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Old 06-04-2009, 02:28 AM   Top  -  End  -  #1
TSED
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Join Date: Sep 2007
Default [3.5] Rend your foes and crush their death throes! [PEACH]

The Savage


A monster far more feral than civilized. Out in the wilds, these creatures embrace the animal within and become twisted vestiges of the rigours of such a life. They often show traits that few - if any - of their kin exhibit, and woe unto he who underestimates their ferocity. Though their strikes are unrefined, they wage combat as well any disciplined and instructed man. They are the Savage, and mankind cannot fathom their mindset.

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Last edited by TSED : 06-05-2009 at 01:09 AM.
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Old 06-04-2009, 03:18 AM   Top  -  End  -  #2
Pramxnim
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Default Re: [3.5] Rend your foes and crush their death throes!

At first glance, this certainly looks like a cool class, building on a premise not often seen. However, I'd say make the class give a character natural weapons in addition to building on them, since not many PC races start with natural weapons (kobolds and shifters come to mind, but shifters don't get them unless shifted, and kobolds are ill-suited to this class due to their size).

I'll edit this post with more stuff after I've read the class more thoroughly.
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Old 06-04-2009, 03:21 AM   Top  -  End  -  #3
RMS Oceanic
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Default Re: [3.5] Rend your foes and crush their death throes!

If it wasn't for the alignment restrictions, I'd have said Monk has found a new best friend to Gestalt with.
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Old 06-04-2009, 04:34 AM   Top  -  End  -  #4
TSED
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Join Date: Sep 2007
Default Re: [3.5] Rend your foes and crush their death throes!

Quote:
Originally Posted by Pramxnim View Post
At first glance, this certainly looks like a cool class, building on a premise not often seen. However, I'd say make the class give a character natural weapons in addition to building on them, since not many PC races start with natural weapons (kobolds and shifters come to mind, but shifters don't get them unless shifted, and kobolds are ill-suited to this class due to their size).

I'll edit this post with more stuff after I've read the class more thoroughly.
Well, I was kind of implying that normalized PC races couldn't be one, but...


It wouldn't be hard to house rule in a slam attack for d4 for humanoids, or something. Or possibly a feat to give you a natural attack? Alternately, take RMS Oceanic's idea and dip into monk and then fall from Lawful. That might qualify.


Keep in mind the class is pretty powerful - ToB maneuvers, mild grapple fu, +2 / -1 power attack ratio (admittedly not AS potent because it's not on a 2H weapon, but a dip in totemist can fix that), 2 good saves, DR-ignoring, full BAB, pounce, spell resistance, and optional damage increases / toughness (actually can get DR 1/- before a barb!) / poison / disease / reach / melee-as-touch-attack / etc.

At 20th level your kobold Savage can be using his claw attacks at 10' with 2d6 damage each (or 3d6 without reach), bypassing DR magic and adamantium, with ToB maneuvers (Warblade known - 1, Warblade readied -1, same stances, but fairly inferior recovery mechanic) and power attacking for 2-to-1 on each. With pounce and full BAB. Before you even touch equipment, buffs, or feats... Pretty breakable, really. So... Yeah. I don't know. I think it makes kobolds work pretty well in melee, and most other things WOULD need a nerfage somewhere.
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Old 06-04-2009, 01:09 PM   Top  -  End  -  #5
Cieyrin
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Default Re: [3.5] Rend your foes and crush their death throes! [PEACH]

Yeah, this is a bit too sweet as it currently is. ToB maneuvers, ****tons of virtual feats, lots of special abilities, full BAB, d8 HD and 2 Good Saves? DAMN, I want to be one of these crazy things @_@.

For a Kobold Savage (which can technically take it, if you take the optional racial abilities, which includes claw attacks), it gains 7 bonus feats, w/ everything else. Put this on a lizard man (a poison dusk lizard folk comes to mind, from MM3) and you have another 4 for the bite.

For Clawhammer, you could probably say it better as when using Power Attack, as imbuing isn't exactly what's going on, really, and it's kinda awkward wording, regardless.

Ravager, wtf. +2 for every size BELOW large?!? how is that the least bit useful? You're at your best at Medium size, apparently, when you have +6. Go smaller (kobold or poison dusk) and you're at +4, +2 and less. Get larger and you only effectively gain +2, since no more Ravager bonus.

Feral Swiftness is a weird Flurry variant with NA only, which isn't that big a deal for this class. Natural Weapons only? where's the downside for this class here? At least apply some attack penalty to make some cost for this, as you can use it WHENEVER you attack, basically, except when you get and use Pounce. It doesn't make sense to really apply it to non-full attacks, honestly, at least in my opinion. Doing so means much less explanation text, as well.

Rending Claws should probably be generalized, given not everybody is gonna have claws in this class, though that'll certainly be the most common thing. Right now, it says only claws, not all natural attacks, which I think is what you want.

Shimmerhide is weaker than the Monk's Diamond Soul is, especially by the time you get it, as I don't see many savages with very high Wisdom scores. Their highest mental score, certainly, but nothing compared to their physical stats.

As for Unusual Specimen abilities, Lunge reads rather weird. The way its written, it only threatens one extra square, not +5' reach, like I think you mean.

Stonetwister implies Escape Artist bonuses and gives Climb buffs. Probably want to change that flavor text and maybe the name.

Festering can be deadly, if you get lucky with the roll, so I'd suggest limiting to being infested w/ one disease, possibly randomly chosen when selected but staying that way. Also with one that makes sense, as not all diseases are communicable via injury. Some are waterborn or airborn or whatnot, so something to think about.

Wildlife and Clawgrinder are wildly OP. Drop Int for a different bonus? Yes please! =D All my attacks this round touch attacks? Sign me up and here's my buddy's soul, too! Sure, Savages probably aren't going to have that much Int to begin with but still, that's a bit ridiculous. Also, Clawgrinder may not be so bad, given it's BAB +15, but that's still horridly powerful, especially for a melee class. That's 3.0 Psychic Warriors with Deep Impact, right there.

Tentacle Growth looks alright, though I think it should have an additional racial bonus to grapple (probably +4), as well as defining what taking it additional times does. Another pair of tentacles? Stronger Tentacles with better grapple bonuses?

On the second thought, Maneuvers almost seem like an after thought for this class to push it over the edge of awesome brokenness, as they're virtually unmentioned, other than Victorious Blow. I'd almost say cut back on the number of disciplines available to the Savage, as they're hardly Swordsages. For them, I'd go with Setting Sun, Stone Dragon and Tiger Claw, as those fit them the best of your 6. They ain't exactly sneaky, overtly mobile or especially disciplined, which axes Desert Wind, Iron Heart and Shadow Hand, at least in my mind. Plus, the recovery method denial by damage doesn't make much sense to me, as I see these guys shrugging off such attacks and just getting pissed enough to recover their technique again, anyways. Plus, with their poor Will save, most likely they'll not make the save to resist, anyways, given it's based off of damage, which spikes really fast, these days.

Them's my 2 coppers. Take as you will.
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Old 06-05-2009, 12:57 AM   Top  -  End  -  #6
TSED
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Default Re: [3.5] Rend your foes and crush their death throes! [PEACH]

Quote:
Originally Posted by Cieyrin View Post
Yeah, this is a bit too sweet as it currently is. ToB maneuvers, ****tons of virtual feats, lots of special abilities, full BAB, d8 HD and 2 Good Saves? DAMN, I want to be one of these crazy things @_@.
I agree, which is why it is PEACH'd. I am just not sure what to drop.

Quote:
For a Kobold Savage (which can technically take it, if you take the optional racial abilities, which includes claw attacks), it gains 7 bonus feats, w/ everything else. Put this on a lizard man (a poison dusk lizard folk comes to mind, from MM3) and you have another 4 for the bite.
If you read the crunchy bits, I do say that non-kobolds should probably get nerfed. Since they throw around a -4 to str and small size, I figured it'd have to be a pretty sweet class to get them working effectively. I just think I overdid it some.

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For Clawhammer, you could probably say it better as when using Power Attack, as imbuing isn't exactly what's going on, really, and it's kinda awkward wording, regardless.
I'll recheck the wording.

Quote:
Ravager, wtf. +2 for every size BELOW large?!? how is that the least bit useful? You're at your best at Medium size, apparently, when you have +6. Go smaller (kobold or poison dusk) and you're at +4, +2 and less. Get larger and you only effectively gain +2, since no more Ravager bonus.
Medium gets +6. Small size gets +4, effectively making their grapple checks equal with a large creature who doesn't have Ravager (sure their strength sucks but I imagine their BAB makes the difference there). Tiny gets +2, blah blah blah. Large creatures don't get those +2s, but Ravager and their racial size bonus get them at +8 so they don't need it. Even scarier as you get to huge+.

Quote:
Feral Swiftness is a weird Flurry variant with NA only, which isn't that big a deal for this class. Natural Weapons only? where's the downside for this class here? At least apply some attack penalty to make some cost for this, as you can use it WHENEVER you attack, basically, except when you get and use Pounce. It doesn't make sense to really apply it to non-full attacks, honestly, at least in my opinion. Doing so means much less explanation text, as well.
Err, duh. I meant for it to not stack with haste, but didn't say that at all. Thanks for bringing that up.

Quote:
Rending Claws should probably be generalized, given not everybody is gonna have claws in this class, though that'll certainly be the most common thing. Right now, it says only claws, not all natural attacks, which I think is what you want.
Thanks. Proofreading for the win.

Quote:
Shimmerhide is weaker than the Monk's Diamond Soul is, especially by the time you get it, as I don't see many savages with very high Wisdom scores. Their highest mental score, certainly, but nothing compared to their physical stats.
Yeah, but it's not like they need help. It's more of a "fend off lower level spellcasters" than "save you from the BBEG" ability, in my eyes.

Quote:
As for Unusual Specimen abilities, Lunge reads rather weird. The way its written, it only threatens one extra square, not +5' reach, like I think you mean.
A durr. I'll fix that, thanks.

Quote:
Stonetwister implies Escape Artist bonuses and gives Climb buffs. Probably want to change that flavor text and maybe the name.
Proofreading ftw, thanks.

Quote:
Festering can be deadly, if you get lucky with the roll, so I'd suggest limiting to being infested w/ one disease, possibly randomly chosen when selected but staying that way. Also with one that makes sense, as not all diseases are communicable via injury. Some are waterborn or airborn or whatnot, so something to think about.
Good points.


Quote:
Wildlife and Clawgrinder are wildly OP. Drop Int for a different bonus? Yes please! =D All my attacks this round touch attacks? Sign me up and here's my buddy's soul, too! Sure, Savages probably aren't going to have that much Int to begin with but still, that's a bit ridiculous. Also, Clawgrinder may not be so bad, given it's BAB +15, but that's still horridly powerful, especially for a melee class. That's 3.0 Psychic Warriors with Deep Impact, right there.
Heartseeker amulets. Items of wraithstrike. Can do it already, and more times per day unless you have a high wisdom for some reason.

A -2 int means less skill points, and a +2 str or con or whatever... While looking at it by itself seems pretty good, keep in mind that you're also giving up another Unusual Specimen trait. I know I'd never take Wildlife, but it's pretty fluffy (and can be used to make some one int1-2 at level 20, which is fun for an NPC).

Quote:
Tentacle Growth looks alright, though I think it should have an additional racial bonus to grapple (probably +4), as well as defining what taking it additional times does. Another pair of tentacles? Stronger Tentacles with better grapple bonuses?
Well, you can use natural weapons during a grapple, so the bonus would be overkill. I did mean to imply you get more tentacles as you take it more often, though.

Quote:
On the second thought, Maneuvers almost seem like an after thought for this class to push it over the edge of awesome brokenness, as they're virtually unmentioned, other than Victorious Blow. I'd almost say cut back on the number of disciplines available to the Savage, as they're hardly Swordsages. For them, I'd go with Setting Sun, Stone Dragon and Tiger Claw, as those fit them the best of your 6. They ain't exactly sneaky, overtly mobile or especially disciplined, which axes Desert Wind, Iron Heart and Shadow Hand, at least in my mind. Plus, the recovery method denial by damage doesn't make much sense to me, as I see these guys shrugging off such attacks and just getting pissed enough to recover their technique again, anyways. Plus, with their poor Will save, most likely they'll not make the save to resist, anyways, given it's based off of damage, which spikes really fast, these days.
I started out thinking "maneuvers are in" and then let that sit on the backburner. It was literally the first thing I did and then nothing afterwords, so you're right in that it feels awkward.

I disagree, however, in that they can't be sneaky. Iron Heart and Desert Wind are out because when you mentioned it I facepalmed and thought "why?", but I'm not sold on Shadow Hand being out. Hide / Move Silently are on their class list, and etc. Doesn't fit very many Savage profiles, but I can see a stealthy skulking hunter style being built. I think I was thinking "desert savages could exist" but... no idea on Iron Heart.

For the recovery, I kind of imagined the pauses in animal fights (at least in movies) where they back off and sort of bay back and forth before launching back into the fight. D&D combat does have a different pace, but no reason to not have that in, right?

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Them's my 2 coppers. Take as you will.
They were quite helpful, actually. Thanks! Time to go edit.
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