Oh, Nintendo. Only you can make a war tactics game that attempts to include "should I kill the unrepentant evil enemy whose lifeforce is directly powering the doom machine or let the world be destroyed" as a moral dilemma.
Yes, but MC Einstein showed us that hammerspace and hammertime are actually just different aspects of the same thing, so an object in either one cannot be touched.
I don't think that a game where you play as a sociopathic teenage military commander should be expected to have any sort of intelligence regarding moral decisions.
"Execute now or capture and put on trial for war crimes then execute" would have been a decent choice (rule of law and all that). Commander Jake Jive Turkey's dilemma however, is... lacking.
That's another reason why I liked Dark Conflict(Days of Ruin) and AW2 the most aside from their mechanics; there weren't any 'friendly battles' in either of them, IIRC.
__________________
You were born an original. Don't die a copy.
-- John Mason.
"Execute now or capture and put on trial for war crimes then execute" would have been a decent choice (rule of law and all that). Commander Jake Jive Turkey's dilemma however, is... lacking.
And if you decide to be a bastard and shoot him, well, the game can't let you make the WRONG decision, so you shoot his chair instead. I am not making this up.
__________________ Join the IRC
Previous Ceikatar
Current: Simiusatar
And if you decide to be a bastard and shoot him, well, the game can't let you make the WRONG decision, so you shoot his chair instead. I am not making this up.
And if you don't shoot him, someone else does it for you.
It's the furshlugginer ending. Let the player have a little agency!
__________________
Remember how I was wishing for the peace of oblivion a minute ago?
That's another reason why I liked Dark Conflict(Days of Ruin) and AW2 the most aside from their mechanics; there weren't any 'friendly battles' in either of them, IIRC.
One of my problems with DoR. I liked the battles being friendly. All ways preferred the train of thought that no one ever actually dies during the battles.
One of my problems with DoR. I liked the battles being friendly. All ways preferred the train of thought that no one ever actually dies during the battles.
The clone comanders on dual strike all die horrible deaths after each batle as they disintregate/rot. Creating sentient minions wich are doomed to die by themselves on a few day is pretty cruel on my book.
__________________
Currently running let's play Super Robot Wars!! Chapter 20 up and going! Now with videos! And TROMBE!
Oh, Nintendo. Only you can make a war tactics game that attempts to include "should I kill the unrepentant evil enemy whose lifeforce is directly powering the doom machine or let the world be destroyed" as a moral dilemma.
What gets me the most about it is that the same subcompany in Nintendo makes the incredibly depressing Fire Emblem series of games. Usually I'd expect to see more Happy Fun Time Land with swords and winged horses and Tragic Dark Land in a world with guns, tanks, bombers, bazookas. Not... the other way around.
What gets me the most about it is that the same subcompany in Nintendo makes the incredibly depressing Fire Emblem series of games. Usually I'd expect to see more Happy Fun Time Land with swords and winged horses and Tragic Dark Land in a world with guns, tanks, bombers, bazookas. Not... the other way around.
In one game the comanders sit in the safety of their bunkers while sending the faceless mooks to die.
In the other every character under your control has a name and face and they can't even be ressurected if their HP reaches 0.
Wich one do you think has more potential to make dramatic stories?
__________________
Currently running let's play Super Robot Wars!! Chapter 20 up and going! Now with videos! And TROMBE!
Yeah, stories were never Advance Wars' strong suit. Days of Ruin was better in that regard than the other three, but still nothing spectacular.
Quote:
Originally Posted by AstralFire
What gets me the most about it is that the same subcompany in Nintendo makes the incredibly depressing Fire Emblem series of games.
Wait, you find the Fire Emblem games depressing?
Zevox
__________________
Avatar from Xenosaga Episode 3.
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
"Like it or not, believe it or not, as you will. Your perceptions will not change reality, but merely color it." - Dr. Edward Roivas, Eternal Darkness: Sanity's Requiem
Well, but Starcraft isn't really dramatic, but more to the dark humor side.
Hey, those alien bugs are trying to kill us!
I know just what to do! What about we try to domesticate them?
Hey, great idea!
KEKEKEKEKEKE!
I REGRET NOTHING!
Ok, very dark humor. But it's hard to notice the drama when everybody is trying to profit from the situation even when their races are threatened with extinction.
__________________
Currently running let's play Super Robot Wars!! Chapter 20 up and going! Now with videos! And TROMBE!
You mean besides all those named characters you were forever having to keep alive? Yeah, they were totally faceless drones commanding from the bunkers. Well OK, they were the way I played, because I would be damned if I was gonna lose a mission because some idiot with a name and some extra HP had a deathwish.
__________________ EvilElitest's Blog. His stuff, my stuff as well. Currently a diary of me playing ArmA: Armed Assault. Give it a read whether you know what I'm talking about or not.
Spoiler
Quote:
Originally Posted by Ditto
That being said, I'm perfectly okay with WG being the ultimate winner of this thread. He's earned it.
Quote:
Originally Posted by Rowanomicon
We needed the ultimate funny, and it was delivered.
Sauron vs Voldemort, you say?
Easy: WG wins.
You mean besides all those named characters you were forever having to keep alive? Yeah, they were totally faceless drones commanding from the bunkers. Well OK, they were the way I played, because I would be damned if I was gonna lose a mission because some idiot with a name and some extra HP had a deathwish.
It's not that hard to keep any of the "hero" units alive. At least, for terran, with heal/repair.