last a number of minutes equal to the Guitar Riff's charisma modifier, however, the check must be at least twice their hit dice +5 to give them this effect.
Immunity to Sonic (Su) :
Guitar Riffs are immune to sonic damage or any spell with a (sonic) descriptor.
Vulnerable to Silence (Su) :
Any magical silence effect causes negative levels to be bestowed upon the Guitar Riff equal to the spell level it was at. For example, if a 2HD Guitar Riff was subject to a Silence spell and failed its saving throw, it would be killed instantly. If a 3HD Guitar Riff failed its saving throw, it would be considered a 1 HD Guitar Riff for the duration of the spell.
Elemental Traits (Ex) :
A Guitar Riff is immune to poison, sleep, paralysis, and stunning. Since it has no clear front or back, it is not subject to critical hits or flanking. A Guitar Riff has Darkvision up to 60' and cannot be resurrected except by a Wish or Miracle.
And because it came up... The template for
Breakdancing
Spoiler
Breakdancing is a template that can be either inherited or acquired, and can be applied to any corporeal creature.
Size and Type
The base creature's size and type are not changed, except if the template was applied to an animal. It then becomes a Magical Beast.
Hit Dice
Do not change.
Saves
The Breakdancer gains the feat 'Lightning Reflexes' which results in a +2 to reflex saving throws.
Skills
The Breakdancer always considers Perform (Dancing) a class skill. If it is of a type that cannot learn skills (for example, vermin), it gains a racial bonus equal to its hit dice.
Armour Class
The Breakdancer gains a +1 dodge bonus to AC.
Special Attacks
The Breakdancer gains the ability to call forth a Dance Fight. The Breakdancer then begins breakdancing (a rigorous and complex series of motions) as a full round action. Opponents within 15' have two options: they may either accept the Dance Fight or they may ignore the Dance Fight.
If they accept the Dance Fight, they also begin breakdancing (and makes an opposed Perform (Dance) check). The winner of the Dance Fight inflicts 1d6 points of damage (the Breakdancer can make any amount subdual that it wishes) on the loser per point that their check surpassed the loser's.
Alternately, the opponent can ignore the check. The Perform Check is considered the Breakdancer's AC, and the opponent takes 1d6 points of damage per class level (the attacker's class level, not the Breakdancer's, and once again the Breakdancer can make any amount of the damage subdual) if it misses, due to the Breakdancer using its fly moves to trip up and use its uncultured enemy's tactless maneuvering against it. If the enemy wants to cast a spell, it must make a concentration check that surpasses the Breakdancer's Perform check, else it is disrupted.
The opponent can choose to ignore the Breakdancer if it wants. Creatures not within 15' are not affected. This is an extraordinary ability.
I like how the Breakdancing template has a Level Adjustment. Now I wanna play as one! I wonder what class would be most effective while breakdancing?
__________________
"Nothing you can't spell will ever work." - Will Rogers
"What you must learn is that these rules are no different than the rules of a computer system. Some of them can be bent. Others can be broken." - Morpheus, The Matrix
Quote:
Originally Posted by Krellen
Remember, Evil isn't "selfish". It's Evil. "Look out for number one" is a Neutral attitude. Evil looks out for number one while crushing number two.
Work on my homebrew system, CRE8, is still marching slowly onwards. I think I can see the light at the end of the tunnel -- an Alpha release -- in the distance now. Read my Design Goals here.
Pregnant Glitter Pope
Medium Humanoid (Human)
HD: 4d6 + 4
Initiative: -1
Speed: 15ft
AC: 15 (-1 Dex, +3 Cloth armor, +2 Natural, +1 Pope Hat (Sacred))
Base Attack: +3 / +5
Attack: Staff +5 Melee (1d6+3 / x2)
Space / Reach: 5 / 5
Special Attacks: Spell Casting, Luminescent, With Child
Special Qualities: Spell Resistance 14, Spiritual Leader
Saves: Fort +2, Ref +0, Will +11
Abilities: Str 14, Dex 8, Con 13, Int 10, Wis 19, Cha 14
Skills: Know(Religion) +12, Know(History) +7, Heal +11
Feats: Iron Will, Skill Focus (Knowledge Religion), Leadership
Environment: Church, Pope Mobile
Organization: Solitary, Group (Pregnant Glitter Pope +3-5 Second level Clerics), Congregation (Pregnant Glitter Pope +3-5 2nd Level Clerics +60 - 100 1st level Commoners)
Challenge Rating: 5
Treasure: Standard +Pope's Regalia
Alignment: Usually Lawful Good
Level Adjustment: +1
Spell Casting: The Pregnant Glitter Pope cast spells as a 4th level Cleric. The DC of his spells is 14+ Spell level. The Pregnant Glitter Pope may not cast spells with the Evil Descriptor.
Luminescent: The Pregnant Glitter Pope glows with a sparkling radiance, extending a 60 foot radius of light around him at all times, as per the daylight spell. In addition, every round the light cast from a Pregnant Glitter Pope is within range of a darkness spell or a spell with the figment or shadow subtype, he automatically makes a dispel check with a caster level of 6 against the affect.
With Child: The Pregnant Glitter Pope has entered his third trimester and is showing. Any creature with an intelligence score of 3 or more attempting to strike the Pregnant Glitter Pope must make a DC 18 will save or be overcome by guilt, forcing them to attack another target instead. Creatures must also make this check if a spell or spell like ability would harm the Pregnant Glitter Pope, either through hit point damage or ability damage. Non-overtly threatening attacks such as hold person are to affected by this ability. The save DC is wisdom based.
Spiritual Leader: The Pregnant Glitter Pope is a spiritual leader. All NPCs that share a religion with the Pregnant Glitter Pope have an initial attitude of friendly and are willing to provide most services for free. This ability also grants the Pregnant Glitter Pope the leadership feat with a +6 inherent bonus to his leadership score.
Pope's Regalia: The Pregnant Glitter Pope always has two items on his person, regardless of any other material wealth. The Pope's regalia consists of two items, The Robe of the Pregnant Pope, and the Righteous Glittering Hat of the Pope. The Robe of the Pregnant Pope functions as a +2 Set of Cloth armor with the ability to cast cure light wounds or remove disease, or any combination of the two, 4 times per day. The Righteous Glittering Hat of the Pope provides a +1 sacred bonus to AC and provides a +2 Sacred bonus to the caster level of any spells with the Good, Light, or Healing descriptors.
This was all in good fun. Please, please, please, no one be offended.
Medium Humanoid (Human)
HD: 4d6 + 4
Initiative: -1
Speed: 15ft
AC: 15 (-1 Dex, +3 Cloth armor, +2 Natural, +1 Pope Hat (Sacred))
Base Attack: +3 / +5
Attack: Staff +5 Melee (1d6+3 / x2)
Space / Reach: 5 / 5
Special Attacks: Spell Casting, Luminescent, With Child
Special Qualities: Spell Resistance 14, Spiritual Leader
Saves: Fort +2, Ref +0, Will +11
Abilities: Str 14, Dex 8, Con 13, Int 10, Wis 19, Cha 14
Skills: Know(Religion) +12, Know(History) +7, Heal +11
Feats: Iron Will, Skill Focus (Knowledge Religion), Leadership
Environment: Church, Pope Mobile
Organization: Solitary, Group (Pregnant Glitter Pope +3-5 Second level Clerics), Congregation (Pregnant Glitter Pope +3-5 2nd Level Clerics +60 - 100 1st level Commoners)
Challenge Rating: 5
Treasure: Standard +Pope's Regalia
Alignment: Usually Lawful Good
Level Adjustment: +1
Spell Casting: The Pregnant Glitter Pope cast spells as a 4th level Cleric. The DC of his spells is 14+ Spell level. The Pregnant Glitter Pope may not cast spells with the Evil Descriptor.
Luminescent: The Pregnant Glitter Pope glows with a sparkling radiance, extending a 60 foot radius of light around him at all times, as per the daylight spell. In addition, every round the light cast from a Pregnant Glitter Pope is within range of a darkness spell or a spell with the figment or shadow subtype, he automatically makes a dispel check with a caster level of 6 against the affect.
With Child: The Pregnant Glitter Pope has entered his third trimester and is showing. Any creature with an intelligence score of 3 or more attempting to strike the Pregnant Glitter Pope must make a DC 18 will save or be overcome by guilt, forcing them to attack another target instead. Creatures must also make this check if a spell or spell like ability would harm the Pregnant Glitter Pope, either through hit point damage or ability damage. Non-overtly threatening attacks such as hold person are to affected by this ability. The save DC is wisdom based.
Spiritual Leader: The Pregnant Glitter Pope is a spiritual leader. All NPCs that share a religion with the Pregnant Glitter Pope have an initial attitude of friendly and are willing to provide most services for free. This ability also grants the Pregnant Glitter Pope the leadership feat with a +6 inherent bonus to his leadership score.
Pope's Regalia: The Pregnant Glitter Pope always has two items on his person, regardless of any other material wealth. The Pope's regalia consists of two items, The Robe of the Pregnant Pope, and the Righteous Glittering Hat of the Pope. The Robe of the Pregnant Pope functions as a +2 Set of Cloth armor with the ability to cast cure light wounds or remove disease, or any combination of the two, 4 times per day. The Righteous Glittering Hat of the Pope provides a +1 sacred bonus to AC and provides a +2 Sacred bonus to the caster level of any spells with the Good, Light, or Healing descriptors.
This was all in good fun. Please, please, please, no one be offended.
I love you.
Also: why does the POPE have str14? Not to sound like a capitalistic oppressor, but... he has people to DO that for him now.
Also, you'd think that his CR would increase over his class levels by at least 2. Especially with that elite array and all.
I had to borrow that Pregnant Glitter Pope over there , sorry xD
Pope-Mobile Riding Super-Powered Self-Playing Xilophone
Large Construct Hit Dice: 4d10 + 30 (52 hp) Initiative: -1 (-1 size) Speed: 70 ft. (wheels) Armor Class: 16 (-1 size, +5 natural, +2 deflection (bulletproof glass windows)), touch 9*, flatfooted 16). Base Attack: +7/+14 Attack: Overrun +11 Full Attack: Overrun +11 Space/Reach: 10ft/0ft Special Attacks: Spell Casting, Bardic Music, Bardic Knowledge, Improved Fascinate, Persistant Fascinate, Infinity Fascinate. Special Qualities: Spell Resistance 20, Construct Traits Saves: Fort +2, Ref +2, Will +2 Abilities: Str 24, Dex 10, Con -, Int 12, Wis 11, Cha 17 Skills: Perform (Xilophone) +18, Listen +7, Knowledge (History) 6. Feats: Skill Focus (Perform (Xilophone)), Ability Focus (Bardic Music: Fascinate) Environment: Pope Mobile Organization: Solitary, Player (Pope-Mobile Riding Super-Powered Self-Playing Xilophone + 1 Pregnant Glitter Pope), Group (Pope-Mobile Riding Super-Powered Self-Playing Xilophone + 1 Pregnant Glitter Pope +3-5 Second level Clerics) Congregation (Pope-Mobile Riding Super-Powered Self-Playing Xilophone + 1 Pregnant Glitter Pope +3-5 2nd Level Clerics +60 - 100 1st level Commoners).
Challenge Rating: 6 Treasure: None Alignment: Usually Chaotic Good
Spell Casting: The Pope-Mobile Riding Super-Powered Self-Playing Xilophone casts spells as a 3rd level Bard. The DC of its spells is 13 + spell level. Though a Pope-Mobile Riding Super-Powered Self-Playing Xilophone can't cast spells with somatic components, it may exchange any verbal or material component with its self playing as a Free Action.
Bardic Music and Bardic Knowledge: The Pope-Mobile Riding Super-Powered Self-Playing Xilophone can make use of Bardic Music skills, and it's Bardic Knowledge as if it were a 6th level Bard.
Improved Fascinate: The Pope-Mobile Riding Super-Powered Self-Playing Xilophone can make use of its Fascinate Bardic Music to affect ANYTHING capable of hearing (except the Pregnant Glitter Pope). The affected creature may not be able to SEE the Pope-Mobile Riding Super-Powered Self-Playing Xilophone, but must still be able to hear it.
Persistant Fascinate: The Pope-Mobile Riding Super-Powered Self-Playing Xilophone can play it's fascinating song as long as it wants, and it's effects won't wore off until three days have passed, during which the affected creature(s) will want to listen to that beautiful song again.
Infinity Fascinate: The Pope-Mobile Riding Super-Powered Self-Playing Xilophone can select an unlimited number of creatures as the targets of his Fascinate Bardic Music, and can use it's Fascinate music as many times a day as it wants.
Unusually Short Spaghetti-covered Yardsale - Cursed potions of healing half off!
Ok, before the yardsale closes I quickly grab some spaghetti off the stuff so I don't have to use my trail rations, and then buy a few of the cursed potions to slip to enemies (or at least resell if I can't use them, since with 50% off I can get the same price back selling them to some other merchant).
Self-replicating Crying Tombraider
I dominate it and use it to finish Tomb of Horrors for me. It needs to be self-replicating since things die there so quickly, and of course in ToH there's lots of reasons to cry. ;)
Helicopter riding Cursed Gelatinous Pyramid
Gelatinous Cube's have Int 0, so I assume a Gelatinous Pyramid isn't any smarter. Since such a creature (especially if cursed) is no way capable of knowing how to fly a helicopter, I run and get out from underneath it and wait 30 seconds or so until it crashes in a big fireball. ;)
Haha, I got a Absolutely Devoid of Talent, Exotic Weapon Wielding, Quetzacoatl.
I picture a very confused Quetzacoatl flying around clumsily with a spiked chain in its tail. In combat it would be very vicious just through random thrashing, though would probably kill itself within seconds...
I'm not the only one who wants to see all these monsters statted out right ?
Sewer Dwelling Goat Cheese Hoarding Lumberjack
Medium Humanoid (Human) HD 6d8+18 (45hp) Speed 30 ft. Init: +3 AC 17; touch 17; flat-footed 14
(+3 Dex, +2 Insight, +2 Deflection) BAB +4; Grp +8 Attack Greataxe +9 (1d12+6, 20/x3) Full-Attack Greataxe +9 (1d12+6, 20/x3) Space 5 ft.; Reach 5 ft. Special Attacks Disengorge Cheese, Timber Chop Special Qualities Swampwalk Saves Fort +8 Ref +5 Will +4 Abilities Str 18, Dex 16, Con 16, Int 14, Wis 14, Cha 14 Skills Hide +12, Knowledge (Dungeoneering) +11, Knowledge (Nature) +11, Survival +11, Swim +13 Feats Weapon Focus (Greataxe), Combat Expertise, Ability Focus (Disengorge Cheese), Improved Trip Environment Urban, Underground Organization Single, Pair, Brood (2-12), Gaggle (5-60) Challenge Rating 5 Treasure Nonstandard Alignment Usually Lawful Neutral Advancement 7-9 HD (Large) or by character class; Favored Class Warblade Level Adjustment +2
Swampwalk (Ex): Sewer Dwelling Lumberjacks take no penalty to movement in up to chest deep fetid, filth-filled water. In addition, in such water, they can hold their breath up to four times their constitution modifier in rounds, and they gain a +4 racial bonus to hide.
Disengorge Cheese (Ex): Three times per day, a Goat Cheese Hoarding Lumberjack can spew forth a 30ft cone of foul smelling ichor composed primarily of partial digested goat cheese and bile. Those who fail a DC 18 fortitude save are nauseated by the experience for 1d3+2 rounds. Those who succeed are still traumatized by the event, becoming shaken for the same number of rounds. The save is constitution based and includes a +2 feat bonus.
Timber Chop (Ex): A Lumberjack that hits with a Greataxe attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Lumberjack.