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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 11-03-2009, 10:39 PM   #1
Tyndmyr
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Default The Endless Dungeon - Brother Lu



You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
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Old 11-04-2009, 02:16 AM   #2
Cespenar
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Default Re: The Endless Dungeon - Brother Lu

OOC: We were going to do this in a purely OOC way, right?

Take the two rods, bar the east and south doors, and see if I can hear anything behind the north door.

Listen - (1d20+7)[27]
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Old 11-04-2009, 02:24 AM   #3
Tyndmyr
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Default Re: The Endless Dungeon - Brother Lu

Up to you...Im not terribly formal about it, so I generally just copy whatever the style is of the player.

You hear the quiet murmur of several voices, over the crackling of a fire.
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Old 11-04-2009, 02:31 AM   #4
Cespenar
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Default Re: The Endless Dungeon - Brother Lu

Hmm, then open the door as quietly as possible, and peek in. If I'd need a Hide or Move Silently check, here.

(1d20+2)[17]
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Old 11-04-2009, 08:00 PM   #5
Tyndmyr
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Default Re: The Endless Dungeon - Brother Lu

You peer into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2). They apparently have no idea that you're watching them.

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Old 11-05-2009, 10:20 AM   #6
Cespenar
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Default Re: The Endless Dungeon - Brother Lu

I assume there's no such thing as friendly monsters in this dungeon, right?

Move into G1 and throw a punch at the kobold in F1.

(1d20+2)[18]
(1d6+2)[4]

If it connects and the kobold is evil, DC 14 check or ravaged with Golden Ice, initial 1d6 Dex damage, a further 2d6 Dex damage 1 minute later.

I suppose this was the surprise round. Then, Initiative - (1d20+2)[16]
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Old 11-09-2009, 11:09 PM   #7
Tyndmyr
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Default Re: The Endless Dungeon - Brother Lu

They're evil...and yeah, friendly mobs in this dungeon are...rare.

What type of check?

(1d20)[6] -here goes, I'll worry about the modifier if it's at all close.



Init:
(1d20+1)[3]
(1d20+1)[12]
(1d20+1)[16]
(1d20+1)[17]

Yes, he's pretty screwed, roll dex dmg. He's the guy closest to you(ie, last roll), so if you drop him much at all, you'll have first init.
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Last edited by Tyndmyr : 11-09-2009 at 11:10 PM.
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Old 11-10-2009, 04:34 AM   #8
Cespenar
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Default Re: The Endless Dungeon - Brother Lu

Oh, right, sorry. By DC 14 check I meant to say a DC 14 fortitude save.

Dex - (1d6)[2]

Oh, and also this, I'll probably need it: Initiative - (1d20+2)[22]

Edit: Looks like I already rolled initiative. Never mind, then.
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Old 11-11-2009, 06:29 AM   #9
Thelas
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Default Re: The Endless Dungeon - Brother Lu

By not rolling a 1 on that, you have first initiative (+2 beats +1/+0 in a tie, obviously).

Your move.

(if you didn't know, I'm now helping out DM)
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(lambda (confused) (let ((l 'l) (n 'n) (hop 'hop)) (call-with-current-continuation (lambda (skip) (set! hop skip))) (if (null? l) n (begin (set! n (+ 1 n)) (set! l (cdr l)) (hop hop)))))
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Old 11-11-2009, 11:56 AM   #10
Cespenar
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Default Re: The Endless Dungeon - Brother Lu

((Status: AC 19, HP 9/9))

(I didn't know. Hello there. )

What about my first attack, by the way? Did it hit, did it kill him, etc.

Here's two flurry attacks, either way. If the guy dropped dead, I'll take a 5' step northeast and attack E1 and E2 (one hit per guy). If he's alive, I'll take a 5' step northeast anyway but this time, attack both F1 and E2. (F1 must have -1 AC from that dex drop, if he's alive)

Flurry1 - (1d20)[19]
Damage1 - (1d6+2)[3]
DexDmg - (1d6)[5]

Flurry2 - (1d20)[3]
Damage2 - (1d6+2)[7]
DexDmg - (1d6)[4]

DC 14 fort saves for the dex damages, if the blows connect.
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Old 11-11-2009, 03:06 PM   #11
Thelas
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Default Re: The Endless Dungeon - Brother Lu

First attack disabled him. (As in 0 hp)
The one which you rolled max damage misses.
The other one...
(1d20+2)[17]
Not dead yet, though.
I'll finish this with attacks later, I have to hurry now.
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