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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-15-2010, 04:09 PM   Top  -  End  -  #1
The Vorpal Tribble
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Join Date: Dec 2004
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Gender: Female
Lightbulb [Creature/Template/Weapon] Love is a fey and fickle thing...

Mayura



Medium Outsider (native, psionic)
Hit Dice: 14d8+42 (105 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 21 (+4 dex, +7 natural), touch 14, flat-footed 17
Base Attack/Grapple: +14/+16
Attack: Cold Iron Bagh Nakh +20 melee (1d6+2) or cold iron chakram +20 ranged (1d4+2/20x3)
Full Attack: Cold Iron Bagh Nakh +20/+15/+10 melee (1d6+2) or cold iron chakram +20 ranged (1d4+2/20x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities
Special Qualities: All-around vision, alternate form, bonded, darkvision 60 ft., low-light vision, master mayura, naturally psionic, outsider traits, true seeing
Saves: Fort +12, Ref +13, Will +16
Abilities: Str 15, Dex 19, Con 17, Int 16, Wis 18, Cha 24
Skills: Balance +18, Bluff +22, Climb +13, Craft (any) +20, Diplomacy +22, Handle Animal +14, Hide +20, Intimidate +26, Jump +13, Knowledge (nature) +20, Listen +21, Move Silently +18, Use Psionic Device +20, Spot +25, Search +8, Survival +17
Feats: Chakram Ricochet, Craft Psionic Seal, Force of Personality(B), Inquisitor, Scribe Tatoo, Weapon Finesse (chakram)
Environment: Warm Forest
Organization: Mates (1 mayura, 1 anamola mayura, and 2d6 peafowl), or Khanadana (3+ mayura, 1 anamola mayura, and 2d6 peafowl)
Challenge Rating: 9
Treasure: Double standard good and items; no coins
Alignment: Usually Chaotic Good
Advancement: By character class
Level Adjustment: +6

Appears as a tall young man with skin of a dark golden hue that glints with a strange bluish sheen in bright light. His beautifully delicate features and slender build give him a distinctly effeminate appearance if not for his bare chest covered only by a jacket-like criss-crossing of material. His head is naturally bare except for a thin, backwards sweeping mohawk. His hazel eyes are very large, with exceptionally lengthy lashes. In the center of his head however is what appears as a jeweled mass of hundreds of glistening blue and green eyes which move independently of each other.
His middle is clothed by a lungi that changes color and pattern from day to day. Despite his otherwise impossibly perfect features his feet are pale and gnarled, cracked with callous and prehensile toes lengthy of nail.

The first mayura was said to be a prince of the Unseelie Court, sent on a mission to cozen away the daughter of a great king that had insulted a fairie lord. He thought her easy game as she was plain and no other would take her. However, he outwitted himself, for in the wooing of her he found that she was as beautiful on the inside as he was on the out and his professed love became a reality. Knowing if he did not bring her back another would be sent he disappeared with her after their marriage into the deepest part of the jungle to hide her. With the might of his mind alone he constructed her a palace which look ancient and abandoned on the out, but on the inside was a place of beauty and laughter. He then took a wandering jungle pheasant and its mate and turned them into the first peafowl, to guard the grounds and confuse the fey.
There the Mayura and his wife raised a son that eventually left the jungles to find a wife of his own. Taking after his father he hid her away as well in his own self-made palace. Such has been the way ever since, but they never let their numbers grow large for fear of attracting the ever-patient revenge of the Unseelie.

Mayura are compassionate, yet wont to strut and flont, and are ultimately prideful, taking insults to themselves and their loved ones personally. They will not allow one to go that has insulted them and will pursue them to exact an apology or revenge, whichever they can get. They are likewise brave, passionate beings and lovers of beauty in all forms. They are sweet of tongue and seem to flirt with all things, though they remain true to their wife always.

Mayura stand near seven feet tall and weigh around 200 lbs. They speak Common, Elven, and Sylvan.

Combat
Mayura are highly protective of their land and loved ones and though of a goodly nature still possess their feyish passion. They will often take the form of a peacock and try to lead their foes away. If their opponent is a potential danger or an unseelie fey they unleash their mental powers, often hurling them into cold iron spikes they have hidden away or making them cower. Those that plead for mercy are reluctantly shown it if they have done no harm to the mayura's family, but their memories are taken of their find.

A mayura's natural weapons are considered cold iron for the purpose of overcoming damage reduction.

All-Around Vision (Ex): Mayura are always on the lookout for trouble. Their many eyes give them a +4 bonus on Search and Spot checks, and they can't be flanked.

Alternate Form (Su): A Mayura can shift between his humanoid and peafowl form as a standard action. In humanoid form, he cannot fly or use his fanning ability. In peafowl form, he can fly, make bite and spur attacks, fan, and has all-around vision. A mayura may use psi-like abilities in either form.

A mayura remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, nor does the mayura revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Bonded (Su): A Mayura and his wife are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.

Master Mayura: All peafowl about a mayura's home are considered the equivalent of a 14th level wizard's familiar.

Mayura Peafowl
Spoiler


Naturally Psionic: A mayura gains 1 bonus power point.

Psi-like Abilities: Manifester level 14th. Save DC's are Charisma-based.
At Will - Attraction, Control Light, Empathy, Far Hand
6/day - Chameleon, Telekinetic Force, Telekinetic Thrust
3/day - Animal Affinity, *Mindful Aura, Modify Memory, Remote View Trap, Psionic Greater Fabricate, Psionic Telekinetic Sphere
* From Hyperconscious

True Seeing (Ps): A Mayura is continuously affected as by the Psionic True Seeing power, manifester level 14th.

Skills: Mayura gain a +6 racial bonus to Climb and Jump checks. They use their dexterity modifiers in place of strength for these checks.

Last edited by The Vorpal Tribble : 04-16-2010 at 01:42 PM.
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Old 03-15-2010, 04:11 PM   Top  -  End  -  #2
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Creature/Template/Weapon] Love is a fey and fickle thing...

Anamola


The anamola are the wives of the Mayura, who regardless of their physical appearance possess a majestic and beautiful personality. Through their connection with their faerie-prince husbands what they have within seeps closer to the surface. They likewise become princesses of faerie, more through magic and blood than from any granted title.

They tend to develop an unassuming, forgetful quality around company, but it is a ruse to remain in the background should their visitors, which are very infrequent, prove to be a faerie being or one who serves them. They instead let their husbands dazzle and attract attention while they remain watchful and silent.


Sample Anamola


Manjusha
This woman is dark of skin and hair, with bones too prominent in a thin face, but despite her modest looks her large eyes are watchful and alluring, a fiery personality at odds with her quiet demeanor...

Anamola Human Aristocrat 6
Medium Fey (augmented humanoid, psionic)
Hit Dice: 6d8+6 (33 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 dex), touch 13, flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Masterwork cold iron dagger +7 melee (1d4)
Full Attack: Masterwork cold iron dagger +7 melee (1d4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Alternate form, bonded, hide in plain sight, low-light vision, naturally psionic, resist nature's lure
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 10, Dex 16, Con 13, Int 14, Wis 15, Cha 17
Skills: Bluff +15, Diplomacy +12, Disguise +14 (+16 in character), Hide +16, Knowledge (nobility) +11, Move Silently +16, Sense Motive +12
Feats: Improved Initiative(B), Iron Will, Fade Into Violence(B), Nymph's Kiss, Weapon Finesse (dagger)
Environment: Warm Jungle
Organization: Mates (1 mayura, 1 anamola mayura, and 2d6 peafowl), or Khanadana (3+ mayura, 1 anamola mayura, and 2d6 peafowl)
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Good
Advancement: By character class
Level Adjustment: +1

Manjusha was once but the youngest daughter of a small lord. While walking along the edges of her estates near the jungle she had often seen a beautiful, wild peacock strutting atop the wall. Whenever anyone else was to come however it would quickly fly back over, into the jungle. It hesitantly approached her at first, but eventually it gained trust and would allow her to stroke it and she would speak to it. One evening as she slept she dreamt the peacock had flown to her window and had become a strange, but handsome man. She then awoke to feel lips on her forehead and a realization that her dream had come true...

Combat
Anamola, if forced to fight, is soon joined by her husband who senses her distress and anger. She allows him to take the brunt of the attack as she flanks and aids him.

Alternate Form (Su): An anamola can shift between her humanoid and peafowl form as a standard action. In humanoid form, she cannot fly or use her fanning ability, but she can use her psi-like abilities and weapons. In peafowl form, she can fly, make bite attacks, fan, use psi-like abilities, and all other abilities granted by this template.

An anamola remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does the anamola revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Bonded (Su): An anamola and her mayura are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.

Hide in Plain Sight (Ex): While in any sort of natural terrain, an anamola can use the Hide skill even while being observed.

Low-Light Vision (Ex): An anamola can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Naturally Psionic: An anamola gains 1 bonus power point.

Resist Nature’s Lure (Ex): An anamola gains a +4 bonus on saving throws against the spell-like abilities of fey. She uses her base saves or her mayura's, whichever is better.

Psi-like Abilities: Manifester level 6th. Save DC's are Charisma-based.
At will - Cloud Mind (DC 16), Chameleon, Escape Detection (DC 19).

-=-=-=-=-=-=-

Anamola

"Anamola" is an acquired template that can be added to any female humanoid a mayura has taken as his wife, hereafter referred to as the base creature. An anamola uses all the base creature’s statistics and special abilities except as noted here. She gains the augmented (humanoid) and psionic subtype.

Size and Type: The creature's type changes to fey. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Attack: An anamola retain all the natural attacks, manufactured attacks, and weapon proficiencies of the base creature.

Special Attacks: An anamola retains all attacks of the base creature.

Special Qualities: An anamola retains all qualities of the base creature plus the following qualities.

Alternate Form (Su): An anamola can shift between her humanoid and peafowl form as a standard action. In humanoid form she cannot fly, but she can use her psi-like abilities and weapons. In peafowl form, she can fly, make bite attacks, use psi-like abilities, and all other abilities granted by this template.

An anamola remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does the anamola revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Bonded (Su): An anamola and her mayura are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.

Hide in Plain Sight (Ex): While in any sort of natural terrain, an anamola can use the Hide skill even while being observed.

Low-Light Vision (Ex): An anamola can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.

Naturally Psionic: An anamola gains 1 bonus power point.

Psi-like Abilities: Manifester level equal to Anamola's HD. Save DC's are Charisma-based.
At will - Cloud Mind, Chameleon, Escape Detection.

Resist Nature’s Lure (Ex): An anamola gains a +4 bonus on saving throws against the spell-like abilities of fey. She uses her base saves or her mayura's, whichever is better.

Abilities: Increase from the base creature as follows: Dex +2, Cha +2
Skills: An anamola gains a +4 bonus on Bluff, Hide and Move Silently checks and are considered class skills. Otherwise same as the base creature.
Feats: An anamola gains Fade Into Violence and Improved Initiative as bonus feats even if she doesn't meet the prerequisites. Otherwise same as the base creature.
Challenge Rating: Same as base creature +1
Alignment: Usually good
Advancement: By character class
Level Adjustment: +2

Last edited by The Vorpal Tribble : 03-15-2010 at 04:15 PM.
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Old 04-16-2010, 01:43 PM   Top  -  End  -  #3
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Re: [Creature/Template/Weapon] Love is a fey and fickle thing...

Bagh Nakh
(Exotic Weapon)


A bah nakh appears as a bar of metal wrapped with leather for gripping. From the bar curves a number of curved, claw-like blades. As well, one end of the bar ends in a double-sided knife blade for stabbing.

Code:
Cost  Damage(S)  Damage(M)  Critical  Range  Type
10gp  1d4        1d6         x2       -      Piercing and Slashing
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