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Old 12-21-2009, 12:02 PM   Top  -  End  -  #211
ApeofLight
Orc in the Playground
 
 
Join Date: Jun 2008
Gender: Male
Default Re: [TOWN] Town Characters.

Name: Dr.Rato
Race: Human
Class: Scientist
Age: He has forgotten but he looks pretty old
Alignment: good
Appearance: A old looking human with crazy white air and a lab coat a beard and glasses. Nearly 5' 10"
Equipment:Who knows what is under is coat.
Backstory: A human that learned much and eventualy found himself here at the Town by accident and decide to figure more out about this place.
Likes: Experimenting, Science, finding stuff out and going on walks.
Dislikes:Stupidity
Picture by Szilard
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Dr.Rato talks in darkgreen
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Old 12-28-2009, 11:18 AM   Top  -  End  -  #212
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
5 OUNCES OF TABASCO
Default Re: [TOWN] Town Characters.

Aratia
Age: 17
Race: Half-goddess
Class: N/A so far.
Alig: TN at the moment.
[Description]


[Abilities]
Unknown as of yet.

[Equipment]
A sword.

[Personality]
Aratia just wants to find her father and escape her monster of a mother.
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Last edited by Beans : 12-28-2009 at 11:24 AM.
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Old 12-31-2009, 10:08 AM   Top  -  End  -  #213
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
5 OUNCES OF TABASCO
Default Re: [TOWN] Town Characters.

Mustichio (Not real name)
Age: Mid 20s.
Race: Human
Class: SUPERVILLAIN! NYAHAHA!
Alig: Can't decide between LE or CE. Sucks at being both.
[Description]


[Abilities]
Strong, fast, agile. Body of a well-trained athelete.
Pretty crafty.
Still sucks at being evil.

[Equipment]
Has a revolver for when things get tough.
His main weapon is... his 'stache. The Stacheblade. It's actually a futuristic alloy-colloid that can shapeshift. He removes it from his mask and flicks it into a foot-long bladed weapon.

[Personality]
Mustachio is EVIL! NYAHAHAHA! Well, sort of. He really kinda sucks at being evil, frequently forgetting his plans and having trouble deciding whether to destroy or dominate.
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Old 01-03-2010, 10:33 AM   Top  -  End  -  #214
Keveak
Ettin in the Playground
 
 
Join Date: Aug 2008
Location: 
Hogwarts
smile Re: [TOWN] Town Characters.

Tom Theodore Hob
Age: Somewhere around the three hundred years, though it's different in the realm he used to be and his physical age seems to be in the late teens or early twenties.
Race: Mortal fey, somewhat similar to elves but closer related to brownies and hobs.
Class: None, really.
Alignment: Something alike True neutral or Neutral good.

[Description]
Something like this:

Tom's about 5 feet tall and weights about 90 pounds.

[Abilities]
Tom can float in the air, in any height below 25 feet above ground and posses other minor abilities of magical nature, such as minor levitation and the effects of the dancing lights spell. Tom is a rather agile person though entirely unexperienced at fighting.

[Equipment]
His clothes, some money and a book in a strange language.

[Backstory]
Tom used to be an immortal member of the fey but somehow he was banished from their realm and is now wandering the mortal realm as a mortal.

[Personality]
A friendly person though he loves tricks, music and animals.

Talks in Seagreen
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Old 01-04-2010, 09:36 AM   Top  -  End  -  #215
FireFox
Barbarian in the Playground
 
 
Join Date: Feb 2008
Location: 
Milwaukee
Gender: Male
Default Re: [TOWN] Town Characters.

Tiresias Manteion
Age: Early twenties
Race: Human
Class: Wizard - Diviner specialization
Alignment: (S?)He claims to be LN

[Description]
An androgynous youth with blond hair, blue eyes, a cute face, and a slender frame perpetually concealed by his/her bulky mage robes.

[Abilities]
Arithmancy, Astromancy, Capnomancy, Cartomancy, Catoptromancy, Cheiromancy, Cledonomancy, Cleromancy, Demonomancy, Dendromancy, Gastromancy, Geomancy, Hydromancy, Lithomancy, Macharomancy, Necromancy, Oneiromancy, Pyromancy, Tasseomancy, and Theriomancy.

[Equipment]
See all those strange words up there? Nearly all of those divination techniques require special components, all of which are stored in his/her robe as well as her/his backpack.

[Backstory]
Hails from the city-state of Magopolis. The rest is all a mystery right now.

[Personality]
A happy go lucky person off to see the world. Turns terribly serious when divining and in a trance.
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Last edited by FireFox : 01-04-2010 at 09:37 AM.
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Old 01-12-2010, 10:51 PM   Top  -  End  -  #216
ApeofLight
Orc in the Playground
 
 
Join Date: Jun 2008
Gender: Male
Default Re: [TOWN] Town Characters.

Kadogurraq Skyhammer

Age: 58
Race: Dwarf
Class: Warrior
Alignment: Lawful Good

Description: A dwarf with dark brown hair. He has a large braided beard with short cut hair. He has well crafted plate armor that has a tint of blue in it. He wears two pendants, one with a comet and the other with a upside down hammer within a lighting bolt. He is usually wearing a helmet with a visor over his hazel eyes. Kadogurraq is only about 4" foot but is fairly muscular.

Backstory: Kadogurraq Skyhammer is from the Fallen Comet Clan. This is a clan that believes that there first ancestors where cast down here by the gods to live on the land. Thus they worship both the earth and the sky, the place they came from and the place they now dwell. In there culture the highest valued rocks are those that have fallen from the sky. Kadogurraq is from a family that has fallen from grace within the clan and Kadogurraq has a plan to fix that. He plans to find a meteorite and bring it back.

Personality: A fairly nice guy. Usually pretty stern but is kind as well. Probably something like an old mentor kind of personality.

((I'll probably get this guy up and running here pretty soon. Probably.))
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Last edited by ApeofLight : 01-12-2010 at 10:52 PM.
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Old 01-16-2010, 08:39 PM   Top  -  End  -  #217
Warpfire
Barbarian in the Playground
 
 
Join Date: Jun 2006
Gender: Male
Default Re: [TOWN] Town Characters.

Sir Conviction

A giant of a man, clad in gray plate mail and wearing a helmet of the same color. Red bat-like wings spread from his back, and his eyes are glowing red.

Jacob

A rather tall gray-eyed man walks into the tavern, dressed in leather armor and with a bow and quiver slung over his back. He's thin and wiry, and his buzz cut hair is red.

"Daniel"

The man, of average height, wears a red cloak with the hood up. Pulling the hood down, he can be seen to be a rather handsome featured man with black hair down to his shoulders and pale blue eyes. Normally he'd be quite attractive, but at the moment there's a strange...deadness in his eyes that is almost frightening. Underneath the cloak he wears plain black clothing. A rapier sits on the left side of his hip, and a hand crossbow on the other. Another, normal-sized crossbow is slung over his back.
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Last edited by Warpfire : 01-20-2010 at 05:40 PM.
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Old 01-26-2010, 01:47 AM   Top  -  End  -  #218
TheAnomally
Pixie in the Playground
 
Griffon
 
Join Date: Jan 2010
Location: 
127.0.0.1
Gender: Male
Default Re: [TOWN] Town Characters.

Lore
Race: Demonic Book
Alignment: True Neutral
Age: Thousands of years

[Description]

Lore is a dark red tome with the title of “Tome of Demonic Lore” written in an ancient language. It’s bound in an unidentifiable leathery material. Just below the title, in the center of the book, is a single demonic catlike eye. The book is tattered, and at least three-quarters of the pages have been torn out or damaged beyond repair.

[Abilities]

Lore knows and understands everything contianed in his pages (which right no isn't a lot). Lore can speak telepathically to anyone within a 15 foot radius. Lore can also absorb the contents of nearby books, “nearby” meaning about two inches away. It also has the limited ability to move under its own power, which just amounts to scooting around at a speed of less than 1 mile per hour.

[Equipment]

It’s a book for crying out loud.


[Backstory]

The book was written and bound by ancient demons. The book fell into many different hands over the course of its existence, and it grew to contain powerful secrets and destructive spells. Eventually, it fell into the hands of human who hastily destroyed as many pages as they could and banished it to another universe for fear it’s power was too great.

[Personality]

Lore is obsessed with knowledge. It’s still a bit angry that most of its pages were destroyed. While not evil, Lore usually puts itself first.

Last edited by TheAnomally : 01-26-2010 at 02:10 AM.
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Old 02-04-2010, 09:21 PM   Top  -  End  -  #219
PallElendro
Orc in the Playground
 
 
Join Date: Dec 2009
Location: 
Prifddinas, Tirannwn
Gender: Male
Default Re: [TOWN] Town Characters.

Elendro Elessedil
Race: Eladrin
Age: 169 (immortal)
Alignment: Lawful Good
Class: Paladin/Sorcerer
Gender: Male
Occupation: Freelancer and leader to Freelance Adventurers.


Elendro was an archangel back in the days of the God Wars, and after peacetime, settled into an adventurer, but immortal. He owns an Elite Array of ability scores, Charisma, Intelligence, and Constitution as his primaries.
[Abilities]
Strength: 19
Dexterity: 17 (+2 racial)
Constitution: 21
Intelligence: 23 (+2 racial)
Wisdom: 21
Charisma: 21

[Equipment]
+6 Sunblade (Bastard Sword), +6 Soulforged Armor (Plate), +1 Magic Wand, Instant Campsite, Everlasting Provisions, Handy Haversack, Guardian Shield (epic tier)[Heavy Shield], Boots of the Infinite Stride, Endless Canteen, Gauntlets of Destruction, Goggles of Night, Helm of Heroes (epic tier)[Full helmet], +6 Moonlight Lavaliere, Pouch of Platinum, Ring of Flight, Star Opal Ring, Belt of Vigor (epic tier), Portable Hole x2, (one emergency for placing a Bag of Holding into), Bag of Holding (emergency for Portable Hole placement), Rope of Climbing, Sending Stones, Ioun Stone of Sustenance,

[Backstory] Created by Bahamut and Corellon as an Archangel for a certain purpose, virtue of fey and power of dragons, during the God Wars. He fought as a paladin for the sakes of powerful banishment, and even trained as a sorcerer from his arcana that flowed through Corellon. He wished after the God Wars to be an immortal among the planet that held up those of many, the gods' childrens' realm, the Material Plane. He descended from the otherworldly home of the Astral Sea and his home of the Feywild for a small elf child, later to be enchanted, but spilled Fey Blood to become an Eladrin.

[Personality] Loves to adventure with his still-virgin wife, their loved adopted progeny, Elaan the fighter (MBA'd), their cleric, 2 wizards, a bard, and a rogue.
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Last edited by PallElendro : 02-22-2010 at 09:29 AM.
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Old 02-05-2010, 10:08 AM   Top  -  End  -  #220
PallElendro
Orc in the Playground
 
 
Join Date: Dec 2009
Location: 
Prifddinas, Tirannwn
Gender: Male
Default Re: [TOWN] Town Characters.

Aliyara Elessedil
Race: Human
Age: 27 (immortal)
Class: Ranger
Alignment: Lawful Good
Gender: Female
Occupation: Freelancer and second-in-command to Fallcrest Adventurers.

Aliyara was known around the bend as the black arrowed archer. Elendro begs to differ, though.
[Abilites]
Strength: 17
Dexterity: 25 (+2 racial)
Consitution: 17
Intelligence: 21 (smart ranger)
Wisdom: 20
Charisma: 21 (Charming)

[Equipment]
+6 Brilliant Energy Longbow, Everlasting Provisions, Handy Haversack, Bag of Holding, -->Portable Hole x2, Endless Quiver, Endless Canteen, +6 Vicious Dagger, Bracers of the Perfect Shot (epic tier), Sending Stones, Boots of Balance, Guildmaster's Gloves, Ioun Stone of True Sight, +6 Cloak of Survival, Ring of Flight, Ring of True Seeing, Dynamic Belt (epic tier).

[Backstory] Back at the old elven camp at Prifdinnas, Aliyara was raised as an elf, but born as a human. She was trained by only the toughest of elves, considering there were few strong elves, and trained with sinister knife and a bow that gives off wondrous glow of light, Aliyara soon me up with the love of her life, Elendro, at first sight, and five years after the Tirannwn Wars, married Elendro, and bore with him a mark of immortality, Corellon's and Bahamut's mixer.

[Personality]
Not the best ranger, but certainly a great one. Aliyara can snipe a hobgoblin with a *twang* of an arrow from her Endless Quiver, and a backflip with her belt, she's truly a masterpiece. She takes command of the Freelance Adventurers a bit too seriously, such as immediate hard planning on original details for one quest of killing a tarrasque, with the others holding in the other two, what a challenge!
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Last edited by PallElendro : 02-05-2010 at 10:11 AM.
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Old 02-10-2010, 05:42 PM   Top  -  End  -  #221
PallElendro
Orc in the Playground
 
 
Join Date: Dec 2009
Location: 
Prifddinas, Tirannwn
Gender: Male
Default Re: [TOWN] Town Characters.

Name: Elaan Elessedil
Race: Half-elf
Age: 65 (immortal)
Class: Fighter
Alignment: Lawful Good
Gender: Male
Occupation: Freelancer, son, and meat shield-in-crime for th Freelance Adventurers.

Elaan was adopted from the Fighter Progenies Adoption Center, he was needing only a parent/guardian signature, and Elendro and Aliyara heeded the calling.

[Abilities]
Strength: 23
Dexterity: 18
Constitution: 20 (+2 racial)
Intelligence: 16
Wisdom: 17
Charisma: 21 (+2 racial)

[Equipment] Vorpal Greatsword, +6 Battleforged Armor, Dragondaunt Shield (epic tier), Battlestrider Greaves, Gauntlets of Destruction, Helm of Battle (epic tier), +6 Cloak of Resistance, Ring of Regeneration, Ring of Protection, Ironskin Belt (epic tier), Handy Haversack.

[Backstory] Summoned by Corellon and Kord as a one to fight with the Freelance Adventurers, Elaan has been born a half-elf, soon to have his parents killed in the Tirannwn Wars, he left, and across came a carcass, sent by Kord himself as a mark of his next class, Elaan interpreted, a Vorpal Greatsword, a set of armor forged of magics, and dozens of other items, Elaan knew that he has been sent as a man for the Adventurers.

[Personality] He's a nice guy, and his bond with father and son are great. He teams up with his dad every now and then, and killed a tarrasque with only a great swing of his sword, followed by a brief, massive critical hit. Able to throw his greatsword directly at it, he impaled the thing, and cut it, horizontally, in half. Wow! Also, he has a diploma, and his Invulnerable Master of Battle Administration, and a girlfriend he picked up afterward, calling each other over their Eladrin (e)phones, and might I add to Elaan's part, very much like Elendro.
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Old 02-19-2010, 11:35 AM   Top  -  End  -  #222
kIcHiEaTsBABIEZ
Pixie in the Playground
 
 
Join Date: Feb 2010
Location: 
in the kitchen
Gender: Female
Default Re: [TOWN] Town Characters.

Have you ever noticed how beautiful a plastic bag in the wind is? It's so majestic.
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Old 02-19-2010, 03:12 PM   Top  -  End  -  #223
Mee
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
127.0.0.1
Default Re: [TOWN] Town Characters.

Time for a complete character overhaul.
That, and the last one was on the ACRO-characters list.
>.>

Anyway:

Orianna.
Race: Demon.
Gender: Female.
Age: Eh, who knows. Not me. Which is scary.
Class: Yes, she does have class. She is a princess after all.
Alignment: Good. Ish. Good enough.
Appearance: Much like Old-ri, she has red hair, (Except for a purple patch just above her left eye, which she's let grow long enough to flip behind her ear.), purple eyes, slightly elongated canine teeth, and angel wings.
Until she gets mad.
But no one has gotten her that mad yet. So no spoilers for any of you yet.

Abilities: Mostly ice powers so far. She may have more, though.

Everything else: When sitting at the bar in the DFI, she looks angelic. Although she's radiating quite a lot of demon energy. Not dark, or evil, demonic. There is a difference.
She also seems to enjoy tea.

Power level: . . . A-class? Possibly a low S-class? >.>
Dunno what that would be in the FFRP PLs though . . .

Equipment: Not much. Doesn't have a weapon, and is in a fairly plain dress. Granted, it's fairly tight and low cut, but it's fairly plain.

Personality: She seems quite happy most of the time. Smiling, sipping tea, and being friendly.
Just please, don't make her mad at you.

((Sorry if these seem to have no real order.
That would be because, they don't have a real order.
I was typing them up as I remembered them.))

Final notes: She is not a D&D based demon. Please keep that in mind.
For anyone who would know what this means, she's a YYH based demon.
For those that do know what that mean, I salute your awesomeness.
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Old 03-06-2010, 10:39 AM   Top  -  End  -  #224
XtheYeti
Banned
 
 
Join Date: Oct 2006
Location: 
HALO and HALO timeskip
Default Re: [TOWN] Town Characters.

Quote:
Originally Posted by XtheYeti View Post
Richard Deterious Nealson

Gender:Male
Race:Changeling
Age:2,632
Alignment:Chaotic Evil
Class: Assassin/Ninja
Power Rating: 6

Description: Richard usually walks around looking like a mid twenty-something human male. He wears a nice dark gray suit, and carries a briefcase. However as a changeling he can obviously appear as anyone he wants. He usually confines his appearance to humanoids, but will also do animals, and anything else that a contract calls for.

Equipment: Rick has a 125 caliber over under, double barreled revolver. He keeps both regular shells, explosive shells, shotgun shells, and caster shells. However he also has other types of shells that he doesn't normally keep with him, but can bring them for specific missions. He has several types of body armor, and various magic items, he normally keeps several healing potions on him, and a spell storing ring with plane shift, and teleport in it.

Abilities: Expert marksmen, master sneak, a good con man, in general one of the best assassins and freelance mercenaries there is. Also is extremely fast, agile, and strong. He is able to stick to any solid surface, and has a few spell casting abilities.

Backstory: Rick was born to a prostitute in a back alley. His mother gave birth to him, and immediately walked off to try to turn another trick. He tracked her down over 2,000 years ago and killed her, he also found his father and did the same to him. Rick was found by a assassin and taken in. He trained to be a killer from that time. He is now free lance, and is available for hire.

Miscellaneous: Rick has just purchased a penthouse suite in an inside apartment complex. The underworld of Inside is aware of his arrival.
Quoted from ACRO registry. Rick is in Inside, but willing to travail to Town for any jobs.
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Old 03-07-2010, 02:35 PM   Top  -  End  -  #225
FireFox
Barbarian in the Playground
 
 
Join Date: Feb 2008
Location: 
Milwaukee
Gender: Male
Default Re: [TOWN] Town Characters.



Tony Sciano (Pronounced with a hard c: Ski-ah-no)

Race: Human
Gender: Male
Age: Mid to late 20's
Class: Cleric
Alignment: LG-N
Nationality: Nomosian
Status: Bishop of the Holy Church of Nomos

Appearance: A tall man with a noble stature, Tony has brown eyes and hair. He is well groomed, and his fine clothes hint at an upper-class background. His eyes are warm and intelligent, but sometimes appear haunted. His hands and skin are smooth and fairly unblemished, suggesting an untaxing lifestyle.

Abilities: The usual spells and magic one would expect from a cleric of Law. Tony also specializes in psychological magic.

Equipment: Not much. Paper, writing utinsels, a traveling backpack and armor set he keeps in his room, a mace, and a small knife.
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and no enemy ever wronged me,
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Old 03-17-2010, 10:17 PM   Top  -  End  -  #226
Eternal Drifter
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Washington
Gender: Male
Default Re: [TOWN] Town Characters.

Forgive me... DND stats are all I have. 3.5 to be exact. Still, they represent the character I'm to playing.

Drifter

Description: Eternal Drifter (or just “Drifter” for short) is a human male a little more than 6 feet tall, blonde hair, blue eyes, with a bright colored outfit. He has a book and a card box attached to his belt, and he carries a quarterstaff.

Abilities: Drifter can cast a few spells of low power, but combat is not his thing. Healing and defending, mainly, with Sleep his primary offensive spell. He knows he has the Grimore as his spellbook, but he can’t figure out how to unlock its power…

Equipment: Spellbook/Lore Grimore, Spell component pouch, Golden Holy Symbol, Card Box, Mastwork Quarterstaff, Bookbag, 5 sunrods, 2 Inkpens, 1 Signal Whistle

Character: Drifter
Stats: DND 3.5 stats
Human Cleric 1/Wizard 2
Hit Dice: 1d8+2d4 (12hp)
Initiative: +0
Speed: 30ft
AC: 10 (Touch/Flat-footed: 10)
Base Attack/Grapple: +1/+1
Attack: +2 Staff (1d6/ *2)
Full Attack: +0/+0 Staff (1d6/*2 each)
Special Attacks: Cleric Spells, Wizard Spells, Turn Undead 1/day
Special Qualities: Summon Familiar
Saves: Fort +2, Ref +2, Will +7
Abilities: Str 10, Dex 11, Con 10, Int 16, Wis 14, Cha 6
Skills: Concentration +6, Knowledge (arcana) +9, Knowledge (worlds) +9, Profession (Librarian) +9, Perform (Sing) +1, Use Magic Device +1.5, Use Technological Device +6
Feats: Lightning Reflexes, Alertness, Spell Focus (Enchantment)
Alignment: Lawful Neutral (Follows a nearly forgotten True Neutral God)

Equipment: Spellbook/Lore Grimore, Spell component pouch, Golden Holy Symbol, Card Box, Mastwork Quarterstaff, Bookbag, 5 sunrods, 2 Inkpens, Signal Whistle

Spells Known (Wizard):
0-level: all PH spells
1st: Alarm, Shield, Mage Armor, Identify, True Strike, Sleep, Magic Missile,

Typical Spells Prepared:

Cleric: (Domains: Animal, Healing) (Channels Positive Energy) (Saves: 12+Spell level)
0-level: Detect Magic, Cure Minor Wounds *2
1st: Comprehend Languages, Bless, Cure Light Wounds (1d8+2 healed)

Wizard: (Saves: 13+Spell level)
0-level: Resistance, Mending, *open for later*, Prestidigitation
1st: Mage Armor, Sleep*2

Lore Grimore: The ultimate book of magic, it is currently dormant… but still able to be used, and starting to awaken. No matter how many pages are filled with spells, there is always room for more spells. If it activates, it has a mind of it’s own, and can change things in the world with just a thought.

Languages Known: Basic (Star Wars)/Common (DND)/English, Abyssal, Celestial, Infernal

Story thus far: ...When revealed IC, it will appear here too.
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Last edited by Eternal Drifter : 05-06-2010 at 05:31 PM.
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Old 03-29-2010, 05:46 PM   Top  -  End  -  #227
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
Default Re: [TOWN] Town Characters.

Name: Lord Raziere
Description: see avatar, hes human.
Personality: since he is a powerful mage, he is kind of overconfident and cocky, he is happy and positive however, always keeping an optimistic face, he does have a bit of an ego however, which manifests in constantly insisting its "LORD Raziere"
Powers:
Conjuration Mastery
Illusion Mastery
Transmutation Mastery
Divination Mastery
Weakness:
Equipment:
Planeshift Ring: allows him to teleport between planes.
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Old 04-04-2010, 10:28 AM   Top  -  End  -  #228
Viera Champion
Ogre in the Playground
 
 
Join Date: Sep 2009
Location: 
In Love
Gender: Male
Default Re: [TOWN] Town Characters.

Name: VC (Yes, it is short for my old username, Viera Champion)

Gender: Male
Race: Viera
Alignment: Chaotic good
Class: Assassin
Age: 18

Appearance: He is like any other Viera. His skin is a light tan color, with a small layer of fur, also that color. His eyes are blue, his hair is white. And instead of ears on the side of his head, he has two large rabbit ears sticking out the top. He wears black ninja garb, but nothing covering his face or head.

Abilities: He can kill you with a wink of his eye. Ok. Not really. That was just a Ballroom Blitz reference. But really, he is incredibly fast, and flicks his wrists just right, that he can throw certain weapons at lightning speed.

Equipment: Two Katanas, a couple shurikens, and a few throwing knives.

Miscelaneuos: He is an abomination. An impossibility of nature. Male viera do not exist! Yet somehow he does.
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Old 04-04-2010, 01:15 PM   Top  -  End  -  #229
Beholder1995
Barbarian in the Playground
 
 
Join Date: Apr 2008
Location: 
Someplace vague.
Gender: Male
Default Re: [TOWN] Town Characters.

Dragomir

Description:
Outwardly, Dragomir looks like a good-tempered human male of appreciable height and athletic build, probably between the age of 25 and 35. Normally, he wears a black, buckled & collared trenchcloak, which is not quite a trenchcoat and not quite a cloak. He has black hair, which he keeps swept back. The hair is streaked with white lines, no doubt the product of some long-forgotten trauma of his. He has purplish eyes.

Abilities:
As far as he knows, Dragomir is only moderately more capable than most humans. He has some prowess at such enterprises as lock picking, sneaking around, linguistics, and chemistry. Although moderately skilled with his chosen weaponry (a scythe, a gardening spade, and the occasional miscellaneous device of stabbery), Dragomir can't cast spells and has no ostensibly extraordinary abilities.

Equipment:
Within his trenchcloak, Dragomir carries numerous bizarre items, the use of which (and sometimes existence- he doesn't check that often) he is not always certain. Items usually include fragile vials that explode or release toxins upon shattering, random useless (or perhaps not-so-useless. Again, he rarely checks) talismans and charms, and a black pocketbook in which he can record his thoughts or doodle when bored.

As far as weaponry goes, Dragomir prides himself on his gardening spade, which is hilted in fine black leather and considerably more dangerous than the average flowerpotting tool. When not pushed to the point where he feels the need to use his scythe, this spade is his preferred method of combat.

Of less pride, but perhaps deeper significance, is Dragomir's scythe. The scythe is fairly average in appearance; black with a steel blade. Scythes, being predominantly used to slice wheat, do not exactly make effective weapons. This particular scythe, however, is haunted with an as-of-yet unknown number of spirits, who possess an as-of-yet unknown countenance. These spirits tend to lend the scythe an unpredictable amount of power. Dragomir himself dislikes using the scythe, probably because he does not wish to indulge whatever bloodthirsty, evil spirits might reside in the weapon. It is doubtful that Dragomir would use the weapon at all were it not to the emotional tie he has to the weapon (or, perhaps, were it not for the fact that the scythe tends to make short work of enemies). He has a rather obscure past and is of the impression that the scythe has something of a connection to why he can't remember the majority of his life. This is further cemented in Dragomir's mind by the fact that whenever he uses the scythe he tends to have disturbing, fragmented dreams. Until he fully understands his own connection the scythe, it is unlikely that Dragomir will give it up. At the same time, the scythe certainly has a mind(s) of its own, and probably has its own agenda. When alone or feeling especially thoughtful, Dragomir may find himself talking to the scythe, and the weapon is capable of making minor movements without the express use of its wielder. Ultimately, the scythe is a dangerous, mysterious object and Dragomir would recommend that it be treated with caution.

Backstory:
Dragomir himself knows very little about his past. That is to say, if you were to ask him, for example, how old he was, he would probably tell you he was in his early thirties. In actuality, however, he very well may be past his 200s. He doesn't know. The only clues Dragomir has to his past at all come in the form of the occasional fragmented memory or pesky nightmare, which tend to be more frequent when he uses the haunted scythe. This fact would imply that the scythe has some deep connection to Dragomir's past, and is one (if not the only) reason he carries the accursed wheat-shearer around. "Dragomir", according to Dragomir, is more than likely not even his real name. He just recalls there being a point, some 10-15 years ago (it's all very foggy) before which he can only remember the occasional vague fragment, and after which he possessed the name Dragomir and a haunted scythe. Infuriating, to say the least. At the same time, Dragomir is somewhat happy he does not know his full backstory- the white stripes in his hair would indicate that he's been through a severe trauma in his past, and perhaps it would be better that it remained unknown.

Cryptic past aside, Dragomir currently roams the world, doing odd mercenary work and searching for hints as to what happened in his life and why he can't remember a thing about it. This has led to much sneakery and Dragomir is on bad terms with a number of people, who may or may not themselves have a connection with his past. In all likelyhood, his haunted scythe is pushing him towards some sinister agenda that may reveal whatever nastiness lies in his past. His most recent excuse to travel the land is that he is hunting Fleebnorks, bizarre green space-scorpions that eat through wood and metal. He picked up his gardening spade for the express purpose of killing the creatures.

Personality:
Dragomir is a predominantly friendly person who tries his best to mind his manners and be outgoing. Occasionally this cordiality will carry over to battle and Dragomir has a habit of trying to engage in thoughtful discussions with combatants. His lack of a decently memorable past has left him rather philosophically minded, though not quite to the point of naivety towards a present situation. Dragomir is no stranger to sarcasm, and tries to maintain a thoroughly constant attitude. He may seem to close up at times, or become restless, but it is very difficult to get him angry. Dragomir talks to his scythe sometimes, though, believing that perhaps he can squeeze an additional memory out of the blade's cryptic residents. He is considerably cautious towards the scythe, and dislikes using it to fight. Lacking substantial power of his own, however, he frequently has to resort to using it, leading to a strained relationship, to say the least, between him and the weapon. Dragomir, as a general rule, feels guilty about killing others and using a cursed weapon that apparently enjoys the act doesn't help.
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Last edited by Beholder1995 : 04-04-2010 at 02:04 PM.
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Old 04-11-2010, 01:00 PM   Top  -  End  -  #230
Viera Champion
Ogre in the Playground
 
 
Join Date: Sep 2009
Location: 
In Love
Gender: Male
Default Re: [TOWN] Town Characters.

Quinton Johnson

Gender: Male
Race: Catboy
Age: 15
Alignment: Chaotic Good
Class: Not exactly sure. I suppose commoner would work.
Description:
He is unfortunately, a deaf catboy. Which is very unfortunate. he knows sign language, can read and write, but he never learned how to talk since he has been deaf since birth. So he can only let out little sounds and the like.

Equipment: A pencil, and a pad of paper.

Abilities: The normal abilities of a catboy, except he can't hear.

Backstory: He was born deaf, and abandoned at a young age in some siamese cat's litter. He grew up thinking they were his real family, and so far he still does. He never learned how to talk because of his being deaf, but he does know how to read and write, so he can still communicate, and someone, somehow, taught him sign language. He has now found his way to Town with two of his "siblings".


This is the exact same as my one in Acro, except he is a second one, for Town.
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Old 04-24-2010, 09:13 PM   Top  -  End  -  #231
WarKitty
Troll in the Playground
 
 
Join Date: Mar 2010
Default Re: [TOWN] Town Characters.

[Description]
Kandri. She is a natural werecat, appears to be in her 20's but is in fact approaching 50, when in human form, with long hair matching the fur of her catform and an uncanny grace. In cat form she appears as a Russian Blue. She also has a midway form that appears as a standard catgirl. While not actually a catperson she does have a fondness for them.

[Abilities]
Kandri is a priestess to a god of music. As such her primary ability is a healing song that can cure the wounds of any nearby friends. She can also do inspirational songs to help her friends fight better, and in cases of danger make walls, cages, etc. out of pure music. Really no direct attacks though.

[Equipment]
A charm bracelet which stores a selection of instruments for her. She also has an amulet of teleportation, and a purse of holding that contains way too much jewelry and clothes. Much of the jewelry is expensive enough to fetch several hundred gold per piece.

[Backstory]
Originally the daughter of a noble family, Kandri was dropped off at a temple at 15 while her family fled a civil war. She made a living as a courtesan while training at a priestess. She has 3 children grown children, and now that they are gone she has taken to wandering the planes, gathering stories. Despite the "tragic past", she has no interest in regaining her family's lands or titles.

[Personality]
While not shy of combat situations, Kandri is a non-combat character. That said she is quite willing to aid others in combat, using her shield abilities to protect herself. She is also quite a good diplomat out of combat. In an emergency she will use her amulet to teleport out of the way.
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Old 05-29-2010, 08:55 PM   Top  -  End  -  #232
ApeofLight
Orc in the Playground
 
 
Join Date: Jun 2008
Gender: Male
Default Re: [TOWN] Town Characters.

Name: Daniel Skies
Age:18
Race: Human
Alignment: Neutral

Description: A young adult or maybe an old teenager by the looks of it. Dresses in the top of the line threads that aren't necessarily in style. He usually has blond hair with neon green highlights and baby blue eyes. He has an average height and build to him but he has some muscle from all of the time he's spent in Holo arenas.

Backstory: Was born to the the rich Skies family, one of the top builders and researchers into the Holo arena technology. Because of this he's been somewhat spoiled even though his parents tried to raise him as best as they could. Another thing that he got from being the son of rich parents that help make Holo tech more available and mainstream is he spent a lot of time in them. A lot.
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Last edited by ApeofLight : 05-29-2010 at 09:03 PM.
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Old 06-04-2010, 01:47 PM   Top  -  End  -  #233
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
In bed
Gender: Female
Default Re: [TOWN] Town Characters.

This registry is now closed. Please put new character entries in the

Nexus Character Registry
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