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Old 02-18-2010, 11:55 PM   Top  -  End  -  #451
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

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Originally Posted by JoshuaZ View Post
Hmm, are there other fixes you prefer?
I started a seperate thread on the subject.

Belatedly I realize that TDO was concerned about a different issue -- that IHS auto-succeeds regardless of the power of the one who inflicted the condition. He has a point. When a greater deity paralyzes a 5th level warblade, it should stick. This is more of a change and less of a clarification, though. We might offer it as an alternate rule.
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Old 02-19-2010, 12:42 AM   Top  -  End  -  #452
JoshuaZ
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Default Re: The Age of the Warriors - a ToB expansion book idea

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Originally Posted by dspeyer View Post
I started a seperate thread on the subject.

Belatedly I realize that TDO was concerned about a different issue -- that IHS auto-succeeds regardless of the power of the one who inflicted the condition. He has a point. When a greater deity paralyzes a 5th level warblade, it should stick. This is more of a change and less of a clarification, though. We might offer it as an alternate rule.
Hmm, it might make sense to combine that issue with your fix. Not sure. (Also note that I've made some comments on some of your PrCs).
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Old 02-19-2010, 01:46 AM   Top  -  End  -  #453
Godskook
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Default Re: The Age of the Warriors - a ToB expansion book idea

I'm not sure if you've gone over this or not, but I think you guys need to codify what qualifies as a 'complete' discipline, mechanically. Falling Star by Fax is one of my favorite disciplines, but it is lacking some assumed bits that people probably just don't think of when building a discipline: Associated feats and necessary class adaptations. Each of the 9 disciplines have 2 feats associated with them, and while they range in usefulness, they're all at least something. Each of the 3 base classes is proficient in all the weapons necessary to learn their disciplines among the 9. However, a swordsage can not readily take falling star maneuvers without houseruling things, cause spot is not on their class list iirc, and they are not proficient with any ranged weapons.

At minimum, a Discipline should include:
-Method of gaining proficiency in discipline's weapons. Imho, for non-exotic weapons, this should be without the cost of a feat slot.
-Method of gaining appropriate class skill
-A practical feat that directly enhances combat in a discipline-associated way.
-A tactical feat, just to complete the set as laid out in the ToB
-Extra Credit: Follow Fax's standard and lay out some epic feats too.
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Old 02-19-2010, 02:51 AM   Top  -  End  -  #454
elliott20
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Default Re: The Age of the Warriors - a ToB expansion book idea

I think at the moment because of the interchangeable nature of the disciplines, we haven't actually taken the time to tie on specific discipline choice to the original three classes.

What we HAVE been to talking about though, is attaching the theme appropriate disciplines to the newly created base classes and (perhaps) PrCs for access, and those classes will implicitly have access to the relevant skills.

In addition to that, TD1's alternate discipline rule covers this somewhat. (IIRC, there's a provision in there where if you switch out a discipline for another, you lose the class skill for the one you lost and gain the class skill for the discipline you gained, also, you can always tack on the discipline at a later stage for 1000 xp with training and gain access to the class skill as well, I THINK. Not sure about that last part)

But to me, even without the access to class skills, I'm fine with it. This means that certain classes (especially the new base classes) will intrinsically be BETTER at using certain disciplines than others, synergies and all.

The same way for the proficiencies, I feel.

Totally agree with the tactical and enhancement feat though. Not quite as adamant about the epic feat though, since that's kind of just gravy.
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Old 02-19-2010, 12:22 PM   Top  -  End  -  #455
JoshuaZ
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Default Re: The Age of the Warriors - a ToB expansion book idea

Quote:
Originally Posted by Godskook View Post
I'm not sure if you've gone over this or not, but I think you guys need to codify what qualifies as a 'complete' discipline, mechanically. Falling Star by Fax is one of my favorite disciplines, but it is lacking some assumed bits that people probably just don't think of when building a discipline: Associated feats and necessary class adaptations. Each of the 9 disciplines have 2 feats associated with them, and while they range in usefulness, they're all at least something. Each of the 3 base classes is proficient in all the weapons necessary to learn their disciplines among the 9. However, a swordsage can not readily take falling star maneuvers without houseruling things, cause spot is not on their class list iirc, and they are not proficient with any ranged weapons.

At minimum, a Discipline should include:
-Method of gaining proficiency in discipline's weapons. Imho, for non-exotic weapons, this should be without the cost of a feat slot.
Doesn't this automatically exist via Martial Study?

Quote:
-Method of gaining appropriate class skill
The Demented One's mechanic and Martial Study both cover this. Yes?

Quote:
-A practical feat that directly enhances combat in a discipline-associated way.
-A tactical feat, just to complete the set as laid out in the ToB
Yeah. That's going to be rough. Most of the homebrew disciplines don't have these. Neither of mine do. Honestly, making tactical feats that are balanced, mechanically simple, and thematically appropriate is tough. I'll try to think about what they should do for my disciplines and maybe some of the others that don't have such feats.

Quote:
Epic feats
Glad that's extra credit, although I've had a few ideas for some floating around for both my two disciplines and a few others. If I have time, I'll post them later.
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Old 02-19-2010, 12:22 PM   Top  -  End  -  #456
Jenrock
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Default Re: The Age of the Warriors - a ToB expansion book idea

As far as weapon proficiency goes, a couple of years ago I thought up a solution that worked well for my group: give each discipline a weapon group (as per Unearthed Arcana). For instance, the Diamond Mind proficiency allows the character to use the rapier, shortspear, bastard sword, and trident without penalty. If a character has one or more maneuvers of a particular style, he gains access to the weapon group of that style.
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Old 02-19-2010, 02:52 PM   Top  -  End  -  #457
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

Yet one more thing on our to-do list is to come up with "Unparalleled Prowess" and "Focused Rivalry" abilities for Master of One for as many disciplines as we can manage.

I already did Falling Anvil, although the balance may need tweaking. I am going to clone my first-draft below in hopes that it will help with getting E.A.C.H. .


The Unparalleled Prowess ability for Falling Anvil:
Quote:
Falling Anvil: A Falling Anvil madman is often hampered by the very madness that protects him, but a Master of One can sometimes channel the zaniness to a more benign form. Any and each time a Falling Anvil maneuver they initiate would cause a bad effect they are allowed a Will save versus a DC of 14 + Maneuver Level to negate this effect. Example: If they are under the effects of Pull Yourself Together, then each time they are struck with a slashing weapon they are allowed a DC 19 Will save to have the cut close up mere inches behind the weapon as it travels through their body. Similarly, if they are in Not Looking Down they may choose to not be flat-footed against any given attack, but after the attack resolves, they must make a DC 22 Will save or fall. In the case of the Give Bomb and Give Bundle of Dynamite maneuvers, if the Adept loses the opposed bluff check, the object created disappears after the Adept yanks the fuse out.

My first idea was to give them full immunity to the side effects of their maneuvers, but since I consider Falling Anvil pretty powerful, I thought that would be overkill, here it is basically saving against the DC of the maneuver, but with a static 18 initiating stat. At higher levels this might become trivial, but I think that is perfectly fine, and even a 5% failure chance can induce some dramatic tension and/or caution.



And here is my best guess at a Focused Rivalry ability:
Quote:
Falling Anvil: A Master of One using this ability gains immunity to all non-damage related effects of Falling Anvil strikes. For this purpose bypassing damage reduction is considered a damage related effect, and thus not protected against by this class feature. This includes the trip attempts of banana peels, and the rough terrain genertated by many of the higher level _______ Drop maneuvers.

Balance-wise I am not sure of this, but since it turns the 9th level strike into a mere standard attack, I think it has strong possbilities. If it needs to be a bit stronger I could reverse the bit about DR (not useful to most Masters of One) and/or have it grant resistance to each energy type against damage from Falling Anvil maneuvers (which would be especially effective against Accursed Thunderhead since that deals both Electricity and a small amount of Sonic damage).
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Last edited by DracoDei : 02-20-2010 at 05:57 AM.
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Old 02-20-2010, 05:45 AM   Top  -  End  -  #458
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

I am going to Archive the current version of the Sohei here... because I have an inexplicable suspicion it may turn out to be useful and Shyftir is talking of doing a total re-write, and I don't know if he means to use a new thread (which is probably should, if only to keep the necromancy down).

ALSO, SHYFTIR JUST PUT UP THE MYSTIC COBRA DISCIPLINE FOR GRABS FOR ANYONE WHO WANTS TO FINISH IT. I have this crazy idea I might do some of that myself, but that may just be lack of sleep talking.

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EDIT: I also made some changes to my above integration of Falling Anvil with Master of One.
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Last edited by DracoDei : 02-20-2010 at 05:58 AM.
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Old 02-20-2010, 07:23 AM   Top  -  End  -  #459
Frog Dragon
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Default Re: The Age of the Warriors - a ToB expansion book idea

I made the discipline feats for Piercing Point.
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Old 02-20-2010, 08:47 AM   Top  -  End  -  #460
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

Added a new sheet to the spreadsheet HERE to serve as a checklist for which disciplines have a non-tactical feat, tactical feat, legacy weapon, and a slotted item that grants maneuvers (such as the White Raven Crowns and Desert Wind Capes and what-not). I don't think that it is mandatory for all of them to have each one, or even most of the boxes to be "Yes" before we are done. Particularly, legacy weapons would be a huge undertaking... maybe if we got someone in who can make up legacy weapons in their sleep, like Vorpal Tribble or Bhu can do creatures... otherwise, it is a pipe-dream... at the other extreme, the maneuver granting items need only a slot and a physical description.

EDIT: Filled in a few cells on the PrC list. Added Adept Hunter (which I think couldn't hurt), and Leap Dragoon (which, even refluffed to eliminate the Fratley's and inter-universe portals from the picture is still probably something that should be carefully considered for inclusion or exclusion, but I figured I would throw it out anyway).
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Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
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Last edited by DracoDei : 02-20-2010 at 09:45 AM.
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Old 02-20-2010, 01:53 PM   Top  -  End  -  #461
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

Cool! We're about 2/3 of the way there for PrCs. I've sorted to put what need work on top.

I added Master of One columns to the extra discipline stuff sheet, but considering the amount of new material required, I'm doubtful we'll ever fill it in.
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Last edited by dspeyer : 02-20-2010 at 01:55 PM.
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Old 02-20-2010, 02:46 PM   Top  -  End  -  #462
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

What is the "needed" column on the PrC sheet for? I see numbers rangeing from 0 to 4, but I don't know what they mean.

I also did up Allurehn's Vindicators. Marriage councilor's with enough class levels can now go down to the lower planes on their vacations and rip out a few succubus spines to blow off steam.
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Old 02-20-2010, 02:55 PM   Top  -  End  -  #463
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

Quote:
Originally Posted by DracoDei View Post
What is the "needed" column on the PrC sheet for? I see numbers rangeing from 0 to 4, but I don't know what they mean.
Empty columns -- so we can sort it.
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Old 02-20-2010, 03:28 PM   Top  -  End  -  #464
DracoDei
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Ah, right. Thought that mi9ght be it, but because you must be manually updating it, it didn't always match. Note also that I have (obviously) been vastly less than comprehensive in my suggestions in the "suggested include/exclude" boxes I did fill in, and even what I did put in includes some pretty wild guesses.
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Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

Last edited by DracoDei : 02-20-2010 at 03:46 PM.
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Old 02-20-2010, 03:32 PM   Top  -  End  -  #465
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

Quote:
Originally Posted by DracoDei View Post
Ah, right. Thought that mi9ght be it, but because you must be manually updating it, it didn't always match. Note also that I have (obviously) been less than comprehensive in my suggestions in the boxes I did fill in, and even what I did put in includes some pretty wild guesses.
Oops! I wound up with inconsistant formulas: some use the "exclusion" column and some don't. Considering how rarely that column is used, I'll change them all to the "don't" version.
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Old 02-21-2010, 02:33 AM   Top  -  End  -  #466
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

OK, we've got basic description. Here's a (kinda) pretty summary:

NameAuthorConceptSchools as WrittenSchools Suggested
Adept HunterDraco DeiFollow on to PairO'Dice 's Master of One for Broken Blade, pwns other adeptsBroken Blade, very limited access to all othersNo change
* VindicatorsDSpeyerdivine (Ruby Knight Vindicator variantsDevoted Spirit, Stone Dragon, White Raven and one othernone (Except as new gods are added)
Aberrant ArmorlordKrimmmelds with parasite Diamond Mind, Far Realm, Stone Dragon, Tiger Claw 
Al-shra'a Al-mharbKrimmdesert nomad warriorDesert Wind, Iron Heart, Shadow Hand, Tiger Claw 
Angel of DeathKrimmassassinDiamond Mind, Oncoming Storm, Setting Sun, Shadow Hand 
Another Master of OnePairO'DiceFocuses on specific disciplineSingle discipline chosenNone.
ArtmageDSpeyerarcane dual progression, turn spells into maneuversDesert Wind, Devoted Spirit, Diamond Mind, Shadow HandSolaris Arcanum, Untamed Essence, Frozen Zephyr / Acidic Fog / Shocking Sky, Coin's Edge, Masked Moon, Witch Razor
Blade IncarnateKrimmincarnum warriorDevoted Spirit, Iron Heart. Additional based on alignment. Good - Golden Saint, White Raven. Evil - Dread Crown, Shadow Hand. Law - Diamond Mind, Quicksilver Aegis. Chaos- Kaleidoscopic DreamAlternates based on alignment: Good- Scarlet Bravura. Evil- Narrow Bridge. Chaos- Far Realm
Blade MaidenKrimmwomen who bolt swords to their armbonesDiamond Mind, Oncoming Storm, Tiger Claw 
Blade OperantDemented OneImplanted skills, speed, critical hitsDancing Leaf, Oncoming Storm, Tiger Claw 
Bladelord (d20 Modern?)Yue Ryong (WotC)mystics in the modern worldDesert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dragon & Tiger Clawcoin's edge, masked moon, black rain
Blood SageKrimmmartial magic user focusing on blood magicDiamond Mind, Oncoming Storm, Shadow Hand, Tiger Claw 
Braveheart BravoDemented Onehalflings fighting larger foes through mobility and bravadoDancing Leaf, Iron HeartOncoming Storm, Leaping Gale
Combat ArtisanKrimmArtificer/Initiator HybridDiamond Mind, Iron Heart, Stone Dragon 
Concealed CelestialKrimmAnathema to the Unmasked Fiend. Outsider with the good subtype onlyDevoted Spirit, Golden Saint, Stone Dragon, White RavenFalling Anvil, Scarlet Bravura
Crimson Banner ExecutorEdgeastrology and quick combat propheciesArmy of One, Coin's Edge, Dancing Leaf Diamond Mind, Iron Heart 
Crusader of DeathKrimmblackguard variantDevoted Spirit, Iron Heart, Shadow HandDread Crown, Infinite Torment, Ninefold Damnation
Demonspawn HarbingerKrimmWarlock/Devoted Spirit using class HybridDevoted Spirit, Dread Crown, Shadow Hand or Tiger ClawInfinite Torment, Narrow Bridge?, Witch Razor
Doom LordKrimmUnholy generalDevoted Spirit, Dread Crown, Shadow Hand, White RavenNarrow Bridge
Draconic PartisanKrimmhumanoid devoted to dragonsStone Dragon, Tiger Claw, associated energy schoolmonkey's paw (?)
DreadcloakEdgeassassin that uses fearArmy of One, Narrow Bridge, Iron Heart, Shadow Hand 
Dreaming Lotus AssassinDemented Onevery secretive assasinsDiamond Mind, Oncoming Storm, Shadow HandViper Fang, Black Lotus
Eaglewing StrikerKrimmeagle-riderIron Heart, Falling Star, Iron Heart, Tiger Claw, Twin SpiritSilver Pegasus and True Arrow (if those don't get remixed), gentle breeze, Black Rain
Ebon Phoenix MageKrimmEvil counterpart to Jade Phoenix Mage, hybridDesert Wind, Dread Crown, Shadow Hand 
Ebon Raven GeneralDemented Oneleader of sneaksShadow Hand, White Raven Scarlet Bravura
Ecclesiastic KnightErrantxcombines divine spellcasting and martial abilityDevoted Spirit, Stone Dragon, White Raven 
Eldritch BlademasterKrimmwarlock dual-progressionIron Heart, Shadow Hand, Tiger ClawSolaris Arcanum, untamed essence
Enlightened BudokaDemented Onecombat is not about violence, or skill, or even art. It is nothing more than the flow of energy–physical, mental, and spiritualGolden Saint, Setting Sun, Stone Dragon 
Errant BlademasterDemented Onelatecomers to the sublime path who can ignore prerequisitesspecial listnone (it would be like adding beguiler spells)
Guardian of the Frozen GrottoYue Ryong (WotC)(Druid or Ranger)/Placid Lake HybridDiamond Mind, Placid Lake, Tiger Claw 
Harmonic Lance AdeptKrimmuses soundDiamond Mind, Iron Heart, White RavenLost Lyrics, rending scream
Hollowed SoulKrimmmerge with your possessing fiendDread Crown, Stone Dragon, Shadow Hand, Tiger ClawInfinite Torment, Ninefold Damnation
Holy Deathless OneKrimmworshiper of Aeomon, brings peaceful deathDevoted Spirit, Settting Sun, White RavenNarrow Bridge? Golden Saint
Holy KnightDragoonWraithlg champion with warlock-like invocationsDevoted SpiritGolden Saint
Huixxa Vo NyarlathotepKrimmshapechanging servant of NyarlathotepFar Realm, Kaleidoscopic DreamFalling Anvil
Incarnate KnightvasharanpaladinMeldshaping/(Devoted Spirit and/or Diamond Mind) HybridDevoted Spirit, Diamond Mind"Basically going to hit all the ""Mentality, Alignment or Aligned Plane"" and ""Additional Power Source"" ones here, given the fluff, and initial disciplines. Silver Crane, Far Realm, Ninefold Damnation, Infinite Torment, Dread Crown, Golden Saint, Falling Anvil, Quicksilver Aegis, Black Heron, Kaleidoscopic Dream, Narrow Bridge, Mental Grip, Sleeping Goddess, Lost Lyrics, Solaris Arcanum, Untamed Essence, Witch Razor, Holy Word"
Iron SlasherKrimmDextrous and brutalDiamond Mind, Iron Heart, Oncoming StormViper Fang
Ironsword SpeakerKrimmtruespeaking dual-progressionDiamond Mind, Holy Word, Iron Heart or White Raven 
KazarzethErrantxwarrior who channels internal demon into crystal bladeBlack Heron, Diamond Mind, Iron Heart, Shadow HandNarrow Bridge, Dread Crown, Ninefold Damnation, Infinite Torment
Leap DragoonDraco DeiDisappear to other planes, return with overwhelming forceArmy of One, Devoted Spirit, Mystic Cobra, Piercing Point. 
Leviathan-BornDemented Onedarfellen -- very angry darfellenArmy of One, Ocean Tempest, Scarlet BravuraFalling Wave, Ocean Soul, Rending Scream (are there rules about underwater sonic effects?)
Madspawn BroodlingDemented Onesymbiont usingFar Realm, Iron Heart, Tiger Claw 
Masked DemonKrimmhumanoid possessed by fiendDread Crown, Iron Heart, Shadow Hand, Tiger ClawBlack Heron, Infinite Torment, Ninefold Damnation
Moonflame Adept -Yue Ryong (WotC)Spellfire/(Crescent Moon or Diamond Mind) HybridCrescent Moon, Dancing Fox, Diamond Mind 
Nightmare ReaverDemented Oneempowered martial soulknives with some mental powersDiamond Mind, Iron HeartBladed Thoughts, maybe Sleeping Goddess
Occult AdversaryKrimmgain martial maneuvers from vestigesFar Realm, Diamond Mind, Iron Heart, Stone Dragon 
Oracle KnightDemented Onepsionic dual-progression, perceptionDiamond Mind, White RavenMental Grip, Sleeping Goddess
PragmatistDSpeyermundaneness, defenseDiamond Mind, Iron Heart, Setting SunDancing Leaf, Steel Mountain, Oncoming Storm
Prodigal OverlordKrimmleaderArmy of One, Scarlet Bravura 
Saurian BruteKrimmimitate and become dinosaurs, and divine dual-progression (for druids)Tiger Claw or Stone DragonMasked Moon
Savage SavantDemented Onepsionic and bestialDiamond Mind, Stone Dragon, Tiger ClawMental Grip, Masked Moon
Shadow KnightDuke Malagigiuses darkness but for goodDevoted Spirit, Diamond Mind, Shadow HandFalling Anvil(cf Darkwing Duck)
ShadowstalkerDSpeyerstealthShadow Handnone
Shrouded AmbusherKrimmarcane stealthOncoming Storm, Shadow HandSolaris Arcanum, Untamed Essence
Silent DemonDemented Onewarrior with internal demonsDiamond Mind, Dread Crown, Golden Saint, Setting SunBlack Heron, Infinite Torment, Ninefold Damnation
Soulfire InvokerKrimmpyromaniac bards who once revered the jade/ebon phoenix mages, but rebelledDesert Wind, Shadow Hand or White RavenLost Lyrics, untamed essence
Spellfire BanisherDemented Oneanti-caster warriorDiamond Mind, Iron HeartUntamed Essence
Spirit ArcherKrimm (With help from Robert Frost?)soulbowDevoted Spirit, Diamond Mind, Falling StarBlack Rain, Way of the Gear, True Arrow, Bladed Thoughts
Spirit CraftsmanKrimmartificier dual-progressionDiamond Mind, Iron Heart, Shadow Hand or Stone Dragonuntamed essence
Spirit Lord: ChampionKrimmLeaders who put their souls into their weapons, granting the weapons great powerDevoted Spirit, Iron Heart, Stone Dragon, Tiger Claw White Raven 
Spirit Lord: SkirmisherKrimmScouts who put their souls into their weapons, granting the weapons great powerDiamond Mind, Iron Heart, Shadow Hand 
Spirit Lord: SpellmasterKrimmMages who put their souls into their weapons, granting the weapons great powerDesert Wind, Setting Sun White Raven 
Student of Nine ClawsDSpeyerFor monsters, especially dragonsDiamond Mind, Setting Sun, Stone Dragon, Tiger Claw"none (DracoDei: asks ""Why?"") -- because the class features are tied to the specific schools"
Sublime Form MasterDracoDeiJust Stances, no Maneuvers.Any NineNone. Already generic.
Sublime WarriorDemented Oneindependent discoverers of sublime way (has own recovery mechanic)Any three(Automatic)
Sword of LevakrossKrimmevilDesert Wind, Devoted Spirit, Dread Crown, Iron Heart, Shadow HandNinefold Damnation and Infinite Torment, maybe in some sort of enforced balance
The Master of OneErrantxFocuses on a single disciplinechosen discipline(Automatic)
Thousand-Arrow ArcherDemented OnearcherDevoted Spirit, Diamond Mind, Falling StarBlack Rain, Way of the Gear, True Arrow
True Master of NineDracoDeiPerfect balance between at least 9 disciplines.All that you have at least one manuever or stance from before entering it.None. Already automatically covered.
Unmasked FiendKrimmfiend pretending to be human and gaining bonuses to/for racial powersDread Crown, Iron Heart, Shadow Hand, Stone Dragon, Tiger Clawninefold damnation or infinite torment, according to creature type
Unseelie KnightKrimmfey powers, divine spellcastingDancing Leaf, Shadow Hand, Tiger Claw disciplinesOncoming Storm, Glacial Chill
Unveiled DragonKrimmdragon pretending to be human and gaining bonuses to/for racial powersStone Dragon, Tiger Claw, one more 
Warforged ArmorlordKrimmWarforged who improve their own bodiesIron Heart, Stone Dragon 
Warped AngelKrimmFall from Sanity led to fall from Grace. Ferocity is all that remains.Iron Heart, Shadow Hand, Tiger Claw 
Warpforged AdeptEdgeagile, warforged only, focusing on mobility & placementDiamond Mind, Iron Heart 
Whirlwind HeirDemented Onewind-inspiredDiamond Mind, Iron Heartgentle breeze, leaping gale
Zealot of SalamanderKrimmSphoraxun (homebrew heat-loving lizardfolk) pyromaniac clericDevoted Spirit, Desert Wind, Tiger Claw 

By disciplines:
DisciplineClasses that have it originallyClasses we proposed adding it to
army of oneCrimson Banner Executor, Dreadcloak, Leap Dragoon, Leviathan-Born, Prodigal Overlord, ,
black heronKazarzeth, , Incarnate Knight, Masked Demon, Silent Demon,
black lotus , Dreaming Lotus Assassin,
black rain , Bladelord (d20 Modern?), Eaglewing Striker, Spirit Archer, Thousand-Arrow Archer,
bladed thoughts , Nightmare Reaver, Spirit Archer,
broken blade Adept Hunter, ,
chosen disciplineThe Master of One, ,
mystic cobraLeap Dragoon, ,
narrow bridgeDreadcloak, , Blade Incarnate, Demonspawn Harbinger, Doom Lord, Holy Deathless One, Incarnate Knight, Kazarzeth,
ninefold damnation , Crusader of Death, Hollowed Soul, Incarnate Knight, Kazarzeth, Masked Demon, Silent Demon, Sword of Levakross, Unmasked Fiend,
ocean soul , Leviathan-Born,
ocean tempestLeviathan-Born, ,
oncoming stormAngel of Death, Blade Maiden, Blade Operant, Blood Sage, Dreaming Lotus Assassin, Iron Slasher, Shrouded Ambusher, , Braveheart Bravo, Pragmatist, Unseelie Knight,
piercing pointLeap Dragoon, ,
placid lakeGuardian of the Frozen Grotto, ,
quicksilver aegisBlade Incarnate, , Incarnate Knight,
rending scream , Harmonic Lance Adept, Leviathan-Born,
scarlet bravuraLeviathan-Born, Prodigal Overlord, , Blade Incarnate, Concealed Celestial, Ebon Raven General,
setting sunAngel of Death, Bladelord (d20 Modern?), Enlightened Budoka, Pragmatist, Silent Demon, Spirit Lord: Spellmaster, Student of Nine Claws, ,
settting sunHoly Deathless One, ,
shadow handAl-shra'a Al-mharb, Angel of Death, Artmage, Blade Incarnate, Bladelord (d20 Modern?), Blood Sage, Crusader of Death, Demonspawn Harbinger, Doom Lord, Dreadcloak, Dreaming Lotus Assassin, Ebon Phoenix Mage, Ebon Raven General, Eldritch Blademaster, Hollowed Soul, Kazarzeth, Masked Demon, Shadow Knight, Shadowstalker, Shrouded Ambusher, Soulfire Invoker, Spirit Craftsman, Spirit Lord: Skirmisher, Sword of Levakross, Unmasked Fiend, Unseelie Knight, Warped Angel, ,
silver pegasus , Eaglewing Striker,
sleeping goddess , Incarnate Knight, Nightmare Reaver, Oracle Knight,
solaris arcanum , Artmage, Eldritch Blademaster, Incarnate Knight, Shrouded Ambusher,
steel mountain , Pragmatist,
stone dragon* Vindicators, Aberrant Armorlord, Bladelord (d20 Modern?), Combat Artisan, Concealed Celestial, Draconic Partisan, Ecclesiastic Knight, Enlightened Budoka, Hollowed Soul, Occult Adversary, Saurian Brute, Savage Savant, Spirit Craftsman, Spirit Lord: Champion, Student of Nine Claws, Unmasked Fiend, Unveiled Dragon, Warforged Armorlord, ,
tiger clawAberrant Armorlord, Al-shra'a Al-mharb, Blade Maiden, Blade Operant, Bladelord (d20 Modern?), Blood Sage, Demonspawn Harbinger, Draconic Partisan, Eaglewing Striker, Eldritch Blademaster, Guardian of the Frozen Grotto, Hollowed Soul, Madspawn Broodling, Masked Demon, Saurian Brute, Savage Savant, Spirit Lord: Champion, Student of Nine Claws, Unmasked Fiend, Unseelie Knight, Unveiled Dragon, Warped Angel, Zealot of Salamander, ,
true arrow , Eaglewing Striker, Spirit Archer, Thousand-Arrow Archer,
twin spiritEaglewing Striker, ,
untamed essence , Artmage, Eldritch Blademaster, Incarnate Knight, Shrouded Ambusher, Soulfire Invoker, Spellfire Banisher, Spirit Craftsman,
viper fang , Dreaming Lotus Assassin, Iron Slasher,
way of the gear , Spirit Archer, Thousand-Arrow Archer,
white raven* Vindicators, Blade Incarnate, Concealed Celestial, Doom Lord, Ebon Raven General, Ecclesiastic Knight, Harmonic Lance Adept, Holy Deathless One, Ironsword Speaker, Oracle Knight, Soulfire Invoker, Spirit Lord: Champion, Spirit Lord: Spellmaster, ,
witch razor , Artmage, Demonspawn Harbinger, Incarnate Knight,

Categorized (with lots of overlap):
CategoryClasses
archerSpirit Archer, Thousand-Arrow Archery,
advancing non-martial powers* Vindicators, Artmage, Blade Incarnate, Blood Sage, Combat Artisan, Demonspawn Harbinger, Ebon Phoenix Mage, Ecclesiastic Knight, Eldritch Blademaster,Guardian of the Frozen Grotto, Incarnate Knight, Ironsword Speaker, Nightmare Reaver, Occult Adversary, Oracle Knight, Saurian Brute, Savage Savant, Shrouded Ambusher, Soulfire Invoker, Spirit Craftsman, Spirit Lord: Spellmaster, Unseelie Knight, Zealot of Salamander,
evilCrusader of Death, Doom Lord, Hollowed Soul, Kazarzeth, Masked Demon, Silent Demon, Sword of Levakross, Unmasked Fiend, Zealot of Salamander,
goodConcealed Celestial, Holy Deathless One, Holy Knight, Shadow Knight,
leadershipEbon Raven General, Prodigal Overlord, Spirit Lord: Champion,
focused on the sublime path itself Adept Hunter, Another Master of One, Sublime Form Master, The Master of One, True Master of Nine,
mobilityAl-shra'a Al-mharb, Braveheart Bravo, Warpforged Adept, Whirlwind Heir,
for specific races/monstersBraveheart Bravo, Leviathan-Born, Student of Nine Claws, Unveiled Dragon, Warforged Armorlord, Warped Angel, Warpforged Adept, Zealot of Salamander, Concealed Celestial,Unmasked Fiend,
mysticBladelord (d20 Modern?), Enlightened Budoka,
natureGuardian of the Frozen Grotto, Saurian Brute, Unseelie Knight,
not requiring a martial base classErrant Blademaster, Sublime Warrior,
involving possession by outsiderConcealed Celestial, Hollowed Soul, Kazarzeth, Masked Demon, Silent Demon, Unmasked Fiend,
sneakyAngel of Death, Dreadcloak, Dreaming Lotus Assassin, Ebon Raven General, Shadowstalker, Shrouded Ambusher, Spirit Lord: Skirmisher,
weaponSpirit Lord: Champion, Spirit Lord: Skirmisher, Spirit Lord: Spellmaster,
no categoryAberrant Armorlord, Blade Maiden, Blade Operant, Crimson Banner Executor, Draconic Partisan, Eaglewing Striker, Harmonic Lance Adept, Huixxa Vo Nyarlathotep, Iron Slasher, Leap Dragoon, Madspawn Broodling, Moonflame Adept -, Pragmatist, Spellfire Banisher

Advancing Non-Martial Powers
powerclasses
ArtificierCombat Artisan,Spirit Craftsman,
Binder Occult Adversary,
IncarnumBlade Incarnate, Incarnate Knight,
PsionicsNightmare Reaver, Oracle Knight, Savage Savant,
Spellcasting -- Arcane Artmage, Ebon Phoenix Mage, Shrouded Ambusher, Soulfire Invoker (bard),
Spellcasting -- Cleric* Vindicators, Ecclesiastic Knight, Zealot of Salamander,
Spellcasting -- Druid Saurian Brute, Unseelie Knight, Guardian of the Frozen Grotto
Spellcasting -- Any Spirit Lord: Spellmaster, Blood Sage,
TruespeakingIronsword Speaker,
Warlock Demonspawn Harbinger,Eldritch Blademaster,

For Specific Races/Monsters
creatureclass(es)
HalflingBraveheart Bravo,
darfellen Leviathan-Born,
Any monster, but especially dragonsStudent of Nine Claws,
DragonsUnveiled Dragon,
WarforgedWarforged Armorlord, Warpforged Adept,
Fallen Angels Warped Angel,
Sphoraxun Zealot of Salamander,
CelestialsConcealed Celestial,
FiendsUnmasked Fiend,
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Old 02-21-2010, 03:14 AM   Top  -  End  -  #467
Random_person
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Default Re: The Age of the Warriors - a ToB expansion book idea

I just designed a new PrC, if you're interested. Behold, the Eldritch Adept.

EDIT: Dammit, someone beat me to it long ago. Back to pacing around hunting ideas, then.
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Old 02-21-2010, 03:24 AM   Top  -  End  -  #468
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

I would put Black Rain in with "Archery", and it was on that basis that I suggested its addition to the PrCs I did.
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Old 02-21-2010, 10:36 PM   Top  -  End  -  #469
JoshuaZ
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Default Re: The Age of the Warriors - a ToB expansion book idea

Ok. Two more PrCs are in good enough shape to be added. Here are the Seeker of Lost Swords and the Preserver of Future Blades. The first uses necromancy to learn maneuvers from the dead while the second uses psionic power to pass martial skill on to the living. If there are no objections, I'll go add them to the google doc with the PrCs
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Old 02-22-2010, 01:46 AM   Top  -  End  -  #470
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

Cleaning up archery, first draft:

As you may recall, we have two disciplines which are just archery. This seems poor game design, so I tried reshuffling them into two thematic disciplines. I wound up with three (I had to add a few new maneuvers to flesh it out -- those are marked with *s). Here they are:

Falcon's Eye -- precision
Spoiler


Iron Rain -- saturation and meleishness
Spoiler


Falling Star -- mysticism
Spoiler


Thoughts?
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Old 02-22-2010, 02:35 AM   Top  -  End  -  #471
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

Iron Rain ONLY having stances at 5th level is odd... but not necessarily bad, just means you probably don't want to go Master of One with it or even a focus on it as a discipline. With Falcon's Eye being the only one with a first level stance, some people wanting to make low level archery focused characters may be annoyed, unless Falcon's Eye is made as ubiquitous as Stone Dragon in its availability. Or we can try to come up with some more first level stances.

EDIT: I also think that a Boost and/or Strike and/or Stance based on my Flickering weapon enchantment might be good for either Iron Rain (since it produces a huge number of arrows... sort of), or Falling Star, since it is a blatantly supernatural effect... I strongly suggest the Boost or the Strike to allow full attacks with it, partially because archers lack of damage is made up for by the fact they can get full attacks easier (since they don't have to move around to change targets or close range), but also (to a lesser extent) because it increases the cool factor when you can shoot 100 arrows a turn, rather than 20 (read the actual effect of the enchantment before you decide this is overpowered). I would say the stance is the way to go, because the one thing it DOESN'T do is increase the amount of damage the attacks to. Another solution would be to make the strike dual mode, being able to be done as an attack (standard) or full-attack (full round action).


Random thought: How about a "Straight Shot" boost (or even stance) where your arrows fly true, regardless of non-solid things trying to alter their course... this would negate deflection bonuses, and (more importantly to a lot of ivory tower theorists) wind effects. You could have the level of wind effect it can negate scale with level, and it definitely shouldn't be lower than a 3rd level stance/maneuver.

P.S. (and I have been holding this in for months, if not years) Defeating the Wind Wall + Fly combo is quite possible for an archer if the GM is willing to think a little, and maybe kill a cat-girl in a good cause... if the flying wizard is on the other side of the wind-wall you move to that side and take your single attack... if he is above the wind wall you get directly under him, and the wind is just going to get it where it was going anyway...

EDIT^2: The sort of people who are fans of Artificers are going to LOVE the one that lets a character change the Bane type of their arrows with a Swift action... then again, +2 to-hit and +2d6 damage isn't THAT powerful.
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Old 02-22-2010, 01:09 PM   Top  -  End  -  #472
Shyftir
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Default Re: The Age of the Warriors - a ToB expansion book idea

BTW, I put Mystic Cobra up for grabs, not Sohei Adept... that's till my baby, I've got some ideas for a revision on that, to make it more interesting and better, possibly with a cooler name.
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Old 02-22-2010, 01:45 PM   Top  -  End  -  #473
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

Quote:
Originally Posted by Shyftir View Post
BTW, I put Mystic Cobra up for grabs, not Sohei Adept... that's till my baby, I've got some ideas for a revision on that, to make it more interesting and better, possibly with a cooler name.
Err? Did I do something that made you think I thought otherwise? All I did was archive the current version of Sohei, because I couldn't shake the sneaking suspicion you might end up going in a direction that some other people might regret.
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Old 02-22-2010, 04:48 PM   Top  -  End  -  #474
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

I tweaked Zany Dodge so if you are immune to Confusion, you instead fall prone... I might change that to just falling prone to start with.

Also, I would still like to know what people think of Falling Anvil Masters of One, and Hearthstone Vindicators (for the "* Vindicators" thread that expands Ruby Knight Vindicators out to all the other disciplines).

I also happened across some "Spy vs Spy" stuff on You-Tube (from MAD Tv), and watched some of it... it looks like it is not really suitable for inclusion in Falling Anvil, because it is just a whole spectrum of uses for Bluff and Craft(Trapmaking), rather than having the more narrowly defined repeating gags that are good for turning into maneuvers.
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Old 02-22-2010, 06:47 PM   Top  -  End  -  #475
Shyftir
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Default Re: The Age of the Warriors - a ToB expansion book idea

Just making sure I was being clear. And I'll post me revision in a new thread no worries.
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Old 02-23-2010, 02:20 AM   Top  -  End  -  #476
dspeyer
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Default Re: The Age of the Warriors - a ToB expansion book idea

Sounds like archery needs a little more filling in...

Ride the Storm -- Stance -- Iron Rain 3
You feel the movements of air and automatically adjust your shots accordingly. You are not effected by wind except as follows. Shooting into the wind decreases your range increment by 5 ft per 10 mph. Shooting with the wind increases your range by the same amount. Shooting through a wind wall counts as travelling 50 ft of distance.

Greater Phasing Arrow -- Strike -- Falling Star 5
In addition to using touch ac and ignoring dr, a greater phasing arrow ignores cover and wind effects (including wind wall). You are still effected by miss chances from not knowing your target's exact location.

I'll think of some level 1 stances later.
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Old 02-23-2010, 04:16 AM   Top  -  End  -  #477
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Default Re: The Age of the Warriors - a ToB expansion book idea

Sorry to add further to your sorrows, guys, but I thought I'd just drop a link and PEACH to my first PrC attempted with a view towards inclusion in the Age of Warriors project: the Brother of the Diamond Tusk, a PrC that's aimed at the Twin Spirit school in particular and which could be considered a sort of dwarven counterpart to the awesomeness that is the Eaglewing Striker.

Hope y'all enjoy picking it apart.
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Old 02-23-2010, 01:16 PM   Top  -  End  -  #478
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

On the discipline extras checklist, I just made a few suggestions for what the slotted maneuver granting items might be for some of the disciplines. I am not sure if the Muhammad Ali reference fits Army of One, but as TVTropes says "The man didn't know how to speak EXCEPT in bad-ass boast." (or something like that).

EDIT: Also, did up the Subra (name subject to change), which is basically a tie-dyed leopard, infused with the power of the fey and turbo-charged with Kaleidoscopic Dream power... the turbo-charging may be a bit much (if you calculate it out they are getting up to 5 swift actions per round), but I like the way it alters the creature. Note that I only used 1st level maneuvers/stance.
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Old 02-24-2010, 10:32 AM   Top  -  End  -  #479
Eldan
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Default Re: The Age of the Warriors - a ToB expansion book idea

I had an idea for a discipline, but I'm neither sure if it's a good idea, nor if there isn't already something like that.

First of all, for the name, I'll choose something like "Eye of Truth" or "Hammer of Truth".
Basically, a mystical lawful discipline, focusing on combating trickery. Stances which help you see through illusions, strikes which dispel magical disguises on the target, the ability to force enemies into their true form, cast out possession...

Does that sound like a good idea, or should it be something divine instead of martial?
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Old 02-24-2010, 01:19 PM   Top  -  End  -  #480
DracoDei
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Default Re: The Age of the Warriors - a ToB expansion book idea

No reason you can't have "one of each", although for the divine version it would be a something other than a discipline* probably (unless you feel it best to just give them access to only one discipline with no previous martial knowledge, except maybe a single instance of Martial study).

*As you probably already know, your options are: PrC, feat, feat chain, and alternate class features.
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