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Old 11-04-2009, 10:08 PM   #1
alchemyprime
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Default [3.5] What to play, what to play...

So a friend of mine wants to DM a (mostly) serious D&D campaign. My first idea, a blue mage (Nymphology kind) got shot down as too silly a theme.

He said I can play comic relief, and he will let me get any way to buy items I want down the road.

But I don't know what to play, Playground! I've been away from 3.5 for so long and I've only DMed for the last 5 years except for a few RPGA games!

So I want you guys to help me decide! Any Mongoose book, any Green Ronin race book and Advanced Bestiary, Dragon Compendium, any WotC book and all issues of Dragon are allowed!

GIVE ME YOUR IDEAS! WHAT SHALL I PLAY?
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Old 11-04-2009, 10:10 PM   #2
Gnorman
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Default Re: [3.5] What to play, what to play...

Killer Gnome.
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Old 11-04-2009, 10:10 PM   #3
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Default Re: [3.5] What to play, what to play...

Comic relief, you say?

Monk. Definitely monk.
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Old 11-04-2009, 10:11 PM   #4
alchemyprime
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by Gnorman View Post
Killer Gnome.
How do you mean, Killer Gnome?
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Old 11-04-2009, 10:11 PM   #5
Moose Fisher
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Default Re: [3.5] What to play, what to play...

Half-Elf Samurai. Not the Oriental Adventures one, the Complete Warrior one.

Or, for extra fun, a Truenamer.

Nightmaremode: Don't take Skill Focus
Extra bonus: Convince the entire party to roll Truenamers.

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Old 11-04-2009, 10:12 PM   #6
Gwyn chan 'r Gwyll
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Default Re: [3.5] What to play, what to play...

Still say I, Dwarf Knight/Crusader. In my experience, that makes the best tank ever. AC 21 at level 1? Yes please!

Comedic factor: Remember Durkon's line in the first comic "I jes feel so... stable?"

You're like that. Except awesomer. You can actually just sit their and be hit. Awesome.
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Old 11-04-2009, 10:12 PM   #7
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Default Re: [3.5] What to play, what to play...

cheese... cheese... cheese...

Create a wizard so broken it's funny, and have him turn the universe into a flower!

OR: Become a commoner and take the Chicken Infested feat.
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Last edited by Logalmier : 11-04-2009 at 10:14 PM.
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Old 11-04-2009, 10:13 PM   #8
Draken
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Default Re: [3.5] What to play, what to play...

Gnome Dread Necromancer. Give him a small scythe, and a skeletal pony. No one will be sure if they should laugh, cower, or smite him for his sins.
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Old 11-04-2009, 10:14 PM   #9
arguskos
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Default Re: [3.5] What to play, what to play...

A dvati anything. Why? Cause dvati are hilarious.
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Old 11-04-2009, 10:14 PM   #10
Gnorman
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by alchemyprime View Post
How do you mean, Killer Gnome?
Shadowcraft Mage. Gnome illusionist.

Nothing says comic relief to me like a three foot spinning murder top.

Mechanics-wise, you get to throw down extra-real shadow spells that can duplicate most Evocation and Conjuration spells. With the right feat set up, it can be hideously overpowered, but that's not the point.

The point is, you're a gnome. That's comic relief point number one. You're also an illusionist, which sets up all manner of pranks, mind-screwery, and dastardly potential. Point number three? You're a cute little bundle of destruction.

There's a handbook here if you feel like reading up on some of the possibilities.

Last edited by Gnorman : 11-04-2009 at 10:15 PM.
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Old 11-05-2009, 12:16 AM   #11
Sstoopidtallkid
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Default Re: [3.5] What to play, what to play...

I prefer LogicNinja's melee Killer Gnome. You find a way of shrinking further(permanencied Reduce Person or similar), then take all the feats that boost fighting people 2 size categories bigger than you. You can get really good with that.

Other humor options: Crazy Ed, the Artificer Salesman. Watch used car commercials for RP inspiration.
Any small race without a Str penalty, wielding a Greathorn Minotaur Greathammer and built as an Ubercharger.
LG Sorcerer/Wilder/Warlock with purely offensive abilities and no control over them. He apologizes profusely whenever someone scares him enough that he accidentally blasts them with raw negative energy.
Celestial Monkey Rogue(requires houseruling but should only be +0 or +1 LA). He got tired of being summoned to get poisoned/stabbed/blown up, so he came to the material to disarm traps properly.
Any Bard.
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Old 11-05-2009, 12:17 AM   #12
Mushroom Ninja
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Default Re: [3.5] What to play, what to play...

Petal Dread Necromancer. Fear the tiny lich!
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Old 11-05-2009, 12:23 AM   #13
Tavar
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Default Re: [3.5] What to play, what to play...

Unarmed Swordsage/Kensai. Now, the standard is to enchant your fists with throwing, returning, and flaming for rocket punches, but that's lame. Real men use Throwing, returning, and Impact on their head, with bonus points if they use a hat of disguise to make it a pumpkin.
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Old 11-05-2009, 12:25 AM   #14
Mushroom Ninja
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by Tavar View Post
Unarmed Swordsage/Kensai. Now, the standard is to enchant your fists with throwing, returning, and flaming for rocket punches, but that's lame. Real men use Throwing, returning, and Impact on their head, with bonus points if they use a hat of disguise to make it a pumpkin.
Real Dorfs use Throwing, returning, and Impact on their Beards!
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Old 11-05-2009, 12:32 AM   #15
Tavar
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Default Re: [3.5] What to play, what to play...

If y it's your beard, you might as well go with flaming...

Oh, some other fun ones: Metalline, morphing, and Sizing.
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Old 11-05-2009, 12:35 AM   #16
starwoof
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by alchemyprime View Post
Advanced Bestiary
:D

Transforming warforged!
Amalgam ANYTHING.
Manimal Turtle! Cowabunga dude!
Swarm of Fine Gnomes!
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Old 11-05-2009, 12:37 AM   #17
Mushroom Ninja
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by Tavar View Post
If y it's your beard, you might as well go with flaming...

Oh, some other fun ones: Metalline, morphing, and Sizing.
Brillaint energy, Dancing ...
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Old 11-05-2009, 12:39 AM   #18
ShneekeyTheLost
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by Moose Fisher View Post
Half-Elf Samurai. Not the Oriental Adventures one, the Complete Warrior one.

See my sig for CW Samurai being effective... which, incidentally, is against Fistbeard Beardfist, the dwarven monk.

Ya want something funny? Here ya go:

Pixie Warlock. Uber high pitched voice. With a KHAMAYAMAYA when he gets upset for OMGWTFPWN damage. For further halarity, use Hellfire Warlock/Binder/Legacy Champion for more amusement value as the damage skyrockets, all from a pint-sized winged creature smaller than the diameter of his eldritch blast.

Oh, just for extra amusement value: Eldritch Glaive. A two-foot pixie cleaving someone in half with a 10' polearm of pure energy...
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Real optimizers use Samurai*!

*Damn you Shneeky!!!
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Old 11-05-2009, 12:44 AM   #19
streakster
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Default Re: [3.5] What to play, what to play...

Pixie Warlock. The gold standard for sheer hilariousness.

You are an invisible, cute little fairy who can call forth the wrath of hell to shoot little laser beams at your foe. You can break things at will. You can turn into a giant spider. You can send your eye flying around out of your head, and send your hand crawling off too. You can teleport and leave illusionary doubles behind you. You can call forth insects. You are impossible to effectively target.

So. Much. Fun.

EDIT: Umm, great minds and all that?
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Last edited by streakster : 11-05-2009 at 12:45 AM.
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Old 11-05-2009, 12:59 AM   #20
Thurbane
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Default Re: [3.5] What to play, what to play...

A Crucian Ninja called Donatello?

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Old 11-05-2009, 02:40 AM   #21
Haberdashery
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Default Re: [3.5] What to play, what to play...

Go for a commoner/monk/bard/warblade/drunken master/bloodstorm blade. With the Chicken Infested flaw and Dragonfire Inspiration. Don't give me that look! I'm not crazy! You can throw flaming chickens at people!
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Old 11-05-2009, 02:51 AM   #22
Superglucose
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Default Re: [3.5] What to play, what to play...

So to make fun of a GM I once had, my friend and I have promised that our next characters are going to be archery-focused druids. Our wisdom will be 9. We will utterly dominate his encounters through a combination of animal companion front line fighters and generally being smarter than him.

It will be glorious.
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Old 11-05-2009, 02:52 AM   #23
JellyPooga
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Default Re: [3.5] What to play, what to play...

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Originally Posted by Gnorman View Post
Killer Gnome.
Thriller Gnome

It's close to midnight and something evil's lurking in the dark...

Necropolitan Gnome Bard who wears red leather armour.
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Old 11-05-2009, 03:33 AM   #24
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Default Re: [3.5] What to play, what to play...

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Originally Posted by JellyPooga View Post
Thriller Gnome

It's close to midnight and something evil's lurking in the dark...

Necropolitan Gnome Bard who wears red leather armour.
And one gauntlet.
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Old 11-05-2009, 03:36 AM   #25
arguskos
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Default Re: [3.5] What to play, what to play...

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And one gauntlet.
And a Hat of Disguise.

And no, it's not too early.
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Old 11-05-2009, 04:25 AM   #26
Ecalsneerg
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Default Re: [3.5] What to play, what to play...

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A Crucian Ninja called Donatello?
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Old 11-05-2009, 05:06 AM   #27
BooNL
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Default Re: [3.5] What to play, what to play...

A Vow of Peace sorcerer who picks nothing but evocation spells.

What? Blowing up a tree to fall on top of a bad guy's head deals non-lethal damage, right?
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Old 11-05-2009, 09:07 AM   #28
Kol Korran
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Default Re: [3.5] What to play, what to play...

um, i'll try for a slightly more serious proposal, that has quite a bit of emusing potential. it's not great but still i think it can work:
Changling bard. (or can you go for a phasm?)
reasons:
- as a changling you can appear as any kind of humanoid. this means your team mates (when you want to undertake some shenanigens they may, or may not, appreciate). your enemies (to mock and ridicule them, or to act on their behalfs in way they wouldn't imagine). and other NPCs (for various intentions). you get great versatility, which is importent for every comedy. if you can play a Phasm (MM1) then even better- you can turn into not just humanoids, but everything that's up to large, even non living things.
- why bard? for several reasons. first- no one will expect you to take central "hero" spotlight, and you'll be free to act as support and comic relief. secondly- the bard gives you great conversational skills, which are essential to succeeding as a good comic relief. and the performaning skill can really be a gem for various jokes/ acts. as an inspiration you can look at Elan, though you don't have to play it as dumb.

hope this helped, please tell if it did.
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Old 11-05-2009, 09:23 AM   #29
Blackfang108
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Default Re: [3.5] What to play, what to play...

Quote:
Originally Posted by Thurbane View Post
A Crucian Ninja called Donatello?

Where are those from? Me Want!

EDIT: Arguskos, It was NEVER too early.
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Old 11-05-2009, 11:28 AM   #30
alchemyprime
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Default Re: [3.5] What to play, what to play...

Hrm...

So far I'm liking the following ideas.

1. Gnome Dread Necromancer. I should mention that we're starting at level 1, or else I'd go with tthe necropolitan gnome bard (though personally, I think werewolf would be more appropriate to go with the video... the eyes were all yellowy at the end.)

2. Gnome Shadowcraft Mage. This has some abuse potential, which I enjoy, and some fun for playing.

3. Gnome Binder. It sounded fun.

4. Changeling Bard. I like being the face of the party, and this seems like it'd be right up that alley.

5. LG Warlock. He is allowing me to take any of the six invoker classes I have, which include
  1. The Warlock from CArc
  2. The Natural, a warlock with elemental and fey themes. Can be any neutral.
  3. The Gifted, a celestial themed warlock. Must be lawful or good.
  4. The Weird, an abberant themed warlock. Can be any alignment, but never gets Eldritch Blast.
  5. The Alchemist, a matter and energy themed walrock. Gets Shape Matter (general shape wood) instead of Eldritch Blast.
  6. Dragonfire Adept rom Dragon Magic

He did like my warforged ideas, such as Driftwood (a CN warlock refluffed to be water themed. Eldritch blasts looking like black water, barnacles on him that spit when he uses his invocations, etc. Very funny yet very creepy.) or Pewter of Parkwood (warforged dragon shaman [copper] who hunts giants).


So:

Races, I'm leaning to gnome, warforged or changeling.

Classwise, I'd like a magical class that's not just a wizard or a sorcerer.

Still trying to get the sexxy mage idea to work.
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