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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-02-2009, 02:51 AM   Top  -  End  -  #1
Limos
Ogre in the Playground
 
 
Join Date: Nov 2008
Default [4e] Limos' Homebrew race compendium

I made these races up a while back and wanted to get the most recent version up in the forum where they will be nice and accessible. So here it goes.

Races of the Feywild

Quickling
Spoiler


Banshrae
Spoiler


Harpy
Spoiler


Cyclops
Spoiler


Satyr
Spoiler


-------------------------------------------------------------------------------------------------------------------------

Races of the Scale

Kuo-toa
Spoiler


Sahuagin
Spoiler


Lizardfolk
Spoiler


Yuan-Ti
Spoiler


Troglodyte
Spoiler



-------------------------------------------------------------------------------------------------------------------------

Races of the Deep

Illithid
Spoiler


Foulspawn
Spoiler



Grimlock
Spoiler


Medusa (Female)
Spoiler


Medusa (Male)
Spoiler

Last edited by Limos : 09-18-2009 at 10:00 PM.
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Old 05-03-2009, 11:32 PM   Top  -  End  -  #2
Rigon
Dwarf in the Playground
 
Imp
 
Join Date: Jun 2007
Gender: Male
Default Re: [4e] Limos' Homebrew race compendium

You might wanna check the lizardfolk, it seems the stats got confused.

"Attack: Strength, Constitution or Dexterity vs. Reflex
Hit: 1d6 + Strength, Constitution or Dexterity modifier damage and the target is knocked prone.
Special: When you create a character, choose Intelligence, Wisdom or Charisma as the ability score used for this power."

Uhm... and
This brings back memories.
(i might edit this comment later as i couldn't find the time to read it all again)
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Last edited by Rigon : 05-03-2009 at 11:33 PM.
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Old 05-04-2009, 12:39 AM   Top  -  End  -  #3
Limos
Ogre in the Playground
 
 
Join Date: Nov 2008
Default Re: [4e] Limos' Homebrew race compendium

Oh thanks Rigon. It seems there are a few mistakes left.
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Old 05-04-2009, 01:14 AM   Top  -  End  -  #4
JackMage666
Bugbear in the Playground
 
 
Join Date: Jan 2007
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Central Texas
Gender: Male
Default Re: [4e] Limos' Homebrew race compendium

Medusa (Medusi?) are a bit weak. I'd give them Darkvision (or at least low-light vision), and Poison Resist 5+1/2 character level (rather than the flat 5)

That should make them about on par. Slow/Immobilize aren't that strong (and you only get immobilized if you fail), and the Poison damage is easily negated by a good number of Lvl 2 magic items or natural resists.
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Old 08-13-2009, 05:40 AM   Top  -  End  -  #5
Ziegander
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Join Date: Oct 2008
Location: 
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Default Re: [4e] Limos' Homebrew race compendium

Lizardfolk seem on the strong side. Consider losing Oversized.

The Medusae are definitely quite weak, even with their blast encounter powers. I'd go with Jack's suggestions, and even add another racial trait or so. Actually, I'd also make it up to the player which encounter power they get, not whether or not they are male or female. That just seems silly.
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Old 09-11-2009, 11:15 AM   Top  -  End  -  #6
Limos
Ogre in the Playground
 
 
Join Date: Nov 2008
Default Re: [4e] Limos' Homebrew race compendium

The Medusi have some pretty serious Gender dimorphism going on. They get different stats and bonuses depending on gender.

I guess I could give them another Racial trait... But no Darkvision. With Senses I went straight by the Monster manual entries. Medusi have Lowlight, not Darkvision.


EDIT: I buffed the racial powers a bit. Now Medusa starts with Immobilize and second failed save gives Petrification (save ends). The male gets extra damage based on tier, the female get's extra to-hit.

Last edited by Limos : 09-11-2009 at 11:20 AM.
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Old 09-15-2009, 05:19 AM   Top  -  End  -  #7
Dragatus
Pixie in the Playground
 
BlueKnightGuy
 
Join Date: Sep 2008
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Slovenia
Gender: Male
Default Re: [4e] Limos' Homebrew race compendium

Quote:
Originally Posted by Limos View Post
EDIT: I buffed the racial powers a bit. Now Medusa starts with Immobilize and second failed save gives Petrification (save ends). The male gets extra damage based on tier, the female get's extra to-hit.
The males are still underpowered. The +2/+4/+6 attack bonus that many races in official books have is there as a substitute for the lack of a magic weapon/implement bonus (those only apply to weapon/implement powers and racial powers are often neither). The bonus increase in order to keep the racial power competitive with those from class and paragon path.

The damage of Venomous Gaze scales well enough for an encounter power but lacking the increasing attack bonus it will grow increasingly inaccurate with each tier.

Lizardfolk and Foulspawn suffer from the same problem.

Harpy has improving attack bonus, but damage doesn't scale. I'm assuming that the attack improvements were supposed to make the power progressively stronger at each tier, but in practice they just keep it competitive (as a method for dazing opponents).
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Old 09-18-2009, 10:01 PM   Top  -  End  -  #8
Limos
Ogre in the Playground
 
 
Join Date: Nov 2008
Default Re: [4e] Limos' Homebrew race compendium

Okay, pretty much everyone with a racial attack power now has scaling to-hit bonuses and scaling damage. That pretty much ought to keep the racial powers useful on each tier.
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Old 09-21-2009, 08:18 AM   Top  -  End  -  #9
Dragatus
Pixie in the Playground
 
BlueKnightGuy
 
Join Date: Sep 2008
Location: 
Slovenia
Gender: Male
Default Re: [4e] Limos' Homebrew race compendium

Looks more or less fine now.
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