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Originally Posted by Cracklord
Incidentally, how would one create Sir Francis Drake, biggest pirate of them all?
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Wait till I actually finish the Charrismatic Lords. While I haven't actually worked out ship combat yet, the Charrismatic Lords cover wise-cracking, politically-saavy, charismatic leaders quite nicely. The rest is really just making someone who's smarter than they are physical.
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Originally Posted by CorporateM
Various Miscellany.
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Yeah. I'm REALLY avoid getting too bogged down here. I'm really trying for a fairly simple system that still has deep mechanics. Deviating too much really ruins the spirit of it.
The idea is to make ridiculous pirates and ninjas fight each other and have a nice middle ground in the wanderers. The focus really is on the Pirates and Ninjas with the Wanderers just being an option for someone who wants to remain neutral. Even the Wanderers fit well into the theme of ridiculous feats of mental, physical, and charismatic prowess.
Anything I've statted out here, I can really point out as a reference to something in Pirate or Ninja "literature" (films, books, anime, comics, etc.) with a few exceptions in the wanderers that were thrown in for flavor (The Luckies are such an example).
That's actually the major component of why I don't want to do Vikings and Samurai just yet. They've got their own films and genre, but they're actually quite different in a number of cases from Ninja and Pirate films (A little less in the case of samurai since the "ninja films" in question are usually Kurosawa). Adding them is a RATIONAL idea, but it also VASTLY changes the atmosphere by adding them. So, I kinda want to get this main universe down before I expand it.
Also, I'll probably be cutting a number of factions that don't fit in eventually for that exact reason (I'm already looking at cutting Mad Scientists and saving Cowboys for the Vikings vs. Samurai thing since they're practically a sub-genre of their own).
As for alignment, the reference to alignment was a mild tongue-in-cheek explanation mixed with a bit of understanding for D&D 3.5 people. Ninjas fit widely into the realm of Lawful, Pirates fit widely into the realm of chaotic, and Wanderers fit widely into the realm of Neutral. That doesn't mean you should use them as exact measures of behavior, and I definitely don't care about Good vs. Evil. This is a world of profiteers, politicians, great war heroes, and explorers. The line between good and evil is very vague in some cases. Evil shows up in every faction as often as good does, but 90% of people are mostly neutral.
Also, no Wizards. Ever.