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Old Yesterday, 12:12 AM   #241
neoseph7
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Default Re: The Battle of Black Rock OOC

Quote:
Originally Posted by memnarch View Post
Don't know the caster level of the Protection from Evil part;

How are multiple spells of the same caster level affected? Dispel takes the highest level spell out first but if they're the same caster level does the target get to choose?

Also, those Dispel Magic Areas are 30ft radii. Shouldn't they be 20ft radii? What's allowing them to have a larger area of effect? (and, uh, November's upper-right is too big compared with the spell size in Foxtrot anyway)
Spells of the same level are selected at random. The bursts should be 20ft, not 30ft (my bad). One of the dispels is smaller because it is a targeted dispel, rather than an area dispel.
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Old Yesterday, 12:14 AM   #242
chilepepper
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Default Re: The Battle of Black Rock OOC

Quote:
Originally Posted by hustlertwo View Post
So, dispels...I don't know what all buffs were given to me on that web thingy.
Though I'm not a target of a dispel magic, I've asked for that information twice so I can determine if I was damaged way back in round 3. I'm just assuming haste and fly were included.
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Old Yesterday, 05:54 AM   #243
Killerloop
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Default Re: The Battle of Black Rock OOC

Round 6? I have yet to post my round 5 actions!!
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Old Yesterday, 08:47 AM   #244
neoseph7
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Default Re: The Battle of Black Rock OOC

So, I've been trying to keep this game flowing at a round per day. I don't know how many rounds it's going to last, but this was the second of eight leaders just killed,so I'm going to go with between 75% and 80% left. If the pace is too slow, we will never finish this mammoth battle. Too fast and no one will have the chance to act.

I have a few things to fix on the map today. I will delay posting round 7 until tomorrow night. I have a few questions on buffs, and the war weaver seems to have been out. I will try to work through everything today and give everyone the chance to catch up to round 6.
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Old Yesterday, 09:56 AM   #245
Gwynfrid
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Default Re: The Battle of Black Rock OOC

Hi all,

Neoseph was kind enough to let me join the fray. I will be taking over Sheila Soulfire, the warmage. I'm looking forward to some interesting times here in Black Rock

I am now re-creating a character sheet for Sheila, making some changes in order to give her some more staying power (thanks Neoseph for allowing this). I'm no expert but I hope I can make a few improvements here and there, without changing the fundamentals. I will be following Delandel's advice and buy scrolls and (retroactively) ask better casters than me read them for me. Thomas and Oolar have had some free time before the battle, right ? I'll give you a link to the new sheet asap.
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Old Yesterday, 11:19 AM   #246
memnarch
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Default Re: The Battle of Black Rock OOC

So you're going to figure out which spells are eligible for dispelling, then roll a number here which will determine which of the highest level will be dispelled from the separate spells? Ok then.


Mind Blank CL15
See the Unseen CL15
Entropic Warding CL15
Fell Flight CL15
Energy Immunity CL13
Heroes' Feast CL11
Stoneskin CL7
Protection from Evil CL?


Edit; Hello Gwynfrid.
Also, which token is the cleric?
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Old Yesterday, 11:22 AM   #247
DueceEsMachine
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Default Re: The Battle of Black Rock OOC

Just a note for Marius - I was delaying my second casting of Song of Discord until the enemy troops moved. I don't know if you're going to rule they did that before the dispel, but it was at the end of your post.

I don't have a problem if it's still zapped out, I was just kind of hoping that it would still prove useful. Anyways! on to round six.
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Old Yesterday, 02:16 PM   #248
Gwynfrid
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Default Re: The Battle of Black Rock OOC

OK, Sheila's sheet is mostly ready (I still need to check the skills and update modifiers for them). Please check out the link below.

Last edited by Gwynfrid : Yesterday at 02:18 PM.
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Old Yesterday, 02:57 PM   #249
neoseph7
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Default Re: The Battle of Black Rock OOC

Quote:
So you're going to figure out which spells are eligible for dispelling, then roll a number here which will determine which of the highest level will be dispelled from the separate spells? Ok then.


Mind Blank CL15
See the Unseen CL15
Entropic Warding CL15
Fell Flight CL15
Energy Immunity CL13
Heroes' Feast CL11
Stoneskin CL7
Protection from Evil CL?


Edit; Hello Gwynfrid.
Also, which token is the cleric?
Protection from evil is a first level spell. If it is the result of a potion or scroll, the CL is 1.

Mind Blank CL15 Dispel: (1d20+14)[18]
See the Unseen CL15: (1d20+14)[28]
Entropic Warding CL15: (1d20+14)[15]
Fell Flight CL15: (1d20+14)[23]
Energy Immunity CL13: (1d20+14)[28]
Heroes' Feast CL11: (1d20+14)[15]
Stoneskin CL7: (1d20+14)[25]
Protection from Evil CL?: (1d20+14)[24]

The first roll to beat the DC (CL+11) dispels that spell.

Thomas is the cleric. Kal, the Planetar, is also a Cleric. IIRC, Xanian is very close to Thomas's current position (which is why he didn't want you raising dead).

Edit: See the unseen is dispeled (oh what a horrible fate! You lost a whole standard action to recast an 'at will' SLA).

Quote:
Just a note for Marius - I was delaying my second casting of Song of Discord until the enemy troops moved. I don't know if you're going to rule they did that before the dispel, but it was at the end of your post.

I don't have a problem if it's still zapped out, I was just kind of hoping that it would still prove useful. Anyways! on to round six.
The dispels occur at the top of round 6. The second song of discord is in round 5.

About Song of Discord: For most of the party's attacks and spells, against level one mooks they either hit and kill or a nat one saves them. Sometimes, even then. For the mooks, only nat 20s hit with no possibility of crit. This is not true when PCs fight leaders and specials, or when mooks. fight. mooks. Prior to a fireball and holy smite, the location of the second Song of Discord effected as many enemy units as possible (as per your request, which was cool). I then have to roll each unit (1) to check for nat 20s on the will save and (2) to check for the 50% to attack their allies. If they fail both, then I have to micromanage. Fortunatly, only the archers get attacks since the melee usually doubled moved, but there are still the AOOs for firing a ranged weapon within melee distance. It makes a mess that takes 2 hours to solve, and while I have had the time to string it out lately, I foresee not having this time soon. Please don't cast that spell any more. I don't mean to be a jerk, and I really do like how the bards are holding their own (all the SOD units are not attacking the party, which can easily mean one less hit on average, about 5.5 damage saved; and then 1/10th of the SOD group dies off from AOOs or unfriendly fire). I won't make any attempt to stop a player from playing how they want to other than provide incentive or make humble pleas. If you cast another song of discord, I won't pull out a beholder with each eye socket dedicated to Disjunction to counter it. That would be unfair. Please use somewhat more direct attack means. This isn't a DM mandate. Just a request.
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Last edited by neoseph7 : Yesterday at 03:11 PM.
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Old Yesterday, 03:26 PM   #250
neoseph7
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Default Re: The Battle of Black Rock OOC

Quote:
Originally Posted by DueceEsMachine View Post
Marius Kaldo - Human Bard
Spells in Effect -
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Round 6

*As he feels the spells he so carefully placed dissolve back into the ether, Marius curses and decides to resort to another tactic. As he sees the Riderless Wyvern, he smiles to himself and recites the words of power he learned long ago, using a free hand to pull out one of his blades while he does so out while he does so*

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Dimension Door doesn't allow you to take any actions until the start of your next turn. That includes free actions and even immediate actions. However, the wyvern and the saddle are accustomed and designed (respectively) to accomodate Dimension Door riders. On your next turn, you will need a handle animal check to not have the Wyvern attempt to kill you. The saddle on the wyvern has many functions, one of which makes the wyvern count as medium for the purposes of dimension door. It also forces a will saving throw penalty for enchament [mind affecting] spells, such as charm monster and dominate monster (presumably so that mages utterly incapable of riding a pony can easily ride atop a flying sub dragon. This information comes about via spellcraft. If marius doesn't have this skill, use magic device lets him know about the basic effects.

The saddle also carries saddle bags. Inside are 2 Heal tiles (function like potions but are wondrous magical items), two wands and a staff. This exchange is close enough to Oolar that one of you are bound to know, and I don't feel like pulling out the "who's magic item is it anyway" routine.

The wands are for haste and fly. They have 19 and 32 charges respectively. The staff is of conjuration and has 7 charges left.

Of note, the wyvern is currently hasted.
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Old Yesterday, 04:20 PM   #251
neoseph7
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Default Re: The Battle of Black Rock OOC

Doz is dead. Sorry. Forgot to mention that. His mount is still standing, however.
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Old Yesterday, 04:58 PM   #252
DueceEsMachine
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Default Re: The Battle of Black Rock OOC

Okay - awesome, thank you for the clarification on the Wyvern thing - I wasn't sure how that would work. so I'll worry about that handle animal thing next round. And as far as your request for no more Songs of Discord - that is completely acceptable, it was fun while it lasted, and I'd only have 1 spell of high enough level to cast it again - I'd rather save that.

Anyways. Superb! I've got a psuedo-dragon, thingy. WOOT!

Now to figure out what I want to do with it. hmm....
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Old Yesterday, 05:08 PM   #253
neoseph7
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Default Re: The Battle of Black Rock OOC

Quote:
Originally Posted by DueceEsMachine View Post
Okay - awesome, thank you for the clarification on the Wyvern thing - I wasn't sure how that would work. so I'll worry about that handle animal thing next round. And as far as your request for no more Songs of Discord - that is completely acceptable, it was fun while it lasted, and I'd only have 1 spell of high enough level to cast it again - I'd rather save that.

Anyways. Superb! I've got a psuedo-dragon, thingy. WOOT!

Now to figure out what I want to do with it. hmm....
I didn't mean to sound like a jerk about it. I hate taking freedom away from the players. It feels so counter intuitive to the D&D game. At the same time, I forgot something as crucial as mentioning the leader was dead. It's not like I didn't know. I Deleted his HP and left the token there for the armored razor boar. I didn't forget to mention this because of the Song of Discord. I have chronic insomnia turning me into a zombie (w00t double HD) to thank for that. The delay in round 7 is as much for my benefit as for the rest of the party.
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Old Yesterday, 05:44 PM   #254
DueceEsMachine
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Default Re: The Battle of Black Rock OOC

nah, you didn't sound like a jerk - no worries. I know what the sleep problems can be like though. I'm not an insomniac, but I just did a sleep study the other day and found out what was wrong with me.
Turns out the whole, hour to hour and a half REM sleep is important every night. You know, what an average person gets? Yeah.

I'm lucky to hit 2 minutes/night. Really sucks. But - like insomnia, you learn to live with it, 'cause THC isn't socially acceptable, nor permitted in my job. (I guess it's the best medicine to get your brain to drop into REM cycle. Interesting)
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Old Yesterday, 06:19 PM   #255
Gwynfrid
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Default Re: The Battle of Black Rock OOC

Doz dead already ? No worries. With any luck, the fireball takes down his boar, making Kal's life easier. Doz was more of a secondary target anyway.

All right, I updated my sheet with skills, spells per day and DC data. I also made Sheila LG (more in line with an army mindset) and wrote a few description lines for flavor. I think I'm done, PM me with comments if you see any problems.

I saw Simba was using bold black for Sheila, I hope that's OK. Otherwise I'll change.

I still need to post a list of buffs for you to try and dispel
I also have a bunch of questions regarding those mages on wyverns, I think I did not understand the description very well. I'll do that later tonight or in the morning.

Good luck with the sleep issue, that can be a bummer.
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Old Yesterday, 06:44 PM   #256
Ryuuk
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Default Re: The Battle of Black Rock OOC

Oh Boy, dispel checks, lets see, assuming complete psionic-spell transperancy:

Myself:
- Hero's Feast: CL 11, DC 22
- Claws of the Beast: ML 12, DC 23
- Force Screen: ML 5, DC 16
- Duodimensional Claw: ML 10, DC 21
- Duodimensional Claw: ML 10, DC 21
- Concealing Amorpha: ML 5, DC 16
- Claws of Energy: Sonic: ML 10, DC 21
- Protection from Evil: CL 15, DC 26
- Greater Magic Weapon: CL 16, DC 27

Psicrystal
- Expansion: ML 10, DC 21
- Claws of the Beast: ML 12, DC 23
- Force Screen: ML 5, DC 16
- Duodimensional Claw: ML 10, DC 21
- Duodimensional Claw: ML 10, DC 21
- Concealing Amorpha: ML 5, DC 16
- Claws of Energy: Sonic: ML 10, DC 21
- Protection from Evil: CL 15, DC 26

and one of the following, depending on if it got sent though the weave:

- Greater Mage Armor: CL 15, DC 26

or this if it wasn't sent

- Inertial Armor: ML 7, DC 18
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Old Yesterday, 07:59 PM   #257
memnarch
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Default Re: The Battle of Black Rock OOC

Heroes' Feast was cast at CL 11.
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Old Yesterday, 08:32 PM   #258
industrious
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Default Re: The Battle of Black Rock OOC

You know, I really wish I had gotten a bow and some arrows. I feel useless, just sitting back and waiting for melee. At least I'd be able to hit something.
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Old Yesterday, 10:18 PM   #259
Ryuuk
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Default Re: The Battle of Black Rock OOC

I just hope my claws arent dispelled.

Hey, haven't a few dozen archers died since the battle started? Maybe you could loot a bow and some arrows, I'll do the same with a melee weapon.
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