Anamola
The anamola are the wives of the Mayura, who regardless of their physical appearance possess a majestic and beautiful personality. Through their connection with their faerie-prince husbands what they have within seeps closer to the surface. They likewise become princesses of faerie, more through magic and blood than from any granted title.
They tend to develop an unassuming, forgetful quality around company, but it is a ruse to remain in the background should their visitors, which are very infrequent, prove to be a faerie being or one who serves them. They instead let their husbands dazzle and attract attention while they remain watchful and silent.
Sample Anamola
Manjusha
This woman is dark of skin and hair, with bones too prominent in a thin face, but despite her modest looks her large eyes are watchful and alluring, a fiery personality at odds with her quiet demeanor...
Anamola Human Aristocrat 6
Medium Fey (augmented humanoid, psionic)
Hit Dice: 6d8+6 (33 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 dex), touch 13, flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Masterwork cold iron dagger +7 melee (1d4)
Full Attack: Masterwork cold iron dagger +7 melee (1d4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: -
Special Qualities: Alternate form, bonded, hide in plain sight, low-light vision, naturally psionic, resist nature's lure
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 10, Dex 16, Con 13, Int 14, Wis 15, Cha 17
Skills: Bluff +15, Diplomacy +12, Disguise +14 (+16 in character), Hide +16, Knowledge (nobility) +11, Move Silently +16, Sense Motive +12
Feats: Improved Initiative(B), Iron Will,
Fade Into Violence(B), Nymph's Kiss, Weapon Finesse (dagger)
Environment: Warm Jungle
Organization: Mates (1 mayura, 1 anamola mayura, and 2d6 peafowl), or Khanadana (3+ mayura, 1 anamola mayura, and 2d6 peafowl)
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Good
Advancement: By character class
Level Adjustment: +1
Manjusha was once but the youngest daughter of a small lord. While walking along the edges of her estates near the jungle she had often seen a beautiful, wild peacock strutting atop the wall. Whenever anyone else was to come however it would quickly fly back over, into the jungle. It hesitantly approached her at first, but eventually it gained trust and would allow her to stroke it and she would speak to it. One evening as she slept she dreamt the peacock had flown to her window and had become a strange, but handsome man. She then awoke to feel lips on her forehead and a realization that her dream had come true...
Combat
Anamola, if forced to fight, is soon joined by her husband who senses her distress and anger. She allows him to take the brunt of the attack as she flanks and aids him.
Alternate Form (Su): An anamola can shift between her humanoid and
peafowl form as a standard action. In humanoid form, she cannot fly or use her fanning ability, but she can use her psi-like abilities and weapons. In peafowl form, she can fly, make bite attacks, fan, use psi-like abilities, and all other abilities granted by this template.
An anamola remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does the anamola revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Bonded (Su): An anamola and her mayura are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.
Hide in Plain Sight (Ex): While in any sort of natural terrain, an anamola can use the Hide skill even while being observed.
Low-Light Vision (Ex): An anamola can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Naturally Psionic: An anamola gains 1 bonus power point.
Resist Nature’s Lure (Ex): An anamola gains a +4 bonus on saving throws against the spell-like abilities of fey. She uses her base saves or her mayura's, whichever is better.
Psi-like Abilities: Manifester level 6th. Save DC's are Charisma-based.
At will - Cloud Mind (DC 16), Chameleon, Escape Detection (DC 19).
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Anamola
"Anamola" is an acquired template that can be added to any female humanoid a mayura has taken as his wife, hereafter referred to as the base creature. An anamola uses all the base creature’s statistics and special abilities except as noted here. She gains the augmented (humanoid) and psionic subtype.
Size and Type: The creature's type changes to fey. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Attack: An anamola retain all the natural attacks, manufactured attacks, and weapon proficiencies of the base creature.
Special Attacks: An anamola retains all attacks of the base creature.
Special Qualities: An anamola retains all qualities of the base creature plus the following qualities.
Alternate Form (Su): An anamola can shift between her humanoid and
peafowl form as a standard action. In humanoid form she cannot fly, but she can use her psi-like abilities and weapons. In peafowl form, she can fly, make bite attacks, use psi-like abilities, and all other abilities granted by this template.
An anamola remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does the anamola revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Bonded (Su): An anamola and her mayura are bonded to one another for life. This acts as the Fate Link power, though they are also aware of one another's emotions.
Hide in Plain Sight (Ex): While in any sort of natural terrain, an anamola can use the Hide skill even while being observed.
Low-Light Vision (Ex): An anamola can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Naturally Psionic: An anamola gains 1 bonus power point.
Psi-like Abilities: Manifester level equal to Anamola's HD. Save DC's are Charisma-based.
At will - Cloud Mind, Chameleon, Escape Detection.
Resist Nature’s Lure (Ex): An anamola gains a +4 bonus on saving throws against the spell-like abilities of fey. She uses her base saves or her mayura's, whichever is better.
Abilities: Increase from the base creature as follows: Dex +2, Cha +2
Skills: An anamola gains a +4 bonus on Bluff, Hide and Move Silently checks and are considered class skills. Otherwise same as the base creature.
Feats: An anamola gains
Fade Into Violence and Improved Initiative as bonus feats even if she doesn't meet the prerequisites. Otherwise same as the base creature.
Challenge Rating: Same as base creature +1
Alignment: Usually good
Advancement: By character class
Level Adjustment: +2