"Burn a city, and it's people will follow it into the ashes.
Flamers are Tanarruks who have sold out to their demonic parents, and agreed to further the goals of the Abyss.
BECOMING A TANARRUK ARSONIST
Flamers begin as Warlocks, and usually develop a taste for fire...
: Brimstone Blast, Eldritch Spear
: Concentration 2 ranks, Intimidate 4 ranks, Knowledge (Arcana, Religion, The Planes) 2 ranks
: Ability Focus (Eldritch Blast), Potent Eldritch Blast (see below)
: Cannot be Good.
The Tanarruk Arsonist's class skills (and the key ability for each skill) are Concentration (Con), Intimidate (Cha), Knowledge (Arcana, Religion, The Planes)(Int), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skills Points at Each Level
: 2 + int
BAB Fort Ref Will Abilities
1. +0 +0 +0 +2 Eldritch Blast, Improved Brimstone Blast
2. +1 +0 +0 +3 Resistances, Invocation (Least or Lesser)
3. +2 +1 +1 +3 Immunities
4. +3 +1 +1 +4 Resistances, Invocation (Least or Lesser)
5. +3 +1 +1 +4 Immunities
6. +4 +2 +2 +5 Resitances, Invocation (Least, Lesser, or Greater)
7. +5 +2 +2 +5 Immunities
8. +6 +2 +2 +6 Resistances, Invocation (Least, Lesser, or Greater)
9. +6 +3 +3 +6 Greater Brimstone Blast
10.+7 +3 +3 +7 Abyssal Blast, Invocation (Least, Lesser, Greater, or Dark)
: A Tanarruk Arsonist gains no new weapon or armor proficiencies.
: Your Tanarruk Arsonist and Warlock levels stack for purposes of how powerful your Eldritch Blast is.
Improved Brimstone Blast
: From now one you may choose to make any of your Blasts Brimstone Blasts, and you may apply another Eldritch Essence Invocation to the Eldritch Blast if you want.
: At level 2 the Flamer gains Energy Resistance 5 (Cold). At level 4 it also gains Energy Resistance 5 (Acid). At level 6 it's Resistance to Cold becomes 10. At level 8 it's Resistance to Acid becomes 10.
: At each even numbered level the Arsonist learns a new Invocation. It can be from the Warlock or Arsonist Invocation list. Note that once you resume levels in Warlock you may now take an Invocation of any level or type if you gain a Warlock level that grants a new Invocation. Also, if you have at least 5 levels in this PrC, and take more levels in Warlock, you may take Invocations specific to this PrC with any Warlock level in which you learn new Invocations.
: At third level the Arsonist becomes immune to poison. At 5th level he becomes immune to fire. At 7th level he becomes immune to electricity.
Greater Brimstone Blast (Su)
: When using your Eldritch Blast as a Brimstone Blast from now on your opponent receives no saving throw and automatically catches fire.
Abyssal Blast (Su)
: You gain the Abyssal Blast Invocation.
PLAYING A TANARRUK ARSONIST
Some people just want to see the world burn, and you are one of them. Tired of the Orcs who wont accept you because of your tainted blood, and tired of the other humanoids who rightly regard you as a terrible monster, you have reached a point in your life where you'd do anything to just watch them all die screaming. And for a price, the Abyss will give you just that...
: You are a Blaster devoted to fire. Many consider you a hazard because of this, as fire can get out of hand quickly, but your immunity makes you scoff at these notions. Good think you think friends are replaceable. You'll lose them to the inferno that results from your fights pretty often.
: Arsonists tend to be single minded in their devotion to fire and destruction (and to a somewhat lesser extent the schemes of their Demonic masters).
: As an agent of the Abyss, you can occasionally call upon them for aid IF you are able to produce consistent results. Otherwise your best bets are the local demon worshiping cults and loonies. A mixed bag at best.
TANARRUK ARSONISTS IN THE WORLD
You prefer to interact with the world by bringing about it's end. Honestly, you are never happier than making others weep. Death by burning is something you consider only fitting for a world that has rejected you continuously, despite your blatantly deserving such shunning. In short, you are a madman who is used by others to burn down the Churches of opposing Gods or the houses of less divine rivals.
: Most of the time you are left to your own devices unless the Demons have need of you. Unless you're a member of a cult or something (which is likely) in which case you'll have to put up with taking their orders. Until then, it's just burning everything in reach.
: Most Arsonists belong to a cult or military of some sort if they belong to an organization. Crazed arsonists are notoriously unreliable, and with your parentage people are willing to believe the worst of you.
NPC's are generally horrified of you. they can't really help it as you're a sadistic killer who burns villages to the ground.
TANARRUK ARSONISTS IN THE GAME
This is a problematic class for DM's since using copious amounts of fire tends to create problems during and after combat, and the locals may not be as happy to see the PC's kill the local monster if they torch the city in the process.
: This is intended mostly for serious campaigns, but crazy people making things go boom is also a staple of the humor genre.
: PC's will generally encounter Flamers burning people or other things into ash and laughing maniacally while doing so (especially churches). Sometimes it seems as if it's their goal to burn the entire world, despite the fact that they won't have any food if they succeed.
: "Pardon me sir. I know it isn't often you escape your mystic prison and all, but the mayor has sent me to inform you that if you don't cease and desist in burning the city down, he will have your arse handed to you by those four homeless ruffians wielding objects of significant magical power standing over there by the mead hall."
"Profanity. Right. Well then, I'll alert the homeless people shall I?"
CE Male Tanarruk Warlock 6/Arsonist 1
: Listen +8, Spot +8, Dark Vision 60'
32, touch 18, flat-footed 29 (+3 Dex, +4 Natural, +10 Armor, +5 Deflection)
59 (12 HD)
20 ft. (4 squares)
Bite +10 melee (1d6+1)
+1 Spear +11/+6 (1d8+2 plus 1d6 Fire)
+1 Spear +14 (1d8 plus 1d6 Fire)
Eldritch Blast 4d8, Improved Brimstone Blast
Least: Eldritch Spear, Frightful Blast, Miasmic Cloud
Lesser: Brimstone Blast
Str 12, Dex 16, Con 13, Int 10, Wis 10, Cha 14 (20 w/Cloak)
Fire Resistance 10, SR 26, Control Flame, Orc Blood, Detect Magic, DR 1/Cold Iron, Deceive Item
Ability Focus (Eldritch Blast), Improved Initiative, Point Blank Shot, Potent Eldritch Blast, Precise Shot
Concentration +7, Hide +11, Intimidate +14, Knowledge (Arcana, Religion, The Planes) +2, Listen +8, Move Silently +7, Search +8, Spellcraft +4, Spot +8, Use Magic Device +4
+1 Unholy Flaming Burst Returning Spear, +6 Chain Shirt, +5 Ring of Protection, +6 Cloak of Charisma, Type IV Necklace of Fireballs. 48 GP
EPIC TANARRUK ARSONIST
Skills Points at Each Level
: 2 + int
The Epic Tannaruk Arsonists Eldritch Blast increases by +1d6 every even numbered level, beginning at Level 22.
The Epic Tannaruk Arsonists caster level is equal to it's character level, but it does not learn any new Invocations.
: The Epic Tanarruk Arsonist gains a Bonus Feat every 3 levels higher than 20th
Frenzy of the Bulezau
You gain a Circumstance Bonus to all Attack and Damage Rolls with your Eldritch Blast equal to your Charisma Modifier for 24 hours.
Screech of the Vrock
Identical to the Sound Burst spell.
Identical to the Burning Sword spell.
Identical to the Body of the Sun spell.
Identical to the Animate Fire spell.
Identical to Raging Flame spell.
Identical to Slow Burn spell.
Least; 1st; Eldritch Essence
This Eldritch Essence Invocation allows you to change your Eldritch Blast into a Dazing Blast. Opponents successfully struck by it must make a Willpower Save or be Dazed for 1 round (they still take damage from the Blast whether they make the Save or not).
Least; 2nd; Blast Shape
This Blast Shape Invocation changes your Eldritch Blast into an Eldritch Grenade. The range is the same, but it affects a 5' area (damaging all in that square).
Grip of the Glabrezu
You gain huge pincers replacing your hands for (3 rounds plus 1 round per point of Charisma Modifier). They do 1d8 plus Charisma Modifier in damage, and you get two attacks with them on a full attack. If you successfully hit with a pincer you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.
Unholy Light of the Nalfeshnee
Identical to the Rainbow Pattern spell.
Identical to Flame Whips spell.
Identical to Fire Stride spell.
Lesser; 4th; Eldritch Essence
This Eldritch Essence Evocation allows you to turn your Eldritch Blast into a Demonic Blast, doing an extra +2d6 damage against Lawful or Good beings.
Lesser; 4th; Eldritch Blast
This Eldritch Essence Invocation lets you change your Eldritch Blast into an Rending Blast. If you successfully hit your target with this Blast, and that target is a Construct, this blast can still threaten a critical hit against it despite Constructs being immune to Criticals. If used against an object it ignores Hardness.
Whip of the Balors
Identical to the Howling Chain spell.
Arms of the Marilith
Identical to the Energy Spheres spell, except it summons 6 energy spheres one of which does Profane damage.
Identical to the Mass Fire Shield spell, cannot use cold version.
Identical to the Greater Fireburst spell.
This Eldritch Essence Invocation allows you to turn your Eldritch Blast into a Chaotic Blast. Good or Lawful Outsiders struck by this Blast must make a Willpower Save or be sent back to their home plane (they take damage regardless if they made the Save or not).
Greater; 6th; Blast Shape
This Blast Shape Invocation lets you turn your Eldritch Blast into a Seeking Blast. It does damage as per you normal Eldritch Blast but ignores concealment.
Roar of Baphomet
Identical to Quickened Fear spell.
Gaze of Demogorgon
Identical to the Dominate Monster spell.
Smile of Malcanthet
Identical to the Greater Bestow Curse spell.
Call of Orcus
Identical to the Plague of Undead spell.
Flail of Yeenoghu
Identical to the Black Blade of Disaster spell.
Spores of Zuggtmoy
Identical to the Mass Drown spell.
Burn the World
Identical to the Transmute Rock to Lava spell.
Dark; 8th; Eldritch Essence
This Eldritch Evocation lets you turn your Eldritch Blast into an Abyssal Blast. The Abyssal Blast ignores Spell Resistance and does Vile Damage as opposed to it's usual damage.
Dark; 8th; Blast Shape
This Blast Shape Invocation lets you change your Eldritch Blast into an Eldritch Explosion. When you successfully hit the target with this Ray (the target can be a square), all opponents within 15' of that square must make a Strength Check against your Caster Level Check or be pushed to the outside of the blasts area of effect, which is 20'.
Potent Eldritch Blast
Your Eldritch Blast does a lot more damage than usual
: Eldritch Blast 2d6, Ability Focus (Eldritch Blast)
: Your Eldritch Blast uses d8 dice instead of d6 dice.