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Old 06-27-2009, 10:42 PM   Top  -  End  -  #781
Recaiden
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

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Originally Posted by Uncle Festy View Post

Oh come ON!
… *sighs*
Yeah, I'm counting this as a villager win, since we would have won if there hadn't been TWO autolynches at the end.
Anyways, I had planned on trying to get in contact with Jontom after FC died, but that never really worked out.
And then I died.
Oh well, 'twas a good game.
I still count it as a wolf win, because if the opening post had been editted the last time the wolf network would have been 1 larger.
I was really surprised by the autolynches, actually. Great game. Much improved from Kyou 1.
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Old 06-27-2009, 10:52 PM   Top  -  End  -  #782
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

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Old 06-27-2009, 11:01 PM   Top  -  End  -  #783
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Darnit! We were close too!

I think that FC trying to lynch JX and then all the crap with us trying to kill Recaiden was what lost us this game.

I had a whole lot of fun though!
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Old 06-27-2009, 11:58 PM   Top  -  End  -  #784
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

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Old 06-28-2009, 12:33 AM   Top  -  End  -  #785
Recaiden
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

What other than the role claiming made you so sure I was a wolf?
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Old 06-28-2009, 01:32 AM   Top  -  End  -  #786
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

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Originally Posted by Recaiden View Post
What other than the role claiming made you so sure I was a wolf?
Combination of telling me to sacrifice myself (you can disagree and even not listen but telling a confirmed mason to kill himself?) Kyouhen admitting he's wolf so easily and the lack of support I got the day after that made me suspect enough that I didn't think it was necessary for a scry.
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Old 06-28-2009, 02:20 AM   Top  -  End  -  #787
happyturtle
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

The game hinged on the day Banjo was lynched, letting Recaiden reset his daybane. That cost the village three days that could have been spent lynching threats.

Until the day I was lynched, I was completely blind. So I was just trying to muddy up the waters and cause as much chaos as possible, while putting a big 'LYNCH ME!' sign on myself. I like being a blind wolf.
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Old 06-28-2009, 02:36 AM   Top  -  End  -  #788
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

I'm surprised outing myself to draw attention away from Recaiden actually worked. Wouldn't people have suspected that Recaiden would be one of the more powerful wolves?
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Old 06-28-2009, 02:58 AM   Top  -  End  -  #789
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

If you note my votes, I was pushing for Recaiden's death, just noone listened...
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Old 06-28-2009, 02:59 AM   Top  -  End  -  #790
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Originally Posted by Fleeing Coward View Post
If you note my votes, I was pushing for Recaiden's death, just noone listened...
I never said it distracted everyone, just that it didn't get Recaiden lynched. Game would have ended right there if everyone had ignored me.
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Old 06-28-2009, 03:55 AM   Top  -  End  -  #791
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Yea and I forgot about the pm I sent Aemoh asking him to change to evnafets and I knew he was online. Could have got 5 from 5 from my picks if I remembered that when I was drawing up my list
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Old 06-28-2009, 04:41 AM   Top  -  End  -  #792
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Well, at least me getting lynched was a defining moment for some reason, even if it wasn't a good one.

I've calmed down quite significantly since when I got lynched, so I'm not going to shout at the villager or make any WTF comments, I did enough of that to myself a while ago. All I'll say is that Jontom is a master at these games, and just took an opportunity to get me out the way when it presented itself. That enough people went along with it shocked the hell out of me, but then again the blue guy with the spiky teeth can be very persuasive.

I can also claim that I'm so unpopular I can get lynched even when there's a known wolf around who's guaranteed uprotected...that's a good claim to have.
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Old 06-28-2009, 01:15 PM   Top  -  End  -  #793
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

And now I think people might like to hear my point of view.

After Fleeing Coward stabbed me in the back, when I fully intended to help the villagers win, I switched to being fully determined to make the villagers lose. But after Kyouhen was lynched I never heard from them again.

I didn't give Uncle Festy's name to the wolves. Ok, so I did, but I didn't. You see the thing is that when Fleeing Coward told me Uncle Festy's name I 100% didn't believe him. I figured Uncle Festy as a scried villager and that the whole thing was a trap. At first I thought it was a trap just for me and then I realised they could trap me AND a wolf if they targetted Uncle Festy with the ability of Simone. And I told ALL that to the wolves.

After a few days I started scrying suspected masons so that when (ever the optimist) the wolves got in touch with me I would have some good info for them.

Then I got a bit bored of that and one day realised that a day's voting had been very revealing giving Mustiado and Toasty as possible wolves so I scried Toasty and got him cleared as a villager. I think the other masons had got in touch by this time, and I had also been in touch with Lex-Kat (had been trying to find a mason but found a villager) who turned out to be in touch with the masons too. That being in contact with the good guys, plus the realisation around this time that I only needed the day baner dead to win, really put me firmly on Team Good's side.

I think around this time I was after me for the win - hence the Banjo thing, but I hadn't really been paying attention properly or I really would have waited until the next day. I'd like to apologise to everyone for that one. However I really did suspect Banjo of feeding info to the wolves. Not very much, but there really was suspicion there. Mostly I just wanted him dead Sorry, Banjo but that's the game.

Anyway I was amazed when the wolves finally came out with the big blackmail about me helping them. Way too little too late, guys. By then I only needed the day baner dead and I had won. My fortunes were firmly tied in with helping the good guys, had been for days, and the good guys knew it due to actually getting some genuinely good intel from me.

And so up to last night. This was meant to be a precis, but I've just realised it's a wall of text.

I actually posted, edited, deleted several posts in thread aimed at Aemoh. I did a lengthy analysis at the end of which I realised that the bad guys had a 50-50 chance of winning no matter what I did. Even if I successfully daybaned the target of the wolf's night kill, there was still a 50-50 chance of him winning the lynch depending on who voted in what order. I thought about trying to bluf him into night-killing EagleWiz (which would have given the villagers the win), but realised that I had not enough handle on Aemoh to predict how to manipulate him and that the best bet was to bane myself and stand clear.

I'd like to apologise to the villagers for helping the bad guys win through my ineptitude.

1) Bad day to pick to lynch Banjo.
2) Should NEVER have followed Lex-Kat's suspicions. As an old sensei once told me, rely on yourself and not on others for no-one is as reliable as your own well-disciplined self.
3) Should have realised it was Aemoh and not Selrahc. I think one weekend earlier when I did the original analysis I had thought that Aemoh might be more suspicious than Selrahc. I also should have checked time stamps. Lastly Selrahs made some very good points in his defence, but after the fiasco of Billtodamax I just went back to not being swayed at all.

But the biggest award for mis-judgement has to go to Fleeing Coward. Ever heard of a self full-filling prophecy? Accusing me of helping the wolves after I made a good try at being the most possible use to the villagers, to the point of making a serious effort to get me lynched even, is EXACTLY the way to get me helping the wolves. It's just very very lucky for the villagers that the wolves didn't trust me or the game would have been a walk-over for the wolves.

Anyway, thanks to everyone for the most interesting game for a long time, but mostly to the narrator, who I would like to offer my highest praises. They say the best balanced rules lead to the closest finish in the end. This had a 50% more or less random chance of who won. It was hugely fun, and very vey interesting. Sign me up for the next one!
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Old 06-28-2009, 01:48 PM   Top  -  End  -  #794
Recaiden
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Originally Posted by Fleeing Coward View Post
Combination of telling me to sacrifice myself (you can disagree and even not listen but telling a confirmed mason to kill himself?) Kyouhen admitting he's wolf so easily and the lack of support I got the day after that made me suspect enough that I didn't think it was necessary for a scry.
You....you took that seriously? But I...wh...h?
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Old 06-28-2009, 04:56 PM   Top  -  End  -  #795
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

I'm going to chime in with my 2 cents.
I have been keeping an eye on this game after I died.

Re FC's truth-telling ability, I thought it was overpowered.

Two things about it I didn't like
1 - It was effectively a seer scry. People just made blanket statements that they knew nothing about, and the ability was able to determine the truth or not of that statement. To my mind the ability should have been limited to information that the person actually knew was true. Role claims, scries etc
So something like "I am a villager" or "FC contacted me before he died and told me..." could be scried as true or false but not "<insert random name here> is a wolf" when the person saying that has no actual knowledge on the subject.

2 - The real overpoweredness of it was that the ability belonged to a mason. I think a group of masons knowing eachother is powerful in itself. Giving them a bunch of abilities as well makes them too powerful IMO.

--------------

With regards to how my game went, after I got "scried" as a wolf, Jontom did actually contact me and offered to help team Evil. We were swapping messages back and forth. I basically threw myself under the wagon to save him, with the hope that he would actually get the wolf team across the line. My original intent was to force a "no lynch" - which we almost did, but votes came off Jontom just a little too early for it to happen.
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Old 06-28-2009, 04:58 PM   Top  -  End  -  #796
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Originally Posted by evnafets View Post
I'm going to chime in with my 2 cents.
I have been keeping an eye on this game after I died.

Re FC's truth-telling ability, I thought it was overpowered.

Two things about it I didn't like
1 - It was effectively a seer scry. People just made blanket statements that they knew nothing about, and the ability was able to determine the truth or not of that statement. To my mind the ability should have been limited to information that the person actually knew was true. Role claims, scries etc
So something like "I am a villager" or "FC contacted me before he died and told me..." could be scried as true or false but not "<insert random name here> is a wolf" when the person saying that has no actual knowledge on the subject.

2 - The real overpoweredness of it was that the ability belonged to a mason. I think a group of masons knowing eachother is powerful in itself. Giving them a bunch of abilities as well makes them too powerful IMO.
I thought we should have simply disallowed making statements for the explicit purpose of being tested, myself.
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Old 06-28-2009, 05:04 PM   Top  -  End  -  #797
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Two things about it I didn't like
1 - It was effectively a seer scry. People just made blanket statements that they knew nothing about, and the ability was able to determine the truth or not of that statement. To my mind the ability should have been limited to information that the person actually knew was true. Role claims, scries etc
So something like "I am a villager" or "FC contacted me before he died and told me..." could be scried as true or false but not "<insert random name here> is a wolf" when the person saying that has no actual knowledge on the subject.
Unless you run it as a secret role, it's always going to be effectively a seer. Because if people know the good guys have a truth detector then people on the good guys side will give him statements to scry, and bad guys will be forced into making their own statements or looking out of place.

EDIT: I do like the idea of making the lie detector a secret role.

Quote:
2 - The real overpoweredness of it was that the ability belonged to a mason. I think a group of masons knowing eachother is powerful in itself. Giving them a bunch of abilities as well makes them too powerful IMO.
I thought that was actually balanced pretty well. Remember that only one could take a turn per night. There might have been two seers, but there were only half as many scries going on as would happen in a normal game.
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Old 06-28-2009, 06:39 PM   Top  -  End  -  #798
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Originally Posted by evnafets View Post
I'm going to chime in with my 2 cents.
I have been keeping an eye on this game after I died.

Re FC's truth-telling ability, I thought it was overpowered.

Two things about it I didn't like
1 - It was effectively a seer scry. People just made blanket statements that they knew nothing about, and the ability was able to determine the truth or not of that statement. To my mind the ability should have been limited to information that the person actually knew was true. Role claims, scries etc
So something like "I am a villager" or "FC contacted me before he died and told me..." could be scried as true or false but not "<insert random name here> is a wolf" when the person saying that has no actual knowledge on the subject.

2 - The real overpoweredness of it was that the ability belonged to a mason. I think a group of masons knowing eachother is powerful in itself. Giving them a bunch of abilities as well makes them too powerful IMO.
1) I see no problem with that seer-like ability since until late game, it's still only 2 scries every 4 days like Selrahc said and to be anymore effective, the Lie Detector had to take increasingly bigger risks by including more people. Add to that the only real way to stay hidden is if another villager took the initiative to post truth/lie messages and I don't believe it's overpowered at all.

2) Normally, I'd agree with you the masons with powers can be extremely overpowered but in this case there's only 4 of them in a 30 player game and it's not like they could all use them at the same time. Add to that the fact the wolves had a day baner, I'd go as far as saying that it's the wolves that could be overpowered given the circumstances.

Personally, I don't really see the roles been too unbalanced this game and I still believe that Shadowcaller chose to restrict Aegnor's abilities abit too much.
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Old 06-28-2009, 07:12 PM   Top  -  End  -  #799
Kyouhen
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

How about this. Make it so the lie detector is a secret role, and allow it to use it's power every night. Make it so the lie detector cannot use their ability on their own comments. They have no connections when they start and need someone else to make a list of claims if they want to use it that way. I agree that it should only work on things the person knows, but then the narrator has to start keeping track of what everybody knows or ask them specifically if they're lying about something. If they have to ask the person who's comment is being scried knows what's going on.
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Old 06-28-2009, 07:26 PM   Top  -  End  -  #800
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

My rant: getting night killed in place of FC.
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Old 06-28-2009, 07:43 PM   Top  -  End  -  #801
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

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Originally Posted by Deathslayer7 View Post
My rant: getting night killed in place of FC.
You got nightkilled because you gave your role away to me, and I told Evnafets as soon as he came out as a wolf.
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Old 06-29-2009, 02:35 AM   Top  -  End  -  #802
Jontom Xire
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Originally Posted by evnafets View Post
I'm going to chime in with my 2 cents.
I have been keeping an eye on this game after I died.

Re FC's truth-telling ability, I thought it was overpowered.

Two things about it I didn't like
1 - It was effectively a seer scry. People just made blanket statements that they knew nothing about, and the ability was able to determine the truth or not of that statement. To my mind the ability should have been limited to information that the person actually knew was true. Role claims, scries etc
So something like "I am a villager" or "FC contacted me before he died and told me..." could be scried as true or false but not "<insert random name here> is a wolf" when the person saying that has no actual knowledge on the subject.

2 - The real overpoweredness of it was that the ability belonged to a mason. I think a group of masons knowing eachother is powerful in itself. Giving them a bunch of abilities as well makes them too powerful IMO.
Firstly I think the lie detetctor ability is fine - if it is done as a LIE detector ability.

If people make statements they know nothing about then the answer comes back as "that statement is a lie" because the narrator knows that the person making it doesn't have the information required, and are just makign up random stuff that is probably incorrect. In other words the author of the statement knows/believes that the statement has no foundation in truth, so it is counted as a lie.

Secondly if you make a mass statement, even if you know all the truth in all of it, if one small part of it is incorrect then, in effect and speaking logically, all of it is a lie. You don't get selective answers like "this bit is true but that bit and that bit is false). Essentially it works like a computer programming statement. So if someone says:

1=1
2=2
3=4
5=5

Then to test that you get:

if(1=1 AND 2=2 AND 3=4 AND 5=5) then TRUE

That statement will produce a FALSE result even though most of it is true.

The effect of this is that the lie detector cannot use his/her ability on huge swathes of text which may well contain small inconsequential incorrect statements because they will get told it is a lie even though the basic jist of the statement as a whole is true. They have to use their ability on small pieces only.

So to sum up:

If the person making a statement is just posting stuff they have no idea about:- the result is false.
If the statement contains something incorrect no matter how small and inconsequential:- the result is false.

You could also have it so that if a person posts something they BELIEVE is true, even if it is false, then that comes up as true.

So fool scries person A who is wolf as villager. Fool tells person B who is villager that person A is villager. Person B posts that Person A is villager. If lie detector ability is used then result is TRUE, even though the statement is in fact false. The problem with doing that is that it is difficult for the narrator to know all the PMs passing around - he would have to PM person B and ask them on what basis they made that statement which would then tip person B off to the fact that the lie detector ability was being made on that statement.

Quote:
With regards to how my game went, after I got "scried" as a wolf, Jontom did actually contact me and offered to help team Evil. We were swapping messages back and forth. I basically threw myself under the wagon to save him, with the hope that he would actually get the wolf team across the line. My original intent was to force a "no lynch" - which we almost did, but votes came off Jontom just a little too early for it to happen.
A sacrifice that was completely wasted due to the wolf team not getting in contact with me at all all game with the result that I ended up working for team good after all.
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Old 06-29-2009, 03:13 AM   Top  -  End  -  #803
toasty
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
The problem with doing that is that it is difficult for the narrator to know all the PMs passing around - he would have to PM person B and ask them on what basis they made that statement which would then tip person B off to the fact that the lie detector ability was being made on that statement.
The simple method would be to require all PMs to be CCed to the Narrator. Of course, the problem with this then, is that people can "cheat" and not CC the narrator.
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Old 06-29-2009, 03:15 AM   Top  -  End  -  #804
Murska
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Originally Posted by toasty View Post
The simple method would be to require all PMs to be CCed to the Narrator. Of course, the problem with this then, is that people can "cheat" and not CC the narrator.
Also the problem would be the sheer amount of PMs the narrator would receive.

I, for one, when networking, talk a lot via IM which is not really sendable to the narrator, but I still use around 15-30 PMs per day/night phase depending on how much I'm networking.
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Old 06-29-2009, 08:44 AM   Top  -  End  -  #805
Kyouhen
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Default Re: Tales of Kyou II: The Darkness (Game Thread)

Quote:
Originally Posted by Jontom Xire View Post
A sacrifice that was completely wasted due to the wolf team not getting in contact with me at all all game with the result that I ended up working for team good after all.
And we all saw how well you working for team good worked out, didn't we?

I still say the lie detector ability should work as normal but start as a secret role and be unable to use it on their own comments.
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