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Old 05-05-2009, 10:03 AM   Top  -  End  -  #1
Winterwind
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Default GitP WarCraft 3: The Frozen Throne group (thread II)

This post serves for the organization of our WarCraft 3 groups - all relevant information will be edited into here. The previous WarCraft 3 thread can be found here.

There are two GitP WarCraft 3: The Frozen Throne groups - one focusing on custom maps, and meeting on Fridays, and one focusing on melee (i.e., normal WarCraft), meeting on Sundays. There is a also a third GitP group focusing on DotA, but it is independent of the group organized within this thread; the associated thread can be found here (warning, no guarantee of this link being updated, can be outdated). There is a fair chance of meeting some of us in the BattleNet on other days, too, so if you want to play, just come and see whether some of us are online. Our channel bot can help you with that.

The people who expressed interest in the custom map group are, so far (BattleNet names in brackets):
Spoiler

The people who expressed interest in the melee group are, so far (BattleNet names in brackets):
Spoiler

Anyone else who wants to join in, feel free to do so. The more the merrier.

Meeting place is the Azeroth server (USEast), channel op GitP.

The official meeting time is for the custom map group is every Friday, 4 PM EST(=GMT-5). For the melee group it is every Sunday, around the same hour. However, the hours are just a guideline; typically, people can be found online long, long before that. Of course, these meeting times are always open to discussion, if people should prefer a different time.
Also feel free to use this thread to arrange spontaneous games.

I suggest putting each other on our friend lists to make seeing who is online easier.

4 PM EST corresponds to the following times in various time zones:
1 PM Pacific = 2 PM Mountain = 3 PM Central = 4 PM Eastern = 5 PM Atlantic = 10 PM Central European

We have our own channel bot, GitP@USEast, by courtesy of Leper_Kahn and Cynan Machae. Its capabilities and functions are described here. For optimum functionality, it would be helpful if everyone added the bot to their friend-lists. The most useful command probably is ".fl", which causes the bot to tell you who happens to be online currently.
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The GitP StarCraft II group: USEast, 5 PM EST each Saturday

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Old 05-05-2009, 10:04 AM   Top  -  End  -  #2
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Guides

A few guides for some of the custom maps we play in the group, written by our members:

A guide to SWAT, courtesy of nooblade:
Useful links:


A guide for Parasite 2 courtesy of Slaanash and Darth Mario.

A guide to Castle Fight, courtesy of Darth Mario:
Spoiler


A guide to Island Defense, courtesy of u-gotNOgame.
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Old 05-05-2009, 12:33 PM   Top  -  End  -  #3
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Woot new thread :), but not to be an entirely useless post the wgw site is gone. The new NANS site is http://s1.zetaboards.com/Clan_NANS/index/ there are not any guides up yet but there should be soon. It has mostly been NM replays. I also put a guide to setting up vent up there. So if anyone wants to check it out go for it.

Edit: On swat who do you think should be leader? I am guessing that I would be best, but do not want to be the leader if someone(s) don't want me to. So if you would be in the SWAT group post your opinion on who would be leading. The people that I think play swat enough and are good enough to lead (I have not really seen them lead much so...) are U-gotNOgame and nooblade. Also if possible (especially if I am leading) I would like to have everyone in a x-fire chat. This makes leading much easier. For several reasons, but mainly you can give detailed instructions with out wasting the time or having the chance of dieing while typing.
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Old 05-05-2009, 02:14 PM   Top  -  End  -  #4
u-gotNOgame
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Hm, i always thought it was the first post in the 51st page (the 1501th post) that signaled the end of a thread...

Anyways, i have lead several PIN's stemming from the SWAT channel so it would not be out of my league to lead a couple of group ins+, but i would always defer to Lego or Noob because i think that they are better then me. Winter i would also throw out as a possibility assuming hes going to stick with the group.

Also, my ID guide is written for 2.8.6 and is woefully out of date with the current 3.0.X versions. Thruthfully i do not know if i will ever get around to finishing/editing the new information into it.

-UGNG
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Old 05-05-2009, 03:35 PM   Top  -  End  -  #5
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Well we can of course have different people lead. Like if I am solo Watchman I probably wont really want to lead then. The reason winter wasn't included in the list is that I am sure he is/would be a great leader, but I don't think he understands pathing and how the mob works as well.

I am on right now if anyone wants to SWAT.
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Old 05-05-2009, 03:53 PM   Top  -  End  -  #6
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

There are no fixed rules for when threads have to be restarted. I figured I'd just get it out of the way.

And, thanks, UGNG, but I think Lego's assessment is probably correct.
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Old 05-05-2009, 03:58 PM   Top  -  End  -  #7
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Quote:
Originally Posted by Winterwind View Post
And, thanks, UGNG, but I think Lego's assessment is probably correct.
Its alright, i find that sometimes i make erros in mob pathing, but a good enough team is usually able to push through a little mob that might have been forgotten/just spawned. Also all that really comes by is leading more, and watching replays with FoW off.

So the way i see it we have myself,lego,noob,winter,lib,slaan and tan(if he hasn't died or something). I think thats a good core group of players to build around for playing higher difficulties, and i would sign on, but i have Rugby practice

-UGNG
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Old 05-05-2009, 07:04 PM   Top  -  End  -  #8
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Well, I spent the day at home, staring at my finger (I think I'll call him stumpy... I'm even more hideous now than the last picture), letting it air out and dry after being stuck in bandaids for so long. Turns out the skin looks better after that, so it probably was a wetness thing making it look too white and unhealthy rather than a more serious problem, I'm relieved. Having stumpy exposed will take some getting used to though, visually and also for being careful about it.

I think I'll try playing d2 with one hand, It's quite a bit slower than SWAT in most cases and SSoG posted a rather cool javazon guide where you use 1pt in freezing arrow just to freeze everthing (upwards of 5 seconds in Hell, it's really cool how cold durations on items are added to the freeze length there), then blast it with poison and lightning javelins. Plus I haven't ever tried the CB, lvl 1 guided arrow combo suggested against bosses.
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Old 05-07-2009, 03:42 AM   Top  -  End  -  #9
742
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

not to derail all the conversation about a map im not overly fond of, but: im sorry for being so spectacularly incompetent and possibly derailing games this sunday.

also, i notice some guides, but no melee guide. why is this? how can we fix this? maybe a general guide, with race-by-race subguides, each with matchup-by-matchup subguides?
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Old 05-07-2009, 05:24 AM   Top  -  End  -  #10
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

The guides of this group are a rather recent innovation, say within the past 3-6 months.

As for Melee guides I was thinking of writing some myself. If nothing else other than a Unit comparison chart. As having the best units from each race is one of the ways to help gain dominance in team games.

Edit:
Spoiler


This is far from complete but is up for modification at your leisure.

Last edited by SirSigfried : 05-07-2009 at 03:59 PM.
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Old 05-07-2009, 08:14 AM   Top  -  End  -  #11
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

I have been thinking about writing up a melee guide myself, but never felt particularly inspired to do so in the past months. Eh, I guess I should try and write one nonetheless (though I have to admit that I play a lot by instinct). Maybe this evening...



Unrelatedly, reminder: Tomorrow is our next custom map session. I hope to see you there.
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Old 05-07-2009, 02:58 PM   Top  -  End  -  #12
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Well on guides in general I think that there are plenty of good guides out there already. So if you need to help with a race why not google "Wc3 Human guide" and with that you should find a lot of good guides. for example after less then 10 seconds of looking around I found this http://www.mlgpro.com/forum/archive/.../t-216725.html I am not sure how accurate it is but it seems good from the first few paragraphs, but I do not really plan on reading it myself since I have little interest in melee right now. In conclusion my thoughts are why reinvent the wheel. There are already lots of good guides out there. Why have are members waste there time to write guides that have already been written. So if you need help with something just google it and if you don't find anything after that ask it in the group.


I am going to be free if you want to swat. Just x-fire me.

Edit: after parsing through it it seems to be just a really basic guide.

Edit2: To add to what I already wrote, I know that people in are group bring their own specific knowledge and skills to writing a guide so if they want to write one I'm all for it. I am sure they would do just as good of a job (maybe better) as the other guides out there, but I don't think there should be any pressure from other members of the group for them to write one if they don't want to.
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Old 05-07-2009, 03:28 PM   Top  -  End  -  #13
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Well... while I basically agree with you that there are dozens of good guides out there, I feel there are still a couple of reasons why having a guide of our own creation here might be a good idea.
Firstly, people are lazy - they might be okay with reading a guide that is presented to them, but not feel like searching for one.
Secondly, many of the guides out there are not good - some omit important parts, some are poorly written and explain what they mean badly, some are outright wrong. And to make matters worse, newbies - i.e., the people who might be the most interested in such a guide - are also the ones the least qualified to determine whether a guide is good or not.
Thirdly, a guide we created ourselves has the advantage that we can expand it ourselves, as we please.
And fourthly, a self-created guide can address issues particularly important to the people in the group.

So... yes, I'm definitely going to write a guide for melee - at least a general one, and one for Undead. If need be, I think I can also write a more or less competent guide for the other races as well (well... maybe not Humans...).

Not today though. Tired from work.
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Old 05-07-2009, 03:48 PM   Top  -  End  -  #14
Legoshrimp
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Okay, you would know more about the quality of guides out there. Two ideas came from your post.

1. We put up a list of good guides we know to be accurate.
2. That the melee guide is collaborative. For example, you would write the undead section because that is the race you have focused on and know best. While lib writes the Human section.
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Old 05-07-2009, 04:45 PM   Top  -  End  -  #15
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Your second point is pretty much what I had in mind, yes.
And there is nothing that speaks against collecting guides we know to be good, either.
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Old 05-08-2009, 04:56 AM   Top  -  End  -  #16
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Exclamation Re: GitP WarCraft 3: The Frozen Throne group (thread II)

well, here are some general tips for melee, things i have noticed really cripple people, not very well organized, but thats that.
Spoiler


i apolagize for my lack of organization and scatterbrain writing style.
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Old 05-08-2009, 08:47 AM   Top  -  End  -  #17
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Sounds pretty much right. A couple comments:

Spoiler
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The GitP StarCraft II group: USEast, 5 PM EST each Saturday

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Old 05-08-2009, 09:11 AM   Top  -  End  -  #18
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

No commentary on my guide? ^^ Well that is what I get for editing a post instead of creating a new one.
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Old 05-08-2009, 09:25 AM   Top  -  End  -  #19
Winterwind
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Oh! Sorry, Lib, I completely missed that!

*reading now...*

EDIT: I think you should add definite evaluations how what kind of unit will fare in an actual game and what their best uses are.

For instance, microed huntresses will beat all other T1 melee units on account of being faster than them (i.e., the wounded ones can pull out and the enemy units cannot follow) and having the range to focus better.

Or, ghouls are mostly suited for rushes and keeping enemy units away from the rest of the army - if one is not rushing and there are other allied units around that can fulfill that purpose as well, fiends are better.

Things like that.
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The GitP StarCraft II group: USEast, 5 PM EST each Saturday

Last edited by Winterwind : 05-08-2009 at 09:33 AM.
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Old 05-08-2009, 02:00 PM   Top  -  End  -  #20
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Ohhhh new thread.

I can certainly use any scrap of strategy/guides you guys are posting :P

I wasnt aware how much grunts were so much better than other T1 melee units. I don't use other races much other than the occasional Night Elf, but still :P

And I'm glad to see that I'm at least doing one part of harassing right. Getting shop ASAP and one item from each The rest, well...
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Old 05-10-2009, 01:45 AM   Top  -  End  -  #21
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

I notice an Island D guide there-I'd be happy to help UGNG flesh that out, if he wants.
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Old 05-11-2009, 01:51 PM   Top  -  End  -  #22
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I notice an Island D guide there-I'd be happy to help UGNG flesh that out, if he wants.
Be my guest, after i started it i really just figured out that i didn't have the time to finish it. If you want to use that as a base i would be happy to send you a note pad version of the file so that you can re-post it with all your edits and changes. I think that would be faster and more effecient since i do not believe that i can edit my post since the threads been locked.

-UGNG
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Old 05-11-2009, 02:30 PM   Top  -  End  -  #23
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Quote:
Originally Posted by u-gotNOgame View Post
Be my guest, after i started it i really just figured out that i didn't have the time to finish it. If you want to use that as a base i would be happy to send you a note pad version of the file so that you can re-post it with all your edits and changes. I think that would be faster and more effecient since i do not believe that i can edit my post since the threads been locked.

-UGNG
The old thread hasn't been locked, though, so it's actually much simplier than that.
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Old 05-11-2009, 05:00 PM   Top  -  End  -  #24
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The old thread hasn't been locked, though, so it's actually much simplier than that.
Touche then, i didn't actually check to see if it had been locked. I guess just PM your changes then and i'll edit them in

-UGNG
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Old 05-14-2009, 01:10 PM   Top  -  End  -  #25
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

So, reminder: Tomorrow is our next custom map session. I hope to see you all there.
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Old 05-14-2009, 09:26 PM   Top  -  End  -  #26
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

And I'll be able to join in the latter part of that meeting along with stubby!

It's good enough to use a mouse now, actually quite well healed with some of the sutures still remaining around the nail in unobtrusive places, that and I don't need to push any buttons with it. I hold the mouse with thumb and pinky anyway. The rest of the bio-degradable sutures come out with soap and water. Typing again will be difficult though, it feels numb all the time when I touch things (the palm of my hand feels the same as a counter-top to that fingertip ), and keystrikes with it kinda hurt even though I have a solid fleshy part to use, so I'll wait a couple days before trying that again. Also on the plus side, you'd have to look really close to see that something's wrong with the finger, it's less than a centimeter shorter than before.

Handwriting has worked for a while now and that leads to what's getting in the way of our meeting: the final exam in circuits! I'm looking forward to it actually, I feel ready for this one, about time I got it over with. Little preparation and review time is all I need.
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Old 05-14-2009, 09:34 PM   Top  -  End  -  #27
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Good to hear you're better now.

And good luck with that exam!
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In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll

The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
The GitP StarCraft II group: USEast, 5 PM EST each Saturday
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Old 05-15-2009, 01:43 PM   Top  -  End  -  #28
u-gotNOgame
Orc in the Playground
 
Join Date: Feb 2008
Location: 
IL
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Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

I plan on showing up, so but i will be late for the third time in three weeks... happy gaming.

-UGNG
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Old 05-16-2009, 12:04 PM   Top  -  End  -  #29
Winterwind
Titan in the Playground
 
 
Join Date: Jun 2007
Location: 
South-west Germany
Gender: Male
Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Now, before I forget again (like last week ), reminder: Tomorrow is our next melee session. Hope to see you there.
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In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll

The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
The GitP StarCraft II group: USEast, 5 PM EST each Saturday
Winterwind is offline   Reply With Quote
Old 05-19-2009, 08:05 PM   Top  -  End  -  #30
Winterwind
Titan in the Playground
 
 
Join Date: Jun 2007
Location: 
South-west Germany
Gender: Male
Default Re: GitP WarCraft 3: The Frozen Throne group (thread II)

Almost forgot - because I am going on a business trip tomorrow and will be gone till late Saturday, there will be no reminders for either session this week. Sorry for the inconvenience.
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LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll

The GitP WarCraft III The Frozen Throne group: USEast(Azeroth), channel op GitP, 4 PM EST each Friday/Sunday
The GitP StarCraft II group: USEast, 5 PM EST each Saturday
Winterwind is offline   Reply With Quote
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