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Old 02-26-2009, 03:08 PM   Top  -  End  -  #1
Darth Stabber
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Default New Base Class: Court Mage [3.5 PEACH]

Through out the land in the courts of royalty and nobility a certain type of magic is needed. Every royal court, and many of the more well off noble courts, employs spell casters both for protection from other magics, and to gather information. The proper job title veries from court to court, but the most common term is court mage. A court mage is usually one of the kings top advisers, using his Divinations to provide timely information. He is also Adept at using Abjuration to protect his lord and his keep. Good court mages tend to be kindly protectors and advisors, whereas evil court mages have a tendancy to be working to set themselves up as the power behind the thrown(if they aren't already!). Court mage adventurers tend to be those that have tired of the court, and want to give it up (either pemanently or temporarily), have been forced to do so.

Court Mage
LevelBase Attack<br>BonusFort SaveRef SaveWill SaveSpecial0lvl1st2nd3rd4th5th6th7th8th9th
1st
+0
+0
+0
+2
Armored Mage53        
2nd
+1
+0
+0
+3
 64        
3rd
+1
+1
+1
+3
Improved protection65        
4th
+2
+1
+1
+4
Arcane Awareness663       
5th
+2
+1
+1
+4
 664       
6th
+3
+2
+2
+5
Reactive Counterspell, Expanded Knowledge6653      
7th
+3
+2
+2
+5
 6664      
8th
+4
+2
+2
+6
Adept dispelling 2/day66653     
9th
+4
+3
+3
+6
 66664     
10th
+5
+3
+3
+7
Expanded Knowledge666653    
11th
+5
+3
+3
+7
 666664    
12th
+6/+1
+4
+4
+8
Adept dispelling 3/day6666653   
13th
+6/+1
+4
+4
+8
 6666664   
14th
+7/+2
+4
+4
+9
Expanded Knowledge66666653  
15th
+7/+2
+5
+5
+x9
 66666664  
16th
+8/+3
+5
+5
+10
Adept Dispelling 4/day666666653 
17th
+8/+3
+5
+5
+10
 666666664 
18th
+9/+4
+6
+6
+11
Expanded Knowledge6666666653
19th
+9/9+4
+6
+6
+11
 6666666664
20th
+10/+5
+6
+6
+12
Faultess Perception, adept dispelling 6/day6666666666
Hit die: d6
Skills: Diplomacy, Craft(any), concentration, Knowledge(any), sense motive, Spot, Spell Craft, UMD
Skill points: 4+int mod, x4 @ first lvl.
Proficiencies: Light armor, simple weapons, any one martial weapon.

Class Features
Spoiler

Spell list
Spoiler

Designer's Notes
Spoiler
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Last edited by Darth Stabber : 05-25-2010 at 04:56 PM. Reason: Fixes
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Old 02-26-2009, 04:00 PM   Top  -  End  -  #2
Tingel
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Default Re: New Base Class: Court Mage [3.5 PEACH]

"Detect Magic @ will" is awkwardly (yet certainly straightforwardly) named. I suggest renaming it to something else (e.g. Arcane Sentinel, Arcane Sight, Arcane Awareness or the like).

I am personally not very fond of warrior wizards in general, so instead of the Armored Caster and Courtly Dueling features you could give the class Mage Armor at will.

Any reason why Hold Portal is not on the spell list? To me this rarely used spell seems very appropriate for a Court Mage whose main job is to protect Lord and throne room.

Last edited by Tingel : 02-26-2009 at 04:01 PM.
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Old 02-26-2009, 04:26 PM   Top  -  End  -  #3
Darth Stabber
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Armored Mage is a class ability shared by the 3 classes that inspired this class. It is supposedly representative of the fact that given their tight focus they may make the gestures needed to perform their spell without their armor interfering. Light armor and a weapon proficiency do not a Gish make, and while the mage armor @ will is certainly an attractive option, I would need a low level Offensive ability, because currently the class seems to have the ability to true strike for 1d4 damage, without it. At least with it could be swing a better weapon around until the other features add up to something offensive.

And hold portal was not on the list, because I forgot about it. I've never cast it, with any character i've played ever. But I'll add it, if for no other reason than completism.

@ any the big problem is that I need a low level offensive ability, if it stayed useful throughout, so much the better but until you get 3rd lvl spell, you have no damaging spells at all. I could add a damage spell or two, but that would really be out of fluff for the class. I realize that the current solution is not that good, but it's better than nothing for the low level of this class, because as it sits, it's doesn't hit resonably playable unit lvl 6.
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Old 05-21-2010, 04:26 PM   Top  -  End  -  #4
Darth Stabber
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Added a spell to give them an good enough early game to justify removing the stupid weapon ability.
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Old 05-21-2010, 07:50 PM   Top  -  End  -  #5
sigurd
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Don't think anyone would ever play a straight Wizard or Sorcerer again.

Am I missing a compromise or downside?


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Old 05-21-2010, 09:10 PM   Top  -  End  -  #6
FlamingKobold
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by sigurd View Post
Don't think anyone would ever play a straight Wizard or Sorcerer again.

Am I missing a compromise or downside?


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He may have taken a sorcerer, given it the ability to cast any spell on its list spontaneously (cough cough beholder mage-style), made it arcane so that you can use Arcane Disciple, upgraded the BAB, upgraded the HD and given it class features, but there is one absolutely tremendous downside that you seem to have overlooked. It doesn't have a familiar.

Last edited by FlamingKobold : 05-21-2010 at 09:10 PM.
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Old 05-21-2010, 09:43 PM   Top  -  End  -  #7
demidracolich
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Don't forget it also can't specialize, neither can sorcerors but thats besides the point.
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Old 05-21-2010, 10:10 PM   Top  -  End  -  #8
Haven
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Truly, a sacrifice of power for flavor.

The first thing that came to mind was that Armored Mage should specify that it applies only to spells gained from this class. But seeing how it's by far superior to both the wizard and the sorcerer, that's not relevant.

One way to balance it might be to make the spell list much, much narrower. Just a handful of abjurations and divinations, for instance.
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Old 05-21-2010, 10:17 PM   Top  -  End  -  #9
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Have you considered giving it full BaB and all the TWF feats?
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Old 05-22-2010, 12:01 AM   Top  -  End  -  #10
FlamingKobold
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Yeah, this class is overpowered. If you don't get rid of just about every spell, it'll be overpowered. Send BAB to poor, and DRASTICALLY lessen spells per day if you like the list.
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Old 05-22-2010, 01:16 AM   Top  -  End  -  #11
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Default Re: New Base Class: Court Mage [3.5 PEACH]

I don't see any reason you couldn't make them prepared casters...
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Old 05-22-2010, 09:27 AM   Top  -  End  -  #12
sigurd
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Default Re: New Base Class: Court Mage [3.5 PEACH]

I think it needs a familiar ! :)


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Old 05-22-2010, 10:17 AM   Top  -  End  -  #13
Fail
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Default Re: New Base Class: Court Mage [3.5 PEACH]

I recommend people read the beguiler and dread necromancer before commenting.

Feedback would be: it has a painful lack of offense aside from UMD (which has a distinct tendency to be underwhelming if underused and overwhelming if not), and lacks something to actually do with that medium BAB. Possible solutions involve adding a few status effect spells that'd make it able to win by turtling, or stuff like Arcane Strike within the class progression, which might give reasons to use that BAB. Lastly, for an abjuration/divination court mage, it lacks zone of truth. :D
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Old 05-22-2010, 10:42 AM   Top  -  End  -  #14
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Um, the dread necro is my facourite arcane class so I know about it but this is OP compared to it.
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Old 05-22-2010, 11:21 AM   Top  -  End  -  #15
FlamingKobold
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Default Re: New Base Class: Court Mage [3.5 PEACH]

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Originally Posted by Fail View Post
I recommend people read the beguiler and dread necromancer before commenting.
I'm pretty sure all of us have. And this is exponentially more powerful.
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Old 05-22-2010, 04:13 PM   Top  -  End  -  #16
Fail
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by FlamingKobold View Post
I'm pretty sure all of us have. And this is exponentially more powerful.
Maybe I'm overdosed and didn't see something obvious, but ... what does it have that's equal to a personal, infinitely replaceable, army (dread necromancer) or skill and spell lists that are pretty much "all of the things that win D&D" (beguiler)? I've read it multiple times by now and I can tell you that d6 HD and medium BAB (that it doesn't even have an use for ATM) it isn't; I see it does have UMD, but it only goes part of the distance towards the beguiler - no stealth, and native spell list not utterly full of win.
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Old 05-22-2010, 04:26 PM   Top  -  End  -  #17
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Default Re: New Base Class: Court Mage [3.5 PEACH]

It has wish. That's all it ever needs. However, it also has Time Stop. Basically, any class will be overpowered with these, and this class can do it better than a straight wizard.
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Old 05-22-2010, 04:37 PM   Top  -  End  -  #18
Fail
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Default Re: New Base Class: Court Mage [3.5 PEACH]

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Originally Posted by Eldan View Post
It has wish. That's all it ever needs. However, it also has Time Stop. Basically, any class will be overpowered with these, and this class can do it better than a straight wizard.
*facedesks*

Missed wish. Yeah, it just shouldn't exist.

As for time stop: it's not really as good as it sounds, because pretty much the only thing it can do's putting up a bunch of walls (no teleporting, for example); good, but not as full of win as a wizard or beguiler would do (not to mention: the beguiler does have time stop).

And, in any case, arguing from the level 9 spells isn't exactly useful: first because levels lower than 18 exist, second because the other classes being used for comparison are also totally crazy by 18, third because any or all of them can be fixed by the removal of a literal handful of spells. That in no way disqualifies most of the class' rules.

Last edited by Fail : 05-22-2010 at 04:38 PM.
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Old 05-22-2010, 06:02 PM   Top  -  End  -  #19
FlamingKobold
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by Fail View Post
what does it have that's equal to a personal, infinitely replaceable, army (dread necromancer) or skill and spell lists that are pretty much "all of the things that win D&D" (beguiler)?
Look at its spell list. Even if you ignore wish, there still some pretty bad stuff. A lost of the things this thing has can make it into a pretty decent batman. It has SoDs, SoSs, SoLs, utility and battlefield control. Sure, it can't summon, but it can take arcane disciple or use any number of ways to add more spells to your list, which it automatically knows. The only reason a cleric/wizard is balanced (relative term) is because it has to prepare a finite number of spells. Also the rhetoric of the spellcasting section makes this worse. "int based spont cast any spell on their list" is what it says. If you dip cleric/wizard/archivist/whatever, you gain all those spells on your spell list. This class never specifies that it is limited to one specific list. thus a Court Mage 1/Wizard 19 is made of win. This should be fixed, as it is probably a typo, but RAW it works.
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Old 05-22-2010, 07:00 PM   Top  -  End  -  #20
Fail
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by FlamingKobold View Post
The only reason a cleric/wizard is balanced (relative term) is because it has to prepare a finite number of spells.
Note that the balance point requested is between beguiler and dread necromancer.

Quote:
Originally Posted by FlamingKobold View Post
Look at its spell list. Even if you ignore wish, there still some pretty bad stuff. A lost of the things this thing has can make it into a pretty decent batman. It has SoDs, SoSs, SoLs, utility and battlefield control.
I never said it wasn't good. I said it wasn't better than its counterparts, which are made of greater win.

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Originally Posted by FlamingKobold View Post
Sure, it can't summon, but it can take arcane disciple or use any number of ways to add more spells to your list, which it automatically knows.
So can the 2 comparison classes. And should either you or the author find it a problem, it can be fixed on the feat side, as the spellcasting mechanic works (better than pretty much any other, even).

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Originally Posted by FlamingKobold View Post
Also the rhetoric of the spellcasting section makes this worse. "int based spont cast any spell on their list" is what it says. If you dip cleric/wizard/archivist/whatever, you gain all those spells on your spell list. This class never specifies that it is limited to one specific list, thus a Court Mage 1/Wizard 19 is made of win.
Actually, it does. Do agree it'd ideally be clearer.

Last edited by Fail : 05-22-2010 at 07:01 PM.
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Old 05-22-2010, 07:26 PM   Top  -  End  -  #21
FlamingKobold
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by Fail View Post
<snip>
I think I may have not delivered my post effectively. Obviously an optimized wizard can beat, well, anything, except for the most broken things. But at a reasonable level of power per class, this class is drastically out of line for the desired balance. I still contend that this class's list is much more powerful than that of the comparison classes. It can become a batman-like entity, while the others without appropriate cheese. Battlefield control is the most important part of the party, and that's what this one does.

As for the singular thing: I know what singular means (I hope). The thing is that it's open to interpretation to determine what the singular is referring to. The class or the player. Obviously, this is not right, and is easily and succinctly fixed by adding substituting "the Court Mage's" for "their".

Edit I think you should change around the class features a bit. Every dead level is on a level you don't get a new level of spells, while every time you get a new spell level you also get a class feature.

Last edited by FlamingKobold : 05-22-2010 at 07:28 PM.
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Old 05-23-2010, 06:02 AM   Top  -  End  -  #22
readsaboutd&d
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Default Re: New Base Class: Court Mage [3.5 PEACH]

It might be a bit of a bad idea where that last expanded knowledge is (maw of chaos).
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Old 05-23-2010, 10:04 AM   Top  -  End  -  #23
Fail
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by FlamingKobold View Post
As for the singular thing: I know what singular means (I hope). The thing is that it's open to interpretation to determine what the singular is referring to. The class or the player. Obviously, this is not right, and is easily and succinctly fixed by adding substituting "the Court Mage's" for "their".
It's not open: someone multiclassed has 2 spell lists; there's no "character" (much less "player" :P) spell list.

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Edit I think you should change around the class features a bit. Every dead level is on a level you don't get a new level of spells, while every time you get a new spell level you also get a class feature.
... true. :(

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Originally Posted by Spell lists
1st Level: charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse*, silent image, sleep, undetectable alignment, whelm*.
1: Alarm, Endure Elements, Protection from Chaos/Evil/Good/Law, Shield, Mage Armor, Charm Person, Comprehend Languages, Detect Secret Doors, Identify, True Strike, Entropic Shield, remove fear, Detect Chaos/Evil/Good/Law, Sanctuary, Hold Portal.

2nd Level: blinding color surge*, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand*, touch of idiocy, vertigo*, whelming burst*.
2: Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility,Find Traps, status, Shield Other.

3rd Level: arcane sight, clairaudience/clairvoyance, crown of veils*, deep slumber, dispel magic, displacement, glibness, halt*, haste, hesitate*, hold person, inevitable defeat*, invisibility sphere, legion of sentinels*, major image, nondetection, slow, suggestion, vertigo field*, zone of silence.
3: Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Sepia Snake Sigil, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Glyph of Warding, Remove Curse, Tiny Hut, Wind Wall

4th Level: charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image*, locate creature, mass whelm*, phantom battle*, rainbow pattern, solid fog.
4: Dimensional Anchor, Fire Trap, Lesser Globe of Invulnerability, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature , Scrying, Wall of Fire, Wall of Ice , Illusory Wall, Discern Lies, Divination, Freedom of Movement.

5th Level: break enchantment, dominate person, feeblemind, friend to foe*, hold monster, incite riot*, mind fog, Rary’s telepathic bond, seeming, sending, swift etherealness*.
5: Break Enchantment, Dismissal, Mage’s Private Sanctum, Wall of Stone, Contact Other Plane, Prying Eyes, Telepathic Bond, Symbol of Sleep, Interposing Hand, Wall of Force, Dispel Chaos/Evil/Good/Law, Spell Resistance.

6th Level: greater dispel magic, mass suggestion, mislead, overwhelm*, repulsion, shadow walk, true seeing, veil.
6: Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Contingency, Symbol of Fear, Word of recall, Greater Glyph of Warding.

7th Level: ethereal jaunt, greater arcane sight, mass hold person, mass invisibility, phase door, power word blind, project image, spell turning.
7: Banishment, Sequester, Spell Turning, Greater Arcane Sight, Greater Scrying, Vision, Symbol of Stunning, Forcecage, Symbol of Weakness, Limited Wish.

8th Level: demand, discern location, mind blank, moment of prescience, power word stun, scintillating pattern, screen.
8: Dimensional Lock, Mind Blank, Prismatic Wall, Protection from Spells, Discern Location, Moment of Prescience, Greater Prying Eyes, Symbol of Insanity, Screen, Symbol of Death.

9th Level: dominate monster, etherealness, foresight, mass hold monster, power word kill, time stop.
9: Freedom, Imprisonment, Mage’s Disjunction, Prismatic Sphere, Foresight, Time Stop, Wish.
I'd say that at levels other than 4, 6, and 8 (where they seem to be about equal), the beguiler's spell list is much better if you disregard the wishes, and the wishes at 7 and 9 make it ... probably better, but not by that significant of a difference, as the beguiler's list at those levels' still extremely awesome (in fact, the beguiler is too full of win; I'm not saying the court mage should be its equal, only that it should likely be a bit better, and that it certainly doesn't merit lightning warrior references).

Last edited by Fail : 05-23-2010 at 10:10 AM.
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Old 05-23-2010, 10:09 AM   Top  -  End  -  #24
Kobold-Bard
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Default Re: New Base Class: Court Mage [3.5 PEACH]

It has all the spells a sorcerer would likely pick anyway, plus class features and some other stuff.

What am I missing?
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Old 05-23-2010, 10:19 AM   Top  -  End  -  #25
Fail
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Default Re: New Base Class: Court Mage [3.5 PEACH]

Quote:
Originally Posted by Kobold-Bard View Post
It has all the spells a sorcerer would likely pick anyway, plus class features and some other stuff.

What am I missing?
Holds, dominates, and (most) illusions, for one. All of which can be found ... elsewhere (hint: check my quote). :P

Besides, having a spell list a sorcerer might love to have and some class features only makes you better than the sorcerer. Like, say, the beguiler and dread necromancer. :D
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Old 05-23-2010, 11:10 AM   Top  -  End  -  #26
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Join Date: Aug 2009
Default Re: New Base Class: Court Mage [3.5 PEACH]

Since when are beguiler and DN better than a sorcerer? THey're around T3, sorcerer is definitely a T2.

Kobold-Bard: No familiar

Edit: @^ what's the lightning warrior? I'm genuinely concerned that it has no familiar... /sarcasm

Last edited by FlamingKobold : 05-23-2010 at 11:12 AM.
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Old 05-25-2010, 05:02 PM   Top  -  End  -  #27
Darth Stabber
Ogre in the Playground
 
 
Join Date: Dec 2008
Gender: Male
Default Re: New Base Class: Court Mage [3.5 PEACH]

Reduced to 1/2 BAB, removed wish and timestop, moved limited wish up a level, got rid of the free thesis, free mind blank, and restricted expanded knowledge to Div only.

Am I more in line now or still out in left field.
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