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Erfworld A forum for discussing the fantasy-comedy webcomic by Rob Balder and Jamie Noguchi.

 
 
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Old 03-10-2010, 04:06 PM   Top  -  End  -  #61
Creed
Ogre in the Playground
 
 
Join Date: Mar 2010
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Default Re: Erfworld game, a co-op perhaps?

I agree that we know Wanda is insanely powerful
but, for all we know, that could just be the fact that she is a very powerful Croakamancer, not that she just is a Croakamancer.

Personally, I believe that Croakamancers ability to summon more soldiers is a definant advantage, and that they should have very few other spells, but at least one damageing spell

Casters should essentially by directly controlled as characters by the player. Each side should only really have a few casters, and the players should learn not to risk them in potentially harmful ventures. Casters should level up after each surrvived battle, and possibly a multi-class caster. When a caster levels up, there could be a few stats to distribute points to (more juice? more effective damage spells? etc.)

Just a few ideas i brewed up while trying to make this myself about a month back. you guys dont have to listen to any of this
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Old 03-29-2010, 12:11 AM   Top  -  End  -  #62
LurkerInPlayground
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Default Re: Erfworld game, a co-op perhaps?

Quote:
Originally Posted by Creed View Post
I agree that we know Wanda is insanely powerful
but, for all we know, that could just be the fact that she is a very powerful Croakamancer, not that she just is a Croakamancer.
I think it might be explicitly mentioned that she's a master-class Croakamancer. Can't be bothered to dig up a link though.

If it's not explicitly mentioned, it's certainly implied. It's clear that Wanda was a favorite of Stanley's as he calls on her to frequently revive things (while Sizemore is put on menial tasks). It's also implied when she revives all the dead Jetstone soldiers in the entire city zone after the failed attack through the old Gobwin Knob's tunnels, which all last only one turn. (The trade-off being that you can have longer-lasting undead at the cost of having fewer of them.)
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Old 03-29-2010, 03:02 PM   Top  -  End  -  #63
GM.Casper
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Join Date: Sep 2009
Default Re: Erfworld game, a co-op perhaps?

Considering the comlexity of Erfworld, a computer game would be the way to go. Maybe Battle for Wesnoth could be moded for it?
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Old 03-31-2010, 10:02 PM   Top  -  End  -  #64
nerd-7i+e
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Default Re: Erfworld game, a co-op perhaps?

Okay, I finally got around to putting up a list of spells. How do you like it? Any reference to the mysterious variable "L" is actually a reference to the caster's level.

Spoiler
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