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Old 03-01-2010, 12:04 PM   Top  -  End  -  #91
Oslecamo
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Old 03-01-2010, 02:21 PM   Top  -  End  -  #92
sigurd
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Great thread. You're really on a roll.

I'd like to request a Lillend


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Old 03-01-2010, 02:28 PM   Top  -  End  -  #93
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

You did the grey jester, I love you. Now, I can die in peace.
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Old 03-01-2010, 02:46 PM   Top  -  End  -  #94
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Speaking of wich, what did you think of that conversion, since you were the requester? It was probably the monster I changed more from the original thing, in order to try to make it playable.
I actually quite like it, the grapple didn't really make much sense, and I didn't like the idea of a small grapple. I just really like the idea of being a well strange monster, morphing the battlefield.

Hmm, now I want to make a vargouille mage using no somatic components...
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Old 03-01-2010, 03:54 PM   Top  -  End  -  #95
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Can I get some Marilith love in here?
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Old 03-01-2010, 04:35 PM   Top  -  End  -  #96
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Can I get some Marilith love in here?
You want the House of Horrors. Second thread to the left, you can't miss it.
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Old 03-01-2010, 05:57 PM   Top  -  End  -  #97
The Tygre
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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You want the House of Horrors. Second thread to the left, you can't miss it.
Pfft, says you. Just think of what you can do with six hands...
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Old 03-01-2010, 06:03 PM   Top  -  End  -  #98
Lorien077
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Would it be possible to get a ghost? Or some more caster friendly (I did see the illithid I swear) critters as well, like an aranea? Thanks a ton and these are awesome thus far. ^_^
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Old 03-01-2010, 08:17 PM   Top  -  End  -  #99
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What about half dragon?
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Old 03-01-2010, 08:46 PM   Top  -  End  -  #100
DaHamr
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Thank you a million Just got a chance to get on and read it. You do an amazing job please keep up the good work!
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Old 03-02-2010, 12:04 PM   Top  -  End  -  #101
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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You want the House of Horrors. Second thread to the left, you can't miss it.
Been there, done that

But I have always wanted to play a Marilith, so why not shamelessly employ someone to make that possible for me .P
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Old 03-02-2010, 01:07 PM   Top  -  End  -  #102
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

kudos to you, oslecamo. you're doing a stupendous job; while you're at it, you ought to let the wizards of the coast designers intern for you. they might learn something.
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Old 03-02-2010, 10:07 PM   Top  -  End  -  #103
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

If you could add doppelganger to your queue I'd be very grateful. Excellent job by the way.
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Old 03-02-2010, 10:20 PM   Top  -  End  -  #104
Genn Greymane
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I'm totally throwing in another vote for the Erinyes.

Not that these things are voted for, of course, but Erinyes are like Succubi. Except they can be both genders, and most importantly, are LAWFUL evil, making them obviously superior.

Now if you'll excuse me, that Pit Fiend has 'play test' written all over it.
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Old 03-03-2010, 12:11 AM   Top  -  End  -  #105
AustontheGreat1
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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I'm totally throwing in another vote for the Erinyes.

Not that these things are voted for, of course, but Erinyes are like Succubi. Except they can be both genders, and most importantly, are LAWFUL evil, making them obviously superior.

Now if you'll excuse me, that Pit Fiend has 'play test' written all over it.
Technically, Succubi can be males too, as they can take the form of any humanoid. Chicks can be seduced too. Call the succubus an incubus and there you go.

But I agree, lawful evil is in all ways superior to its chaotic counterpart.
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Old 03-03-2010, 01:00 AM   Top  -  End  -  #106
Crafty Cultist
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

These monster classes are brilliant. Keep up the good work. I'd request something but my favourites have already been done
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Old 03-03-2010, 02:55 PM   Top  -  End  -  #107
Oslecamo
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Silver dragon:



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Last edited by Oslecamo : 09-23-2010 at 01:47 PM.
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Old 03-03-2010, 03:00 PM   Top  -  End  -  #108
Oslecamo
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Buffed up the blue dragon. it was kinda lagging behind the other dragons.

Also I personally do prefer the succubus(who also goes both ways) to the Erineyes, but heh, I reccon it has her lawfull evil appeal and will eventualy do it.

Quote:
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Now if you'll excuse me, that Pit Fiend has 'play test' written all over it.
Any and all reports on how my monster classes turn out in actual campaigns will be greatly apreciated.
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Old 03-03-2010, 03:30 PM   Top  -  End  -  #109
DracoDei
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I concur about play-test data, and also want to note that I haven't actually looked over Wing Dragon that carefully over all its levels... but I will really try to get around to it one of these days.
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Old 03-03-2010, 04:08 PM   Top  -  End  -  #110
pffh
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Love the silver dragon. In fact I'm thinking of doing a dragon campaign after my current one using your dragon classes.
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Old 03-03-2010, 06:06 PM   Top  -  End  -  #111
GenPol
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Oh, could we have Gnolls please? They never get enough love from WotC.
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Old 03-03-2010, 09:23 PM   Top  -  End  -  #112
Lord_Gareth
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

....

I'm almost afraid to admit it, but I want the Erineyes because I have several (read; dozens) of non-evil concepts for them.

What can I say, I hate the nine alignments >.>
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Old 03-03-2010, 09:33 PM   Top  -  End  -  #113
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Silver dragon:



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I think I have to use this.
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Old 03-03-2010, 11:03 PM   Top  -  End  -  #114
Dante & Vergil
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I'll ask for the Deathdrinker from MM4. If it happens, it's located in the Demon section.
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Old 03-03-2010, 11:09 PM   Top  -  End  -  #115
Crafty Cultist
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I said I didn't have any requests, but do you do templates? Cause vampire would be good
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Old 03-03-2010, 11:18 PM   Top  -  End  -  #116
DracoDei
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Double checking this is OK: I am currently working on my own version of the Wing Dragon class... yours was great (as near as I can tell), but I am going trying to adapt it to a bit more bold of a take. Ability score penalties, and more goodies at low levels, Tiny size to start with, etc etc.

IF that is OK for me to post (which I can't think of any good reason it wouldn't be) do you want it in this thread, or a separate one.
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Old 03-03-2010, 11:57 PM   Top  -  End  -  #117
Darkkwalker
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I really like the looks of this. I'll ask my DM about playing a Mind Flayer or a Medusa.

A few things that I think would be interesting to see:

the Salamander
the Androsphynx
the Gynosphynx
the Couatl
the Leonal
a Mephit

Those are my thoughts in order of how much the monsters rock.
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Old 03-04-2010, 01:46 AM   Top  -  End  -  #118
Mystic Muse
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Do the ability score bonuses stack? While it would make sense for them to stack on say, the Silver dragon since they're rather small, I don't get how they can stack on the Red dragon otherwise the Red dragon gets

+42 strength +42 Constitution and +36 Charisma

while the Silver dragon gets a measly

+7 strength +6 Constitution and +6 Charisma

Can somebody help?
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Old 03-04-2010, 03:48 AM   Top  -  End  -  #119
Oslecamo
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Can somebody help?
My bad. The red dragon was my first monster and thus it's template is a little diferent. His bonus are the total you get, you don't add them up, but you add them up with all the other monster. So the red dragon only gets +6 To Str, Con and Cha.

Also, nerfed the Pit Fiend claw damage. It was suposed to be just 1d10 after all, becomes 2d8 when it grows.

Last edited by Oslecamo : 03-04-2010 at 03:49 AM.
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Old 03-04-2010, 05:12 AM   Top  -  End  -  #120
Genn Greymane
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Also, nerfed the Pit Fiend claw damage. It was suposed to be just 1d10 after all, becomes 2d8 when it grows.
Yeah, I was going to ask you about that. Two greatswords for arms didn't seem to be right to me.

As of right now I'm more worried about Regeneration at level 4, but I'll be running a small one-shot soon, and I'll ask (read: force) my players to try a few of these out. Or just hand them character sheets. Maybe I'll make a Balor and a Pit Fiend team up...
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