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Free Form Roleplaying An forum for open-ended and ongoing roleplaying without a DM, where you can play a persona across multiple threads.

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Old 03-05-2010, 08:47 PM   Top  -  End  -  #481
Lord Magtok
Bugbear in the Playground
 
 
Join Date: Dec 2006
Default Re: ACRONYM Character Registry.

Faction Profile: MagCorp


Leader: Lord Magtok (I'll get to remaking his character profile eventually, I swear!)

General Information: On a sunny afternoon one day, Magtok looked down upon the people of Inside, and noted that there was quite a bit of money being exchanged in the market streets, and none of it was going to him. This wouldn't do, so the cyborg decided to build a corporation, one fueled by cheap robot labor, mass-produced gadgets, quirky advertising ploys, and fatty artificial meat products cleverly disguised as edible comestibles. Thus, MagCorp was born. Presiding over its MagMart and MagDonald's chains, it proceeded to gobble up as much of that market streets money as it could, and continues to do so today.

Military Assets:

There are, on average, about fifty Magbots at any given time, most of which are either flipping burgers at MagDonald's, manning registers in MagMart, or pretending to be diligently doing something important in the MagCaves. There are only a few laser rifles and pistols available for the Magbots, and most of the heavier ordinance is reserved for only the Magbots actively out in the field fighting something, as Magtok feels it's best not to "encourage any more of those damned annoying uprisings and protests they used to do every single fudging week".

Special Assets/PCs Played by Other Players

Project Fortress of Maggitude/King in Purple-The King in Purple, also known by its codename, Fortress of Maggitude, is a Statue of Liberty-sized cephalopod, made of a strange combination of synthetically-grown human tissue, cybernetics, and gods know how much magical energy siphoned from the Brightheart and corrupted into the strange purple fluids running through the transparent monster. Along its sides, in tiny neon writing, lies many a cryptic message, written out as if they were magical runes of some sort. "Mk, 5:9", "Luk 8:30", "E Pluribus Unum", "Novus ordo seclorum", "The Great Arsenal of Democracy", "4/13" and other vaguely Magtok-ish gibberish. With eyes as bright as stars, a beak capable of chowing down on tanks, and a face not even Magtok could call decent-looking, the King is truly a terrible weapon.

Speaking of weapons, its ten long limbs are armed with a wide variety of them. Anti-magic missiles launchers, Tribunal-class laser cannons, massive lead-spewing gatling guns, and unholy tumor-inducing energy beam weapons are all spread across eight of the ten limbs, with the two longest tentacles reserved purely for a pair of large electromagnets, designed for pulling in smaller targets into its fiendish clutches. There's also a hive of three-foot large versions of itself nestled within the transparent shell, ready to take off and provide support or covering fire.

The MagSat Surveillance Platform-Floating over Inside, Acro, and/or whatever else happens to fall under the part of the Nexus Magtok concerns himself with, this tremendous orbital space station acts opposite the manner of the Hubble telescope. Instead of peering out into the stars to see what might lie beyond, the MagSat spies on the people beneath it, keeping careful tabs on everything the cyborg feels like keeping an eye on. This vessel is also currently shared with the Acronymian Empire, as Magtok sold access to its footage to get out of a financial slump following the Catpeople Conflict.

Internship program-After carefully masquerading itself as a legitimate business, MagCorp proceeded to recruit a number of interns to toil thanklessly under the cold iron fist of Magtok. However, sometime just before the last batch of interns could arrive, Reinholdt Prime came along and mind-wiped a bunch of people, as well as causing Maggy to totally trash the poor Cave. As a result, most of them ran off and found internship positions elsewhere. Two remained, one due to brain damage inflicted by Reinholdt Prime's de-sapience assault (Aurora "Sunny" Evans), and the other due to having already been a complete raving loon beforehand (Elizabeth Kale) deceased.

The MagMobile XIII-Since the first twelve MagMobiles were destroyed in horrible accidents, Magtok has since had a new vehicle constructed. Following in the tradition set by James Bond and Batman, the MagMobile is armed with a wide variety of hidden weapons, and is designed to steer and speed like the fanciest of sports cars. The purple car looks like a Buick in a silly nod to a book by Stephen King, modified slightly to keep a degree of grace and sleek elegance about it.

Headquarters: The MagCorp's central headquarters is technically situated in the newly refurbished MagCave. However, given Magtok's mistrust and suspicion of the intern he put in charge of those rebuilding efforts, he prefers the solitude and feeling of safety provided by his (somewhat) secret Auxiliary MagCave, in Outside.

Controlled Locales: MagMart (Inside), MagDonald's (Suggested to be in Inside, hasn't actually been posted in, though), Mountain Base (The Primary MagCave), Underground Hillside Facility (The Auxiliary MagCave), MoveMansion (That dusty little abandoned abode from back when Magtok was his own extremist political party)

Other stuff: The telewarp, the Magazord, and the Squiddly Thing to be added in later. No really, I promise, I'll get to it soon enough.
__________________
"I can see inside you, the sickness is rising,
It seems that all that was good has died
Oh, no. The world is a scary place
Now that you've woken up the demon in me."
-Richard Cheese/Disturbed
Deviltok avatar by Miss_Nobody

Last edited by Lord Magtok : 04-28-2010 at 07:36 PM.
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Old 03-06-2010, 10:34 AM   Top  -  End  -  #482
XtheYeti
Banned
 
 
Join Date: Oct 2006
Location: 
HALO and HALO timeskip
Default Re: ACRONYM Character Registry.

Richard Deterious Nealson

Gender:Male
Race:Changeling
Age:2,632
Alignment:Chaotic Evil
Class: Assassin/Ninja
Power Rating: 6

Description: Richard usually walks around looking like a mid twenty-something human male. He wears a nice dark gray suit, and carries a briefcase. However as a changeling he can obviously appear as anyone he wants. He usually confines his appearance to humanoids, but will also do animals, and anything else that a contract calls for.

Equipment: Rick has a 125 caliber over under, double barreled revolver. He keeps both regular shells, explosive shells, shotgun shells, and caster shells. However he also has other types of shells that he doesn't normally keep with him, but can bring them for specific missions. He has several types of body armor, and various magic items, he normally keeps several healing potions on him, and a spell storing ring with plane shift, and teleport in it.

Abilities: Expert marksmen, master sneak, a good con man, in general one of the best assassins and freelance mercenaries there is. Also is extremely fast, agile, and strong. He is able to stick to any solid surface, and has a few spell casting abilities.

Backstory: Rick was born to a prostitute in a back alley. His mother gave birth to him, and immediately walked off to try to turn another trick. He tracked her down over 2,000 years ago and killed her, he also found his father and did the same to him. Rick was found by a assassin and taken in. He trained to be a killer from that time. He is now free lance, and is available for hire.

Miscellaneous: Rick has just purchased a penthouse suite in an inside apartment complex. The underworld of Inside is aware of his arrival.
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Old 03-07-2010, 01:04 AM   Top  -  End  -  #483
Lord Magtok
Bugbear in the Playground
 
 
Join Date: Dec 2006
Default Re: ACRONYM Character Registry.

Lord Magtok

,

Gender: Male
Race: Human
Age: None
Alignment: Chaotic Evil
Class: Supervillain
Power Rating: C- to B-
Description:

Physical Description:

Magtok is a cyborg, a man with half his body composed of prosthetics. He uses a purple set of hooded robes as his costume, possesses a self-inflicted scar over one eye, and had the other replaced with an infrared prosthetic. More often than not, due to the design of the robes and the electromagnetic device built into his spine, Magtok decides legs aren't really necessary, and simply hovers around without them.

Equipment and Abilities: Magtok has access to a wide range of firearms and laser weaponry, as well as other fancy gadgets and gizmos. Whether he can actually use any of this equipment is a matter of opinion. However, because Mag's fully aware of how pathetically useless and prone to danger he's built himself a series of cloning vats in his home, which keep him from permanently kicking the bucket, at the cost of his clones being entirely soul-less abominations, hated by death gods and celestial beings in charge of various afterlives.

Personality: Magtok is an eccentric genius, a sociopath, a coward, and a clown. He'll happily dress up like a 30s-era gangster and rob banks with a modified laser-blasting Tommy gun, shamelessly beg a hero for mercy and then stab them in the throat, confidently stride into a lab to steal valuable cloning research whilst followed by marching band of Magbots armed with plasma-firing trumpets and trombone rifles, and pathetically run away screaming at the top of his lungs if he's clearly outmatched. While he doesn't care much for others, he won't kill unless he feels it's necessary, a matter of revenge, or if it'd look really cool. A long history of abuse has left him with a compulsion to try to be respected and adored by everyone, whilst simultaneously causing him to push people away and isolate himself from any sort of emotional attachments.

History: While little is known of the cyborg's history, records of conversations with several therapists, former hostages, and the occasional goon hired for his "projects" paint an interesting picture. Magtok alledges that when he was born, a black cat fell on his internet-literate mother, prompting her to shout "OMG, KAT!", just as she was being asked to provide a name for her newborn child, which led to being ostracized and teased as a child until he snapped, made an anagram of his old name, and turned to villainy.

Several other accounts make mention of an alcoholic ex-cop father and a prostitute mother who'd frequently get into arguments over which of them was the worse stereotypical angsty backstory parent. Another tale suggests that he was a secret government research project that escaped and destroyed the secret base he was born in like in countless other stereotypical lab experiment backstories, but the general lack of government agents out to get him, shortage of hookers or ex-cops who can pass a paternity test, and the fact that no records exist of a child being named OMG KAT suggest each and every one of his backstory claims are silly lies to cover up whatever uncomfortable truths he doesn't want people to know about.

Magtok's got a long history, mostly due to being RPed for several years now in this section of the forum. While I could easily go on for hours typing up his history with AMEN, fighting the TDI, being assaulted by Idiotarum, fighting with Cal and Reinholdt and GLoG, and everything else that he's done here, I'm not going to, as that'd be boring and more trouble than it's worth. So , you'll just have to piece it together IC.

Miscellaneous: The cyborg keeps a blog, which he sporadically almost never updates, usually when feeling bored or unhappy about something.
__________________
"I can see inside you, the sickness is rising,
It seems that all that was good has died
Oh, no. The world is a scary place
Now that you've woken up the demon in me."
-Richard Cheese/Disturbed
Deviltok avatar by Miss_Nobody

Last edited by Lord Magtok : 10-22-2010 at 03:29 PM.
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Old 03-10-2010, 12:28 AM   Top  -  End  -  #484
Lord Iames Osari
Banned
 
 
Join Date: May 2006
Location: 
Up in the sky
Gender: Male
Default Re: ACRONYM Registry.

Lyrak Serlayn
liręk sɚlen

Gender: Male
Race: Human
Age: late 20s
Alignment: NG
Class: Psion (Seer)/Cleric
Power Rating: 6
Description:
  • Height: 5'9"
  • Weight: 175lb.
  • Eyes: Blue
  • Hair: Light Brown

[Backstory]
Lyrak was born and raised in the Town as an NPC seer, the child of a moderately famous treasure-seeker and a woman notable only for her largely dormant psychic gifts. After his father disappeared while on an expedition, he supported his mother by learning to use his clairvoyant abilities with growing precision. He attained PC-hood in his late teens, becoming Iames's first cleric and fanboy. Events later cured him of his off-putting fanboyishness, but his faith in Iames remains strong.

[Common Knowledge]
Lyrak runs the Temple of Iames, and is married to Tehanu. His psicrystal, also his holy symbol, is called Sagas, who speaks in medium turquoise.

Hojyn's Pistol
Lyrak is the wielder of Hojyn's Pistol, a flintlock pistol that was first wielded by a human adventurer named Hojyn, one of Iames's close friends. When Hojyn dided, he bequeathed his pistol to Iames, who then passed it on to Lyrak after infusing it with his love for and memories of Hojyn, granting it extraordinary powers, like the ability to fire without needing to be reloaded.

Last edited by Lord Iames Osari : 03-10-2010 at 12:31 AM.
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Old 03-12-2010, 11:01 AM   Top  -  End  -  #485
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
Default Re: ACRONYM Character Registry.

Turtle Brightember

Gender: Female
Race: Shapeshifter
Age: 20
Class: Barbarian/Sorceress
Power Rating: B-C
Affiliation: WATCHTOWER and MagIndustries






Turtle is a dimensional analogue of Happy Blackdust Amakirr, but with a few important differences. She didn't have a murderous mother, evil uncle, necromantic sister, or adorable henchpixie. She never had an affair with Dr Horrible. And she has only met Fan Amakirr briefly, once. Her eyes are green rather than brown, and she's a few years younger. Her hands are often in the form of reptilian claws when she has trouble controlling her shapeshifting.

She works for Magtok on occasion, and sometimes appears at WATCHTOWER, though her player's aversion to combat scenes tends to make Turtle conspicuously absent when she would be most useful.

She knows of her famous lookalike and tries to avoid meeting her. Because, you know... AWKWARD...
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Last edited by happyturtle : 03-17-2010 at 07:07 PM.
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Old 03-12-2010, 10:04 PM   Top  -  End  -  #486
Vwulf DeMarcus
Halfling in the Playground
 
Join Date: Jul 2009
Location: 
Tamriel
Gender: Male
Default Re: ACRONYM Character Registry.

Katoria

Gender: Female
Race: Shapeshifter
Age: ???
Alignment: Chaotic
Class(or approximation): Sorcerer
Power Rating: High 5(Level 20)
Description:
Equipment and Abilities: The swords can be combined to become a black and white double-bladed dancing sword. Both swords are dancing swords by themselves, which lets her cast her spells. When she shifts, the swords automatically activate. The black sword causes negative energy damage along with sword damage, and the white one causes positive energy damage along with sword damage. The energy damage is usually more than the sword damage itself, so she slashes herself to heal herself.
Backstory: Ask her, though instead of an answer, you probably will get a sword wound. It's... a touchy subject for her.
__________________
Formerly known as Paul Muad'dib
Formerly formerly known as Shadowhisper
Formerly formerly formerly known as NinjaXeq

Last edited by Vwulf DeMarcus : 03-14-2010 at 09:05 PM.
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Old 03-17-2010, 07:19 PM   Top  -  End  -  #487
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
Default Re: ACRONYM Character Registry.

Name: Oscar Urimbauer
Race: Corrupted human/ demon
Abilities: Can control light and eat shadows
Power Rating: B



Oscar was a peasant farmhand until he somehow ended up in chains in Kundalin Keep and being offered as prey to the succubus Tia. She drained life force from him several times, but without killing him, which means she is imprinted on him. He willingly accepted a corruption amulet so he could become a demon, and chose to leave Kundalin to try and break his own addiction to Tia.
__________________
Interested in Nexus FFRP? Read here and here then dive in. Newcomers welcome.
My Characters | Nexus Digest 77 | Formspring Index | Objects
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Last edited by happyturtle : 03-21-2010 at 08:41 AM.
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Old 03-17-2010, 10:13 PM   Top  -  End  -  #488
Gnrlshrimp
Halfling in the Playground
 
 
Join Date: Feb 2007
Location: 
Unknown
Gender: Male
Default Re: ACRONYM Character Registry.

Faction Profile: Affidavit's Creations


Leader: Professor Affidavit

General Information: The creations are a race of living metal creatures, created and controlled through a mental network by Professor Affidavit. Their loyalty to him is absolute, and they are completely devoted to him, treating him like a parent figure. They are somewhat childlike in nature, in reality, relying on Affidavit completely, constantly asking him for help, constantly seeking his help and guidance, always trying to please him, always wanting his love. It's...kind of sad really, how they are "born" into the world loving him, how they die loving him, how their entire life is nothing but servitude to him.

They are little more than his slaves, though he does show some care for them.

Organisation: There is no ranking system for the creations. Affidavit is their supreme leader, they are all his slaves, equal in their insignificance. While each type of creation is geared towards a specific purpose, no type of creation is valued more highly than any other.

History: The creations are relatively young, the product of a younger, more optimistic, less devious and villainous Affidavit. The oldest creation still functioning isn't much more than 20 years old, and is completely obselete. Despite being designed to last for over a thousand years, creations are constantly being updated and improved on, resulting in any creations more than three years old being completely obselete compared to the newer models.

No creation has ever been tossed aside though. Even the older, lesser models have their uses. After all, the size and power of Affidavit's mind is directly related to the number of functioning creations. Even the oldest models have a use, being used primarily to handle the simpler, most basic tasks Affidavit's mind has to deal with.

Homeworld: Yes, that's right. Homeworld. The creations are not native to the Nexus. Professor Affidavit's early life was on a different planet entirely, a planet that he eventually took complete control of, crushing all other life present. It now exists as a machine, a giant factory devoted to the production and support of creations.

There are tens of thousands of creations on the planet, and hundreds of thousands of drones. As the drones build, the creations design and improve. It's a bit of a boring life really. Some creations may have travelled to other planets and may be colonising them...

But who knows? They may have spread across galaxies by now, or maybe not. Regardless, their homeworld is now just one giant creation-producing factory.

Headquarters: In the Nexus, their headquarters is the KNAVES castle. A flying castle, home to hundreds of creations. It is equipped with formidable defences and exits as the creations' primary point of access to the Nexus.

Types of Creation

The Standard Creation
Spoiler


The Winged Creation
Spoiler


The Spider Creation
Spoiler


The Guardian Creation
Spoiler


The Beetle Creation
Spoiler


The Shapeshifting Creation
Spoiler


The Drones
Spoiler


The Whale-Currently Destroyed
Spoiler


The Bird Creations
Spoiler


******

Weaponry
Spoiler


All creations speak in this colour. They never refer to themselves individually. If they do, it's because their player is tired and forgetful.

And of course, no sooner do I say this, then I remember a couple of exceptions, including one that literally popped up just moments after saying this. So...

Exceptions

The Diamond Creations
Spoiler


The White Creation
Spoiler
__________________
Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

Ithuriel the angel by Gulaghar

Last edited by Gnrlshrimp : 03-20-2010 at 06:12 AM.
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Old 03-18-2010, 04:42 AM   Top  -  End  -  #489
billtodamax
Barbarian in the Playground
 
 
Join Date: Dec 2008
Location: 
Behind you.
Gender: Male
Default Re: ACRONYM Character Registry.

The Group

1
Gender: Male
Race: Gnome
Alignment: Neutral Evil
Class: Scientist, Planner
Description: About three inches tall, he wears a tiny business suit, a dark blue pinstripe number, and he carries a tiny briefcase, inside which is a keyboard/screen combination, and an extending aerial.
Equipment/Abilities: The aforementioned briefcase is an extremely high-powered computer, with wireless capabilities. He's vastly intelligent, constructing the tech for the group, and coming up with the intricate plans that they attempt.

2
Gender: Female
Race: Usually Human
Alignment: True Neutral/Neutral Evil
Class: Disguiser/self-illusionist
Description: Usually choosing to appear as a very young girl, around the age of five, wearing a cute lacy white dress, along with a matching sun-hat and parasol. Her eyes are completely white, no iris or pupil to be seen.
Equipment/Abilities: She can completely change her appearance, her clothes, and her equipment to anything she wishes. If she's directly copying someone else she'll have innate knowledge on how to use anything they possess.

3
Gender: Female
Race: Human
Alignment: True Neutral, slight tendencies towards Neutral Evil
Class: Sorcery-like-thing.
Description: A tall, elegant woman, wearing a long flowing dress which she manages to move quickly and gracefully in. Her hair is long and black, usually tied back away from her face. Her face is quite pretty.
Equipment/Abilities: She can emanate a white energy from her hands, which destroys that which it comes into contact with. She can form it into beams or blasts with ease.

4

Gender: Male
Race: Human
Alignment: True Neutral
Class: Enchanting Gunman
Description: This guy is dressed almost exatly like a cowboy. The hat, the vest over a checked T-shirt, the long leather pants, complete with leather boots equipped with spurs. It all seems rather impractical really. He has two holsters by his side with a couple of relatively new pistols.
Equipment/Abilities: He has the two pistols on him at all times, as well as any number of guns hidden away either on the support station that's currently orbiting Acro, or in caches throughout the land. He can imbue his bullets with any number of magical powers, have his guns fire completely silently, or any number of cool tricks I can think up. He has a number of magical clips, and magical bullets, for dire situations.

5

Gender: Male
Race: Goblin
Alignment: Chaotic Neutral
Class: Explosives Expert
Description: He's a short little goblin, usually dressed in long, fire-retardant trousers, and an odd harness-like vest thing. Attached to the vest are several pockets, all manner of detonators and switches and control pads, and a few grenades.
Equipment/Abilites: Inside the pockets on his harness/vest - which are pockets of holding (powered by SCIENCE!) - are all manner of explosives and explosive launcher, ranging from more grenades, up to surface to air missiles.

6

Gender: Male
Race: Mostly Human, but probably with some troll or ogre in there as well.
Alignment: Chaotic Evil
Class: TAAAAAAANK!
Description: He's an absolute monster of a man, standing at slightly over 8 foot, his entire bulk bulging with muscles. His hands are both metallic, and he wears intricate greeny black armour, that covers his entire form. His head is covered with the armour up the back of the neck, over the top of the head, and across the mouth. His eyes are covered by a set of goggles. He occasionally has a steel backpack on his back.
Equipment/Abilities:He's immensely strong, and surprisingly quick despite his bulk. His hands are cybernetic, and are designed to integrate with the backs of two miniguns, one for each hand, or a couple of chainsaws. His armour is of superb make, and together with his natural hardiness, it could probably shrug off a tank round. His goggles have several enhancements, with filters for true-sight, heat-vision, night-vision, and any other amount of visions.

7

Gender: Male
Race: Human
Alignment: Chaotic Neutral
Class: Anti-magic
Description: A medium height man with a weedy build, he usually wears terrible hawaiian T-shirts, and shorts that don't quite go down far enough to cover his bony knees. He wears sneakers and high white socks.
Abilities/Equipment: He can, at will, emit or stop emitting a field that completely blocks anything supernatural, unless said supernatural thing is done in a sufficiently badass way, or unless you reeeeeeally want it to work and can BS me a good enough reason.

8

Gender: Unknown
Race: Kar'lac (i.e. completely made up)
Alignment: Chaotic Evil
Class: N/A
Description: It's rarely seen, due to the fact that it generates a shadowy aura around itself at all times. Usually the only people that see it are it's victims, before they're disemboweled by some form of bladed limb.
Abilities/Equipment: It generates a field of shadow around itself, completely cloaking it even to true sight and such things. It can walk through the shadow realm with ease, and its agility on any plane is unparalleled. It has a few bladed limbs of some sort, via which it kills its victims. Its strike leaves flesh rotting and infected.

9

Gender: Female
Race: Human
Alignment: Neutral Evil
Class: *shrugs*
Description: An incredibly elderly lady, possibly in her 80s or 90s. She's very short, and walks with the assistance of a cane. She wears a faded pink cardigan and a long skirt, faded white with age, although traces of blue can be found. She has very thick glasses on most of the time.
Abilities/Equipment: She has a large collection of scout drones, all equiped with a truly bewildering array of sensors, all of the data being fed straight into a small laptop she carries around in a carry bag. She's a master liar and thief, and is usually used for information gathering before a job.

Miscellaneous about The Group: Their main goal is the acquisition of wealth and power. They have an orbiting support satellite stationed above acro, through which they can access resources and regroup after missions, although they prefer to spend time on the ground, establishing a base there.
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Old 03-18-2010, 03:19 PM   Top  -  End  -  #490
Darkening Cloud
Ghost in the Playground
 
DrowGuy
 
Join Date: Feb 2010
Post Re: ACRONYM Character Registry.

Name:Daxus[His true name I can't get a typeface for]

Age:Intends to live forever, so far, so good.

Race:????????

Gender:Variable

Looks:Depends

Power level:Even he doesn't know this. Tends to mimic someone else's.

Abilities: Primordial shape shifter with control over his own evolution.

Equipment:Nothing, doesn't really need it.

Background:

Daxus has been around for a long time, and has seen most mortal races rise and fall. Since the beginning, the only thing he had of his own was his ability to mimic almost anything he observes; everything else he has borrowed, even his name, taken from a veteran soldier[In his 50's, carried a glaive] he once met.

He is incredibly powerful, but in conflicts will tend to mimic his adversaries.

He sees everything as another addition to his own "collection", but is actually quite benign, life is his only inspiration, and he'd like to keep it around.

Will not join any organised groups, unless he can gain a few more forms for his collection.
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Old 03-18-2010, 05:43 PM   Top  -  End  -  #491
Creed
Ogre in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: ACRONYM Character Registry.

Wulfen Black

"A round of drinks for all!"


Gender: Male
Race: Half-Vampire Immortal
Age: 717 (appears 19, and sometimes as a 93 year old)
Alignment: True Neutral
Class (or approximation): Gunslinger
Power Level: High 6, Low 7
History Lesson Kids!:
Wulfen grew up in the shadow of his father Vlad on a world called Earth. He was even further shadowed by his older brother, Alucard, who was a full vampire and always teased Wulfen about being half human.

That was, until Wulfen decided to shoot his brother in the face with a holy bullet of smiting. That stopped him from making fun of him ever again.

A wanted vamp, Wulfen traveled across Russia and swam to Alaska, where he went south just in time for the Californian gold rush. While there, Wulfen signed up with Billy the Kid and began his career as a gunslinger.

For over 100 years, Wulfen took part in wars around Earth, WWI, WWII, Vietnam, Korea, even a handful of classified missions. He also stole about a dozen nuclear warheads from the U.S.S.R. and sold them for several billion dollars to the U.S.A. The next few years he became a mercenary and bounty hunter, serving almost every paramilitary organization on his planet in one case or another.


Wulfen is not completely sure how he ended up in this world. He just found himself standing in front of Trog's one day. He does know, however that his father will pursue him to the ends of the world and any others to kill him, so Wulfen has been travelling mainly to find out new combat tactics to use against his father, Vlad the Impaler, a.k.a. Dracula
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Old 03-18-2010, 07:22 PM   Top  -  End  -  #492
ApeofLight
Orc in the Playground
 
 
Join Date: Jun 2008
Gender: Male
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Warren Capello

Race: Half-elf
Gender: Male
Age: 35
Alignment: Neutral

Appearance: Wears a white hooded cloak with a black and gray swirling pattern on it. He has light blonde hair almost silver or perhaps white. He has light green eyes. He wears round glasses. His hair is cut short and neatly taken care of. His ears have a slight point to them showing his elvish decent and his human ancestry. He can usually be seen with a pair of dice or a deck of cards.

Abilities: It seems he has some magical ability that is different with each new item he has.

Backstory:?
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Old 03-19-2010, 03:06 PM   Top  -  End  -  #493
Vwulf DeMarcus
Halfling in the Playground
 
Join Date: Jul 2009
Location: 
Tamriel
Gender: Male
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Adafia

Gender: Female
Race: Human
Age: 27
Alignment: Neutral-ish
Class(or approximation): Necromancer/Surgeon
Power Rating: Low 5 (Level 14)
Description: except that first aid kit she's carrying is rusted, brown, and quite a bit bigger than that.
It has to carry spare arms and such, doesn't it?
Equipment and Abilities: She has a first aid kit which carries quite a lot of arms, legs, heads, torsos, hands, feet, and such. She has a bonesaw(a saw for cutting bone) and a short sword.
Backstory: She was a student of Androthelia Maxorium for quite a while, studying how to create undead through surgery.
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Last edited by Vwulf DeMarcus : 03-19-2010 at 03:06 PM.
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Old 03-19-2010, 05:09 PM   Top  -  End  -  #494
Gimliggamer
Orc in the Playground
 
 
Join Date: Aug 2009
Location: 
Texas
Gender: Male
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Somner Syleten


Gender: Male
Race: Shapeshifter
Age: 1,000
Alignment: Chaotic Neutral
Class (or approximation): Shapeshifter
Power Rating: 4
Description:.........
Equipment and Abilities: Shapeshifting, minor magic. Large, heavy black mace.
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Old 03-19-2010, 10:12 PM   Top  -  End  -  #495
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
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Name: Baby
Race: Dwarf who identifies as Orcish
Gender: Female
Class: Barbarian
Power level: B



History:

A family of dwarves is caught in a flash flood. Mum and Dad can't escape, but they assemble a makeshift raft and attach their baby to it. Of course they hang on to the very last minute and only let go when it is clear that they are about to be drowned. They die, but the baby is swept downstream and eventually is discovered by a particularly low int orc barbarian who decides to keep her. Being the super creative guy that he is, he names her Baby. Had Baby been any other race, she almost certainly wouldn't have survived his parenting, but she survived and grew up among the orcs, learning to hold her own with the orc children and in the fights with her dad. She is fiercely loyal to her orc tribe and has no desire to rejoin dwarf society.

Baby's history (according to her): Gruumsh and dwarf god fight over Baby. Dwarf god steal Baby, make Baby born in dwarf body. But Gruumsh tricky. Gruumsh know dwarves not like water and send flood. All real dwarves drown, but Baby not drown. Baby get washed away until Daddy finds Baby. Daddy not god, so no can make Baby look like orc. But Daddy make Baby good orc in everything else. One day, if Baby fight good enough, Gruumsh will give Baby orc body.


Typical fight with dad:


"Daddy tell Baby do dishes!" "Daddy not boss of Baby!" "Baby live under Daddy roof, do what Daddy say!" "Baby go out with friends! Baby has life! Baby do dishes tomorrow!" "Baby do dishes now!" "Raawr!" "Raawr!"

......

Much later... "Dishes all broken now. Baby go meet friends." "Okay Baby. Daddy loves Baby." "Baby loves Daddy" *hugs*
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Old 03-20-2010, 12:36 PM   Top  -  End  -  #496
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
Spoopy ghosts.
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Margaret V
Race: Humanoid part-cyborg
Class: I dunno.
Alignment: TN?
Age: 18
Affiliations: ---
Power Level: 3-4?

Description:
She has red-and-black-dyed hair. Her skin is sickly and pale. Her normal eye is deep red and rimmed with grime and soot. Her cyber'd face has a green cybernetic eye; the teeth on that side of her head are chrome.
She wears rough reddish jeans, old army boots, a maroon tee with the sleeves torn off, and a long black zippered coat.
She now has... the sort of hat Barbossa wears. Except the feathers are made of metal and it's got cherries on it. Sometimes other fruit.

Equipment/Weapons: Her cyber-eye has night vision and zoom-in functions.
She seems to be pretty dang hardy.
Her left mechanical hand can extend metal talons.
She has some sort of magicky abilities, having displayed the ability to:
  • manifest an energy shield.
  • envelop her metal taloned hand in the same energy as her shield.
She's acquired an old 43M SMG. And a BM59.
She now has a Yellow Lantern Ring.

About herself:
I was inna lab an' I left an' I ate a bird. I foun' a city and looked for Magtok an' I live inna closet inna alley. An' then I FOUND HIM AN' HE SAID MY EYE WAS PRETTY AND THE SCARS IS OKAY HE SAID. An' there was a girl wiv kitty ears an' all scales on bits of her an' claws an' wings an' she was all touchyclose on him an' I don' think he liked that an' it made me a little scared.
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Last edited by Beans : 12-21-2010 at 12:53 PM.
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Old 03-20-2010, 07:30 PM   Top  -  End  -  #497
Lord Iames Osari
Banned
 
 
Join Date: May 2006
Location: 
Up in the sky
Gender: Male
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Shanghai Killigrew


Gender: Female
Race: Half Elf
Age: 25
Alignment: Neutral Evil
Class (or approximation): Pirate Captain
Power Rating: 4
Description:
Equipment and Abilities: Shanghai is a keen shot with a pistol and a fierce duelist with her unusual cutlass.
Backstory: None as of yet.
Theme Song: None as of yet.

Last edited by Lord Iames Osari : 03-21-2010 at 09:51 PM.
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Old 03-23-2010, 03:31 PM   Top  -  End  -  #498
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
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Trollfinger, Ironpick & Greencheek, Mining & Engineering

A trio of goblins running a company.

Krugzim Greencheek

Gender: Male
Race: Goblin
Age: 25
Profession: Miner
Power level: 2 or E
Description:
Krugzim is a thin, lanky grey-skinned goblin with a mullet, pointy nose, large ears, large fangs and red eyes. He usually wears thick, black clothes with a large hood. He can often be seen in multi-layered protective clothing when working underground.
Equipment and abilities:
Krugzim is a skilled miner and knows a lot about working underground. He has a variety of tools related to that line of work, as well as a score of miners employed by his company. He has absolutely no combat training and like most goblins he will run away, hide or surrender at the first sign of a fight.
Backstory:
Krugzim was born in a large goblin colony in the central mountain range of the continent, the same one as Reelshka and Grimzig and joined the Miner's Guild. At some point, they all decided to team up and sell their services outside of their colony. Dipsnig Razortooth, the leader of Neutralist Organization, hired them to dig a network of tunnels for his group and that's how they ended up in the Nexus.
Miscellaneous: Due to an accident involving monkeys some months ago, he's now nervous when outside.

Reelshka Trollfinger

Gender: Female
Race: Goblin
Age: 24
Profession: Architect
Power Rating: 2 or E
Description:
Reelshka is a slim goblin woman with light brown skin, delicate fangs and yellow eyes who wears her grey hair in a ponytail. She tends to wear practical, brown and grey clothes and usually carries a sketchbook with her.
Equipment and Abilities:
Reelshka is an architect and a bit of an amateur artist. Her preferred models are surface animals. Like the other goblins here, she has no combat ability to speak of.
Backstory: Reelshka was born in the same goblin colony as the other two and is in fact Krugzim's cousin. She was the one who came up with the idea of making a business and leaving, as she wasn't feeling good in her home colony, thinking it restricted her and opressed her.
Miscellaneous: Reelshka likes fuzzy animals including cats and foxes. This irritates her collegues somewhat.

Grimzig Ironpick

Gender: Male
Race: Goblin
Age: 26
Profession: Engineer
Power level: 2 or E
Description:
Grimzig is a rather large and a bit overweight goblin with pale gray skin. He has spiky hair, sideburns, blunt, short fangs, flat nose and orange eyes. He tends to wear a shirt, trousers and a vest, all with a lot of pockets, and a toolbelt. He als tends to have protective goggles on his head.
Equipment and abilities:
Grimzig is a true goblin engineer - inventive, clever and prone to forgetting about safety and hygiene when working on a new invention. As above, he has no combat ability, but he's not quite as cowardly as other goblins and can swing his heavy wrench in a nasty fashion. He has a collection of various tools, function of many of which he has little to no idea about.
Backstory:
Joined Krugzim's and Reeshka's company because he thought there'd be less of a competition as far as inventions go in the surface world.
Miscellaneous: None

Assorted goblins: NPC miners, builders, demolition experts and mechanics working for the trio.
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Last edited by Morty : 03-24-2010 at 04:36 PM.
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Old 03-25-2010, 05:32 PM   Top  -  End  -  #499
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
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Faction Profile: Ostari Elves

informal "City Elves"

The Ostari Elves have lived in the Nexxus for thousands of years, living in the city that has always existed in this meeting place of worlds. It has gone by different names, but is currently known as Inside.

As beings that do not weaken and die as they age, they are naturally loathe to do battle, as they have no immunity to being slain. The conflicts of mortals rarely interest them, and they can often seem cruel and capricious when faced with human suffering.

Their love is for building, which is fortunate as they live in a city that encounters a great deal of destruction. What magic they have is geared for this purpose, and they are often the ones who repair things offscreen.

They have no interest in ruling Inside, and are happy to serve whatever government they believe will best promote stability. They don't believe in revolution or civil war. They also have very little interest in the expansion of the empire outside the city. They have pledged their support to Vyrn during his lifetime, which is roughly the same level of commitment as choosing to support a president during his 4 year term of office.

Their numbers are few, and most of the population has seen a millenium or more in the nexxus.

Their representative to the Empire is Councillor Veriswen Hiriloth (next post)

******

Restated in plain talk: These are Tolkien elves, proud and aloof and immortal and very old. Like the various divisions of elves tended to have special talents towards certain fields of endeavor (some with ships, some with trees, some with gems), these elves are particularly talented civil engineers and city builders.

They tend not to care much when humans are injured or killed, as they were going to die soon anyway, but they work very hard on rebuilding the property damage and keeping the city's infrastructure going.

They're pretty much a bunch of jerks, actually. But useful jerks.
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Old 03-25-2010, 05:33 PM   Top  -  End  -  #500
happyturtle
Troll in the Playground
 
 
Join Date: Mar 2007
Location: 
The Turtle's Dream
Gender: Female
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Name: Veriswen Hiriloth
Race: Ostari Elf
Sex: Female
Age: soooo tempted to say >9000, but it's not quite that high. Several millenia though
Class: Urban druid
Title: Councillor

Like most Ostari elves, Veriswen has city building powers, but hers tend towards the tending of urban wildlife. This is of next to no use in combat, which is one of the many reasons that she'll almost never engage in it directly. She has the ability to disappear in plain sight in an urban environment.

She works on the council to help administor the civic side of the government.



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Old 03-25-2010, 11:32 PM   Top  -  End  -  #501
Recaiden
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
The Icy Northlands
Gender: Male
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Quote:
Rime Sighted Censhuliel
Gender: Female
Race: Human (Lunar Exalted)
Age: 43, but younger in appearance.
Alignment: Chaotic (Good?)
Class (or approximation): Sorcerer?
Power Rating: A?
Description:
As the silly tektek, but tall and bit of white in the hair which suggests a feather pattern, changing to actual feathers at the back of her neck.
Equipment and Abilities: Fancy exalted sword(Reaver Daiklave), manacles, spyglass. Mostly changing shape and sorcerous powers. Extra speed, toughness and strength. Notably, cannot be forcibly transformed into anything and may go crazy around certain injustices.
Backstory: Living near the edge of a large Isleand, Censhuliel lived a fairly normal life with which she was reasonably content, until her store and house burned down in a routine accidental fire, which killed the rest of her family and almost did the same to her. She ended up lost in the great ice, and doesn't go into more detail about that. Since then, studying human cities.
Miscellaneous:
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Old 03-27-2010, 02:06 PM   Top  -  End  -  #502
Earl of Purple
Barbarian in the Playground
 
 
Join Date: Feb 2008
Location: 
The Garden of the Angles
Gender: Male
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Faction Profile: Cult of Dalachrech

Unholy Symbol: A two-tailed scorpion; worn around the cleric's necks and usually found somewhere upon the cultist's attire, even the non-clerics.

Leader: Terrowin of Xela's Howe is the High Priest, but most Cultists would say Dalachrech was the true leader. Elezibethele and Defelent are joint seconds-in-command.

Known Members:
Elezibethele, an elven cleric whose favourite prayer seems to cause blindness or deafness; also speaks Infernal quite well. She is very attractive, with black hair and green eyes, and tends to wear a low-cut dress with Dalachrech's symbol on it.
Defelent, a tiefling cleric; capable of creating magical darkness once a day. Tends to have Dalachrech's symbol upon his t-shirt.
Dalabad, Terrowin's personal Quasit advisor; described with Terrowin in his entry.
Harold Spritesson, a knife-fond gnome, who has Dalachrech's symbol on his cape.
A half-elf with tattered clothes and Dalachrech's symbol tattooed to his face
Jorje Hargonnen, a human usually wearing a tabard over chainmail.
At least 4 other human-sized humanoid clerics; haven't been seen without their robes yet.

Base: The Temple of Dalachrech in Inside.

Motives: To gather more worshippers, spread their influence and each individual is after power and prestige.

Resources: At least ten clerics, an inconspicuous Temple, an unknown amount of NPC cultists and three or four Quasits, demon-summoning equipment, plus the patronage of a Demon Lord.

Notes: Sent leaflets to NO and GLoG; GLoG burnt most of theirs. Until recently, the clerics wore long, form-concealing red robes with the hood up; the robes bore Dalachrech's unholy symbol.
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Old 03-28-2010, 05:41 AM   Top  -  End  -  #503
Kris on a Stick
Bugbear in the Playground
 
 
Join Date: Jun 2008
Location: 
Outside Providence.
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Faction Profile: ORSON'S FORCES

Or how I stopped worrying and became a zombie.

The Leader
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Orson's Angels
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Zombies!
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Old 03-28-2010, 07:42 PM   Top  -  End  -  #504
Darkening Cloud
Ghost in the Playground
 
DrowGuy
 
Join Date: Feb 2010
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FACTION PROFILE: The New Yiridian Army {formerly Hain's merc company}

The NYA was formed three years ago by a radical Commissar Hain of Yiridia, the fleet's home world. Enraged by the capture of Yiridia's Grand Commissar by mutinous factions within the military, Hain raised his own Group of soldiers of whom he declared himself Grand Martial. He lead an incredibly bloody massacre of the desentors, and restored the Grand Commissar to office. He then began to track down and kill those who had escaped the slaughter. Unknown to him, his fleet tracked the remaining hostile forces to the Nexus. After a second bloody victory in which the rebel leader, Hain's Daughter and Hair himself were killed, Aphemas Kerard, the second in command took charge is intent on steering the NYA ,as he now calls it, onto a peaceful course.

The Yiridians: This odd race are not, as you may not guess from looking at them, human. The Major differences are that a Yiridian stands head and shoulders over a human, [average is 7 foot 3], and that Yiridains are able to see into the IR spectrum, making them interesting foes.

The soldiers: Yiridian tecnology is an odd blend of science and sorcery using more conventional means to power magical Kinetic generators, which is used to full effect by the military.Esch soldier carries a Kinetic pulse carbine, an anti-perssonel device that uses pulses of Kinetic energy to deliver blows a charging rhino would be proud of. The soldiers are also protected by the same energy, their kinetic shielded armor is able to deflect most projectile assaults, as well as many energy and magical attacks.

The specialists: Heavy troopers carry Kinetic Wave Launchers capable of demolishing most small buildings, and guardians carry reflector shields and modified armor that reflect attacks back at the assailent.

The fleet:The flagship, the ki'iuk is part aircraft carrier, part airbourne gun battery. She is able to carry 12 fighters, 4 bombers and 2 AAPCs, as well as a crew compliment of 1040. She is armed with 8 KWC, similer to the heavy trooper arm but on a larger scale, as well as shredder Kinetic flak and auto tracking nano-rocket clusters. The other ships are smaller and have a specific role, 5 cruisers armed with the same guns as the Ki'iuk but with no transport capacity, and 4 carriers, armed only with flak, but able to transport the same as the flagship.

The fighter: Armed with twin KPCs and rapid launch nano-rockets, the fighters are piloted by the best of the best. They are agile in a dog fight, and can hit speeds of Mach 5 in good conditions.

The bomber: Larger and more sluggish, the bombers have a few crew manned turrets, but tend to rely on a fighter escort. Their true power lies in the payloads of seismic charges they carry, which can reduce buildings to rubble in the blink of an eye.

AAPC: Basically a box on Kinetic repulsors, the AAPC's shielding is based on the Guardian armor, able to reflect, rather than deflect attacks. It can carry 1 full platoon plus equipment quite comfortably.

Rank orders
Grand Martial
|
|
|
4 Martials
|
|
160 NCOs[Brigade leader down to Platoon leader]
|
21000 soldiers[Specialist down to recruit]

Leas'ulth {live long, die well in Yiridian}
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Old 03-29-2010, 12:04 AM   Top  -  End  -  #505
Darkcomet
Dwarf in the Playground
 
 
Join Date: Sep 2007
Gender: Male
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"I don't think ya heard me the first time. Stop with the eldritch chanting or I'll-" [Speech interrupted by the sound of laser fire]

Name: Trent Armitage

Sex: Male

Personality Notes: He is not entirely sane, likely having looked one too many madness-inducing things in the eye, but seems relatively stable so long as he doesn't start torching things. A number of things will set him off, though. Mainly, cultists. He hates cultists more than most people do for some reason.

Ship:
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Appearance: Trent is a fairly average-looking, if fit, man with short brown hair, dark eyes, and a scar slashing diagonally across his face from above the right eye down and to the left.

Equipment: Trent's usual equipment consists of a variable-setting assault laser rifle, a stunner laser pistol, a dagger, an odd black crystal, his armor, and an odd set of high-tech goggles.
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Old 03-29-2010, 09:28 PM   Top  -  End  -  #506
Beans
Orc in the Playground
 
 
Join Date: Dec 2008
Location: 
Spoopy ghosts.
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Celebritarian Four (Tari)
Gender: Female
Race: Humanoid
Age: Mid 20s?
Alignment: NE
Class (or approximation): News Producer
Description:

Pale skin, maroon hair, purple eyes. Wears her Celebritarian mask a lot.
Wears a black t-shirt under a provocatively tight violet waistcoat with lots of pockets. Mauve leather pants, violet boots. Old WWI-era German overcoat.

Equipment and Abilities: Clever and devious. A smooth talker and competent user of magic at times.
Good at getting people to spill details. Fit and strong.
Her left hand is like a multitool and includes a gas weapon.
Personality: Tari is a selfish jerk who would sell her own shadow to those standing in it, then buy it back. And make a profit off it.
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Old 04-01-2010, 10:30 PM   Top  -  End  -  #507
Lord Iames Osari
Banned
 
 
Join Date: May 2006
Location: 
Up in the sky
Gender: Male
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Cerise of the Rose's Thorn


Gender: Female
Race: No Moon Caste Lunar (Human)
Age: Unknown (appears to be in her mid-20s)
Alignment: Neutral Good
Class: Sorceress and Necromancer
Power Rating: 8 (Essence 6)
Description:
Backstory: Cerise is Anshu's bondmate and wife. She is the more caring of the two, and shows her gentle side more easily than her husband. She acts as his deputy and proxy in the Celestial Deliberative and its ministries when matters take him away, and she is deeply involved in magical research. Though she remembers much of her shard's previous incarnations, she has no memory of her life as a mortal.

She has also been a Lunar much longer than many would suspect, given the time of Salamander's death, and she has no memories of Salamander's life. Nonetheless, the bond between her and Anshu is genuine, and Heaven's records maintain that she is his bondmate. The confusion is believed by the few who know of it to be the result of the chaos wreaked on the Loom of Fate during the period of crisis a decade ago.

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Old 04-02-2010, 01:24 AM   Top  -  End  -  #508
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
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Krezantio
Race: Catfolk
Gender: Male
Alignment: Chaotic GOOD
Class: Mad Scientist
Appearance:
orange fur, green eyes, carries an adamantium war hammer on his back, a black sleeveless jack, blue shirt. metal gauntlets, metal plated boots and gray pants.
Equipment:
Anti-Gravity Boots: allows him to move faster and jump higher as well as run on walls and ceilings.
Super Gauntlets: gives him super-strength and the ability to blast Icefire (it both freezes and burns, don't ask how)
KrezHammer: an adamantium two-handed war hammer, Krezantio can use it to fire large blasts of plasma at his enemies, as well as just plain smashing faces.

Backstory: Krezantio is an independent mad scientist who lives on the edge, using his technology to steal what he likes.....so he can invent more things....so he can steal more stuff...its not clear which causes which, but he neither uses it to gain more power or help people, mostly just using selling it to whoever is willing to buy it so he can make a living.

Vasina
Race: Catfolk
Gender: Female
Alignment: Chaotic Good
class: Supersoldier
Appearance:
orange fur, blue eyes, black humanlike hair. She wears two one-edged swords at her belt. She wears a red shirt and gray pants.
Equipment:
Steel Swords
Vasina's Armor: Krez designed this armor personally. Its bulletproof and laserproof plus provides general good protection against melee weapons, while still retaining flexibility and light-weight for maximum speed and agility.
Abilities:
Super-Strength
Super Leaping
Super Agility
Mild Regeneration
Super Senses
Dual-Wielding
Backstory: Krezantio, being a mad scientist, made an opposite gender clone of himself to be his primary bodyguard, thus was Vasina created. She is able to fight far better than her creator, being created to be a warrior. She also serves as both Krezantio's voice of morality and reason.

Krezantios Lab:
Purpose:Its where Krezantio makes his inventions and conducts his experiments.
Description: a flying conglomeration of various spheres and towers
Devices:
hyperdrive
propulsion systems
weapons:
lasers
missiles
defenses:
generic force field

Karate-Bots
Krezantio's small army of karate-bots. They are made of steel and know martial arts. They guard his lab but if Krez commands it they will attack outside it.

Last edited by Lord Raziere : 04-06-2010 at 05:45 PM.
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Old 04-02-2010, 08:31 AM   Top  -  End  -  #509
McBish
Orc in the Playground
 
 
Join Date: Oct 2005
Location: 
St. Paul MN
Default Re: ACRONYM Character Registry.



Donald Lamb

Human
Age: 272 though looks to be in his 30's due to long life expectancy and medical procedures.
Height:5'9"
Weight:160lbs
Power Rating:Not strong, but a damn good pilot and has access to high tech weapons.

Donald Lamb is a man of inaction. At least that is how he seems to the few who know the beach bum. He likes to spend his days in a hammock drinking something alcoholic out of a pineapple. He is a very good pilot and does his best to take care of his plane. But flying doesn't give him the joy it used to, it is just a job now, though he still has pride in his skills.

He operates a small time charter plane business that gives people air tours over both land and water. It makes just barely enough to support himself, though he had to shut down for several months after an accident damaged his plane and he needed to get it fixed.

Don, as he likes to be called, doesn't speak much of his past. Though he seems to have plenty of it and from a place that is pretty damn technologically advanced. He doesn't avoid the subject if it is brought up, he just will rarely bring it up.
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Old 04-02-2010, 01:10 PM   Top  -  End  -  #510
iElf
Dwarf in the Playground
 
 
Join Date: Dec 2009
Location: 
COVERD IN BEEEEEEES!
Default Re: ACRONYM Character Registry.


Nayru
"all evil must be purged!"
Gender: Female
Race:Half elf
Age: 23
Alignment: Lawful Good
Class :Paladin/cleric
power level:C
Description:6'6''
blue hair
well trained
blue eyes
Inventory:A holy great sword, and a tome of Evil destruction
Background:Naryu is Dins older sister, and followed her through the depths of the mother storm to the nexus together with the youngest sister Farore , at the wish of their mother Saria. Trained in magic and combat from an early age, Nayru became the youngest Paladin to ever serve the Goddess Zelda , at the age of 10. she has little affection towards her mother and younger sisters, and was the most affected at the disappearance of their father. she sought solstice in the service of her goddess, till the request of her mother to look for Din came
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