The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers.
Our IC leaders: President: Czernov Wrzosowisko (player: Kaelaroth) Vice President: Darkcomet (player: Darkcomet) Treasurer: Jazirian (player: KidKris) Chief Warden/of Security: Susan (player: Billtodamax) and Judy (player: Lex-kat) Heads of Pastoral Care: Quinn (player: The Bushranger) and Vorka Stark (player: Kaelaroth)
*** OOC: All players are welcome to make a character to join GLoG. The PM requirement is only so we know who is around. We aren't running auditions or anything.
IC: Your character may be refused entry to the premises or asked to leave if they are not of good alignment or if they cause trouble in-character.
***
Membership form:
Spoiler
Name:
Current Moral or Ethical Leanings (Good/Evil):
Desired Moral or Ethical Leanings (Good/Evil):
Profession:
Race:
Age:
Why do you want to join GLoG?
Any other important information:
Also, before you join, read the Rules of the Spork. If you are not a member, then when your character arrives, you will be outside the front door and must roleplay getting entry, but bear in mind that whenever your character enters GLoG, alignment scanners will try to detect his/her current intention's alignment (so even the most evil of people might come off as good, if they think they are. If you wish to post, IC, on GLoG's bulletin board, it is located here, and there is a Full Members list here. If your name's not there, feel free to go on and add your character's name, and information.
New GLoG HQ Map
Spoiler
Ground Floor
Spoiler
Spoiler
Front Entrance - Where people go in.
Great Room - The main lounge.
Infirmary Wing - Only slightly more equipped than the average hospital. Expect to be here. A lot.
Member Quarters - Where people sleep. Rooms can be fully customized, and several times bigger on the inside than they really should be, due to dimensional mojo.
Gazebo - Step cautiously, and you may just survive.
Pool Area - Indoor Pool and Hot-tubs.
The Armory - If you can kill someone with it, it's there.
The Conservatory - Rare plant specimens abound!
Covered Walkways - Are Covered.
Basement 1
Spoiler
Spoiler
Water Works - A veritable mass of pipes.
The Vaults - Shiny...
The Labs - Beware the Mutant-Half-Were-Pirate-Zombie-Dog.
Detention Blocks - Totally humane, we swear!
Sparring Pits
Training Mats
Shooting Range
Obstacle Course Area - Over eleventy billion possible combinations!
Basement 2
Spoiler
Spoiler
Secret Drone Factory - Completely Inaccessible. Who built it? SECRET! Who designed the drones? SECRET! How do the drones even get from the factory to the base if it's 'completely inaccessible' anyway? I SAID IT'S SECRET GODDAMIT!
Particle Accelerator - Why do we even have one of these?
Roof
Spoiler
Spoiler
Helipads - For helicopters and other VTOL type aircraft to land. Duh.
Garage - Is a lot bigger on the inside, due to dimensional mojo. [Insert witty comment or pun here]
Vehicle Teleporter - Used to get ground vehicles from the roof to the ground. May or may not be a lift-ramp-portal-mass-driver-cannon thing.
Old GLoG HQ Map
Spoiler
Great Room
Spoiler
Members Only Areas:
Spoiler
Some areas of the base are DNA locked and alignment locked so that only members with no evil intent can enter unescorted. These include the Security Room, the Armoury, the Detention Wing, and the Artifact Vault.
Artifact Vault - Set next to the Armory, this is where GLoG's major artifacts are stored. The door is DNA locked to members only.
Spoiler
The Brightheart
The Brightheart is a plain orb, set upon a stone plinth labeled 'The Brightheart'. Also on the plinth is a note that says:
'Do Not Remove. Ever. No, not even then. (But maybe then.)'
The Brightheart itself glows with inner light, and throws up a positive energy blanket of moderate strength (heals most surface wounds, and makes undead sick) a few meters in radius. Touching the Brightheart results in having a large amount of positive energy run through you (heals all wounds, and drives undead to near death). Inside the plinth itself is a gate to the Negative Energy realm, which draws off the excess positive energy from the Brightheart. Should the Brightheart be removed, and taken away from the base without the necessary preparations being made, two Very Bad ThingsTM will happen.
A) The Brightheart's positive energy will not be siphoned off, and so it will be returned to full strength, throwing up a powerful positive energy blanket about a kilometer in radius, and killing anyone who touches it, living or no, through sheer positive energy overdose.
B) The gate to the Negative Energy realm will become unstable and tear, creating a giant Negative Energy rift in the middle of GLoG.
The portal between GLoG and HALO is still open, providing instantaneous transportation between the two organisations.
But anyone passing through it arrives outside the front door. If they've already been cleared (previously interacted with GLoG without hostilities), they can walk straight in without having to roleplay out knocking on the door and so on.
There is also a smaller portal operating between GLoG and Farthing Cottage
First time visitors, or people who have previously caused trouble have to wait for someone to undeadtime to decide whether they can enter the building (GLoG), or not, unfortunately. We apologise for any inconvenience this may cause.
I would, if I'd ever seen him. So the only impression I have is ultimate evil that is going to be ended by my sword - you're welcome to help, or get out of the fraking way, Quinn growls, handing over the note Cal sent earlier, planning on asking Tobias if he has an evil twin the next time she sees him.
Alex smiles warmly at her, nodding. Same here.
((Dinner. >_> ))
Alexis smiles back and goes to hop up on the counter.
((Later))
__________________
"Roses are red, violets are blue,
sugar is sweet, and so are you.
But the roses are wilting, the violets are dead,
the sugar bowl's empty and so is your head."
Silly girl, ultimate evil can't be ended by mere blades alone. It takes power and cunning and courage. You have quite a bit of the latter, and I can provide the rest. The Black Fox smirks, a humorless expression with a cold sort of intensity.
How he works, how he fights, his modus operandi as it were, most of all what he wants. I've made a name for myself by outwitting opponents, so anything you can tell me at all will only help you. The Black Fox notes the expression, and raises an eyebrow slightly, but doesn't bring it up.
It's mostly just him trying to restrain himself from giving a description that would be rather heavily censored by the board...
It's probably a good thing no one ever told him Alek was in the building...
Well, the first thing you should know is that his goal is nothing short of the destruction of the multiverse. As for how he fights, he's a powerful spellcaster-and he's been seen using strange armor and an axe, but I believe those were destroyed. He likes to have minions, some twisted into agreeing with his goals and some simply ignorant of them, to do his dirtywork. He's sadistic, and won't hesitate to target someone else to get at his real target. He's got a penchant for artifacts, and will collect them if they can possibly benefit him in some way.
Ugh. He frowns. If that's true, then I really can't use his motives against him... I guess I have to work through his underlings then... Do you know what he plans now, by any chance? Any targets of his?
We don't know what he's planning, or what he'll go after next, and that's probably one of the worst parts of it. As far as his underlings, well, I'm afraid I can't help there either, as the ones he used to have are dead.
Meaning Reinholdt (DC doesn't know about Meek) and the original Skrall.
That's a shame. Ah well, I'll see what I can do. We've got that nice little portal to use if you learn something new you want to share, or want to request some mutual aid from HALO. He nods his head. That everything then?
DC's not really sure what to classify Skrall as, so he just lumped him in with Reinholdt.
Anyway, he nods.
Also-he reportably has a pair of artifacts that apparently let him change fate. If you can somehow get rid of those, it would make the situation a lot less critical. My source for that, though, is extremely suspicious, so take that with a grain of salt.
The Black Fox chuckles coldly. He can change fate? So what, that puts him on the same level as every other free-willed individual? Fate is just another name for the Gods trying to screw us all over. The strong make their own fate. I'll come up with a plan by the morning; thanks for all your help.
"You better believe that source."
Says Khiansa, keenly butting in.
@ ^: Wow... I just realized how similar Khiansa and Tobias are.
__________________
Quote:
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.
Last edited by Kris on a Stick : 07-19-2009 at 10:34 PM.
"The artifacts are mine. Calublufiok had stolen them when he was still masquerading as Irene. I had given security drones ordered to arrest her and and retrieve the artifacts, but by then, he had already revealed himself."
There's a tiredness around him, like when he first came back, before he started taking steps for further deicide. His eye sockets are still intact though.
__________________
Quote:
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.
Last edited by Kris on a Stick : 07-19-2009 at 10:40 PM.
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.
Last edited by Kris on a Stick : 07-19-2009 at 10:50 PM.
Mm. And that's roughly when he stops paying attention and his eyes glaze over.
I can probably lure him in close, no sweat, but the trick will be to match his power, and I'm not stupid enough to take him on alone... Thankfully, I know just the right ghost for the job...